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Developments |
Cliffhangers
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1 |
An advantage is revealed |
Players stage an ambush on NPCs
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2 |
An alliance is gained |
NPCs stage an ambush on players
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3 |
A betrayal is revealed -- someone who helped the PCs in the past |
An open battle
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4 |
A key piece of information is discovered |
A pursuit scene
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5 |
A Foreshadowing occurs or a Warning is given |
NPCs confront the players (without combat) to threaten them
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6 |
Someone is framed for something they did not commit |
NPCs have a ritualized contest with players
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7 |
Forced to embark on a journey to find or destroy or recover something |
A dogfight (vehicular combat) ensues
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8 |
Hesitation - the enemy pauses to negotiate a temporary truce - and the antagonist will betray at earliest opportunity |
A duel occurs with champions picked by each side
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9 |
Something significant thought to be true is a lie! |
A Monster is an obstacle to the next Development
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10 |
An action in a previous Beat is not as it was originally perceived: friends to enemies or a helpful thing is harmful. |
The NPCs overpower the PCs and chase them! They need to run to survive.
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11 |
A Personal Stake is injected into the action - someone's health or allies etc gets threatened or taken away. |
The PCs and NPC must race to reach a goal first
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12 |
Reveal a weakness in the opposition |
A Puzzle is introduced - must be solved before they can move on.
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13 |
Sabotage is revealed. |
Some victims need to be rescued.
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14 |
One member of the opposition decides to aid the Players |
For an unknown reason, the antagonists retreat -- urgently.
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15 |
A common threat is revealed that forces the opposition to side with the players |
An Obstacle is the gate to the next development.
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