Difference between revisions of "Camarilla"

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Revision as of 09:36, 20 July 2021


Introduction

The Camarilla of San Francisco are many, and they share in a tense co-existence with the Anarchs and Sabbat. The centuries-old rivalries remain, but remain corseted and careful with the proliferation of mobile phones and live streaming to the Internet. We are on the precipice of just one final fuckup that blows the whole shit open. The most populous clan has traditionally been Ventrue, and the rarest specimens have been Gangrel, especially since the desertion of Mirko Mirkonen. This Praxis has had no Gangrel primogen since the late 90s, as is the case with the Camarilla at large. The Schismatics have taken their political seat.

Van Nuys was Prince of San Francisco before Winder, having taken the position in a 1996 coup to dethrone the ineffective (and late) Vannevar Thomas, but for all his aspirations, his four year reign was marked as chaotic, disorganized, and flooded with recalcitrant Anarch refugees from the bloody quagmire in Los Angeles.

After the creation of the Mandarinate in 2000, several esteemed members deserted for more competent and cooperative pastures nearby like Palo Alto and San Jose, some announcing their departure. Three elders staunchly opposed to the Cathayan regime simply disappeared, not affording their constituents the decency of a farewell. In 2001, things changed: a formal party was announced, and before the Court Van Nuys announced his abdication and his acquiescence to the authority of Miss Sarah Anne Winder. In 2010, the Mandarinate was brought down.

Theme

Vampire as a sphere on Modern Nights is intended to be a street-level game, about the struggle to the top.

The Camarilla on Modern Nights is intended to be an outlet for players who thrive in an environment where their IC lives are cloak and dagger conspiracies in a Machiavellian world, navigating the confidence games and long cons of those in power both real and perceived. It is intended to be an environment where nothing is for free, and boons are a currency integral to buying one another's loyalty, which cannot be otherwise guaranteed. Think West Wing, Designated Survivor, and House of Cards.

While we allow you to play in whichever sect you please, you should expect your experience in the Camarilla to involve courtly life, navigating the boon economy, Camarilla structure and hierarchy, and veiled threats and double-talk. If you, as a player, do not thrive in this kind of backstabbing genre, then we suggest that you consider the Anarchs or the Sabbat instead!

Staff Info

  • Wizard: Batty
  • Main Storytellers: Batty
    • Helpers: Overdose-PRP, Carrie-PRP
  • Clerical Staff: Wintermute, Cylon

Common Clans

Banu Haqim Open
Gangrel Open
Nosferatu Open
Malkavian Open
Toreador Open
Tremere Open
Ventrue Open

Uncommon Clans

Uncommon clans are ones that are considered oddities to have within the sect. You may play one of the following as a Camarilla character, but you will find yourself mostly disenfranchised politically.

Caitiff Open
Followers of Set Open
Gangrel Open

Rare Clans

Rare clans are limited. If there already is one on +census, then the sphere is closed until that character goes inactive. Please check +census for accurate information about availability.

  • Lasombra Antitribu
  • Carpathians (Old Clan Tzimisce)
  • Samedi