Template:Anarch Hooks
In order to make sure all characters have an easy hook into the plot of the game and the themes we want to run, Anarch character applications should pick one of the following backstory aspects. If you do not like any of these aspects, you can collaborate with staff to write your own hook into the story, we will need you to have a direct "in" to be approved. Custom perks will not be available for custom hooks, but existing perks can be applied. For instance, you make up a story that ties you to an NPC mentioned below, you could reasonably take them as an ally as if you took a standard hook.
Lopez Imports
Your Occult interests have landed you in Baron Lopez's international imports company, and in your nightly grind you sometimes see the 'sensitive' goods -- bodies and baubles alike. Whether as an actual employee, a courier, or security detail to protect its 'interests', your history of operating on a need-to-know basis has led you to believe the breadcrumbs wind inevitably to House Carna. Of course, it's not like those renunciates are going to come out of hiding for your curiosity's sake. Maybe you're here for the pay, maybe you're here to leverage something out of whatever scandal has to be buried in the occult connections Lopez makes with his clientele. Either way, you're well-positioned for the night that some unique cargo gets "lost."
When taking Lopez Imports, you can pick one of the following perks:
- Patron (The Client): You will receive 2 dots of Patron on your sheet. It's clear that Lopez Imports deals for some sort of magic-wielding client given the goods and corpses that it ships. You're not sure if you're in your patron's good graces for taking care of the cargo or if you're just getting help as second-hand insurance from this shadowy benefactor. All you know is, when you're on the job, sometimes help just swoops the fuck in. If a storyteller is not invoking this background often enough, you can point this perk out to waive karma costs if your scenes are related to fulfilling any task for Lopez Imports.
- Influence (Transportation or Occult): Get 1 additional dot of Transportation or Occult influence applied after character generation. If you go with Occult Influence, please pick an occultism niche, like 'voodoo' or 'palero'.
- Ability Boost (Drive, Technology or Larceny): Allocate 2 additional dots into either Streetwise or Intimidation, applied after character generation.
Hired Gun
You're here to rip and tear until it's fucking done.
The Baron hired you back when. You don't answer to him directly, but he's colored the nature of your contracts to be by Anarchs, for Anarchs. Your current role as a mercenary within Lopez's barony has tied you in with either the Hells Angels MC, the Mexican Mafia or both. Your contracts to move goods and bust heads sometimes pairs you with the likes of MS-13 and the Sureños, leading you to inherit their rivals (the Norteños, BGF and MOD and among them). Although those of your own anarch gang are usually the only vampires on the block during your night-to-night, the Anarchy's allegiance with the Mafia will occasionally open up work with the Sabbat-infiltrated Sinaloas. Makes some contracts into some lucrative-ass adventures. Play your cards right.
When taking Hired Gun, you can pick one of the following perks:
- Ally (Tiny Toe Tracy): Take the Nosferatu Hells Angels mercenary, Tiny Toe Tracy as an ally under the premise of working alongside her successfully in the past (technically Allies must be mortal only, this is an exception). You'll be able to call on her as IC backup in your adventures.
- Influence (Criminal): Get 1 additional dot of Criminal Influence, applied after character generation. Our Influence system has specialties in it: you'll pick between Human Trafficking, Drug Trafficking, or Arms Trafficking. This Influence will be assigned to the Mexican Mafia or the Hells Angels.
- Ability Boost (Larceny, Intimidation or Streetwise): Allocate 2 additional dots into either Larceny, Intimidation or Streetwise, applied after character generation.
New Rich
You're the fucker who bankrolls the fighters. The Camarilla lords over us with its 'intergenerational' wealth and network of undeserved friends in high places. Meanwhile our ranks aren't exactly as privileged as the ivory tower, you feel me? So you're changing that. Whether the money's clean or the money's cleaned, there's millions to be mined out of San Francisco real estate and all that tech funding spewed at the startups. You've thrown your lot in with Kyle Cooper's tech and real estate investments, a partner (in crime or on paper) of Architect Securities.
When taking New Rich, you can pick one of the following perks:
- Ally (Kyle Cooper): Take the Malkavian constable, Kyle Cooper as an ally under the premise of working alongside him successfully in the past (technically Allies must be mortal only, this is an exception). You'll be able to call on him as IC backup in your adventures.
- Influence (Financial or Media): Get 1 additional dot of Financial Influence or Media influence (understood as influence in tech or social media), applied after character generation.
- Ability Boost (Finance, Tehcnology and Computer): Allocate 2 additional dots into either Finance, Technology or Computer, applied after character generation.