Difference between revisions of "Building"

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=== Studio Apartments And One Bedrooms ===
 
=== Studio Apartments And One Bedrooms ===
The most typical situation is a low to mid-rise apartment complex (10 stories or less) in a building from the 1920s-1930s. Purchase this as step #1 to designating a haven/bolthole/other IC location. Studio apartments and one-bedrooms require a Resources score of 2.  If you opt to live in a Studio, we'll give you 1 grid room. If you ask for a One-Bedroom, we give you 2 grid rooms.  
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The most typical situation is a low to mid-rise apartment complex (10 stories or less) in a building from the 1920s-1930s. Studio apartments and one-bedrooms require a Resources score of 2.  If you opt to live in a Studio, we'll give you 1 grid room. If you ask for a One-Bedroom, we give you 2 grid rooms.
  
 
=== Two And Three Bedroom Apartments ===
 
=== Two And Three Bedroom Apartments ===

Revision as of 20:18, 3 August 2021

Players can build whatever they want at their discretion through use of the building code which exists to keep everything organized. You can build places you ICly own or places your NPCs own or public/abandoned places. Please note, your character is going to be trackably connected to any building in their +inv. For example, if you have an apartment in your +inv, your name is on the lease. You can use the +inv/give command to defer papertrails to your NPCs or other characters.

How To Build!

The build system is mostly automated. Step one to getting a building is purchasing it! Type +eq/list buildings to see your options and then +eq/buy <choice> to add a building to your inventory.

Next, go to the location that you wish to build this thing in. Type +build <name of thing you bought> in that gridspace. A room or series of rooms will be laid out for you. Walk into the room!

You will then be presented with a prompt to type +instructions which show you the commands you can use to redescribe and rearrange and rename the space from its automated defaults.

When naming your space, +hangouts works by looking at the LAST part of the room name (whatever is after the dash) and to add your build to a hangouts search. So if you name your place "Jimmy's Bar - Main Room", it won't show up on a hangouts search for bars. If you name your place "Jimmy's - Bar" or just "Jimmy's Bar", it will show up on a hangouts search.

Where Can I Build?

Our grid has a combination of real-world places and mirrors/parodies thereof. For example, DNA Lounge is replaced with 'Double Helix' and Tomasso's replaced with 'Vittorio's'. Players looking for a spot to put their businesses are encouraged to look up a business similar to it and then just put it there as a replacement. When you do that, you aren't expected to make it a carbon copy of the place you're replacing, just a generic match of the overall vibe and type of place. The objective here is to keep the vibe of each district appropriate to San Francisco, so seedy corner stores go in the Tenderloin, and snooty wine bars go in Marina and Nob Hill, and so on.

District Mansions Houses Apartments SROs Commercial (Stores, Shops, Clubs...) Industrial (Warehouses, Factories...)
Civic Center N/A N/A Yes Yes Yes N/A
The Tenderloin N/A N/A Yes Yes Yes N/A
Folsom N/A N/A Yes Yes Yes Yes
Financial District N/A N/A Yes N/A Yes N/A
Chinatown N/A N/A Yes Yes Yes N/A
Hunters Point N/A Yes Yes N/A Yes Yes
North Beach N/A Yes Yes Yes Yes N/A
Potrero Hill N/A Yes Yes N/A Yes N/A
The Presidio Yes Yes Yes N/A Yes N/A
Mission District N/A Yes Yes Yes Yes Yes
The Castro N/A Yes Yes N/A Yes N/A
Haight-Ashbury N/A Yes Yes N/A Yes N/A
Sunset District N/A Yes Yes N/A Yes N/A
The Richmond District N/A Yes Yes N/A Yes N/A
Fisherman's Wharf N/A N/A N/A N/A Yes N/A
Yerba Buena N/A N/A Yes Yes Yes N/A
South Beach N/A N/A Yes N/A Yes N/A
Mission Bay N/A N/A Yes N/A N/A Yes
Sea Cliff Yes Yes Yes N/A N/A N/A
Nob Hill Yes N/A Yes N/A Yes N/A
Pacific Heights Yes Yes Yes N/A Yes N/A
Fillmore District N/A Yes Yes N/A Yes N/A
Marina District Yes N/A Yes N/A Yes N/A
Dogpatch N/A Yes Yes N/A Yes Yes
Pier 70 N/A N/A N/A N/A N/A Yes
Cole Valley Yes Yes Yes N/A Yes N/A

Housing Options

SROs

KinneyVerona.png

Requirements: Resources 0 + request, or Resources 1
Buildable Gridsquares: 1
Dinnertime is stressful for Ruiyi Li, a married mother of two who lives in San Francisco’s Chinatown. She has to wait in line for almost an hour to use a communal kitchen in the building where her family rents a single room for $400 a month.

Then there’s the problem of how to eat the meal. The family’s tight dwelling is slightly wider and longer than the size of a double bed, with no space for a table. Li, her husband, son and daughter must sit one next to the other on the edge of the lower half of a bunk bed, balancing bowls in their laps.

“Dinner is quick and fast,” Li says using the dialect spoken in her southern Chinese hometown of Toishan. “It doesn’t even feel like the family is eating together.”
-A Community Living Room For Immigrant Families

An SRO (Single Room Occupancy) is an 8 foot by 10 foot space in which many low-income and immigrant families somehow manage to fit their entire household, for better or worse. The bathrooms are shared with the other residents in the hallway, and sometimes you might find a communal kitchen. Each individual room, however, has a sink and 80 square feet. That's it. Make it work. The living conditions of SROs are, in a word, poor, and often shocking. As the residents tend to be low-income or undocumented, they struggle (financially and legally) to hold their predatory and negligent landlords accountable, and so conditions continue to deteriorate.

In character generation, if you have Resources 1, your character qualifies for an SRO and you will be prompted to choose whether to live in either that or a car (or suggest some creative alternative, but these are the standard options for Resources 1). You can build an SRO in the Civic Center, the Tenderloin, Folsom, Chinatown, North Beach, Mission District, and Yerba Buena grid squares.

Characters with Resources 0 can obtain an SRO ICly through applying to a social program, OOCly by sending in a +request. There is a possibility that your request will be ICly denied by the city.


Read more:

Your Car

Livingincar.jpeg

Requirements: Resources 1
Buildable Gridsquares: 1

With housing prices like this, why not live in your goddamn car? Cars are buildable on Modern Nights, so you technically can get creative and use your vehicle as your living space. Welcome to San Francisco.

In character generation, if you have Resources 1, your character can obtain a vehicle, but it's either a car or an SRO, not both. You can then use the car code to generate an object (see +help cars) and use that as your humble abode.

Read more:

Apartments

Apartments.jpeg

Requirements: Resources 2 to 3
Buildable Gridsquares: 1 to 4

Studio Apartments And One Bedrooms

The most typical situation is a low to mid-rise apartment complex (10 stories or less) in a building from the 1920s-1930s. Studio apartments and one-bedrooms require a Resources score of 2. If you opt to live in a Studio, we'll give you 1 grid room. If you ask for a One-Bedroom, we give you 2 grid rooms.

Two And Three Bedroom Apartments

Two and three bedroom apartments require a Resources score of 3. A two-bedroom apartment grants 3 grid rooms and a four-bedroom apartment grants 4 grid rooms. We do allow people to pool backgrounds, such as resources, so if you wanted to share your grid squares with IC room mates, then a multiple bedroom apartment such as these may work for you and your group.

Guidelines

Most of the SF grid consists of 2 paragraphs and about 250 words max. More info coming soon, like what buildings here are like! In the meantime: WE HAVE EARTHQUAKES! Unreinforced brick requires a seismic retrofit! :)