Difference between revisions of "Lores"
RoyalBatty (talk | contribs) |
RoyalBatty (talk | contribs) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | <div class="mn-content"> | ||
+ | <div class="mn-content_panel"> | ||
+ | Lores determine what your character knows about the greater World of Darkness at character generation and are thus a character-generation-only trait. Once you get approved, whatever you learn IC is whatever you learn IC. If a storyteller asks you to prove it (“Hey, Billy Brujah, how come you are explaining the Prime sphere to this person?”), then you can use the pose logs to point out where you learned the information. If you can’t provide evidence for having learned IC, then we will judge that your character does not know and cannot propagate that information. Make sure any instance of learning stuff IC gets documented. | ||
+ | When you learn information IC, you don’t need to purchase more Lores. Lores just determines what you know in the beginning and you keep all your IC discoveries. If you do want to raise Lores in order to upgrade your knowledge in general, you can buy them as a Background, but it requires a staff run plot to uncover the Lore. | ||
+ | |||
+ | Lore points are determined by how long your character has been aware of the supernatural world. You get a set of lores determined by your splat and how long your character has been around for free. Then you get 1 additional point of lore to spend in any way you wish for every 10 years you’ve been aware of the supernatural world. Lores about your own splat can be purchased at a 1:1 ratio (1 dot for 1 point). Lores about other splats can be purchased at a 1:5 ratio (1 dot for 5 points) except for the 1st level, which can be bought 1:1. | ||
+ | |||
+ | There is Splat Lore (Vampire Lore, Mage Lore, Werewolf Lore, etc.) for each game line. | ||
+ | There is Class Lore (Mage Traditions, Vampire Clans, Werewolf Tribes, Changeling Kiths, etc.) | ||
+ | There is lastly Society Lore (Camarilla, Sabbat, Technocracy etc., the secret societies) | ||
+ | Your character automatically gets 1 dots of Splat Lore, 1 dot of Class Lore, and 1 dots of Society Lore for any groups that correspond to their character. The exception to this is if your character concept is deliberately a Brand New Babby Mage/Vampire. Then you'd get 1/1/1. | ||
+ | |||
+ | They then get additional dots of each for every 5 years you’ve been These are granted at character generation when you are +approved. So, your Sabbat Brujah starts with Sabbat Lore 1, Brujah Lore 1, and Vampire Lore 1. If, at character generation, your character has Necromancy, thus inherently interacts with wraiths, then you get a dot of Wraith Lore. | ||
+ | |||
+ | Then your character gets additional points to spend on whatever you like, determined as follows: | ||
+ | |||
+ | Vampires and Psychics: 1 point for every 10 years they’ve been supernaturally aware. | ||
+ | Mages: 1 point for every 5 years they’ve been Awakened + 1 dot per Arete. | ||
+ | Hedge Witches: 1 point for every 5 years they’ve been supernaturally aware. | ||
+ | You will get an @mail explaining how many dots you have to spend so you can send in a request to staff for the stat adjustments. | ||
+ | |||
+ | You may purchase Lore ratings up to 5 in your own Splat Lore, Class Lore, and Society Lore without question. | ||
+ | |||
+ | When purchasing Lore Ratings of 3, 4 and 5 on lores that represent antagonists, you need to supply an IC backstory reason for learning this information and couple it with points of flaws equal to the amount of points of Lores you took. So if you are a Mage and take "Technocracy Lore 5" you'd need to come up with 5 points of flaws that represent the story of how you came to know about this, like Enemy, Hit List, and/or Under Surveillance. | ||
+ | |||
+ | When purchasing Lore Ratings of 4 and 5 on lores that represent outsider, you also need to supply an IC backstory reason for learning this information and couple it with points of flaws equal to the amount of points of Lores you took. So if you are a Vampire and take "Order Of Hermes Lore 5," you'd need to come up with 5 points of flaws that represent the story of how you came to know about this, like Curse or Enemy. | ||
+ | </div> | ||
+ | <div class="mn-content_panel"> | ||
= Splat Lore = | = Splat Lore = | ||
<div class="mn-tileset"> | <div class="mn-tileset"> | ||
Line 139: | Line 167: | ||
[[Void Engineers Lore]] | [[Void Engineers Lore]] | ||
+ | </div> | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 15:46, 27 July 2021
Lores determine what your character knows about the greater World of Darkness at character generation and are thus a character-generation-only trait. Once you get approved, whatever you learn IC is whatever you learn IC. If a storyteller asks you to prove it (“Hey, Billy Brujah, how come you are explaining the Prime sphere to this person?”), then you can use the pose logs to point out where you learned the information. If you can’t provide evidence for having learned IC, then we will judge that your character does not know and cannot propagate that information. Make sure any instance of learning stuff IC gets documented.
When you learn information IC, you don’t need to purchase more Lores. Lores just determines what you know in the beginning and you keep all your IC discoveries. If you do want to raise Lores in order to upgrade your knowledge in general, you can buy them as a Background, but it requires a staff run plot to uncover the Lore.
Lore points are determined by how long your character has been aware of the supernatural world. You get a set of lores determined by your splat and how long your character has been around for free. Then you get 1 additional point of lore to spend in any way you wish for every 10 years you’ve been aware of the supernatural world. Lores about your own splat can be purchased at a 1:1 ratio (1 dot for 1 point). Lores about other splats can be purchased at a 1:5 ratio (1 dot for 5 points) except for the 1st level, which can be bought 1:1.
There is Splat Lore (Vampire Lore, Mage Lore, Werewolf Lore, etc.) for each game line. There is Class Lore (Mage Traditions, Vampire Clans, Werewolf Tribes, Changeling Kiths, etc.) There is lastly Society Lore (Camarilla, Sabbat, Technocracy etc., the secret societies) Your character automatically gets 1 dots of Splat Lore, 1 dot of Class Lore, and 1 dots of Society Lore for any groups that correspond to their character. The exception to this is if your character concept is deliberately a Brand New Babby Mage/Vampire. Then you'd get 1/1/1.
They then get additional dots of each for every 5 years you’ve been These are granted at character generation when you are +approved. So, your Sabbat Brujah starts with Sabbat Lore 1, Brujah Lore 1, and Vampire Lore 1. If, at character generation, your character has Necromancy, thus inherently interacts with wraiths, then you get a dot of Wraith Lore.
Then your character gets additional points to spend on whatever you like, determined as follows:
Vampires and Psychics: 1 point for every 10 years they’ve been supernaturally aware. Mages: 1 point for every 5 years they’ve been Awakened + 1 dot per Arete. Hedge Witches: 1 point for every 5 years they’ve been supernaturally aware. You will get an @mail explaining how many dots you have to spend so you can send in a request to staff for the stat adjustments.
You may purchase Lore ratings up to 5 in your own Splat Lore, Class Lore, and Society Lore without question.
When purchasing Lore Ratings of 3, 4 and 5 on lores that represent antagonists, you need to supply an IC backstory reason for learning this information and couple it with points of flaws equal to the amount of points of Lores you took. So if you are a Mage and take "Technocracy Lore 5" you'd need to come up with 5 points of flaws that represent the story of how you came to know about this, like Enemy, Hit List, and/or Under Surveillance.
When purchasing Lore Ratings of 4 and 5 on lores that represent outsider, you also need to supply an IC backstory reason for learning this information and couple it with points of flaws equal to the amount of points of Lores you took. So if you are a Vampire and take "Order Of Hermes Lore 5," you'd need to come up with 5 points of flaws that represent the story of how you came to know about this, like Curse or Enemy.