Destruction Worker
Contents
Overview
You're here to uphold the Praxis -- regardless of your thoughts on who is at the helm, the system of the Camarilla's better than any alternative.
On paper, you're an employee of one of the Camarilla's various corporate fronts. Usually that's SLC Consulting Engineers, an architectural and engineering firm and construction company. Whether you're a courier, a hitman, or some other sort of merc, the Camarilla knows to call on you to get the shit done and pays you for it, and then tells SFPD you're an overpaid bricklayer, freighter, or -- get this -- "day laborer", heh.
Your nightly role as a mercenary will sometimes put you in the Sheriff's pile of straws to draw for Deputy, and when those nights come it's time to pay your undead levee to the feudal system. Other nights the Primogen will reach out to you with this corporate cover. The criminal connections the Camarilla commands are mostly from Chinese and Japanese organized crime, thanks to having wrestled them from the Wan Kuei years ago. Many of your nights, you work with 14K, Jackson Street Boyz and the Wo Hop To as a result. Occasionally you'll run into trouble from 14K's rivals, Sun Yee On, and if you're particularly unlucky you'll run into their Sabbat associates. But hey, at least you can charge a premium for those jobs.
When taking Destruction Worker, you can pick one of the following perks:
- Ally (Zora Pavlova): Take the Sheriff, Zora Pavlova, as your ally under the premise of working alongside her successfully in the past (technically Allies must be mortal only, this is an exception). You'll be able to call on her as IC backup in your adventures.
- Influence (Criminal or Industrial): Get 1 additional dot of Influence, applied after character generation. Our Influence system has specialties in it: if you pick Industrial Influence, you'll get the Construction specialty tagged to SLC Consulting Engineers. Engineering sounds boring until you get to meet the fire marshall and the demolitionist on retainer thanks to Pang's connections -- or hell, the inspector who winks with both eyes. If you pick Criminal Influence, pick between Human Trafficking, Drug Trafficking, or Arms Trafficking. This Influence will be assigned to the 14K Triad, Wah Ching, or Inagawa-Kai (the Yakuza), your pick.
- Ability Boost (Larceny, Intimidation or Streetwise): Allocate 2 additional dots into either Larceny, Intimidation or Streetwise, applied after character generation.
One Shots
Plots
Related Organizations
SLC Consulting Engineers
Borrowable NPCs
PRP runners can use the following NPCs to give quests and fulfill the part of Ally (for those who purchased them as an Ally) by merely doing so. No specific permission is necessary. Please do take care to fulfill the following requirements: 1.) Tell staff what you did with the NPC so the next person can uphold the continuity and 2.) Don't put the NPCs in the line of danger or a major setback. Putting them in danger is an option if you specifically go through staff first, but these characters are purchased as Allies and major setbacks to them need to have staff collaboration.
PRP runners may have borrowable Camarilla NPCs offer trivial and minor boons as reward. This definitely needs to be mentioned to staff somewhere for continuity purposes (such as in the +job you should put in to give XP rewards and get your own reward for running things).