Difference between revisions of "Ravnos & Eerie Presence"

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(Created page with "V20 core in its original form sets the clan up to inadvertently stir negative race-based stereotypes into their clan identity. We don't really want to deal with that. Some p...")
 
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The Ravnos clan flaw has been replaced by the effects of the Eerie Presence flaw (+2 difficulty to all social interactions with mortals).  The Camarilla remains less than wild about the clan, owing to the stress they collectively present to the Masquerade as a vampire that somehow sets off a mortal's instincts.
 
The Ravnos clan flaw has been replaced by the effects of the Eerie Presence flaw (+2 difficulty to all social interactions with mortals).  The Camarilla remains less than wild about the clan, owing to the stress they collectively present to the Masquerade as a vampire that somehow sets off a mortal's instincts.
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[[Category:House Rules]]

Revision as of 18:44, 10 November 2021

V20 core in its original form sets the clan up to inadvertently stir negative race-based stereotypes into their clan identity. We don't really want to deal with that. Some players may not see it the same way, but it is the way we see it, and we frankly just don't wanna screw with it.

The Ravnos clan flaw has been replaced by the effects of the Eerie Presence flaw (+2 difficulty to all social interactions with mortals). The Camarilla remains less than wild about the clan, owing to the stress they collectively present to the Masquerade as a vampire that somehow sets off a mortal's instincts.