Template:Cliffhangers and Developments
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# | Developments | Cliffhangers |
---|---|---|
1 | An advantage is revealed | Players stage an ambush on NPCs |
2 | An alliance is gained | NPCs stage an ambush on players |
3 | A betrayal is revealed -- someone who helped the PCs in the past | An open battle |
4 | A key piece of information is discovered | A pursuit scene |
5 | A Foreshadowing occurs or a Warning is given | NPCs confront the players (without combat) to threaten them |
6 | Someone is framed for something they did not commit | NPCs have a ritualized contest with players |
7 | Forced to embark on a journey to find or destroy or recover something | A dogfight (vehicular combat) ensues |
8 | Hesitation - the enemy pauses to negotiate a temporary truce - and the antagonist will betray at earliest opportunity | A duel occurs with champions picked by each side |
9 | Something significant thought to be true is a lie! | A Monster is an obstacle to the next Development |
10 | An action in a previous Beat is not as it was originally perceived: friends to enemies or a helpful thing is harmful. | The NPCs overpower the PCs and chase them! They need to run to survive. |
11 | A Personal Stake is injected into the action - someone's health or allies etc gets threatened or taken away. | The PCs and NPC must race to reach a goal first |
12 | Reveal a weakness in the opposition | A Puzzle is introduced - must be solved before they can move on. |
13 | Sabotage is revealed. | Some victims need to be rescued. |
14 | One member of the opposition decides to aid the Players | For an unknown reason, the antagonists retreat -- urgently. |
15 | A common threat is revealed that forces the opposition to side with the players | An Obstacle is the gate to the next development. |