Difference between revisions of "Lores"

From Modern Nights
Jump to: navigation, search
(Using Lores)
(Lore Points)
 
(43 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
<div class="mn-content">
 
<div class="mn-content_panel">
 
 
= Overview =
 
= Overview =
Lores determine what your character knows about the greater World of Darkness at character generation. Once you get approved, whatever you learn IC is whatever you learn IC: you don't have to pay XP to raise your Lore scoreIf a storyteller asks you to prove it (“Hey, Billy Brujah, how come you are explaining the Prime sphere to this person?”), then you can use the pose logs to point out where you learned the information. If you can’t provide evidence for having learned IC, then we will judge that your character does not know and cannot propagate that information. So, make sure any instance of learning stuff IC gets documented.
+
Lores determine what your character knows about the greater World of Darkness, and thus works like an Occult rating when it comes specifically to that subject. Thus, Lore is rolled to interpret clues and recognize objects and people where narratively relevant/appropriateWhen a storyteller is dropping a clue related to a Lore you have, they may prompt you to roll the appropriate Lore to properly interpret that clue. You can also proactively ask to roll lores to confirm your educated guess(es) instead of waiting for a ST to prompt you.
  
On the game, you can type '''+recall/search <string here>''' to look for things, which should help you pinpoint the scene(s) in which you learned stuff.  Naturally, if you RPed somewhere that pose logging was turned off, the poses won't make it into +recall.
+
Lore is '''not''' attached to certain levels of knowledge, like "for 2 dots of vampire lore, you know that the book of Nod is a thing!" -- we don't do that.
  
When you learn information IC, you don’t need to purchase more Lores to reflect this information. Lores just determines what you know in the beginning and you keep all your IC discoveries.  
+
= Book Content And Appropriate Use =
 +
Many games have turned to a Lore system such that you must have Lores to be able to accomplish certain things. Doing that ''is'' a way to combat people just having their characters know everything in the books for no actual IC reason that makes any sense.  However, as a principle, Modern Nights strays away from making the whole game follow a rule just to handle a handful of problem players.  You are trusted to properly portray knowledge your character has and respect the official book content when it says that something is a secret (or a jealously guarded one).  When a player fails to do so, we will handle that individual player.
  
If you do want to raise Lores in order to upgrade your knowledge in general, you can buy them as a Background, but it requires a staff run plot to uncover the Lore. If you feel that you have undergone plot that justifies uncovering the Lore already, then by all means: provide the logs for review!
+
= Lore Points =
 +
You get a set of lores determined by your splat and how long your character has been around for free. Then you get an amount of additional points which is determined by how long your character has been aware of the supernatural world, to a maximum of 40 points (so you can max out 8 subjects).  If you want to waive some or all of your Lore points, you can.
 +
 
 +
There is Splat Lore (Vampire Lore, Mage Lore, Werewolf Lore, etc.) for each game line.
 +
There is Class Lore (Mage Traditions, Vampire Clans, Werewolf Tribes, Changeling Kiths, etc.)
 +
There is lastly Society Lore (Camarilla, Sabbat, Technocracy etc., the secret societies).
  
= Using Lores =
+
Your character automatically gets 1 dots of Splat Lore, 1 dot of Class Lore, and 1 dot of Society Lore for any groups that correspond to their character.  If, at character generation, your character has Necromancy, thus inherently interacts with wraiths, then you get a dot of Wraith Lore.  Dots of Spirit or Spirit Manipulation does not confer Spirit Lore.  Instead, please purchase the Cosmology ability.
When questioned by another player or staffer as to why Billy Brujah knows about Alamut or what a Revenant is, you can handily-dandily point out your Lore dots and go, "nyeh".
 
  
Lore works like an Occult rating when it comes specifically to that subject.  That is, it can be rolled to interpret clues and recognize objects and people where narratively appropriate.  When a storyteller is dropping a clue related to a Lore you have, they may prompt you to roll the appropriate Lore to properly interpret that clue. You can also proactively ask to roll lores to confirm your educated guess(es) instead of waiting for a ST to prompt you. 
+
Then your character gets additional points to spend on whatever you like, determined as follows:
  
For example, perhaps the ST tells you, "you find a little, red marble that feels strangely slick."  You try to figure out what it is. The ST has you roll ''Intelligence + Tremere Lore'' (if you have it). So you roll, succeed, and voila, the ST tells you: "You recognize this as a small, enchanted supply of vitae created by the Principle Focus of Vitae Infusion ritual."
+
* '''Vampires and Psychics:''' 1 point for every 10 years they’ve been supernaturally aware.
 +
* '''Mages:''' 1 point for every 5 years they’ve been Awakened + 1 dot per Arete.
 +
* '''Hedge Witches:''' 1 point for every 5 years they’ve been supernaturally aware.
  
When a storyteller is introducing a new NPC, then you can roll dots of Lore to see if you recognize this person or have heard of them (granted that the lore is of the appropriate type).  Maybe you're doing some investigative work and you're camped out looking for the Syndicate on a tip that some corporate bigwigs are showing up at The Fancy Dinnerparty.  You tell the ST, "I wanna roll Syndicate lore to see if I recognize anybody in the crowd as my targets."  You roll, succeed, and the ST tells you: "You recognize a portly bearded blond man from some dossiers, you're certain that's So-And-So."
+
You may purchase Lore ratings up to 5 in your own Splat Lore, Class Lore, and Society Lore without question.
  
Lore is '''not''' intended to be used as the one and only way to recognize or understand supernatural thingsIt is instead intended to be a stat that helps you out. That said, there are situations where your character should have Lore or at least relevant experience in order to know something.  In general, you are trusted to know the line between 'reasonable' and 'not reasonable' when it comes to having your character arrive at conclusions concerning supernatural things, people and societies. Here are some examples:
+
When purchasing Lore Ratings of 3, 4 and 5 on lores that represent antagonists, you need to supply an IC backstory reason for learning this information and couple it with points of flaws equal to the amount of points of Lores you tookThis also applies for purchasing Lores belonging to other splats (like a Vampire taking Mage lore and vice versa).  If you are a Mage and take "Technocracy Lore 5", or "Malkavian Lore 5", you'd need to come up with 5 points of flaws that represent the story of how you came to know about this, like Enemy, Hit List, and/or Under Surveillance. It can be a singular, 5-dot flaw or a combination of flaws.
  
Vinnie Verbena puts in a +request to create a spell specifically for detecting vampires.  On investigation, it turns out Vinnie has neither vampire lore nor any IC experience with vampires and no mention of vampires in his backstory. Hell, nobody he RPs with are vampires. Staff tells Vinnie, "Hey, unless there's something I'm missing here, you have no IC basis to be doing this."
+
<div class="mn-content">
 +
<div class="mn-content_panel">
  
Maggie Malkavian has never had any experience with mages and never heard of 'em.  No Mage lore, her backstory doesn't mention mages.  She's RPing with Henry Hermetic, who has not given her any reason to suspect that he's anything more than human.  Maggie reads Henry Hermetic's aura to see if he's lying.  When she does, she sees the magickal sparks in Henry's aura.  She goes, "Oh! You're a mage!" It's entirely legitimate for Henry's player (or staff) to say, "HeyYeah, Henry's aura stands out and Maggie'd find it strange to say the least. But how does Maggie just know this is specifically a mage's aura? She's never seen one before."
+
= Splat Lore =
 +
Splat Lore may be used to identify NPCs belonging to that particular Splat (if there is some kind of IC basis for your character to know who is who, anyway), weaknesses and shortfalls universal among them (for all your Van Helsing needs), or evidence suggesting the presence/activity of its membersThis is to be understood as having somehow ICly learned identifying information, such as the fact that so-and-so is a Vampire, or that Mages really do use potions and this here sure looks like a potion to you, or these claw marks look like something a Werewolf would leave behind.
  
Ernie Etherite busts open the doors to the chantryHe tells everyone, "There's a progenitor lab in the hills! We have to go destroy it, right meow!" Everyone listens as Ernie explains a planHe warns the chantry that we must all be careful, then starts going into detail and essentially regurgitates everything out of the convention book to illustrate the dangers and what they can expect.  So Vinnie Verbena stops him, OOCly: "Yo, uh, why does Ernie have a concerningly intimate knowledge of how the Progenitors work in detail, exactly?"
+
Splat lore does not confer supernatural abilities to identify a member of said splat.  Due to its generalized/all-purpose nature, the difficulty for any and all Splat Lore rolls should be 8 or higherAt the ST's discretion, a lore roll might require more than one success to confer appropriate information, or be narratively inappropriate.  Further, an ST might rule something to be sufficiently obscure as to not qualify for a lore roll.
 +
 
 +
For example, you receive a series of cryptic letters from someone who keeps signing 'Nico Conti'You have Vampire Lore, so you ask the ST, "Do I recognize the name Nico Conti as a vampire?"  Behind the scenes, Nico Conti is in fact a vampire, but he's some neonate jackass from Toledo, Ohio.  Hardly a man of import.  It doesn't make narrative sense to confirm the identity of some random neonate who is from a place your character has never been. 
 +
 
 +
'''Example:''' Your character is given instructions to show up at particular place at particular time. Your character walks in to find a beaked Nosferatu with a cigarette jammed in his nostril who points at a chair across from him.  You have vampire lore, you roll it.  You know that's Cock Robin, the Nosferatu Archon!
 +
 
 +
 
 +
</div>
 +
<div class="mn-content_panel">
 +
 
 +
= Available Splat Lores =
 +
* '''Vampire Lore'''
 +
* '''Mage Lore'''
 +
* '''Spirit Lore''' - purchase Cosmology instead.
 +
* '''Psychic Lore'''
 +
* '''Sorcerer Lore'''
 +
<hr />
 +
Also technically available, but we don't run these game lines:
 +
* '''Wraith Lore'''
 +
* '''Werewolf Lore'''
 +
* '''Changeling Lore'''
 +
</div>
 +
</div>
  
= Lore Levels & Knowledge =  
+
<div class="mn-content">
The Lores descriptions (where they exist in specific detail) will sometimes prescribe that you know about a certain concept or superpower, like explaining what Rotschreck is or Paradox.  This is because the Lore descriptions are written as if the one who has that lore rating is an outsider. If you belong to whatever classification a Lore is about, you do not require that Lore in order to know about it.  
+
<div class="mn-content_panel">
 +
= Society Lore =
 +
Society Lore may be used to identify NPCs belonging to that particular Society (if there is some kind of IC basis for your character to know who is who, anyway), appropriate etiquette within that Society, the political and social implications of things thereof, any cultural or religious beliefs and practices, historical notes, and evidence suggesting the presence/activity of its members.  
  
You are entrusted to play whatever level of knowledge about your ''own'' character's affiliations you have chosen, whether it is someone who barely knows what the hell is going on or a cultured historianPlease be advised this is specific to your Craft or Clan and the society you belong to (e.g. the Camarilla, the Sabbat, etc). Your Nosferatu in the Camarilla can be very well-versed about the Camarilla and the Nosferatu, but if you want 'em to know about Alamut, you're gonna need some Assamite Lore.  
+
Society lore does not confer supernatural abilities to identify a member of said societyThe difficulty for any and all Society Lore rolls should be 6 or higher. At the ST's discretion, a lore roll might require more than one success to confer appropriate information, or be narratively inappropriate.
  
Being the subject of a lore does not give you the mechanical benefit of buying the lore. To recognize clues and individuals directly relevant to that lore, you do need to buy the dot ratings.  
+
'''Example:''' You read in the news about a series of murders taking place as Spring approaches, along with a surge in missing persons cases.  The Storyteller prompts you to roll Sabbat Lore. You roll high, and the St reveals, "You can't help but remember that the Sabbat have a festival upcoming called Festivo Dello Estinto... Could this string of missing people be ill-fated entrees at the blood feast?"
  
So, say Benny Brujah has Brujah Lore 1 from his freebie in character generation but that's it.  He can run around telling everyone about his clan, what it can do, and he can give them a decent history course! When the ST brings in an NPC who is actually a Brujah that Benny could potentially know about, Benny gets to roll ''Intelligence + Brujah Lore'' to recognize this guy. Benny has Intelligence 2 and Brujah Lore 1. Although his IC knowledge is extensive since he's been role playing that way, his dice pool is a straight up 3 (2 + 1) since he only bought 1 dot of Brujah Lore.
+
</div>
 +
<div class="mn-content_panel">
  
= Lore Points =
+
= Available Society Lores =
Lore points are determined by how long your character has been aware of the supernatural world. You get a set of lores determined by your splat and how long your character has been around for free. Then you get 1 additional point of lore to spend in any way you wish for every 10 years you’ve been aware of the supernatural world. Lores about your own splat can be purchased at a 1:1 ratio (1 dot for 1 point). Lores about other splats can be purchased at a 1:5 ratio (1 dot for 5 points) except for the 1st level, which can be bought 1:1.
+
* '''Anarch Lore'''
 +
* '''Camarilla Lore'''
 +
* '''Sabbat Lore'''
 +
* '''Technocracy Lore'''
 +
* '''Traditions Lore'''
 +
* '''Disparates Lore'''
 +
* '''Marauders Lore'''
 +
* '''Nephandi Lore'''
 +
<hr />
 +
Societies belonging to other splats ("Garou Nation" or "Unseelie", for example) can be purchased on specific request.
  
There is Splat Lore (Vampire Lore, Mage Lore, Werewolf Lore, etc.) for each game line.
+
</div>
There is Class Lore (Mage Traditions, Vampire Clans, Werewolf Tribes, Changeling Kiths, etc.)
+
</div>
There is lastly Society Lore (Camarilla, Sabbat, Technocracy etc., the secret societies)
+
<div class="mn-content">
Your character automatically gets 1 dots of Splat Lore, 1 dot of Class Lore, and 1 dots of Society Lore for any groups that correspond to their character. The exception to this is if your character concept is deliberately a Brand New Babby Mage/Vampire. Then you'd get 1/1/1.
+
<div class="mn-content_panel">
  
They then get additional dots of each for every 5 years you’ve been These are granted at character generation when you are +approved. So, your Sabbat Brujah starts with Sabbat Lore 1, Brujah Lore 1, and Vampire Lore 1. If, at character generation, your character has Necromancy, thus inherently interacts with wraiths, then you get a dot of Wraith Lore.
+
= Class Lore =
 +
Class Lore may be used to identify NPCs belonging to that particular Class (if there is some kind of IC basis for your character to know who is who, anyway), the political and social implications of things thereof, any cultural or religious beliefs and practices or signature behavior, historical notes, and evidence suggesting the presence/activity of its members.  
  
Then your character gets additional points to spend on whatever you like, determined as follows:
+
Class lore does not confer supernatural abilities to identify a member of said society.  The difficulty for any and all Class Lore rolls should be 6 or higher.  At the ST's discretion, a lore roll might require more than one success to confer appropriate information, or be narratively inappropriate.
  
Vampires and Psychics: 1 point for every 10 years they’ve been supernaturally aware.
+
'''Example:''' You come across a disturbing tome full of esoteric writings which devolve, in their final pages, into babbling paranoia of the clearly unwell. The ST has you roll Lasombra lore. You roll well! The storyteller tells you, "You recognize this as a collection of theories and experiments by Constanza Cervantez, an Abyss Mystic who ultimately succumbed to the madness of her revelations. Rumor has it she had a library somewhere in Hidalgo... This peek might just be the first breadcrumb towards a trove of grim knowledge."
Mages: 1 point for every 5 years they’ve been Awakened + 1 dot per Arete.
 
Hedge Witches: 1 point for every 5 years they’ve been supernaturally aware.
 
You will get an @mail explaining how many dots you have to spend so you can send in a request to staff for the stat adjustments.
 
  
You may purchase Lore ratings up to 5 in your own Splat Lore, Class Lore, and Society Lore without question.
+
'''Example:''' The ST tells you, "you find a little, red marble that feels strangely slick."  You try to figure out what it is. The ST has you roll  Tremere Lore, which you do successfully. You recognize this as a small, enchanted supply of vitae created by the Principle Focus of Vitae Infusion ritual.
  
When purchasing Lore Ratings of 3, 4 and 5 on lores that represent antagonists, you need to supply an IC backstory reason for learning this information and couple it with points of flaws equal to the amount of points of Lores you took. So if you are a Mage and take "Technocracy Lore 5" you'd need to come up with 5 points of flaws that represent the story of how you came to know about this, like Enemy, Hit List, and/or Under Surveillance.
+
'''Example:''' You're doing some investigative work looking for the Syndicate on a tip that some corporate bigwigs are showing up at The Fancy Dinnerparty.  You roll Syndicate lore to see if your recognizes anybody in the crowd as your targets. The ST tells you, "You recognize a portly bearded blond man from some dossiers, you're certain that you've seen his face in those briefing photos. Dead ringer."
  
When purchasing Lore Ratings of 4 and 5 on lores that represent outsider, you also need to supply an IC backstory reason for learning this information and couple it with points of flaws equal to the amount of points of Lores you took. So if you are a Vampire and take "Order Of Hermes Lore 5," you'd need to come up with 5 points of flaws that represent the story of how you came to know about this, like Curse or Enemy.
+
 
</div>
 
</div>
 
<div class="mn-content_panel">
 
<div class="mn-content_panel">
= Splat Lore =
+
= Available Class Lores =
* [[Vampire Lore]]
+
== Clans ==
* [[Mage Lore]]
+
* '''Assamite Lore'''
* [[Spirit Lore|Spirit Lore (Cosmology)]]
+
* '''Brujah Lore'''
* [[Wraith Lore]]
+
* '''Caitiff Lore'''
* [[Psychic Lore]]
+
* '''Followers of Set Lore'''
* [[Sorcerer Lore]]
+
* '''Giovanni Lore'''
 +
* '''Gangrel Lore'''
 +
* '''Harbingers of Skulls Lore'''
 +
* '''Lasombra Lore'''
 +
* '''Malkavian Lore'''
 +
* '''Nosferatu Lore'''
 +
* '''Ravnos Lore'''
 +
* '''Serpents of the Light Lore'''
 +
* '''Toreador Lore'''
 +
* '''Tremere Lore'''
 +
* '''Tzimisce Lore'''
 +
* '''Ventrue Lore'''
  
= Society Lore =
+
== Crafts ==
* [[Anarch Lore]]
+
* '''Ahl-i-Batin Lore'''
* [[Camarilla Lore]]
+
* '''Akashic Brotherhood Lore'''
* [[Sabbat Lore]]
+
* '''Bata'a Lore'''
* [[Technocracy Lore]]
+
* '''Celestial Chorus Lore'''
* [[Traditions Lore]]
+
* '''Chakravanti Lore'''
* [[Disparates Lore]]
+
* '''Hippolytoi Lore'''
 +
* '''Hollow Ones Lore'''
 +
* '''Kha'vadi Lore'''
 +
* '''Kopa Loei Lore'''
 +
* '''Ngoma Lore'''
 +
* '''Order of Hermes Lore'''
 +
* '''Orphan Lore'''
 +
* '''Sahajiya Lore'''
 +
* '''Society of Ether Lore'''
 +
* '''Taftani Lore'''
 +
* '''Templar Knights Lore'''
 +
* '''True Solificati Lore'''
 +
* '''Verbena Lore'''
 +
* '''Virtual Adepts Lore'''
 +
* '''Wu Lung Lore'''
  
= Class Lore =
+
== Conventions ==
== Clan Lores ==
+
* '''Iteration X Lore'''
* [[Assamite Lore]]
+
* '''New World Order Lore'''
* [[Brujah Lore]]
+
* '''Progenitors Lore'''
* [[Caitiff Lore]]
+
* '''Syndicate Lore'''
* [[Followers of Set Lore]]
+
* '''Void Engineers Lore'''
* [[Giovanni Lore]]
 
* [[Gangrel Lore]]
 
* [[Harbingers of Skulls Lore]]
 
* [[Lasombra Lore]]
 
* [[Malkavian Lore]]
 
* [[Nosferatu Lore]]
 
* [[Ravnos Lore]]
 
* [[Serpents of the Light Lore]]
 
* [[Toreador Lore]]
 
* [[Tremere Lore]]
 
* [[Tzimisce Lore]]
 
* [[Ventrue Lore]]
 
  
== Craft Lores ==
+
<hr />
* [[Ahl-i-Batin Lore]]
+
Should you desire Class lore from another bookline, like "Satyr Lore" or "Children of Gaia", we will oblige, but it is dramatically less likely to be relevant.
* [[Akashic Brotherhood Lore]]
+
</div>
* [[Bata'a Lore]]
+
</div>
* [[Celestial Chorus Lore]]
 
* [[Chakravanti Lore]]
 
* [[Hippolytoi Lore]]
 
* [[Hollow Ones Lore]]
 
* [[Kha'vadi Lore]]
 
* [[Kopa Loei Lore]]
 
* [[Ngoma Lore]]
 
* [[Order of Hermes Lore]]
 
* [[Orphan Lore]]
 
* [[Sahajiya Lore]]
 
* [[Society of Ether Lore]]
 
* [[Taftani Lore]]
 
* [[Templar Knights Lore]]
 
* [[True Solificati Lore]]
 
* [[Verbena Lore]]
 
* [[Virtual Adepts Lore]]
 
* [[Wu Lung Lore]]
 
  
== Convention Lores ==
+
[[Category:House Rules]]
* [[Iteration X Lore]]
 
* [[New World Order Lore]]
 
* [[Progenitors Lore]]
 
* [[Syndicate Lore]]
 
* [[Void Engineers Lore]]
 

Latest revision as of 18:56, 28 December 2021

Overview

Lores determine what your character knows about the greater World of Darkness, and thus works like an Occult rating when it comes specifically to that subject. Thus, Lore is rolled to interpret clues and recognize objects and people where narratively relevant/appropriate. When a storyteller is dropping a clue related to a Lore you have, they may prompt you to roll the appropriate Lore to properly interpret that clue. You can also proactively ask to roll lores to confirm your educated guess(es) instead of waiting for a ST to prompt you.

Lore is not attached to certain levels of knowledge, like "for 2 dots of vampire lore, you know that the book of Nod is a thing!" -- we don't do that.

Book Content And Appropriate Use

Many games have turned to a Lore system such that you must have Lores to be able to accomplish certain things. Doing that is a way to combat people just having their characters know everything in the books for no actual IC reason that makes any sense. However, as a principle, Modern Nights strays away from making the whole game follow a rule just to handle a handful of problem players. You are trusted to properly portray knowledge your character has and respect the official book content when it says that something is a secret (or a jealously guarded one). When a player fails to do so, we will handle that individual player.

Lore Points

You get a set of lores determined by your splat and how long your character has been around for free. Then you get an amount of additional points which is determined by how long your character has been aware of the supernatural world, to a maximum of 40 points (so you can max out 8 subjects). If you want to waive some or all of your Lore points, you can.

There is Splat Lore (Vampire Lore, Mage Lore, Werewolf Lore, etc.) for each game line. There is Class Lore (Mage Traditions, Vampire Clans, Werewolf Tribes, Changeling Kiths, etc.) There is lastly Society Lore (Camarilla, Sabbat, Technocracy etc., the secret societies).

Your character automatically gets 1 dots of Splat Lore, 1 dot of Class Lore, and 1 dot of Society Lore for any groups that correspond to their character. If, at character generation, your character has Necromancy, thus inherently interacts with wraiths, then you get a dot of Wraith Lore. Dots of Spirit or Spirit Manipulation does not confer Spirit Lore. Instead, please purchase the Cosmology ability.

Then your character gets additional points to spend on whatever you like, determined as follows:

  • Vampires and Psychics: 1 point for every 10 years they’ve been supernaturally aware.
  • Mages: 1 point for every 5 years they’ve been Awakened + 1 dot per Arete.
  • Hedge Witches: 1 point for every 5 years they’ve been supernaturally aware.

You may purchase Lore ratings up to 5 in your own Splat Lore, Class Lore, and Society Lore without question.

When purchasing Lore Ratings of 3, 4 and 5 on lores that represent antagonists, you need to supply an IC backstory reason for learning this information and couple it with points of flaws equal to the amount of points of Lores you took. This also applies for purchasing Lores belonging to other splats (like a Vampire taking Mage lore and vice versa). If you are a Mage and take "Technocracy Lore 5", or "Malkavian Lore 5", you'd need to come up with 5 points of flaws that represent the story of how you came to know about this, like Enemy, Hit List, and/or Under Surveillance. It can be a singular, 5-dot flaw or a combination of flaws.

Splat Lore

Splat Lore may be used to identify NPCs belonging to that particular Splat (if there is some kind of IC basis for your character to know who is who, anyway), weaknesses and shortfalls universal among them (for all your Van Helsing needs), or evidence suggesting the presence/activity of its members. This is to be understood as having somehow ICly learned identifying information, such as the fact that so-and-so is a Vampire, or that Mages really do use potions and this here sure looks like a potion to you, or these claw marks look like something a Werewolf would leave behind.

Splat lore does not confer supernatural abilities to identify a member of said splat. Due to its generalized/all-purpose nature, the difficulty for any and all Splat Lore rolls should be 8 or higher. At the ST's discretion, a lore roll might require more than one success to confer appropriate information, or be narratively inappropriate. Further, an ST might rule something to be sufficiently obscure as to not qualify for a lore roll.

For example, you receive a series of cryptic letters from someone who keeps signing 'Nico Conti'. You have Vampire Lore, so you ask the ST, "Do I recognize the name Nico Conti as a vampire?" Behind the scenes, Nico Conti is in fact a vampire, but he's some neonate jackass from Toledo, Ohio. Hardly a man of import. It doesn't make narrative sense to confirm the identity of some random neonate who is from a place your character has never been.

Example: Your character is given instructions to show up at particular place at particular time. Your character walks in to find a beaked Nosferatu with a cigarette jammed in his nostril who points at a chair across from him. You have vampire lore, you roll it. You know that's Cock Robin, the Nosferatu Archon!


Available Splat Lores

  • Vampire Lore
  • Mage Lore
  • Spirit Lore - purchase Cosmology instead.
  • Psychic Lore
  • Sorcerer Lore

Also technically available, but we don't run these game lines:

  • Wraith Lore
  • Werewolf Lore
  • Changeling Lore

Society Lore

Society Lore may be used to identify NPCs belonging to that particular Society (if there is some kind of IC basis for your character to know who is who, anyway), appropriate etiquette within that Society, the political and social implications of things thereof, any cultural or religious beliefs and practices, historical notes, and evidence suggesting the presence/activity of its members.

Society lore does not confer supernatural abilities to identify a member of said society. The difficulty for any and all Society Lore rolls should be 6 or higher. At the ST's discretion, a lore roll might require more than one success to confer appropriate information, or be narratively inappropriate.

Example: You read in the news about a series of murders taking place as Spring approaches, along with a surge in missing persons cases. The Storyteller prompts you to roll Sabbat Lore. You roll high, and the St reveals, "You can't help but remember that the Sabbat have a festival upcoming called Festivo Dello Estinto... Could this string of missing people be ill-fated entrees at the blood feast?"

Available Society Lores

  • Anarch Lore
  • Camarilla Lore
  • Sabbat Lore
  • Technocracy Lore
  • Traditions Lore
  • Disparates Lore
  • Marauders Lore
  • Nephandi Lore

Societies belonging to other splats ("Garou Nation" or "Unseelie", for example) can be purchased on specific request.

Class Lore

Class Lore may be used to identify NPCs belonging to that particular Class (if there is some kind of IC basis for your character to know who is who, anyway), the political and social implications of things thereof, any cultural or religious beliefs and practices or signature behavior, historical notes, and evidence suggesting the presence/activity of its members.

Class lore does not confer supernatural abilities to identify a member of said society. The difficulty for any and all Class Lore rolls should be 6 or higher. At the ST's discretion, a lore roll might require more than one success to confer appropriate information, or be narratively inappropriate.

Example: You come across a disturbing tome full of esoteric writings which devolve, in their final pages, into babbling paranoia of the clearly unwell. The ST has you roll Lasombra lore. You roll well! The storyteller tells you, "You recognize this as a collection of theories and experiments by Constanza Cervantez, an Abyss Mystic who ultimately succumbed to the madness of her revelations. Rumor has it she had a library somewhere in Hidalgo... This peek might just be the first breadcrumb towards a trove of grim knowledge."

Example: The ST tells you, "you find a little, red marble that feels strangely slick." You try to figure out what it is. The ST has you roll Tremere Lore, which you do successfully. You recognize this as a small, enchanted supply of vitae created by the Principle Focus of Vitae Infusion ritual.

Example: You're doing some investigative work looking for the Syndicate on a tip that some corporate bigwigs are showing up at The Fancy Dinnerparty. You roll Syndicate lore to see if your recognizes anybody in the crowd as your targets. The ST tells you, "You recognize a portly bearded blond man from some dossiers, you're certain that you've seen his face in those briefing photos. Dead ringer."


Available Class Lores

Clans

  • Assamite Lore
  • Brujah Lore
  • Caitiff Lore
  • Followers of Set Lore
  • Giovanni Lore
  • Gangrel Lore
  • Harbingers of Skulls Lore
  • Lasombra Lore
  • Malkavian Lore
  • Nosferatu Lore
  • Ravnos Lore
  • Serpents of the Light Lore
  • Toreador Lore
  • Tremere Lore
  • Tzimisce Lore
  • Ventrue Lore

Crafts

  • Ahl-i-Batin Lore
  • Akashic Brotherhood Lore
  • Bata'a Lore
  • Celestial Chorus Lore
  • Chakravanti Lore
  • Hippolytoi Lore
  • Hollow Ones Lore
  • Kha'vadi Lore
  • Kopa Loei Lore
  • Ngoma Lore
  • Order of Hermes Lore
  • Orphan Lore
  • Sahajiya Lore
  • Society of Ether Lore
  • Taftani Lore
  • Templar Knights Lore
  • True Solificati Lore
  • Verbena Lore
  • Virtual Adepts Lore
  • Wu Lung Lore

Conventions

  • Iteration X Lore
  • New World Order Lore
  • Progenitors Lore
  • Syndicate Lore
  • Void Engineers Lore

Should you desire Class lore from another bookline, like "Satyr Lore" or "Children of Gaia", we will oblige, but it is dramatically less likely to be relevant.