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	<id>https://modernnights.bigdamnmush.com/index.php?action=history&amp;feed=atom&amp;title=Precedents</id>
	<title>Precedents - Revision history</title>
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	<updated>2026-05-01T17:08:44Z</updated>
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	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Precedents&amp;diff=340&amp;oldid=prev</id>
		<title>Lauren: Created page with &quot;This page is to organize all the precedents that staff have set so that rulings can be consistent going forward. On this page you&#039;ll find our precedents as well as reminders a...&quot;</title>
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		<updated>2021-07-21T18:36:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page is to organize all the precedents that staff have set so that rulings can be consistent going forward. On this page you&amp;#039;ll find our precedents as well as reminders a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page is to organize all the precedents that staff have set so that rulings can be consistent going forward. On this page you&amp;#039;ll find our precedents as well as reminders and confirmations about book rules we use, as sometimes the core material can be contradictory or confusing.&lt;br /&gt;
&lt;br /&gt;
==Casting In General==&lt;br /&gt;
When you cast a spell, if you fail on your Arete roll, the difficulty goes up for the next roll(s). This is standard mechanics. If you want, you can drop a spell and start over again to potentially return to a lower difficulty. Please do keep in mind that when stopping and starting over again with a Vulgar spell (with or without witnesses), this still counts as failing, which will net you Paradox as per the mechanics.&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
===Correspondence===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Apportation]] (Correspondence 2):&amp;#039;&amp;#039;&amp;#039; Correspondence 2 can indeed be used to apport an item within the same space within your immediate vicinity, such as moving an orange from one plate on a table to another plate on that same table. This feat requires 3 successes on an Arete roll (2 for Standard Task, 1 for Correspondence Range). The item needs to be within your immediate vicinity for this feat to be accomplished.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding People And Things:&amp;#039;&amp;#039;&amp;#039; Correspondence lets you clairvoyantly use your mortal senses. If you have a sympathetic link or can identify an item or person correctly with your senses you can find this person or item with Correspondence 2 alone. If you cannot, you need a Pattern sphere.&lt;br /&gt;
&lt;br /&gt;
A sympathetic link is a physical part of that item or person. Literal parts of the target (their own blood/hair, a mechanical part of a device) are clearly valid. Indirect items (a shirt the target wore, the box an item came in) depend on the situation.&lt;br /&gt;
&lt;br /&gt;
What we mean by &amp;quot;identify an item or person correctly with your senses&amp;quot; is, you need enough familiarity with your target such that, if the target were to be in the same room as you, you could reasonably identify said target. You&amp;#039;ve seen Jimbo&amp;#039;s face before, for example.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039; Jimmy wants to find the MacBook with The Important Files. In Scenario A, the MacBook is custom: he knows it has a pink case and three Lisa Frank stickers on it. This is distinct enough for him to find it with Correspondence 2. In Scenario B, the MacBook is standard issue: it looks like every other MacBook out of the factory. This is not distinct enough for him. If he wanted to only use purely Correspondence, he&amp;#039;d need a sympathetic link, like the charger that was issued with it.&lt;br /&gt;
&lt;br /&gt;
===Data===&lt;br /&gt;
Whenever something ambiguous or nonstandard is ruled with this sphere, we will save the set precedent here.&lt;br /&gt;
&lt;br /&gt;
===Entropy===&lt;br /&gt;
Whenever something ambiguous or nonstandard is ruled with this sphere, we will save the set precedent here.&lt;br /&gt;
&lt;br /&gt;
===Forces===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faraday Effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To produce a Faraday-like effect requires Matter, not Forces, because the basic science behind one is that the material of the cage blocks the radiation physically.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding Data&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Forces is the appropriate pattern sphere for data on hard discs / SSDs, as they use magnetic fields. It is not the appropriate pattern sphere for data on CDs and DVDs (that is Matter).&lt;br /&gt;
&lt;br /&gt;
===Life===&lt;br /&gt;
Whenever something ambiguous or nonstandard is ruled with this sphere, we will save the set precedent here.&lt;br /&gt;
&lt;br /&gt;
===Matter===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faraday Effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To produce a Faraday-like effect requires Matter, not Forces, because the basic science behind one is that the material of the cage blocks the radiation physically.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding Data&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Matter is the appropriate pattern sphere for detecting data on CDs, DVDs and records because the information is communicated by the topography of the disc.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
Whenever something ambiguous or nonstandard is ruled with this sphere, we will save the set precedent here.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Whenever something ambiguous or nonstandard is ruled with this sphere, we will save the set precedent here.&lt;br /&gt;
&lt;br /&gt;
===Spirit===&lt;br /&gt;
Whenever something ambiguous or nonstandard is ruled with this sphere, we will save the set precedent here.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
Whenever something ambiguous or nonstandard is ruled with this sphere, we will save the set precedent here.&lt;br /&gt;
&lt;br /&gt;
==Wonders==&lt;br /&gt;
We use the rules for crafting Wonders in M20 Book of Secrets, starting on page 160 onward.&lt;br /&gt;
Each roll on a Wonder creation equals 1 hour of casting.&lt;br /&gt;
&lt;br /&gt;
==Trinkets==&lt;br /&gt;
===Magic Weapons===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lower Difficulty On To-Hit Rolls&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Required Spheres:&amp;#039;&amp;#039;&amp;#039; Prime 2. If it is Prime 2 alone, the spell is Vulgar.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Optional Spheres:&amp;#039;&amp;#039;&amp;#039; Matter 3. If Matter 3 is added, the spell is Coincidental.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Required Successes:&amp;#039;&amp;#039;&amp;#039; 5 to 7 successes.&lt;br /&gt;
** 3 successes, base, to make imbuing an effect possible on an existing item.&lt;br /&gt;
** +2 successes for -1 base difficulty when attacking (total 5 successes).&lt;br /&gt;
** +3 successes for -2 base difficulty when attacking (total 6 successes).&lt;br /&gt;
** +4 successes for -3 base difficulty when attacking (total 7 successes).&lt;br /&gt;
* The limit for difficulty modifiers in any and all contexts is -3, so no more successes are necessary.&lt;br /&gt;
&lt;br /&gt;
Precedent set by job 41.&lt;br /&gt;
&lt;br /&gt;
[[Category:House Rules]]&lt;/div&gt;</summary>
		<author><name>Lauren</name></author>
		
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