Difference between revisions of "IC Embraces"

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(Created page with "You can make a character who you intend on getting Embraced, or you can make a character who isn't a vampire and then later sign up for an embrace through the course of play....")
 
(Requirements)
 
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=Requirements=
 
=Requirements=
ICly speaking, all that is necessary, technically, is the Embrace, be that from A PC or NPC. Don't forget to get dat sweet permission from the Pr0nce.
+
ICly speaking, all that is necessary, technically, is the Embrace from another PC. Don't forget to get dat sweet permission from the Pr0nce.  We do not provide NPC sires.
  
 
However, there's some heads-up ground to cover here.
 
However, there's some heads-up ground to cover here.
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Being a fledgling is actually not easy. You gotta be willing to play through an experience that has the potential to get complicated quickly or compromise your character's free will in some way. If you're thinking, "I don't know Vampire very well, so I should play a brand new vampire in order to get acclimated," you can try it, but it's vastly easier to just play a Neonate who has gotten past their first few years.
 
Being a fledgling is actually not easy. You gotta be willing to play through an experience that has the potential to get complicated quickly or compromise your character's free will in some way. If you're thinking, "I don't know Vampire very well, so I should play a brand new vampire in order to get acclimated," you can try it, but it's vastly easier to just play a Neonate who has gotten past their first few years.
  
This is because of several social factors within Vampire. Your Sire will be held accountable for your actions (this is especially true for the Camarilla). This opens you up to your sire potentially wanting to control you in some fashion. It also opens up th possibility for other characters to prey on the potential liability that you pose due to how your sire is held accountable for whatever you do.
+
This is because of several social factors within Vampire. Your Sire will be held accountable for your actions (this is especially true for the Camarilla). This opens you up to your sire potentially wanting to control you in some fashion, and it also can put an unintentional but still evident burden on the character playing the sire because of the responsibility placed on them IC. It also opens up the possibility for other characters to prey on the potential liability that you pose due to how your sire is held accountable for whatever you do.
  
For example, they may try to manipulate your character into a screwup so they can take your sire down (and you will go down with them). In the Sabbat, you do not have protection under the law and can be very mistreated until you earn your Creation Rites (a rite of passage).
+
For example, other characters may try to manipulate your character into a screwup so they can take your sire down (and you will go down with them). In the Sabbat, you do not have protection under the law and can be very mistreated until you earn your Creation Rites (a rite of passage).
  
This is not to say that just because you're embraced you're going to therefore be immediately subjugated to poor treatment IC. It does mean, however, that being treated poorly IC can very well happen due to the nature of life as a fledgling. Staff will step in on your behalf on a case by case basis if the IC events are inappropriate.
+
This is not to say that just because you're embraced you're going to therefore be immediately subjugated to poor treatment IC. It does mean, however, that being treated poorly IC can very well happen due to the nature of life as a fledgling. Staff will step in on your behalf on a case by case basis if the IC events are inappropriate, but it's important to start with a healthy OOC foundation to go down this unpredictable IC path.  So, it needs to be between two players who have good OOC rapport, know what they're getting into together, and don't have concerns about their OOC social dynamic.
  
If you're not willing to sign up for that, that's totally legitimate, but that also means you shouldn't aspire to get embraced.
+
If you're not willing to sign up for that, that's totally legitimate, but that also means you shouldn't aspire to get embraced.  Embraces are, therefore, strongly discouraged if they are being resorted to for the story purposes of "learn with my character" and if we are aware that you are not familiar with vampire we will arrange for you to just play a Neonate who has earned their legal rights in their sect.
  
 
=Process=
 
=Process=

Latest revision as of 14:40, 3 November 2021

You can make a character who you intend on getting Embraced, or you can make a character who isn't a vampire and then later sign up for an embrace through the course of play. In these cases, here is how embraces work.

Requirements

ICly speaking, all that is necessary, technically, is the Embrace from another PC. Don't forget to get dat sweet permission from the Pr0nce. We do not provide NPC sires.

However, there's some heads-up ground to cover here.

Being a fledgling is actually not easy. You gotta be willing to play through an experience that has the potential to get complicated quickly or compromise your character's free will in some way. If you're thinking, "I don't know Vampire very well, so I should play a brand new vampire in order to get acclimated," you can try it, but it's vastly easier to just play a Neonate who has gotten past their first few years.

This is because of several social factors within Vampire. Your Sire will be held accountable for your actions (this is especially true for the Camarilla). This opens you up to your sire potentially wanting to control you in some fashion, and it also can put an unintentional but still evident burden on the character playing the sire because of the responsibility placed on them IC. It also opens up the possibility for other characters to prey on the potential liability that you pose due to how your sire is held accountable for whatever you do.

For example, other characters may try to manipulate your character into a screwup so they can take your sire down (and you will go down with them). In the Sabbat, you do not have protection under the law and can be very mistreated until you earn your Creation Rites (a rite of passage).

This is not to say that just because you're embraced you're going to therefore be immediately subjugated to poor treatment IC. It does mean, however, that being treated poorly IC can very well happen due to the nature of life as a fledgling. Staff will step in on your behalf on a case by case basis if the IC events are inappropriate, but it's important to start with a healthy OOC foundation to go down this unpredictable IC path. So, it needs to be between two players who have good OOC rapport, know what they're getting into together, and don't have concerns about their OOC social dynamic.

If you're not willing to sign up for that, that's totally legitimate, but that also means you shouldn't aspire to get embraced. Embraces are, therefore, strongly discouraged if they are being resorted to for the story purposes of "learn with my character" and if we are aware that you are not familiar with vampire we will arrange for you to just play a Neonate who has earned their legal rights in their sect.

Process

A scene gets ran for your Embrace, and at the end of that scene, you get the following things:

  • Generation dots equal to your Sire's Generation -1
  • 1 level in any one Discipline that is in-clan for your new Clan
  • As much blood as your Sire is willing to feed you during the scene, up to your Generational Maximum.

Then, we take you OOC. If a +job regarding your Embrace doesn't already exist at this time (for whatever reason), then a +job will be made at this time. On that +job, you'll be able to designate whatever XP spends that you want to spend with your currently saved up XP. This saved up XP can be spent on specific Backgrounds, Merits, and Flaws (below).

Once you have designated your purchases, you can go back IC. We want you to stay OOC until the purchases are set in order to make sure that there are no continuity errors ICly.

The cost of buying a Background is 3 x current rating, per level.

The cost of a Merit is 3 x Rating, flat-rate. This means that a 3 point Merit would cost 9 XP. A 5 point merit would cost 15 XP.

Flaws can also be acquired to give you XP. This XP can be kept outright, or used to offset the costs of Merits. You can only purchase up to 7 total points of flaws, including the flaws you brought in with you. For example, if you took 3 points of flaws originally during character generation, then you can acquire 4 more points of flaws upon embrace. If you already took 7 points of flaws, you cannot acquire more flaws.

Please note that the merits and flaws available for immediate purchase are specifically those which were not available to you during character generation due to applying as a plane-Jane human. Merits and Flaws that were available to you during character generation (like "Impatient" or "Enemy") are not available. A detailed selection of what is available to you is found below.

Backgrounds Available For Immediate Purchase

When Becoming something supernatural, a player may buy dots of certain Backgrounds immediately, to represent the circumstances of the Embrace. With that XP, you can buy dots of the following Backgrounds:

  • Double Unlife: If IC circumstances align (rival sires, some sort of weird interpersonal IC relationships, etc), you can buy Double Unlife up to 3 points. It costs 3 points per level. Thus:

Double Unlife Rating XP Cost

  • ● 3 XP
  • ●● 6 XP
  • ●●● 12 XP
  • ●●●● Unavailable
  • ●●●●● Unavailable

Merits And Flaws Available For Immediate Purchase

Physical

  • Blush of Health (2 Pt. Merit)
  • Eat Food (1 Pt. Merit)
  • Early Riser (1 Pt. Merit)
  • Efficient Digestion (3 Pt. Merit)
  • Dulled Bite (-2 Pt. Flaw)
  • Flesh of the Corpse (-5 Pt. Flaw)
  • Fourteenth Generation (-2 Pt. Flaw) - You will acquire this Flaw if your Sire has no Generation dots.
  • Glowing Eyes (-3 Pt. Flaw)
  • Infectious Bite (-2 Pt. Flaw)
  • Monstrous (-3 Pt. Flaw)
  • Open Wound (-2 Pt. Flaw) - Available if your Embrace scene sets the opportunity.
  • Permanent Fangs (-3 Pt. Flaw)
  • Permanent Wound (-3 Pt. Flaw) - Available if your Embrace scene sets the opportunity.
  • Slow Healing (-3 Pt. Flaw)
  • Smell of the Grave (-1 Pt. Flaw)

Mental

  • Calm Heart (3 Pt. Merit)
  • Light Sleeper (2 Pt. Merit)
  • Deep Sleeper (-1 Pt. Flaw)
  • Flashbacks (-6 Pt. Flaw) - Available if your Embrace scene sets the opportunity.
  • Guilt Wracked (-4 Pt. Flaw)
  • Lunacy (-2 Pt. Flaw)
  • Prey Exclusion (-1 Pt. Flaw)
  • Short Fuse (-2 Pt. Flaw)
  • Soft Hearted (-1 Pt. Flaw)
  • Stereotype (-2 Pt. Flaw)
  • Territorial (-2 Pt. Flaw)
  • Thirst for Innocence (-2 Pt. Flaw)
  • Victim of the Masquerade (-2 Pt. Flaw)
  • Uncontrollable (5 Pt. Flaw) - Brujah Only

Social

No Social Merits/Flaws are available, as they all suggest a history as a vampire, which you don't actually have.

Supernatural

  • Magic Resistance (2 Pt. Merit)
  • Deceptive Aura (1 Pt. Merit)
  • Additional Discipline (5 Pt. Merit) - The reason why you have an inherent knack for this Discipilne will be discussed with staff.
  • Healing Touch (1 Pt. Merit)
  • Inoffensive to Animals (1 Pt. Merit)
  • Repulsed by Garlic (-1 Pt. Flaw)
  • Touch of Frost (-1 Pt. Flaw)
  • Eerie Presence (-2 Pt. Flaw)
  • Paralyzed by Drowning (-3 Pt. Flaw)
  • Vulnerable to Silver (-2 Pt. Flaw)
  • Repulsed by Hawthorn (-1 Pt. Flaw)
  • Repulsed by Holly (-1 Pt. Flaw)
  • Repulsed by Oak (-1 Pt. Flaw)
  • Repulsed by Roses (-1 Pt. Flaw)
  • Repelled by Crosses (-3 Pt. Flaw)
  • Can't Cross Running Water (-3 Pt. Flaw)
  • Cast No Reflection (-1 Pt. Flaw)
  • Deathsight (-2 Pt. Flaw)
  • Grip of the Damned (-4 Pt. Flaw)
  • Mortal Flashbacks (-5 Pt. Flaw) - Available if your Embrace scene sets the opportunity.
  • Count Von Count (-3 Pt. Flaw)
  • Invite Me In (-3 Pt. Flaw)
  • Fangless (-2 Pt. Flaw)
  • Beacon of the Unholy (-2 Pt. Flaw)
  • Cold Breeze (-1 Pt. Flaw)
  • Lord of the Flies (-2 Pt. Flaw)
  • Brittle Body (-2, -4 Pt. Flaw)
  • Lightweight (-1 Pt. Flaw)

Clan-Specific

  • Assamites
    • Multiple Curses (-3 Pt. Flaw)
  • Brujah
    • None
  • Caitiff/Panders
    • Bulimia (-4 Pt. Flaw)
    • Gangrel
    • Hive Minded (1 or 2 Pt. Merit)
    • Lesser Mark of the Beast (4 Pt. Merit)
    • Totemic Change (5 Pt. Merit)
    • Member of the Pack (2 Pt. Merit)
    • Rat in a Cage (-2 Pt. Flaw)
  • Lasombra
    • Eyes of Shadow (1 to 4 Pt. Merit)
    • Call of the Sea (2 Pt. Merit)
    • Aura of Command (3 Pt. Merit)
    • Controllable Night Sight (2 Pt. Merit)
    • Uncontrollable Night Sight (-2 Pt. Flaw)
    • Death's Reflection (-3 Pt. Flaw)
  • Malkavian
    • Distracting Aura (2 Pt. Merit)
    • Prophetic Dreams (2 Pt. Merit)
    • Cold Read (3 Pt. Merit)
    • Infectious (-3 Pt. Flaw)
    • Dead Inside (-4 Pt. Flaw)
    • Stigmata (-2 or -4 Pt. Flaw)
    • Overstimulated (-3 Pt. Flaw)
  • Nosferatu
    • Piscine (1 Pt. Merit)
    • Tough Hide (2 Pt. Merit)
    • Rugged Bad Looks (5 Pt. Merit)
    • Patagia (4 Pt. Merit)
    • False Reflection (3 Pt. Merit)
    • Sleep Unseen (2 Pt. Merit)
    • Lizard Limbs (1 Pt. Merit)
    • Long Fingers (1 Pt. Merit)
    • Monstrous Maw (1 Pt. Merit)
    • Slimy (1 Pt. Merit)
    • Foul Blood (-1 Pt. Flaw)
    • Incoherent (-5 Pt. Flaw)
    • Stench (-1 Pt. Flaw)
    • Anosmia (-2 Pt. Flaw)
    • Parasitic Infestation (-2 Pt. Flaw)
    • Bestial (-3 Pt. Flaw)
    • Putrescent (-4 Pt. Flaw)
  • Ravnos
    • Legerdemain (1 Pt. Merit)
    • Mute Devotion (1 Pt. Merit)
    • Critters (2 Pt. Merit)
    • Flawed Reality (-2 Pt. Flaw)
  • Salubri
    • Sight Beyond Sight (3 Pt. Merit)
    • Scent Of The Other (1 Pt. Merit)
    • Permanent Third Eye (-2 or 4 Pt. Flaw)
  • Setites And Serpents
    • Scales (-1 to -3 Pt. Flaw)
    • Venomous Bite (-2 Pt. Flaw)
  • Toreador
    • Slowed Degeneration (5 Pt. Merit)
    • Impressive Restraint (2 Pt. Merit)
    • Indelible (1 or 2 Pt. Merit)
    • Tortured Artist (-1 Pt. Flaw)
  • Tremere
    • Embraced Without The Cup (1 Pt. Merit)
    • Mage Blood (-5 Pt. Flaw) - If ICly appropriate.
    • Thaumaturgically Inept (-5 Pt. Flaw)
  • Tzimisce
    • Haven Affinity (3 Pt. Merit)
    • Privacy Obsession (3 Pt. Merit)
    • Promethean Clay (5 Pt. Merit)
    • Ancestral Soil Dependence (-2 Pt. Flaw)
  • Ventrue
    • Uncommon Vitae Preference (-2 Pt. Flaw)


Aftermath

Once your Embrace +job has been processed (your Clan, first Discipline dot, bloodpool, Generation, and your XP spends get set), you can return to normal IC play. All Backgrounds that are available to vampires are available to you (such as dots of Retainer). You may buy Disciplines like any other vampire.