Do

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We use Do the same way as described in M20 core with the following exceptions:

Characters with Do may acquire 2 free Martial Arts maneuvers per dot of Do and 1 Do maneuver for every dot above the first. This is as-written in M20, but our Martial Arts maneuver list is smaller. There are nine Martial Arts moves, which causes a side effect: Do 5 does not reward 2 free Martial Arts maneuvers (currently), since there are not a total of 10 to choose from.

To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. The way this is accomplished is that to purchase Do after chargen, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.

Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:

  • Dharmamukti: Alertness, Athletics, Do.
  • Dhyana: Awareness, Meditation, Occult
  • Jivahasta: Occult, Medicine, Survival
  • Karma: Performance, Expression, Hobby Talent, Crafts, Etiquette
  • Prajna: Academics, Occult, Cosmology
  • Shastamarga: Academics, Crafts, Melee
  • Sunyakaya: Meditation, Stealth, Subterfuge
  • Tricanmarga: Performance, Athletics, Occult

All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are considered separate moves, not 3 moves in one.

Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum Downtime docked by 1 point to a maximum of 4. If your Downtime is reduced to a negative value for any reason, you lose a dot of Do and must re-purchase it (and purchase requisite eight limbs stats all over again). Selling a stat and buying it over again doesn't count.