Do
We use Do the same way as described in M20 core with the following exceptions:
Characters with Do may acquire 2 free Martial Arts maneuvers per dot of Do and 1 do maneuver for every dot above the first. This is as-written in M20, but be aware the Martial Arts maneuver list is smaller.
To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. To purchase Do, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.
Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:
- Dharmamukti: Alertness, Athletics, Do.
- Dhyana: Awareness, Meditation, Occult
- Jivahasta: Occult, Medicine, Survival
- Karma: Performance, Expression, Hobby Talent, Crafts, Etiquette
- Prajna: Academics, Occult, Cosmology
- Shastamarga: Academics, Crafts, Melee
- Sunyakaya: Meditation, Stealth, Subterfuge
- Tricanmarga: Performance, Athletics, Occult
All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are separately purchased, not 3 moves in one.
Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum Downtime docked by 1 point to a maximum of 4.