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  • 13:16, 21 July 2021 (diff | hist) . . (+1,018). . N Willpower Regeneration(Created page with "There are three ways to regain spent points of Willpower. '''Survive Taking Risks Or Accomplish Personal Goals:''' Did you get away with lying to the Prince? Did you figh...")
  • 13:15, 21 July 2021 (diff | hist) . . (+1,633). . N Secondary Abilities(Created page with "Mage:20 introduces skills we replace with skills available in v20, as follows. * '''Martial Arts:''' Brawl. You need a Specialty of Martial Arts in order to use the Martial Ar...")
  • 13:14, 21 July 2021 (diff | hist) . . (+253). . N Specialties(Created page with "You can have multiple specialties on a single attribute, such as Chemistry and Physics as two different science specialties. When collecting the mechanical benefit of a specia...")
  • 13:14, 21 July 2021 (diff | hist) . . (+1,416). . N Stretching Powers(Created page with "Characters may "stretch" supernatural abilities (use an ability at 1 level higher than they have) explicitly with staff supervision under the following rules. It's intended fo...") (current)
  • 13:12, 21 July 2021 (diff | hist) . . (+405). . N Simple vs Complex(Created page with "A lifeform is "complex" if it is a vertebrate. Plants, fungi, bacteria, protozoans are "simple." Viruses do not count as life forms. A substance is "complex" if it can be rec...") (current)
  • 13:12, 21 July 2021 (diff | hist) . . (+1,794). . N Seekings(Created page with "Seekings are available to Mages after a number of months have passed equal to twice the pursued Arete level (2 months from 0 to 1, 4 months from 1 to 2, etc). Request a Seeki...")
  • 13:12, 21 July 2021 (diff | hist) . . (+1,033). . N Stacking Merits(Created page with "Characters can take up to 15 merits and flaws entries regardless of the point values. When taking these merits and flaws, you can only reap +7 additional freebie points, so we...") (current)
  • 13:11, 21 July 2021 (diff | hist) . . (+938). . N Retainers(Created page with "Retainer characters get sheets on Modern Nights. Each NPC is tracked with a separate Retainers background. Retainers are considered to be supernaturally aware (within the pu...")
  • 13:10, 21 July 2021 (diff | hist) . . (+221). . N Quietus(Created page with "The type of Quietus you get depends on your Bloodline. Sorcerers get Sorcerer Quietus (p. 26, LotC), Viziers get Vizier Quietus (p. 27 LotC), and Warriors get standard Quietu...") (current)
  • 13:09, 21 July 2021 (diff | hist) . . (+662). . N Potence(Created page with "Potence mechanics are found on pages 192-193 of the V20 Core. As a refresher for those of you who are more used to Revised: each dot that the vampire has in Potence adds one d...") (current)
  • 13:09, 21 July 2021 (diff | hist) . . (+228). . N Permanent Paradox And Pattern Bleeding(Created page with "Pattern leakage from raising one's attributes above 5 goes into effect in every circumstance and persists until the effect is dispelled. 6 IC hours pass before damage starts t...")
  • 13:08, 21 July 2021 (diff | hist) . . (+1,782). . N Protean(Created page with "Although Lore Of The Clans is an approved book, we are not going to use the example fight and flight forms from page 91, because we don't want to maintain a list of possible a...") (current)
  • 13:07, 21 July 2021 (diff | hist) . . (+426). . N Obtenebration(Created page with "Obtenebration mechanics are found on pages 188 - 189 of the V20 Core. '''Arms Of The Abyss:''' Successive use of Arms Of The Abyss destroys the previous manifestation. Tentac...") (current)
  • 13:06, 21 July 2021 (diff | hist) . . (+970). . N Obfuscate(Created page with "The rules for Obfuscate are on pages 184 - 186 and the rules for using Auspex to see through Obfuscate are on page 142. Remember that, by the book, Unseen Presence does not g...") (current)
  • 13:06, 21 July 2021 (diff | hist) . . (+875). . N Omitted Backgrounds(Created page with "There are a few backgrounds from Mage that we don't employ on Modern Nights. '''Backup:''' The 'possibilities' with Backup are accessible through buying Contacts, Allie...") (current)
  • 13:04, 21 July 2021 (diff | hist) . . (+1,545). . N NPCs and Influence(Created page with "NPCs expressed by dots of Contacts, Allies and/or Retainers can hold Influence on your behalf. However, the following requirements apply: At a rating of 1 the NPC...")
  • 13:03, 21 July 2021 (diff | hist) . . (+1,631). . N NPCs and Resources(Created page with "NPCs expressed by dots of Contacts, Allies and/or Retainers can hold Resources on your behalf. Other NPC types (Herd, Mentor, Cult) cannot do so. When giving Re...") (current)
  • 13:02, 21 July 2021 (diff | hist) . . (+799). . N Mages Resisting Disciplines(Created page with "Mages are not innately empowered to resist the effects of vampiric disciplines. If a mage is subjected to the use of a Discipline and discovers the true nature of what happene...") (current)
  • 13:01, 21 July 2021 (diff | hist) . . (+2,027). . N Contacts(Created page with "<h2>Using Contacts</h2> V20 and M20 contradict their Contacts mechanics. We have a house ruled system. For each dot of Contacts, you get a pool of minor contacts and 25 XP...")
  • 13:00, 21 July 2021 (diff | hist) . . (+529). . N Multitasking(Created page with "Additional successes can be dedicated specifically towards being able to process different streams of information, such as following two or more simultaneous conversations, or...") (current)
  • 12:59, 21 July 2021 (diff | hist) . . (+412). . N Mind Control(Created page with "A character may spend Willpower to resist a mind effect if the effect is harmful to oneself (for instance, being given a sudden impulse to sleep in the middle of a fight) or c...") (current)
  • 12:59, 21 July 2021 (diff | hist) . . (+270). . N Mortal+ and Paradox(Created page with "If a mortal+ character witnesses vulgar magick and they have Numina that acts similar to the effect they are exposed to (e.g. pyrokinesis and witnessing a Forces effect on fir...")
  • 12:59, 21 July 2021 (diff | hist) . . (+79). . N Magick Attacks(Created page with "Damage from magick attacks is capped at 10 successes. Category:House Rules") (current)
  • 12:58, 21 July 2021 (diff | hist) . . (+202). . N Merits and Powers(Created page with "Any Merit or Flaw that describes having no impact on Magick rolls (or Discipline rolls or Numina rolls) will similarly not have an impact on any other Supernatural power rolls...") (current)
  • 12:58, 21 July 2021 (diff | hist) . . (+1,726). . N Learning Rituals(Created page with "'''In Character Generation:''' Your characters may enter the game with more than just their first free starting ritual by paying for them in XP using the following costs: * ''...")
  • 12:56, 21 July 2021 (diff | hist) . . (+978). . N Lasombra & Cast No Reflection(Created page with "Silver was considered a holy metal and the reason why vampires traditionally didn't show up on mirrors was because they were rejected by the metal in their unholy state. Typic...") (current)
  • 12:55, 21 July 2021 (diff | hist) . . (+577). . N Life and Paradigm(Created page with "You must have a paradigmatic basis of understanding the human body and healing/sickness in order to use Life. This paradigmatic understanding will then be assigned to a partic...") (current)
  • 12:54, 21 July 2021 (diff | hist) . . (+804). . N Ghouling Mages(Created page with "Mages can be blood bound and the process works just like described in M20. The mechanics for dissolving the Blood Bond are described in the VTM core. * '''Notice:''' (A policy...")
  • 12:54, 21 July 2021 (diff | hist) . . (+905). . N Grappling Rules(Created page with "M20 and V20 present two different sets of rules for grappling. They are mostly identical with the exception that V20 counts Clinching and Holding as two separate maneuvers. Th...") (current)
  • 12:53, 21 July 2021 (diff | hist) . . (+666). . N Generation(Created page with "The Vampire Background "Generation" (p 114, V20 Core) costs double. That means when buying Generation with your 5 standard background dots, 2 dots would give you Generation 1...")
  • 12:51, 21 July 2021 (diff | hist) . . (+172). . N Familiars(Created page with "Quintessence costs for Familiars are invoked once a month rather than once a week. Other than that, they act as described on page 314 of M20 Core. Category:House Rules")
  • 12:51, 21 July 2021 (diff | hist) . . (+269). . N Forcefields(Created page with "One can make shields and force fields. Shields raise the difficulty of incoming attacks rather than cancel them out. Force Fields provide additional soak dice against an incom...") (current)
  • 12:50, 21 July 2021 (diff | hist) . . (+743). . N Frenzy(Created page with "Frenzy is discussed on pages 297-299 of the V20 Core. For Frenzy and drugs, see page 301-302. For ghoul frenzies: 501-502. For resisting and controlling frenzies: 120, 131, 31...")
  • 12:49, 21 July 2021 (diff | hist) . . (+476). . N Empower Self(Created page with "You can raise your mental Attributes (Intelligence, Wits, Perception) with Mind 1. With Mind 3, you can raise Abilities by establishing a mental link with someone who has the...") (current)
  • 12:49, 21 July 2021 (diff | hist) . . (+461). . N Dominate(Created page with "The Dominate mechanics start on page 152 of the V20 Core. Dominate 1 may be used on targets avoiding eye contact. See "Eye Contact," p. 152 of V20. When used in combat, the...") (current)
  • 12:49, 21 July 2021 (diff | hist) . . (+1,055). . N Downtime(Created page with "Downtime is a stat that determines actions characters can have off-screened. Downtime points do not reflect a 1:1 ratio of IC gametime. Every character gets 5 points of Downt...") (current)
  • 12:48, 21 July 2021 (diff | hist) . . (-1). . Data Encryption(current)
  • 12:47, 21 July 2021 (diff | hist) . . (+1,400). . N Data Encryption(Created page with "The Equipment system allows you to set up things like surviellance systems and private servers. We don't want to make you have to itemize every little security measure or have...")
  • 12:47, 21 July 2021 (diff | hist) . . (+391). . N Drug Use(Created page with "However. The staff at Modern Nights has decreed that whoever came up with the drug rules in v20 has clearly never done these drugs — n-not that, not that we would know w...")
  • 12:45, 21 July 2021 (diff | hist) . . (+603). . N Discipline Limits(Created page with "Creative application of disciplines in order to duplicate the mechanical effects of a discipline that you do not possess (or that same discipline at a higher level) is subject...") (current)
  • 12:45, 21 July 2021 (diff | hist) . . (+1,981). . N Double Unlife(Created page with "'''Double Unlife''' is a vampire-only background suitable for passing yourself off as a different ''vampire''. * '''One Dot:''' Your character has learned the right name to d...")
  • 12:43, 21 July 2021 (diff | hist) . . (+1,262). . N Celerity(Created page with "Celerity rules are on page 142 of V20 Core. On Modern Nights specifically, using the first dot of Celerity does not actually constitute a Masquerade Breach: you're being rema...") (current)
  • 12:43, 21 July 2021 (diff | hist) . . (+343). . N Casting Limits(Created page with "Per the book (this is not an HR, but a reminder): (WP + Arete) x Arete is the total number of dice a person can roll for a spell during ritual casting. (WP + Arete) is the max...") (current)
  • 12:41, 21 July 2021 (diff | hist) . . (+428). . N Called Shots(Created page with "V20 and M20 have conflicting mechanics for targeted attacks (called shots). We use the M20 version which is this: Designate the target. The difficulty and damage gets higher...")
  • 12:40, 21 July 2021 (diff | hist) . . (+1,032). . N Apportation(Created page with "Apportation is the act of moving things or items to or from oneself, and occurs in one turn. An item (or person) must be apported whole, in tact and unchanged, unless one has...") (current)
  • 12:29, 21 July 2021 (diff | hist) . . (+2,096). . N Blood storage(Created page with "It is general knowledge among vampires that: * Blood can be stored, but its efficacy diminishes over time. * Blood that has been sitting out for over 4 hours can make you thr...") (current)
  • 12:27, 21 July 2021 (diff | hist) . . (-1). . Animalism(current)
  • 12:27, 21 July 2021 (diff | hist) . . (+347). . N Animalism(Created page with "See the rules for Animalism on pages 129-132 of the V20 Core. '''Beckoning (Level 2):''' Using Beckoning waives the need for eye contact on Feral Whispers. Ain't nobody got f...")
  • 12:26, 21 July 2021 (diff | hist) . . (+2,283). . N Awareness(Created page with "The description for the Awareness ability conflicts in V20 and M20. Here are the rules we use to resolve these contradictions: <h2>Detecting Supernatural Things</h2> * Awaren...") (current)
  • 12:20, 21 July 2021 (diff | hist) . . (+380). . N Empathy(Created page with "This is not a House Rule, so much as a clarification: hiding emotions and lying are not covered or detected by the same combinations of Attribute + Ability. * '''Hiding emoti...") (current)

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