Difference between revisions of "Do"
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We use Do the same way as described in M20 core with the following exceptions: | We use Do the same way as described in M20 core with the following exceptions: | ||
− | Characters with Do may acquire 2 free [[Martial Arts]] maneuvers per dot of Do and 1 Do maneuver for every dot above the first. This is as-written in M20, our Martial Arts maneuver list is smaller. There are nine Martial Arts moves, which causes a side effect: Do 5 does not reward 2 free | + | Characters with Do may acquire 2 free [[Martial Arts]] maneuvers per dot of Do and 1 Do maneuver for every dot above the first. This is as-written in M20, but our Martial Arts maneuver list is smaller. There are nine Martial Arts moves, which causes a side effect: Do 5 does not reward 2 free Martial Arts maneuvers (currently), since there are not a total of 10 to choose from. |
To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. The way this is accomplished is that to purchase Do after chargen, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do. | To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. The way this is accomplished is that to purchase Do after chargen, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do. | ||
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All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are considered separate moves, not 3 moves in one. | All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are considered separate moves, not 3 moves in one. | ||
− | Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum [[Downtime]] docked by 1 point to a maximum of 4. If your Downtime is reduced to a negative value for any reason, you | + | M20 posits that a character can not start with Do higher than 2. You will similarly be expected to have a Do rating no higher than 2 when allocating skill points and freebies just as the core material requires. That said, Modern Nights character generation awards 50 starting XP. You can, in fact, use that starting XP to buy Do above a rating of 2. You do need to meet the Eight Limbs requirements to do so. Your XP expenditures end up in a log (type '''+xp/log''' to see it), and you'll need to purchase these stats in order before each Do purchase. |
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+ | Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum [[Downtime]] docked by 1 point to a maximum of 4. If your Downtime is reduced to a negative value for any reason, you lose a dot of Do and must re-purchase it (and purchase requisite eight limbs stats all over again). Selling a stat and buying it over again doesn't count. | ||
[[Category:House Rules]] | [[Category:House Rules]] |
Latest revision as of 16:24, 20 November 2021
We use Do the same way as described in M20 core with the following exceptions:
Characters with Do may acquire 2 free Martial Arts maneuvers per dot of Do and 1 Do maneuver for every dot above the first. This is as-written in M20, but our Martial Arts maneuver list is smaller. There are nine Martial Arts moves, which causes a side effect: Do 5 does not reward 2 free Martial Arts maneuvers (currently), since there are not a total of 10 to choose from.
To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. The way this is accomplished is that to purchase Do after chargen, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.
Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:
- Dharmamukti: Alertness, Athletics, Do.
- Dhyana: Awareness, Meditation, Occult
- Jivahasta: Occult, Medicine, Survival
- Karma: Performance, Expression, Hobby Talent, Crafts, Etiquette
- Prajna: Academics, Occult, Cosmology
- Shastamarga: Academics, Crafts, Melee
- Sunyakaya: Meditation, Stealth, Subterfuge
- Tricanmarga: Performance, Athletics, Occult
All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are considered separate moves, not 3 moves in one.
M20 posits that a character can not start with Do higher than 2. You will similarly be expected to have a Do rating no higher than 2 when allocating skill points and freebies just as the core material requires. That said, Modern Nights character generation awards 50 starting XP. You can, in fact, use that starting XP to buy Do above a rating of 2. You do need to meet the Eight Limbs requirements to do so. Your XP expenditures end up in a log (type +xp/log to see it), and you'll need to purchase these stats in order before each Do purchase.
Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum Downtime docked by 1 point to a maximum of 4. If your Downtime is reduced to a negative value for any reason, you lose a dot of Do and must re-purchase it (and purchase requisite eight limbs stats all over again). Selling a stat and buying it over again doesn't count.