Difference between revisions of "Do"

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We use Do the same way as described in M20 core with the following exceptions:  
 
We use Do the same way as described in M20 core with the following exceptions:  
  
Characters with Do may acquire 2 free [[Martial Arts]] maneuvers per dot of Do and 1 do maneuver for every dot above the first.  This is as-written in M20, but be aware the Martial Arts maneuver list is smaller.  
+
Characters with Do may acquire 2 free [[Martial Arts]] maneuvers per dot of Do and 1 do maneuver for every dot above the first.  This is as-written in M20, but be aware our Martial Arts maneuver list is smaller.  
  
To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do.  To purchase Do, you will need to send in a +request.  The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.
+
To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. The way this is accomplished is that to purchase Do after chargen, you will need to send in a +request.  The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.
  
 
Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:
 
Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:
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* '''Tricanmarga:''' Performance, Athletics, Occult
 
* '''Tricanmarga:''' Performance, Athletics, Occult
  
All Do techniques in M20 Core are available.  However, the three Kiaijutsu moves are separately purchased, not 3 moves in one.
+
All Do techniques in M20 Core are available.  However, the three Kiaijutsu moves are considered separate moves, not 3 moves in one.
 
 
Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum [[Downtime]] docked by 1 point to a maximum of 4.
 
 
 
= Do And Martial Arts =
 
  
 +
Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum [[Downtime]] docked by 1 point to a maximum of 4.  If your Downtime is reduced to a negative value for any reason, you stand to lose a dot of Do and must re-purchase it (and purchase requisite eight limbs stats all over again).  Selling a stat and buying it over again doesn't count.
  
  
 
[[Category:House Rules]]
 
[[Category:House Rules]]

Revision as of 16:09, 20 November 2021

We use Do the same way as described in M20 core with the following exceptions:

Characters with Do may acquire 2 free Martial Arts maneuvers per dot of Do and 1 do maneuver for every dot above the first. This is as-written in M20, but be aware our Martial Arts maneuver list is smaller.

To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. The way this is accomplished is that to purchase Do after chargen, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.

Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:

  • Dharmamukti: Alertness, Athletics, Do.
  • Dhyana: Awareness, Meditation, Occult
  • Jivahasta: Occult, Medicine, Survival
  • Karma: Performance, Expression, Hobby Talent, Crafts, Etiquette
  • Prajna: Academics, Occult, Cosmology
  • Shastamarga: Academics, Crafts, Melee
  • Sunyakaya: Meditation, Stealth, Subterfuge
  • Tricanmarga: Performance, Athletics, Occult

All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are considered separate moves, not 3 moves in one.

Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum Downtime docked by 1 point to a maximum of 4. If your Downtime is reduced to a negative value for any reason, you stand to lose a dot of Do and must re-purchase it (and purchase requisite eight limbs stats all over again). Selling a stat and buying it over again doesn't count.