Camarilla
Introduction
The Camarilla of San Francisco are many, and they share in a tense co-existence with the Anarchs and Sabbat. The centuries-old rivalries remain, but remain corseted and careful with the proliferation of mobile phones and live streaming to the Internet. We are on the precipice of just one final fuckup that blows the whole shit open. The most populous clan has traditionally been Ventrue, and the rarest specimens have been Gangrel, especially since the desertion of Mirko Mirkonen. This Praxis has had no Gangrel primogen since the late 90s, as is the case with the Camarilla at large. The Schismatics have taken their political seat.
Van Nuys was Prince of San Francisco before Winder, having taken the position in a 1996 coup to dethrone the ineffective (and late) Vannevar Thomas, but for all his aspirations, his four year reign was marked as chaotic, disorganized, and flooded with recalcitrant Anarch refugees from the bloody quagmire in Los Angeles.
After the creation of the Mandarinate in 2000, several esteemed members deserted for more competent and cooperative pastures nearby like Palo Alto and San Jose, some announcing their departure. Three elders staunchly opposed to the Cathayan regime simply disappeared, not affording their constituents the decency of a farewell. In 2001, things changed: a formal party was announced, and before the Court Van Nuys announced his abdication and his acquiescence to the authority of Miss Sarah Anne Winder. In 2010, the Mandarinate was brought down.
Theme
Vampire as a sphere on Modern Nights is intended to be a street-level game, about the struggle to the top.
The Camarilla on Modern Nights is intended to be an outlet for players who thrive in an environment where their IC lives are cloak and dagger conspiracies in a Machiavellian world, navigating the confidence games and long cons of those in power both real and perceived. It is intended to be an environment where nothing is for free, and boons are a currency integral to buying one another's loyalty, which cannot be otherwise guaranteed. Think West Wing, Designated Survivor, and House of Cards.
While we allow you to play in whichever sect you please, you should expect your experience in the Camarilla to involve courtly life, navigating the boon economy, Camarilla structure and hierarchy, and veiled threats and double-talk. If you, as a player, do not thrive in this kind of backstabbing genre, then we suggest that you consider the Anarchs or the Sabbat instead!
Staff Info
- Wizard: Batty
- Main Storytellers: Batty
- Helpers: Overdose-PRP, Carrie-PRP
- Clerical Staff: Wintermute, Cylon
Common Clans
Banu Haqim | Open |
Gangrel | Open |
Nosferatu | Open |
Malkavian | Open |
Toreador | Open |
Tremere | Open |
Ventrue | Open |
Uncommon Clans
Uncommon clans are ones that are considered oddities to have within the sect. You may play one of the following as a Camarilla character, but you will find yourself mostly disenfranchised politically.
Caitiff | Open |
Followers of Set | Open |
Gangrel | Open |
Rare Clans
Rare clans are limited. If there already is one on +census, then the sphere is closed until that character goes inactive. Please check +census for accurate information about availability.
- Lasombra Antitribu
- Carpathians (Old Clan Tzimisce)
- Samedi
Feeding
On the game, you can spend Downtime points in exchange for blood or you can use the +hunt system by rolling up to a grid square, typing "+hunt", and following the on-screen prompts.
Prince Winder has designated the following racks:
- The Tenderloin: The entire strip of Turk street from Van Ness on the west to Taylor on the east is saturated with drugs and people nobody will notice disappear.
- The Folsom District: Folsom and 8th - 13th street are blocks sanctioned for hunting, as well as the flanking streets Harrison and Howard (so this covers places like AsiaSF, Wicked Grounds, Cat Club).
Progeny
To petition permission to embrace, send in a +request. You can generally expect a 'no' unless you have earned significant status, but you may send in a +request. If this is about inviting someone into the sphere to turn their character into a vampire, staff can arrange for an IC circumstance that works, but it might not translate directly into you being the sire.
Winder requires permission to ghoul. Without permission to ghoul, it is still possible to ask (or pay) the Court for permission to ghoul if you are in good standing (no negative status). You can ask (or pay) for a general pass to ghoul someone (nobody in particular, but "Hey, I want a ghoul. When I find one, I want to be able to seize the opportunity. One free one-use pass, please). You can also ask (or pay) the Court for permission ghoul a specific person you have your eye on. Lastly, you can claim dibs on a specific mortal regardless of permission or intent to ghoul. Maybe you are still grooming this person into a role and haven't wanted to ghoul them yet, but want to pre-emptively call dibs.
When it comes to acquiring permission to ghoul, only the Prince or her Seneschal may authorize a Vampire to ghoul someone. When it comes to simply claiming dibs on a person to potentially ghoul later, you only need a few witnesses of some official capacity: the Harpy will do, for example. You'd be wise to ensure there's more than one witness if you suspect that the Harpy (or whoever) may conveniently forget later.
Court
Court is an event where all Camarilla are supposed to be present, but we are not our characters and cannot all show up at once, especially not across the timezones we share. When it comes to events where IC presence of everybody is mandatory, staff will execute court through a BBpost. It's not our intention to turn the game into a play-by-post, so these posts are expected to be kept to mostly a narrative summary, like a DM telling you about stuff at the table. They also are reserved for specifically events where attendance is required IC by people in significantly different time zones.
Staff assumes your character showed up to Court unless you have explicitly stated you don't show up to Court in a +request.
Court posts are open to IC +bbreplies for 5 OOC days. After the 5th day, your window to designate that your character did something notable at court for all to witness is closed and whatever was discussed becomes the official IC continuity. If you don't post anything in response to the IC court post(s), then that just means your character attended Court and didn't do anything notable.
If you want your character to do something that is in response to the events at Court, you are entirely welcome to do so the following ways:
1. A +bbreply within the 5 day window. This reflects something IC everyone witnesses. 2. A +request to staff describing your character's response, during or after the 5 day window. This reflects whatever we discuss in the +request.
For continuity purposes, we will consider Court to have been held on the last day of the 5 day window.
If you are excited about something and want to RP about it now, not 5 days later, that's cool! But please do not RP about anything that is in limbo during the 5 day period, such as a verdict not yet actually reached.
If you want to send in a time-sensitive +request to be resolved a.) in reaction to a court development and b.) before the end of Court, do so on days 1-4 so there is at least a day to reasonably process that request. If staff doesn't process it by day 5, that's staff's fault, not yours: the window will be extended if necessary.
Leadership
You can angle your character toward assuming a certain office of the court! While we do not allow people to create a character who holds a position from the start, we intend for players to take up court positions. This is intended to be done through RP, and you are encouraged to reach out to staff and be transparent about your goals with your character so that we can coordinate a narrative.
The position of Prince is not available to players at this time for the purposes of making sure that the execution we want for the Camarilla is enforced, but if someone is able to continue in that theme they may assume the position. The way we'll figure that out is through play. If you'd like to be Prince eventually, gun for positions of responsibility leading up to it, such as Primogen or Seneschal. Kick ass at the role, and we'll talk about it.
Status
We use the Mind's Eye Theater Status System. Its intent is to promote and inform the way that the sect social rules work. While you can read about the rules in detail in the official material, here is a simplified run-down that contains enough to play. Please note that this is not actually a 1:1 explanation of the Status System.
You have Titles (called Abiding and Innate status in MET) and you have Fleeting Status. Titles are things like "Prince" and "Elder" and they apply to you so long as you are that thing. Those titles come with privileges, such as descriptions of what is within your authority, which is what you're probably used to ("A primogen represents his clan, yaddah"). But it also talks about giving people badges like "Favored" and "Honorable."
These monikers are called Fleeting Status. They are little badges you get for certain rewardable RP behavior. For example, Triumphant is a Fleeting Status awarded to people who do something risky and come out victorious. These badges give you some thematically appropriate benefit. Triumphant, for example, gives you the ability to feed wherever you like instead of at designated grounds, because you're known as Billy Badass.
Some badges are negative: Warned, Disgraced, and Forsaken. These you get for being insubordinate, breaking sect law, and so on. When you get Negative Status, this comes with some kind of attached punishment (determined by the status trait itself) and it lasts for either 30 days or until the person who administered it (or someone over their head) forgives you.
Fleeting Status traits last until either you spend them, or you get Warned. Continuing with our Triumphant example, Triumphant can be spent on auto-succeeding on a Rotschreck roll (it would not do for Billy Badass to lose his shit). Once you've spent your Fleeting Status, it's gone forever, but you can earn the same kind of status again.
You can collect up to five Fleeting Status points. You can collect multiple instances of the same kind of Fleeting Status, too. So, at any given time, you have up to 5 Fleeting Status traits, and whatever special rules go along with your title if you have a title.
Learn more on the Status page.