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  • 12:51, 21 July 2021 (diff | hist) . . (+172). . N Familiars(Created page with "Quintessence costs for Familiars are invoked once a month rather than once a week. Other than that, they act as described on page 314 of M20 Core. Category:House Rules")
  • 12:51, 21 July 2021 (diff | hist) . . (+269). . N Forcefields(Created page with "One can make shields and force fields. Shields raise the difficulty of incoming attacks rather than cancel them out. Force Fields provide additional soak dice against an incom...") (current)
  • 12:50, 21 July 2021 (diff | hist) . . (+743). . N Frenzy(Created page with "Frenzy is discussed on pages 297-299 of the V20 Core. For Frenzy and drugs, see page 301-302. For ghoul frenzies: 501-502. For resisting and controlling frenzies: 120, 131, 31...")
  • 12:49, 21 July 2021 (diff | hist) . . (+476). . N Empower Self(Created page with "You can raise your mental Attributes (Intelligence, Wits, Perception) with Mind 1. With Mind 3, you can raise Abilities by establishing a mental link with someone who has the...") (current)
  • 12:49, 21 July 2021 (diff | hist) . . (+461). . N Dominate(Created page with "The Dominate mechanics start on page 152 of the V20 Core. Dominate 1 may be used on targets avoiding eye contact. See "Eye Contact," p. 152 of V20. When used in combat, the...") (current)
  • 12:49, 21 July 2021 (diff | hist) . . (+1,055). . N Downtime(Created page with "Downtime is a stat that determines actions characters can have off-screened. Downtime points do not reflect a 1:1 ratio of IC gametime. Every character gets 5 points of Downt...") (current)
  • 12:48, 21 July 2021 (diff | hist) . . (-1). . Data Encryption(current)
  • 12:47, 21 July 2021 (diff | hist) . . (+1,400). . N Data Encryption(Created page with "The Equipment system allows you to set up things like surviellance systems and private servers. We don't want to make you have to itemize every little security measure or have...")
  • 12:47, 21 July 2021 (diff | hist) . . (+391). . N Drug Use(Created page with "However. The staff at Modern Nights has decreed that whoever came up with the drug rules in v20 has clearly never done these drugs — n-not that, not that we would know w...")
  • 12:45, 21 July 2021 (diff | hist) . . (+603). . N Discipline Limits(Created page with "Creative application of disciplines in order to duplicate the mechanical effects of a discipline that you do not possess (or that same discipline at a higher level) is subject...") (current)
  • 12:45, 21 July 2021 (diff | hist) . . (+1,981). . N Double Unlife(Created page with "'''Double Unlife''' is a vampire-only background suitable for passing yourself off as a different ''vampire''. * '''One Dot:''' Your character has learned the right name to d...")
  • 12:43, 21 July 2021 (diff | hist) . . (+1,262). . N Celerity(Created page with "Celerity rules are on page 142 of V20 Core. On Modern Nights specifically, using the first dot of Celerity does not actually constitute a Masquerade Breach: you're being rema...") (current)
  • 12:43, 21 July 2021 (diff | hist) . . (+343). . N Casting Limits(Created page with "Per the book (this is not an HR, but a reminder): (WP + Arete) x Arete is the total number of dice a person can roll for a spell during ritual casting. (WP + Arete) is the max...") (current)
  • 12:41, 21 July 2021 (diff | hist) . . (+428). . N Called Shots(Created page with "V20 and M20 have conflicting mechanics for targeted attacks (called shots). We use the M20 version which is this: Designate the target. The difficulty and damage gets higher...")
  • 12:40, 21 July 2021 (diff | hist) . . (+1,032). . N Apportation(Created page with "Apportation is the act of moving things or items to or from oneself, and occurs in one turn. An item (or person) must be apported whole, in tact and unchanged, unless one has...") (current)
  • 12:29, 21 July 2021 (diff | hist) . . (+2,096). . N Blood storage(Created page with "It is general knowledge among vampires that: * Blood can be stored, but its efficacy diminishes over time. * Blood that has been sitting out for over 4 hours can make you thr...") (current)
  • 12:27, 21 July 2021 (diff | hist) . . (-1). . Animalism(current)
  • 12:27, 21 July 2021 (diff | hist) . . (+347). . N Animalism(Created page with "See the rules for Animalism on pages 129-132 of the V20 Core. '''Beckoning (Level 2):''' Using Beckoning waives the need for eye contact on Feral Whispers. Ain't nobody got f...")
  • 12:26, 21 July 2021 (diff | hist) . . (+2,283). . N Awareness(Created page with "The description for the Awareness ability conflicts in V20 and M20. Here are the rules we use to resolve these contradictions: <h2>Detecting Supernatural Things</h2> * Awaren...") (current)
  • 12:20, 21 July 2021 (diff | hist) . . (+380). . N Empathy(Created page with "This is not a House Rule, so much as a clarification: hiding emotions and lying are not covered or detected by the same combinations of Attribute + Ability. * '''Hiding emoti...") (current)

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