NPCs and Resources

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NPCs expressed by dots of Contacts, Allies and/or Retainers can hold Resources on your behalf. Other NPC types (Herd, Mentor, Cult) cannot do so.

When giving Resources to your NPC, that NPC needs to hold a job that makes sense with their Resources score. We aren't here to play Accountant: The Checkbookening, but if your NPC has a Resources score of 4 and they work at a bakery, we're going to tell you to make it make sense.

An NPC with Resources 0 is not considered to be homeless, they're just considered to not have any extra money to spare. It is up until the point that you want to gain benefit from that NPC's funding that we require you to buy Resources for that character.

So, if you have a Contact who you just use as, say, a drug dealer, you don't need to add Resources to that character. It's when you want to use that NPC as an actual source of money that you need to buy Resources. So, for example, you are a Vampire and you want to use your ghoul's money. In this case, you would need Resources.

When buying dots of Resources, please make sure to note on that NPC what their source of income is. You also will need to make sure your NPC has some dots in skills that adequately reflect the situation you describe. For example, if you buy Resources 5 on an NPC, and say this is due to wise and aggressive investing, then this character should at least have a Finances score.

As general advice, find 2 skills that make sense for the job you pick. Make 1 of those a rating of 3, and the other a rating of 2. For our stock market example, Finances 3, Investigation 2.