Difference between revisions of "Template:Mentors/learning rituals"

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Let's say Nelly Necromancer wants to learn Two Centimes from his two-dot mentor.  This is a level 2 ritual, so the difficulty is 6.  He rolls 2 dice with a difficulty of 6, and tadah! He succeeds. He can learn Two Centimes.
 
Let's say Nelly Necromancer wants to learn Two Centimes from his two-dot mentor.  This is a level 2 ritual, so the difficulty is 6.  He rolls 2 dice with a difficulty of 6, and tadah! He succeeds. He can learn Two Centimes.
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Please note, Abyss Mysticism rituals are exceptions to this rule because the Abyss Mysticism ritual selection is very, very small (about a tenth of the size as the Thaumaturgy ritual selection), meaning that if we were to use that mechanic, then the act of learning most if not all of these rituals (which represent forbidden knowledge and unspeakable revelations) becomes trivialized into a few dice rolls that could have been compelling stories.

Latest revision as of 12:01, 23 April 2022

Vampire characters may use dots of Mentor to learn rituals (if that mentor reasonably would have that blood magick: Luke Lasombra ain't teachin' you Akhu). What your Mentor knows and/or is willing to teach you is determined at the time that you +request to learn a ritual through the mentor. This is determined by rolling dice equal to your Mentor rating against a difficulty of [4 + Ritual Level]. You need one success to unlock it through your mentor.

Let's say Nelly Necromancer wants to learn Two Centimes from his two-dot mentor. This is a level 2 ritual, so the difficulty is 6. He rolls 2 dice with a difficulty of 6, and tadah! He succeeds. He can learn Two Centimes.

Please note, Abyss Mysticism rituals are exceptions to this rule because the Abyss Mysticism ritual selection is very, very small (about a tenth of the size as the Thaumaturgy ritual selection), meaning that if we were to use that mechanic, then the act of learning most if not all of these rituals (which represent forbidden knowledge and unspeakable revelations) becomes trivialized into a few dice rolls that could have been compelling stories.