Difference between revisions of "Template:Anarch Hooks"

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In order to make sure all characters have an easy hook into the plot of the game and the themes we want to run, Anarch character applications should pick one of the following backstory aspects.  If you do not like any of these aspects, you can collaborate with staff to write your own hook into the story, but we will need you to have a direct "in" to be approved:
 
In order to make sure all characters have an easy hook into the plot of the game and the themes we want to run, Anarch character applications should pick one of the following backstory aspects.  If you do not like any of these aspects, you can collaborate with staff to write your own hook into the story, but we will need you to have a direct "in" to be approved:
  
* '''Lopez Imports:''' Whether as an actual employee, a courier, or security detail to protect its 'interests', your character works for [[Gonzalo_Lopez|Baron Lopez]]'s imports company, and in your nightly grind you sometimes see the 'sensitive' goods -- bodies and baubles alike. Maybe you're here for the pay.  Maybe you're biding your time for the night that some unique cargo is 'lost'. Maybe you're here to leverage something out of whatever scandal has to be buried in the occult connections Lopez makes with his clientele.
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* '''Lopez Imports:''' Whether as an actual employee, a courier, or security detail to protect its 'interests', your character works for [[Gonzalo_Lopez|Baron Lopez]]'s imports company, and in your nightly grind you sometimes see the 'sensitive' goods -- bodies and baubles alike-- and your history of operating on a need-to-know basis has led you to believe the breadcrumbs wind inevitably to House Carna, but it's not like those renunciates are going to confirm their identities.  Maybe you're here for the pay, maybe you're here to leverage something out of whatever scandal has to be buried in the occult connections Lopez makes with his clientele. Either way, you're well-positioned for the night that some unique cargo gets "lost."
* '''Hired Gun:'''  Lopez didn't hire you to politic. Lopez brought you here to rip and tear until it's fucking done. You've heard the bitching about the Baron and how this slow burn to independence is too slow. If only they knew and appreciated the hits and heists that he's hired you for. It's been need-to-know so far, but you know in your undead heart there's a big reveal he's building up to. You've planted too many explosives, set up too many dead drops, and took out too many people for the case to be anything less.  Your role as a mercenary within Lopez's barony has tied you in with either the Hells Angels MC, the Mexican Mafia or both.
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* '''Hired Gun:'''  Lopez brought you here to rip and tear until it's fucking done.  Your role as a mercenary within Lopez's barony has tied you in with either the Hells Angels MC, the Mexican Mafia or both. Your contracts to move goods and bust heads sometimes pairs you with the likes of MS-13 and the Sureños, leading you to inherit their rivals (the Norteños, BGF and MOD and among them).  Although those of your own anarch gang are usually the only vampires on the block during your night-to-night, the Anarchy's allegiance with the Mafia will occasionally open up work with the Sabbat-infiltrated Sinaloas.  Makes some contracts into some lucrative-ass adventures.  Play your cards right.
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* '''Batting For Kyle:'''  [[Kyle Cooper]] has been Baron Lopez's money-man for decades, and you're among those who have seen and agree his contrasting vision for San Francisco: we're not here to play along with the Camarilla, we're here to defy and replace it! The Camarilla should give us independence because it has no god damn choice! You're part of the posse who is sick of Lopez's passive ways and you're gonna put a stop to this 'second fiddle, Camarilla subfaction' shit.
 
* '''Batting For Kyle:'''  [[Kyle Cooper]] has been Baron Lopez's money-man for decades, and you're among those who have seen and agree his contrasting vision for San Francisco: we're not here to play along with the Camarilla, we're here to defy and replace it! The Camarilla should give us independence because it has no god damn choice! You're part of the posse who is sick of Lopez's passive ways and you're gonna put a stop to this 'second fiddle, Camarilla subfaction' shit.
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  Of course, this is the Sabbat: when the supernatural hitters come to bat, it’s your name the bosses flip to on the rolodex.  The Anarchs are flirting with the Sinaloas, which sometimes gives you fresh meat to recruit, and sometimes an undead bed of weeds to pull.  The Camarilla’s focus on 14K and the Wah Ching give you no lack of opportunity to teach them what a son of Caine can fucking do.

Revision as of 13:02, 19 October 2021

In order to make sure all characters have an easy hook into the plot of the game and the themes we want to run, Anarch character applications should pick one of the following backstory aspects. If you do not like any of these aspects, you can collaborate with staff to write your own hook into the story, but we will need you to have a direct "in" to be approved:

  • Lopez Imports: Whether as an actual employee, a courier, or security detail to protect its 'interests', your character works for Baron Lopez's imports company, and in your nightly grind you sometimes see the 'sensitive' goods -- bodies and baubles alike-- and your history of operating on a need-to-know basis has led you to believe the breadcrumbs wind inevitably to House Carna, but it's not like those renunciates are going to confirm their identities. Maybe you're here for the pay, maybe you're here to leverage something out of whatever scandal has to be buried in the occult connections Lopez makes with his clientele. Either way, you're well-positioned for the night that some unique cargo gets "lost."
  • Hired Gun: Lopez brought you here to rip and tear until it's fucking done. Your role as a mercenary within Lopez's barony has tied you in with either the Hells Angels MC, the Mexican Mafia or both. Your contracts to move goods and bust heads sometimes pairs you with the likes of MS-13 and the Sureños, leading you to inherit their rivals (the Norteños, BGF and MOD and among them). Although those of your own anarch gang are usually the only vampires on the block during your night-to-night, the Anarchy's allegiance with the Mafia will occasionally open up work with the Sabbat-infiltrated Sinaloas. Makes some contracts into some lucrative-ass adventures. Play your cards right.
  • Batting For Kyle: Kyle Cooper has been Baron Lopez's money-man for decades, and you're among those who have seen and agree his contrasting vision for San Francisco: we're not here to play along with the Camarilla, we're here to defy and replace it! The Camarilla should give us independence because it has no god damn choice! You're part of the posse who is sick of Lopez's passive ways and you're gonna put a stop to this 'second fiddle, Camarilla subfaction' shit.


 Of course, this is the Sabbat: when the supernatural hitters come to bat, it’s your name the bosses flip to on the rolodex.  The Anarchs are flirting with the Sinaloas, which sometimes gives you fresh meat to recruit, and sometimes an undead bed of weeds to pull.  The Camarilla’s focus on 14K and the Wah Ching give you no lack of opportunity to teach them what a son of Caine can fucking do.