Destruction Worker

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Overview

You're here to uphold the Praxis -- regardless of your thoughts on who is at the helm, the system of the Camarilla's better than any alternative.

On paper, you're an employee of one of the Camarilla's various corporate fronts. Usually that's SLC Consulting Engineers, an architectural and engineering firm and construction company. Whether you're a courier, a hitman, or some other sort of merc, the Camarilla knows to call on you to get the shit done and pays you for it, and then tells SFPD you're an overpaid bricklayer, freighter, or -- get this -- "day laborer", heh.

Your nightly role as a mercenary will sometimes put you in the Sheriff's pile of straws to draw for Deputy, and when those nights come it's time to pay your undead levee to the feudal system. Other nights the Primogen will reach out to you with this corporate cover. The criminal connections the Camarilla commands are mostly from Chinese and Japanese organized crime, thanks to having wrestled them from the Wan Kuei years ago. Many of your nights, you work with 14K, Jackson Street Boyz and the Wo Hop To as a result. Occasionally you'll run into trouble from 14K's rivals, Sun Yee On, and if you're particularly unlucky you'll run into their Sabbat associates. But hey, at least you can charge a premium for those jobs.

When taking Destruction Worker, you can pick one of the following perks:

  • Ally (Zora Pavlova): Take the Sheriff, Zora Pavlova, as your ally under the premise of working alongside her successfully in the past (technically Allies must be mortal only, this is an exception). You'll be able to call on her as IC backup in your adventures.
  • Influence (Criminal or Industrial): Get 1 additional dot of Influence, applied after character generation. Our Influence system has specialties in it: if you pick Industrial Influence, you'll get the Construction specialty tagged to SLC Consulting Engineers. Engineering sounds boring until you get to meet the fire marshall and the demolitionist on retainer thanks to Pang's connections -- or hell, the inspector who winks with both eyes. If you pick Criminal Influence, pick between Human Trafficking, Drug Trafficking, or Arms Trafficking. This Influence will be assigned to the 14K Triad, Wah Ching, or Inagawa-Kai (the Yakuza), your pick.
  • Ability Boost (Larceny, Intimidation or Streetwise): Allocate 2 additional dots into either Larceny, Intimidation or Streetwise, applied after character generation.

One Shots

If you're hankering for a one-shot, why not follow the Fixer Formula? Thumb through the side quests of Cyberpunk 2077, Sleeping Dogs, Grand Theft Auto or Saints Row titles. You can do this even if you don't play that game because there are fan wikis that describe the side quests and their objectives in detail. Pick a mission that looks promising, and either parody or replace the involved NPCs to create a one-shot out of a side quest.

Here's a guide:

  • Make Or Pick A Fixer NPC: Pick somebody to hook up your player characters with the job. If you need inspiration or want to simply grab an NPC off the shelf, check out our borrowable NPCs!
  • Offer A Challenge: Your Fixer NPC could give the characters a task like ...
    • Exterminating Pests: A drug or weapon supply route has been getting sabotaged lately. Dead drops raided, pushers jumped ... Something is happening that makes it so that the supply isn't meeting its destination. So the last shipment was bugged up with a GPS tracker. Follow the ping. Either find out how the goods were intercepted or put an end to these pesky competitors.
    • Rescue Mission: The spouse of an extortion debtor. Family of of a high-profile gang member. A supplier. Whoever they are, they've been captured by a rival. The characters need to get that person out, hopefully quietly. Maybe the place is booby trapped! Maybe the place has a bunch of guards! Maybe it's a race against the clock before they're offed. Either way, the players should have a challenge to get 'em out of there.
    • The Hit: The wife wants the insurance money. The mark's enemies are the fixer's friends and the fixer owes said friends a favor. Whatever the case may be, the players need to make the mark eat dust and do it quietly.
    • Cold Case: The police don't give a fuck about these people and so the criminal becomes the coroner and the detective to look out for his own. The fixer is almost certain of an old gang member's fate: their car found shot out and abandoned, a word from a birdy about a run down house with the stench of death. Find the victim's remains -- perhaps with a fight from their killers guarding the area -- and bring them back to help somebody find peace.
    • Jail Break: The fixer knows somebody who got arrested with hot cargo and now he's detained at a particular station. Fortunately, with some help from corrupt police employees who want our courier and the cargo sprung, we know where that is! Find the detainee, break them out, and make sure nobody notices a thing.
  • Offer Rewards: Cash-money, a cut of the goods ... Whatever it may be, you are welcome to have the fixer NPC offer a reward which you can then have staff administer through +request. Successful completion of a fixer's challenge may also be rewarded with at least 1 XP (more if they go above and beyond).

Plots

Template:Cliffhangers and developments

Organizations

The main corporate front for Destruction Worker is SLC Consulting Engineers. The criminal organizations involved are Wah Ching and 14K, acquired from the Camarilla's successful hijacking of the city from the Wan Kuei years ago.

Antagonists

As a criminal operation with a corporate front, Destruction Worker plot lines can find antagonists in Law Enforcement as well as the City Government. The chief rival gang is Sun Yee On, which has Sabbat affiliation.

Borrowable NPCs

PRP runners can use the following NPCs to give quests and fulfill the part of Ally (for those who purchased them as an Ally) by merely doing so. No specific permission is necessary. Please do take care to fulfill the following requirements: 1.) Tell staff what you did with the NPC so the next person can uphold the continuity and 2.) Don't put the NPCs in the line of danger or a major setback. Putting them in danger is an option if you specifically go through staff first, but these characters are purchased as Allies and major setbacks to them need to have staff collaboration.

PRP runners may have borrowable Camarilla NPCs offer trivial and minor boons as reward. This definitely needs to be mentioned to staff somewhere for continuity purposes (such as in the +job you should put in to give XP rewards and get your own reward for running things).

Creating NPCs and Organizations

You are welcome to add to the world building and create NPCs, fronts, and so on for your own use and for the use of others. You are welcome to edit this page to add to the list of resources and ideas!