Difference between revisions of "Do"
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We use Do the same way as described in M20 core with the following exceptions: | We use Do the same way as described in M20 core with the following exceptions: | ||
− | Characters with Do may acquire 2 free [[Martial Arts]] maneuvers per dot of Do and 1 do maneuver for every dot above the first. This is as-written in M20, but be aware | + | Characters with Do may acquire 2 free [[Martial Arts]] maneuvers per dot of Do and 1 do maneuver for every dot above the first. This is as-written in M20, but be aware our Martial Arts maneuver list is smaller. |
− | To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. | + | To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. The way this is accomplished is that to purchase Do after chargen, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do. |
Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what: | Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what: | ||
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* '''Tricanmarga:''' Performance, Athletics, Occult | * '''Tricanmarga:''' Performance, Athletics, Occult | ||
− | All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are | + | All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are considered separate moves, not 3 moves in one. |
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+ | Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum [[Downtime]] docked by 1 point to a maximum of 4. If your Downtime is reduced to a negative value for any reason, you stand to lose a dot of Do and must re-purchase it (and purchase requisite eight limbs stats all over again). Selling a stat and buying it over again doesn't count. | ||
[[Category:House Rules]] | [[Category:House Rules]] |
Revision as of 16:09, 20 November 2021
We use Do the same way as described in M20 core with the following exceptions:
Characters with Do may acquire 2 free Martial Arts maneuvers per dot of Do and 1 do maneuver for every dot above the first. This is as-written in M20, but be aware our Martial Arts maneuver list is smaller.
To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. The way this is accomplished is that to purchase Do after chargen, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.
Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:
- Dharmamukti: Alertness, Athletics, Do.
- Dhyana: Awareness, Meditation, Occult
- Jivahasta: Occult, Medicine, Survival
- Karma: Performance, Expression, Hobby Talent, Crafts, Etiquette
- Prajna: Academics, Occult, Cosmology
- Shastamarga: Academics, Crafts, Melee
- Sunyakaya: Meditation, Stealth, Subterfuge
- Tricanmarga: Performance, Athletics, Occult
All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are considered separate moves, not 3 moves in one.
Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum Downtime docked by 1 point to a maximum of 4. If your Downtime is reduced to a negative value for any reason, you stand to lose a dot of Do and must re-purchase it (and purchase requisite eight limbs stats all over again). Selling a stat and buying it over again doesn't count.