Difference between revisions of "Status"

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(Created page with "''This page discusses Status in the Sabbat, Camarilla, and Anarchs.'' We use the Mind's Eye Theater Status System. Its intent is to promote and inform the way that the sect s...")
 
(Status in the Camarilla)
 
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You can collect up to five Fleeting Status points. You can collect multiple instances of the same kind of Fleeting Status, too. So, at any given time, you have up to 5 Fleeting Status traits, and whatever special rules go along with your title if you have a title.
 
You can collect up to five Fleeting Status points. You can collect multiple instances of the same kind of Fleeting Status, too. So, at any given time, you have up to 5 Fleeting Status traits, and whatever special rules go along with your title if you have a title.
  
= Status in the Camarilla =
+
{{Camarilla/Status}}
== Overview ==
 
The Camarilla is a gerontocracy, stacked in the favor of Elders. Nothing is for free, and boons are a currency integral to buying one another's loyalty, which cannot be otherwise guaranteed. The veiled threats and double-talk arise from the environment that Elysium creates where it is disgraceful to insult or contradict others openly, the backstabbing arises from being unable to actually have face-to-face conflict in front of others.
 
 
 
As you familiarize yourself with the Camarilla Status system, please be aware that you will find it is unfair, especially if you are playing a Neonate or Fledgling: the systems reward Elders for no other reason than being old, and they can discriminate against the younger members easily. This unfair system is deliberate, and cause the conflict arising from Anarchs who value meritocracy.
 
 
 
The deliberate intention here is to ICly drive you towards retaliating due to unfair treatment, whether that's through subtle stringpulling, or through going Anarch and kicking an elder's shit in. If an Ancilla or Elder is antagonizing you through the Status system, remember that the status system that empowers them to do so is intended as a source for IC conflict, not OOC conflict. If you feel OOCly punished, or you don't know how to get your character into a better situation (or get even with the asshole who punshed you ICly), then reach out to staff so that we can help you, OOC and ICly. Players who use the Status System in bad faith OOCly will not be allowed to use it if they abuse it.
 
 
 
== Offices ==
 
=== Keeper Of Elysium ===
 
=== Seneschal ===
 
=== Harpy ===
 
=== Primogen ===
 
=== Whip ===
 
=== Scourge ===
 
=== Sheriff ===
 
== Ranks ==
 
=== Ancilla ===
 
* '''Pre-requisites:''' Active for at least 50 years.
 
* '''How To Become Ancilla:''' Be 50 years undead.
 
{{Confirmed}}
 
=== Elder ===
 
* '''Pre-requisites:''' Active for at least 300 years.
 
* '''How To Become Elder:''' Be 300+ years undead, Generation 4 or 5.
 
{{Confirmed}}
 
 
 
{{Established}}
 
 
 
{{Privileged}}
 

Latest revision as of 22:32, 10 December 2021

This page discusses Status in the Sabbat, Camarilla, and Anarchs.

We use the Mind's Eye Theater Status System. Its intent is to promote and inform the way that the sect social rules work. While you can read about the rules in detail in the official material, here is a simplified run-down that contains enough to play. Please note that this is not actually a 1:1 explanation of the Status System.

You have Titles (called Abiding and Innate status in MET) and you have Fleeting Status. Titles are things like "Prince" and "Elder" and they apply to you so long as you are that thing. Those titles come with privileges, such as descriptions of what is within your authority, which is what you're probably used to ("A primogen represents his clan, yaddah"). But it also talks about giving people badges like "Favored" and "Honorable."

These monikers are called Fleeting Status. They are little badges you get for certain rewardable RP behavior. For example, Triumphant is a Fleeting Status awarded to people who do something risky and come out victorious. These badges give you some thematically appropriate benefit. Triumphant, for example, gives you the ability to feed wherever you like instead of at designated grounds, because you're known as Billy Badass.

Some badges are negative: Warned, Disgraced, and Forsaken. These you get for being insubordinate, breaking sect law, and so on. When you get Negative Status, this comes with some kind of attached punishment (determined by the status trait itself) and it lasts for either 30 days or until the person who administered it (or someone over their head) forgives you.

Fleeting Status traits last until either you spend them, or you get Warned. Continuing with our Triumphant example, Triumphant can be spent on auto-succeeding on a Rotschreck roll (it would not do for Billy Badass to lose his shit). Once you've spent your Fleeting Status, it's gone forever, but you can earn the same kind of status again.

You can collect up to five Fleeting Status points. You can collect multiple instances of the same kind of Fleeting Status, too. So, at any given time, you have up to 5 Fleeting Status traits, and whatever special rules go along with your title if you have a title.

Status in the Camarilla

Overview

The Camarilla is a gerontocracy, stacked in the favor of Elders. Nothing is for free and boons are a currency integral to buying one another's loyalty, which cannot be otherwise guaranteed. The veiled threats and double-talk arise from the environment that Elysium creates where it is disgraceful to insult or contradict others openly, the backstabbing arises from being unable to actually have face-to-face conflict in front of others.

As you familiarize yourself with the Camarilla Status system, please be aware that you will find it is unfair, especially if you are playing a Neonate or Fledgling: the systems reward Elders for no other reason than being old, and they can discriminate against the younger members easily. This unfair system is deliberate and part of the setting. It's a source of conflict to drive characters towards retaliating due to unfair treatment, whether that's through subtle string pulling, or straight up kicking an elder's shit in.

However, IC conflict and corruption cannot be fun without a strong foundation of OOC trust. The IC system being unfair is not an excuse to treating other players poorly. Players who use the Status System in bad faith OOCly will not be allowed to use it if they abuse it. If you feel OOCly punished, or you don't know how to get your character into a better situation (or get even with the asshole who punshed you ICly), then reach out to staff so that we can help you.

Offices

Ranks

Ancilla

  • Pre-requisites: Active for at least 50 years.
  • How To Become Ancilla: Be 50 years undead.

A Confirmed vampire is a vetted member of the sect. These vampires are given more credibility and respect than those who are new or untested. A Confirmed vampire may approach any sect official at will without incurring any social penalty. Those who are not confirmed (neonates) must petition an audience through their primogen or wait until the vampire they wish to meet with holds an audience. Once a month, a Confirmed vampire can issue orders to any mortal beholden to the sect (e.g. a ghoul). Those orders may not contradict with their domitor's orders and may not be against their domitor's best interest. If the ghoul refuses, the Confirmed vampire has the authority to have the mortal punished without reprisal.

Note: The point of Confirmed characters being able to treat ghouls like 2nd class citizens is for genre purposes. You are welcome to boss around staff NPC ghouls and have them punished in ways as severe as you like, including calling for their death. You can do this without asking for permission so long as it is a staff NPC ghoul and makes narrative sense. However, that only applies to staff NPC ghouls. Ask first in all other cases, as Confirmed is not an excuse to bully other players. Bully other players and lose your vampire character.

Elder

  • Pre-requisites: Active for at least 300 years.
  • How To Become Elder: Be 300+ years undead, Generation 4 or 5.

A Confirmed vampire is a vetted member of the sect. These vampires are given more credibility and respect than those who are new or untested. A Confirmed vampire may approach any sect official at will without incurring any social penalty. Those who are not confirmed (neonates) must petition an audience through their primogen or wait until the vampire they wish to meet with holds an audience. Once a month, a Confirmed vampire can issue orders to any mortal beholden to the sect (e.g. a ghoul). Those orders may not contradict with their domitor's orders and may not be against their domitor's best interest. If the ghoul refuses, the Confirmed vampire has the authority to have the mortal punished without reprisal.

Note: The point of Confirmed characters being able to treat ghouls like 2nd class citizens is for genre purposes. You are welcome to boss around staff NPC ghouls and have them punished in ways as severe as you like, including calling for their death. You can do this without asking for permission so long as it is a staff NPC ghoul and makes narrative sense. However, that only applies to staff NPC ghouls. Ask first in all other cases, as Confirmed is not an excuse to bully other players. Bully other players and lose your vampire character.

An Established vampire is a voice of a faction within the sect whose word is to be respected. An Established vampire may, at will, issue Warned to any character who publicly insults, threatens, or attacks them. Offenses made entirely in private or which are not blatant do not qualify. If the person who insults you openly is the Prince, Seneschal (abiding as Prince), or has the Triumphant status trait, you have to take your lumps: they've earned their ability to call you a dingus. Once a month, an Established vampire can award the fleeting status Favored.

A Privileged vampire is a venerated member of the sect who is owed respect. Those who are Privileged cannot be openly accused of lying, except for by a certain list of people in authority. That does not mean other characters must believe what you say, only that they cannot publicly challenge its veracity. A Privileged character may, once a month, give someone the Vulgar negative status trait for whatever offense they have perceived, such as for accusing them of lying!

Those who can accuse a Privileged character of lying include fellow 'Privileged' characters, as well as those with 'Authority', or the 'Triumphant' status. That translates into Elders and the Sheriff (Privileged characters), the Baron, Archbishop, Prince and the Seneschal (Authority characters), and anybody who has earned the Triumphant status, which does not require a title.