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	<id>https://modernnights.bigdamnmush.com/index.php?action=history&amp;feed=atom&amp;title=Template%3ACliffhangers_and_Developments</id>
	<title>Template:Cliffhangers and Developments - Revision history</title>
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	<updated>2026-05-01T18:55:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Template:Cliffhangers_and_Developments&amp;diff=4942&amp;oldid=prev</id>
		<title>RoyalBatty at 16:09, 22 April 2022</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Template:Cliffhangers_and_Developments&amp;diff=4942&amp;oldid=prev"/>
		<updated>2022-04-22T16:09:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:09, 22 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/del&gt;! # !! Developments !! Cliffhangers&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! # !! Developments !! Cliffhangers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1 || An advantage is revealed || Players stage an ambush on NPCs&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1 || An advantage is revealed || Players stage an ambush on NPCs&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>RoyalBatty</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Template:Cliffhangers_and_Developments&amp;diff=4941&amp;oldid=prev</id>
		<title>RoyalBatty: Created page with &quot;{| class=&quot;wikitable&quot; !! # !! Developments !! Cliffhangers |- | 1 || An advantage is revealed || Players stage an ambush on NPCs |- | 2 || An alliance is gained || NPCs stage a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Template:Cliffhangers_and_Developments&amp;diff=4941&amp;oldid=prev"/>
		<updated>2022-04-22T16:09:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; !! # !! Developments !! Cliffhangers |- | 1 || An advantage is revealed || Players stage an ambush on NPCs |- | 2 || An alliance is gained || NPCs stage a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! # !! Developments !! Cliffhangers&lt;br /&gt;
|-&lt;br /&gt;
| 1 || An advantage is revealed || Players stage an ambush on NPCs&lt;br /&gt;
|-&lt;br /&gt;
| 2 || An alliance is gained || NPCs stage an ambush on players&lt;br /&gt;
|-&lt;br /&gt;
| 3 || A betrayal is revealed -- someone who helped the PCs in the past || An open battle&lt;br /&gt;
|-&lt;br /&gt;
| 4 || A key piece of information is discovered || A pursuit scene&lt;br /&gt;
|-&lt;br /&gt;
| 5 || A Foreshadowing occurs or a Warning is given || NPCs confront the players (without combat) to threaten them&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Someone is framed for something they did not commit || NPCs have a ritualized contest with players&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Forced to embark on a journey to find or destroy or recover something || A dogfight (vehicular combat) ensues&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Hesitation - the enemy pauses to negotiate a temporary truce - and the antagonist will betray at earliest opportunity || A duel occurs with champions picked by each side&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Something significant thought to be true is a lie! || A Monster is an obstacle to the next Development&lt;br /&gt;
|-&lt;br /&gt;
| 10 || An action in a previous Beat is not as it was originally perceived: friends to enemies or a helpful thing is harmful. || The NPCs overpower the PCs and chase them! They need to run to survive.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || A Personal Stake is injected into the action - someone&amp;#039;s health or allies etc gets threatened or taken away. || The PCs and NPC must race to reach a goal first&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Reveal a weakness in the opposition || A Puzzle is introduced - must be solved before they can move on.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sabotage is revealed. || Some victims need to be rescued.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || One member of the opposition decides to aid the Players || For an unknown reason, the antagonists retreat -- urgently.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || A common threat is revealed that forces the opposition to side with the players || An Obstacle is the gate to the next development.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RoyalBatty</name></author>
		
	</entry>
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