Do

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As we have house ruled Martial Arts, here is what we have done with Do:

Just as in vanilla M20, to teach Do, a character needs 3 dots and must be a former or current member of the Akashic Tradition. A teacher can pass [Do + Intelligence] maneuvers to a student, who must still meet the pre-requisites.

Characters with Do ...

  • May acquire, for free, 1 Do technique per dot of Do above the 1st.
  • May purchase, for 3 XP apiece, Martial Arts maneuvers at Brawl OR Do 3+.
  • May use all standard combat moves at -1 difficulty at will.
  • May block Brawl/Melee attacks that cause Lethal damage.
  • May NOT inflict Lethal damage with Do (unlike in standard M20)
  • May NOT block ranged attacks without the Do technique to do so.

Characters with Do may use either their Brawl or Do pools to roll Martial Arts maneuvers.

To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do.

  • Dharmamukti: Alertness, Athletics, Do.
  • Dhyana: Awareness, Meditation, Occult
  • Jivahasta: Occult, Medicine, Survival
  • Karma: Performance, Expression, Hobby Talent, Crafts, Etiquette
  • Prajna: Academics, Occult, Cosmology
  • Shastamarga: Academics, Crafts, Melee
  • Sunyakaya: Meditation, Stealth, Subterfuge
  • Tricanmarga: Performance, Athletics, Occult

The following Do techniques are available for purchase:

  • Arrow Cutting
  • Kiaijutsu Terror
  • Kiaijutsu Stamina
  • Kiaijutsu Eloquence
  • Plum Flower Blossom
  • Soft Fist
  • Typhoon Kick

Please note the three Kiaijutsu moves are separately purchased.

Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum Downtime docked by 1 point to a maximum of 4.