Do

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As we have house ruled Martial Arts, here is what we have done with Do:

Just as in vanilla M20, to teach Do, a character needs 3 dots and must be a former or current member of the Akashic Tradition. A teacher can pass [Do + Intelligence] maneuvers to a student, who must still meet the pre-requisites.

Characters with Do ...

  • May acquire, for free, 1 Do technique per dot of Do above the 1st.
  • May use all standard combat moves at -1 difficulty at will.
  • May block Brawl/Melee attacks that cause Lethal damage.
  • May inflict Lethal damage with Do
  • May NOT block ranged attacks without the Do technique to do so.

This is all standard M20 rules, the above is just an affirmation that we do it the same way.

To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:

  • Dharmamukti: Alertness, Athletics, Do.
  • Dhyana: Awareness, Meditation, Occult
  • Jivahasta: Occult, Medicine, Survival
  • Karma: Performance, Expression, Hobby Talent, Crafts, Etiquette
  • Prajna: Academics, Occult, Cosmology
  • Shastamarga: Academics, Crafts, Melee
  • Sunyakaya: Meditation, Stealth, Subterfuge
  • Tricanmarga: Performance, Athletics, Occult

All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are separately purchased, not 3 moves in one.

Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum Downtime docked by 1 point to a maximum of 4.

Do And Martial Arts

Characters with Do may purchase Martial Arts maneuvers for 3 XP apiece once they hit Do 3. Characters with Do may use either their Brawl or Do pools to roll Martial Arts maneuvers.