Difference between revisions of "Do"

From Modern Nights
Jump to: navigation, search
Line 1: Line 1:
−
As we have house ruled [[Martial Arts]], here is what we have done with Do:
+
We use Do the same way as described in M20 core with the following exceptions:  
  
−
Just as in vanilla M20, to ''teach'' Do, a character needs 3 dots and must be a former or current member of the Akashic Tradition. A teacher can pass [Do + Intelligence] maneuvers to a student, who must still meet the pre-requisites.
+
Characters with Do may acquire 2 free [[Martial Arts]] maneuvers per dot of Do and 1 do maneuver for every dot above the first.  This is as-written in M20, but be aware the Martial Arts maneuver list is smaller.  
  
−
Characters with Do ...
+
To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do.  To purchase Do, you will need to send in a +request.  The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.
−
* May acquire, for free, 1 Do technique per dot of Do above the 1st.
 
−
* May use all standard combat moves at -1 difficulty at will.
 
−
* May block Brawl/Melee attacks that cause Lethal damage.
 
−
* May inflict Lethal damage with Do
 
−
* May NOT block ranged attacks without the Do technique to do so.
 
−
 
 
−
This is all standard M20 rules, the above is just an affirmation that we do it the same way.
 
−
 
 
−
To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do.  Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:
 
  
 +
Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:
 
* '''Dharmamukti:''' Alertness, Athletics, Do.
 
* '''Dharmamukti:''' Alertness, Athletics, Do.
 
* '''Dhyana:''' Awareness, Meditation, Occult
 
* '''Dhyana:''' Awareness, Meditation, Occult
Line 28: Line 20:
  
 
= Do And Martial Arts =
 
= Do And Martial Arts =
−
Characters with Do may purchase Martial Arts maneuvers for 3 XP apiece once they hit Do 3.
+
 
−
Characters with Do may use either their Brawl or Do pools to roll Martial Arts maneuvers.
 
  
  
 
[[Category:House Rules]]
 
[[Category:House Rules]]

Revision as of 17:06, 20 November 2021

We use Do the same way as described in M20 core with the following exceptions:

Characters with Do may acquire 2 free Martial Arts maneuvers per dot of Do and 1 do maneuver for every dot above the first. This is as-written in M20, but be aware the Martial Arts maneuver list is smaller.

To increase Do, the "eight limb" rules still apply. You must, therefore, purchase 2 dots in limb-related Abilities (other than Dharmamukti) before buying a new dot in Do. To purchase Do, you will need to send in a +request. The staffer reviewing your +request will look at your +xp/log to check for instances where you purchased Eight Limbs stats between dots of Do.

Because we have replaced the Secondary Abilities with other things, here is a list of what maps to what:

  • Dharmamukti: Alertness, Athletics, Do.
  • Dhyana: Awareness, Meditation, Occult
  • Jivahasta: Occult, Medicine, Survival
  • Karma: Performance, Expression, Hobby Talent, Crafts, Etiquette
  • Prajna: Academics, Occult, Cosmology
  • Shastamarga: Academics, Crafts, Melee
  • Sunyakaya: Meditation, Stealth, Subterfuge
  • Tricanmarga: Performance, Athletics, Occult

All Do techniques in M20 Core are available. However, the three Kiaijutsu moves are separately purchased, not 3 moves in one.

Lastly, just as M20 states that Do practicioners must invest time and dedication to the craft, every character who learns Do has their maximum Downtime docked by 1 point to a maximum of 4.

Do And Martial Arts