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		<title>Tremere</title>
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		<updated>2022-01-23T16:30:48Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla and display themselves as operating from a position of strength.  All setbacks are brushed off as minor, all rebellious elements simply the separation of the wheat from the chaff.  Privately, they know the precariousness of their situation; the strength of the Tremere in the Camarilla depends in part on its alliance with the Ventrue, an alliance that has been quietly going sour for the past century.  If the Ventrue decide the Tremere are more liability than asset, they’ll go looking for a more equitable arrangement - just like they did with the Salubri and the Cappadocians.  That makes the presence of the Banu Haqim even more uncomfortable - some Tremere wonder if their replacements have already been brought into the company.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere have to find a solution to their situation.  The simplest answer is to kiss the master’s ring and grovel at the feet of the Ventrue until they’ve weaseled their way back into their traditional place of prominence, but there’s no guarantee that will work a second time, and also it was pretty fucking humiliating the first time.  Now, if they could build a political bloc in the Camarilla that would let them face the Ventrue on equal footing, that would be a much better arrangement.  The elders of Clan Tremere have learned the hard way that they must betray before they are betrayed, after all. But to do that, they’d need an ally that plays to all their strengths - say, a clan of intelligence experts, scholars, and warriors - one with an ancient mystical pedigree that complements the Tremere’s own thaumaturgical excellence.  It’s absurd.  It’s unthinkable.  But the Tremere know better than anyone that it’s only unthinkable until you think it, and it’s only absurd until you do it…&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, the Tremere remain overwhelmingly a Pillar Clan of the Camarilla.  Though Carna&amp;#039;s rebellion grows in the shadow cast by the Pyramid over its slaves, it remains an existential threat to most Warlocks, who find the Anarch Movement to be no safe haven.  Though House Telyav has emerged to take House Goratrix&amp;#039;s place in the Sabbat, its strongholds are far away in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
= The Code of Tremere = &lt;br /&gt;
&lt;br /&gt;
The Tremere DO have an internal code of rules, purportedly written in blood through Thaumaturgical ritual as it was spoken aloud for the first time by Lord Tremere.  The eldest Tremere roll their eyes at this - they know that the whole thing is pretty much lifted straight from the Old Form of the Code of Hermes with minor tweaks to reflect the Tremere’s vampiric existence.  Tremere is remembered as being many things, but he was never much of an original thinker.&lt;br /&gt;
&lt;br /&gt;
Some Tremere ultra-loyalists use the Code as the ironclad rule and guide for their nightly existence.  Most Tremere know that the code is really only going to get enforced if they screw up, and note the fact that the Code has very few prohibitions, mostly admonishments not to get caught or injure the House and Clan through one’s Maleficia.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I, [initiate&amp;#039;s name], hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not deprive nor attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will abide by all decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, as supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes in any way that brings ruin upon my House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan, nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and Clan Tremere depends on the strength of the Masquerade.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder&amp;#039;s work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I demand that, should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I hereby swear this oath on [current date]. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tremere Hierarchy = &lt;br /&gt;
&lt;br /&gt;
Each faction of the Tremere is highly organized, and the Tremere are possibly the most organized and hierarchical clan in the Jyhad.  The capstone of the pyramid is Tremere himself, and beneath him the Council of Seven.  The hardest workers in the Pyramid’s scheme are probably the Regents and Magisters. Lords and Pontifices occasionally coordinate multi-chantry or regional rituals, but mostly do a little paper pushing, compiling reports and shifting around Apprentices or appointing new Regents. While the hierarchy of the Pyramid is ostensibly clear-cut, in practice where you’re assigned matters.  Aisling Sturbridge is High Regent of the New York City chantry network, giving her as much power as the Lord who technically commands her.  When Carna was forced to step down as Prince of Marseilles and reassigned to sit as regent of the Milwaukee Chantry, it was technically a promotion within the clan though it was a massive demotion in terms of her personal power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Do whatever it takes to get ahead. Understand that the rules are only strictly enforced on failures, betrayers, or people the Regent doesn’t like.&lt;br /&gt;
* Pursue secrets of other blood magic methodologies, such as Necromancy or Dur-An-Ki.&lt;br /&gt;
* Complete tasks handed down to you by clan elders.&lt;br /&gt;
* Increase the clan’s influence in your domain&lt;br /&gt;
* Foil the schemes of rivals and enemies of the clan, such as the Banu Haqim and the Tzimisce&lt;br /&gt;
* Do something helpful for the chantry.&lt;br /&gt;
* Take credit for someone else’s success in doing something helpful for the Chantry.&lt;br /&gt;
* Increase your knowledge of Thaumaturgy&lt;br /&gt;
* If pursuing your own goals, make sure your superiors get a juicy kickback from your successes, especially if using clan resources to pursue said personal goals&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Get caught with your hand in the cookie jar&lt;br /&gt;
* Fail without someone else to blame it on&lt;br /&gt;
* Cause the clan to lose face to the rest of your sect&lt;br /&gt;
* Pursue knowledge of Thaumaturgy your elders have decided they don’t want you to have (and get caught)&lt;br /&gt;
* Expend clan resources on personal goals with nothing to show for it that profits the clan&lt;br /&gt;
* Pursue your personal goals while neglecting or ignoring orders from your superiors&lt;br /&gt;
* Let secrets slip to outsiders… with nothing to show for it&lt;br /&gt;
* Show a lack of aptitude for blood magic or some other way of pulling your weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tremere Ranks and Titles ==&lt;br /&gt;
Beginning beneath the Council, from the top-down, the main body of the clan is organized as follows:&lt;br /&gt;
&lt;br /&gt;
* Pontifices - Tremere who govern large stretches of territory (the United States has a &amp;#039;&amp;#039;Pontifex orientem&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Pontifex occidens&amp;#039;&amp;#039;) or several smaller countries and report directly to the Council of Seven. &lt;br /&gt;
* Lord - Tremere who govern a subdivision of a territory and answer to a Pontifex.  Ex. Lord of California, Lord of Spain.&lt;br /&gt;
* Regent - Tremere responsible for leading a chantry, effectively the Tremere leader of a domain.  May or may not also sit as Primogen - if they don’t, the Tremere Primogen is subordinate to the Regent.  The Tremere recently implemented a new organization plan where a large metropolitan area under Camarilla control will have a central chantry that controls smaller satellite chantries.  The head of the central chantry in these networks is given the honorific of “High Regent.”&lt;br /&gt;
* Magister - Tremere who are sufficiently advanced to no longer be called Apprentices but are not (currently) Regent of a chantry.  May be traveling Tremere agents, direct representatives of a Councilor, Pontifex or Lord, or be assigned to a chantry to support a Regent and instruct Apprentices.&lt;br /&gt;
* Apprentice - the majority of House Tremere are organized in the seven circles of Apprenticeship, ranging from the First Circle (newly-minted Apprentices with almost no freedom or responsibility) to the Seventh Circle (well-seasoned apprentices with complex duties and a high degree of personal freedom)&lt;br /&gt;
* Fledgling - unreleased neonates.&lt;br /&gt;
&lt;br /&gt;
There are seven circles of Apprenticeship and seven circles of Magisterium through which a Tremere can advance.  Promotion through these circles is controlled by the Chantry Regent, and promotion brings with it increasing trust and freedom, along with greater access to more sensitive materials.&lt;br /&gt;
&lt;br /&gt;
The Tremere hierarchy being parallel (some might say perpendicular) to the Camarilla complicates matters of organization a bit.  For instance, a Primogen is supposed to sit as leader of the clan in a domain, but if the Regent doesn’t take the job for themselves, a Regent being seen pushing the Tremere Primogen around can cause the clan to lose face.  A Lord has administrative authority over a region and enough personal and political power to get what they want from a Prince usually, but not always.  And Tremere Pontifices have to contend with Justicars and Archons who aren’t beholden to them at all.  The Tremere Justicar is a sort of floating clan authority, mostly as a stick the Tremere can use to beat non-Tremere princes into submission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tremere Houses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;House Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Camarilla.  Available for play.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Carna&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Anarch Movement.  Not currently available.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Telyav &amp;amp; Unbound Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Sabbat.  Applications limited.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Thaumaturgy]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tremere&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Auspex, Dominate, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telyavelic Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Prsence, Thaumaturgy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Tremere (The Camarilla) =&lt;br /&gt;
&lt;br /&gt;
Outsiders find the most confusing distinction within the Tremere the one between “Clan Tremere” and “House Tremere” as both ostensibly mean the same thing.  “Clan Tremere” enfolds the whole of Tremere’s bloodline, including all rebel sects.  Even when a Kindred has renounced House Tremere, they are still Clan Tremere.&lt;br /&gt;
&lt;br /&gt;
House Tremere are those Tremere who are loyal to the Pyramid and as such are part of the Camarilla.  Technically, it even includes their ghouls. While for centuries their position as a dominating force within the Ivory Tower was unchallenged, now their footing is once again precarious.  A series of setbacks has dogged House Tremere for more than two decades - a war with the Tremere’s mother Order of Hermes cost them precious resources and left them unable to prevent what turned into a cascade of disasters.  After the war with the Hermetic Order, the Tremere’s enemies within the Camarilla made their move, cashing in boons and making political maneuverings to dig more bloody chunks out of the clan.  This left House Tremere completely blindsided when a huge faction of the Banu Haqim petitioned to join the Ivory Tower - while the Tremere were able to slow down the admission of their enemies as a pillar clan, they were unable to stop it.&lt;br /&gt;
&lt;br /&gt;
Then, just as House Tremere crushed the Antitribu of House Goratrix and prepared to rebuild their power, Carna the Princess Witch found a new way to cheat the blood bond and led a faction of rebels to the West Coast and the Anarch Movement.  Carna’s rebellion continues to threaten the unity House Tremere needs, as it represents a temptation to disaffected Apprentices in a way the Sabbat never could.&lt;br /&gt;
&lt;br /&gt;
Despite these setbacks, House Tremere remains strong.  Its chantry network is vast, its resources tremendous, its Kindred are organized, its influence within the Camarilla second to none.  It’s clawed its way to the top from more precarious positions than the one it’s in now - and as they say, challenge defines the magus.  Magically speaking, the Tremere rigidly follow the precepts of Thaumaturgy (which they created) and practice blood magic that follows the classic Hermetic correspondences, though they do allow some deviation from the Hermetic model within the Thaumaturgical framework in the minor houses.&lt;br /&gt;
&lt;br /&gt;
Despite their reputation as D&amp;amp;D wizards, the leaders of the Tremere understand that “power is power.” They had a monopoly on reliable magical power within the Camarilla for centuries (and in the opinion of many, they still do) - but they leveraged that into money, favors, and access. They retain home-field advantage in the Camarilla, and they’ll use it - ruthlessly.  Just like they always have.  Whatever it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Concordant Bodies AKA Secret Societies =&lt;br /&gt;
&lt;br /&gt;
Each of the Concordant bodies (also known as Secret Societies) of the Tremere bring with them some benefit of membership and additional risks and responsibilities.  To join one of the concordant bodies, Camarilla Tremere must take the 1 point &amp;quot;Secret Society Member&amp;quot; feat.  The concordant bodies are not available to Tremere in the Sabbat or the Anarch Movement.  A concordant body often has privileges and benefits of membership, but membership in some concordant bodies includes attendant responsibilities and risks.&lt;br /&gt;
&lt;br /&gt;
== Political Concordant Bodies ==&lt;br /&gt;
* Astors - internal police within House Tremere who hunt down lawbreakers, traitors, infiltrators and diabolists&lt;br /&gt;
** Benefit of Membership: Astors have special dispensation to draw on clan resources and membership and ignore clan hierarchy and laws when in pursuit of their duties.&lt;br /&gt;
** Drawback of membership: Since most Tremere are guilty of some measure of infraction against the clan&amp;#039;s Code, a known Astor is regarded with fear and mistrust at best.  At worst, they may be actively targeted for sabotage or assassination.  ACAB.&lt;br /&gt;
* Brothers of Absinthe - transcendentalists who experiment with mind-altering thaumaturgy and substances.&lt;br /&gt;
** Benefit: May begin with The Focused Mind as primary path.  May study rituals that have to do with vampiric senses and consciousness with no special dispensation.&lt;br /&gt;
**Drawback: None.&lt;br /&gt;
* Children of the Pyramid - hardcore loyalists who believe the concept of the Pyramid has attained a quasi-divine reality and through it, House Tremere itself.&lt;br /&gt;
** Benefit: Members of this faction seem to have a supernatural ability to navigate its intrigues, and will often get favorable results when seeking dispensations or resolving disputes within the clan where others wouldn’t.&lt;br /&gt;
** Drawback: Children of the Pyramid willingly bind themselves to the clan elders, seeing this as a sacred communion.  You are three steps bound to Clan Tremere (and your lips are permanently bound to its ass).&lt;br /&gt;
* The Covenant (Aka the Cyclopean Covenant) - a faction dedicated to the pursuit of Necromancy.  Some say that the Covenant has been providing a secret safe haven to Cappadocian researchers for over six centuries.&lt;br /&gt;
** Benefit: The Covenant have &amp;#039;&amp;#039;conditional&amp;#039;&amp;#039; access to the Sepulchre Path, Bone Path, and Ash Path, and any Necromantic rituals from the V20 corebook that are not noted as proprietary to another clan or faction.  They learn Necromancy as an out-of-clan discipline.&lt;br /&gt;
** Drawback: Members of the Covenant are involved in centuries-old top-secret research, and are expected to do their part when called upon by other members of the Covenant.  Some of this research brings them into direct conflict with Clan Giovanni, into contact (not necessarily hostile!) with elements of the Sabbat such as the Harbingers of Skulls, and other mysterious foes not well-known outside of the Covenant.  Instruction in Necromancy and necromantic rituals is contingent on successfully completing tasks for the Covenant, some of which may involve considerable danger.&lt;br /&gt;
* The Elite - another faction of hardcore loyalists, the Elite believe the Tremere represent the next step in vampiric evolution and are dedicated to further perfecting its form.&lt;br /&gt;
** Benefit: May take Mastery of the Mortal Shell as their primary path, reflecting dividends of their studies.  The Elite may purchase blood magic rituals that hone or perfect the vampiric form without any special dispensation.&lt;br /&gt;
** Drawback: The beliefs of the Elite smack of the transcendental philosophies of the Tzimisce.  Some influential members of the clan mistrust them because of this.&lt;br /&gt;
* Guardians of Tradition - Tremere ultra-conservatives who oppose all deviations from the classic Hermetic model and are against any modernization of the clan or its magics.&lt;br /&gt;
** Benefit: May learn “classic” paths and rituals of Thaumaturgy without any special dispensation.&lt;br /&gt;
** Drawback: Guardians of Tradition not only shun the practice of magicks that deviate from the classical model at all (such as the Path of Technomancy) they actively seek to prevent the proliferation of these magicks and seek to discredit and even eliminate their users.&lt;br /&gt;
* The Unbowed Mundanes - in modern vulgar argot “The Muggles” - a faction that advocates for Tremere who have no aptitude for Thaumaturgy and their place in the clan.&lt;br /&gt;
** Benefit: Unbowed Mundanes often receive favorable treatment from Tremere ghouls and preferential treatment from sectors of the clan where the less Thaumaturgically talented send to settle, such as logistics and supply.&lt;br /&gt;
** Drawback: Muggle hate runs strong in the clan, and known Unbowed Mundanes may find their Thaumaturgical research slowed or stymied.  After all, magic’s not important to them, right?&lt;br /&gt;
* Traditionalists - loyalists to the clan’s traditional methodology and hierarchy.  “Default” Tremere who for some reason feel the need to politically organize.  Still more moderate than the Guardians of Tradition faction, in that they’re more likely to ignore progressives than challenge them to a Blood Certamen.&lt;br /&gt;
** Benefit: Many clan elders love a good brown-nosing suck-up and their reactions toward this faction tilt toward the favorable.&lt;br /&gt;
** Drawback: Many contemporary Tremere low-key hate these boot-licking ass-kissers, and their reactions toward this faction tilt toward the unfavorable.&lt;br /&gt;
* Transitionalists - modernists and progressives who believe that in order to adapt the Tremere should be willing to experiment with its hierarchy and methodologies.&lt;br /&gt;
** Benefit: May choose one of the non-traditional Thaumaturgical styles as indicated in the V20 Guide to the Anarchs and may learn the paths and rituals listed in that style without special dispensation.  List this style in your Secret Society Membership note.&lt;br /&gt;
** Drawback: Members of this faction often find that clan traditionalists close avenues of study that would be open to conventional members of the clan.  Special dispensation is required to learn all paths and rituals outside of the Transitionalist’s chosen methodology.&lt;br /&gt;
&lt;br /&gt;
==Outlawed Political Concordant Bodies==&lt;br /&gt;
* Quaesitori - a “boogieman” faction that purportedly swears allegiance to the Code of Hermes above the Code of Tremere and seeks reconciliation with the Tremere’s mother Order.&lt;br /&gt;
** Benefit: Quaesitori can take a Contact representing a member of the mortal Order of Hermes.  This is an exception to standard rules of the Contacts background.  This is usually a member of House Tytalus.&lt;br /&gt;
** Drawback: Quaesitori are in violation of the Oath of Tremere and subject to immediate recall and execution if discovered.&lt;br /&gt;
* The Eyes of the Serpent - A cult of Setite converts within the Tremere.&lt;br /&gt;
** Benefit: Members of the Eyes of the Serpent may take a dot of Contacts representing a member of the Followers of Set.  This is an exception to the standard rules of the Contacts background.  Many also take the Setite Initiate merit with accompanying benefits.&lt;br /&gt;
** Drawback: Members of this conspiracy are in violation of the oath they swore to the Code of Tremere, and subject to recall and execution if found.  Besides, what kind of Setite gets caught?&lt;br /&gt;
* The Third Eye - [Redacted on order of Counselor Grimgroth]&lt;br /&gt;
** Benefit: Hypothetically, a member of the Third Eye would be able to take a Contact representing a member of Clan Salubri they had helped in the past.  This would be an exception to the normal rules of the Contacts background.  They might also (MAYBE) be able to communicate with a member of the Salubri Antitribu in a non-hostile manner through this contact.  If the Third Eye existed, which it doesn’t.&lt;br /&gt;
** Drawback: If the Third Eye existed, which it doesn&amp;#039;t, any Tremere found to be a member of it would be subject to immediate recall and execution.  So it’s a good thing this faction doesn’t actually exist.&lt;br /&gt;
* Illuminated Brotherhood, Order of the Wyrm, Horned Society - Diabolists&lt;br /&gt;
** Benefit: Dark Thaumaturgy paths and rituals.  (This faction may not be open to PCs).&lt;br /&gt;
** Drawback: A diabolist who’s clumsy enough to get caught deserves what they get.  Game over.&lt;br /&gt;
&lt;br /&gt;
== Minor House Concordant Bodies==&lt;br /&gt;
Unlike the Tremere&amp;#039;s political secret societies, the Minor Houses of the clan are centered around Occult philosophies and thaumaturgical methodologies.  House Tremere tolerates most of these minor houses as controlled experiments.  Some of the minor houses have enjoyed high esteem, but the success of Carna’s rebellion has some conservative Tremere pushing to abolish all such concordant bodies entirely.  &lt;br /&gt;
&lt;br /&gt;
* Trismegistus - classical Hermeticism, especially symbology and numerology&lt;br /&gt;
** Benefit: Members of House Trismegistus may take Spirit Manipulation as their primary path of Thaumaturgy, reflecting an emphasis on traditional Hermetic invocations.  &lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Hashem - Kabbalah&lt;br /&gt;
** Benefit: Members of House Hashem may take the Path of the Focused Mind as their primary path reflecting their emphasis on Kabbalism.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Rodolfo - divination and geomancy&lt;br /&gt;
** Benefit: May learn protective rituals such as wards and rituals related to divination without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* High Saturday - Vodoun (allows non-Tremere members such as Samedi)&lt;br /&gt;
** Benefit: May take Spirit Manipulation as primary path.  May take a Samedi mentor and learn Vodoun Necromancy.&lt;br /&gt;
** Drawback: Subject to visitation and meddling from Baron Samedi in the same way the Samedi themselves are.&lt;br /&gt;
* Auram Guild - alchemy&lt;br /&gt;
** Benefit: May take the Path of Elemental Mastery as primary path representing classical elemental transmutation, and learn rituals relating to alchemy and transmutation of blood and other materials without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Massimo - creation and dissemination of rituals&lt;br /&gt;
** Benefit: If ritual research is stymied, may get around it with a successful Charisma + Contacts roll, difficulty 4+ level of ritual, successes required equivalent to level of ritual desired.  Each roll requires 4 downtime actions.  Success indicates you make contact with a ritual buddy who’ll teach the ritual on the sly.  A botch means you got caught going over your superior’s head.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Ipsissimus - “pure” study of Thaumaturgy&lt;br /&gt;
** Benefit: May choose any path available to Camarilla Tremere as primary path.  May learn any Thaumaturgical ritual listed in the V20 corebook without special dispensation unless specifically noted as proprietary to Thaumaturges of another sect, such as Paper Flesh.&lt;br /&gt;
** Drawback: All extensions of the occult self other than Thaumaturgy (meaning other disciplines and the like) are seen as distractions and are avoided unless supporting one’s study of Thaumaturgy.  Many members of this house have the Mage Blood flaw, not that they see it as one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Telyav and the Unbound &amp;#039;&amp;#039;Antitribu&amp;#039;&amp;#039; (Sabbat Faction) = &lt;br /&gt;
The Telyavs were a sect of Lithuanian Tremere thought destroyed during the War of Princes, as their domain fell to Ventrue invaders.  Originally, the Telyavs were a cabal of Tremere sent to experiment with syncretizing the methodology of Thaumaturgy with pagan correspondences and practices, and were also charged with studying the magic of the Tzimisce Kolduns.  The Telyavs eventually “went native” and became independent from the main body of the clan, though they still paid tribute to Ceoris.  They also developed a distinct bloodline, evincing different proprietary disciplines than the main branch of the clan, and a distinct weakness.  When the Ventrue invaded Lithuania during the War of Princes, the Telyavs fought back, violently; as the Tremere were pursuing an alliance with the Ventrue at the time, they quietly withdrew their support from their errant bloodline, left the Telyavs to their doom, and spoke of them no more.  Most who knew of the Telyavelic Tremere assumed they had been wiped out, but on the Winter Solstice in the year 2012, a group of these Tremere emerged from a misty otherworld and were greeted by a group of Tzimisce Kolduns.  No one is sure precisely what arrangement was struck between old enemies that night, but the Telyavs then joined the Sabbat.&lt;br /&gt;
&lt;br /&gt;
Most Telyavs remain in Eastern Europe, though some have traveled abroad.  When questioned, members of House Telyav say their goals are revenge on the Ventrue that plundered their domains and the House and clanmates who left them to die.  Their version of Thaumaturgy takes the conceptual framework of Tremere practices and replaces Hermetic correspondences with Slavic pagan ones, though they are capable of studying and practicing traditional Hermetic thaumaturgy with no difficulty.  Structurally, House Telyav organizes itself into packs called “circles” and often prefers to maintain enclaves away from civilization, using spirit allies to protect themselves from lupines and other enemies.&lt;br /&gt;
&lt;br /&gt;
Tremere “Solutus” (meaning unbound) isn’t a real political entity - it’s a disparaging term for the few Tremere post the decimation of House Goratrix who’ve defected to the Sabbat, taken the Vaulderie and received the Betrayer’s Mark.  These sorcerers have got a hard lot; the Telyavs look down on them and most members of the Sabbat pause only long enough to spit on them (sometimes quite literally).  Theirs is an existence of singing for their supper, practicing Thaumaturgy for the Sabbat and teaching it to those rare Cainites of the Sword of Caine with the inclination and desire to learn it.  But Tremere have wills of iron, and to these rare defectors the harshness of the Sabbat is exhilarating freedom compared to the crushing weight of the pyramid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Carna (Anarch Faction)  =&lt;br /&gt;
Carna the blood witch.  Carna the pagan.  Carna, the knife in the back.&lt;br /&gt;
  &lt;br /&gt;
Carna, the rebel.  Carna the hero.  Carna, the Tremere who had enough.&lt;br /&gt;
&lt;br /&gt;
To Tremere loyalists, no greater clear and present danger faces the clan than Carna and her rebel house.  When Carna discovered a new way to shatter the bonds between the Tremere and their masters, she threatened the stability of the entire Pyramid.  Realizing the danger she was in, the charismatic sorceress called together disaffected Tremere, most but not all of them young, and decamped for the West Coast and the Anarch Free State.  House Carna’s covens tend to exist on the fringes of the Free State, and position themselves as magical problem-solvers and occult advisors to Barons and anarch gangs who are starved for both.&lt;br /&gt;
&lt;br /&gt;
House Carna professes to revel in the freedom the Anarch movement provides, and its current primary goal is to make sure the Anarchs keep control of Los Angeles.  As long as Los Angeles is free, House Carna has a haven that will allow them to build themselves into a faction that can stand up to the rest of the Tremere, and perhaps even overthrow the pyramid entirely.  Despite her rebel status, Carna is every inch a Tremere magus; ambitious as Hell and convinced that any obstacle can be overcome through an unyielding and enlightened Will.  Freedom and vengeance are hers for the taking, and she means to have ample amounts of both.&lt;br /&gt;
&lt;br /&gt;
In order to distinguish itself and make itself more appealing to younger Tremere, House Carna has adulterated the old High Ritual with more modern and remixed magical styles such as malefic witchcraft, darker versions of Wicca, Chaos Magick, and the Path of Technomancy.  &lt;br /&gt;
&lt;br /&gt;
As part of joining House Carna, Tremere go through a ritual derived from the Book of the Grave War that destroys their blood bond to the Council of Seven and severs any accompanying sympathetic links that could be used against them.  While similar in some ways to the Vaulderie, this ritual does not brand a member of House Carna with the betrayer&amp;#039;s mark.  However, the true weakness of Tremere blood (requiring only two drinks to become bound to another) remains intact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Fate of Goratrix ==&lt;br /&gt;
&lt;br /&gt;
House Goratrix was the dominant sect of Tremere antitribu for roughly five hundred years, created when the Tremere Archmagus Goratrix fled to the Sabbat with his closest followers and descendants sometime after the Anarch Revolt.  Despite being widely hated amongst the Sabbat, House Goratrix earned their keep by providing essential organized magical support to the sect.  In 1999, a convocation of the Tremere Antitribu was held at their main chantry in Mexico City, where the overwhelming majority of House Goratrix were destroyed, presumably as a result of some sort of failed magical ritual.  Only a few scattered survivors remained among the packs, so few that the entire House was effectively snuffed out.  House Goratrix’s Mexico City Chantry, the Universidad del Tercer Círculo de la Serpiente Dorada, is a deathtrap full of Thaumaturgical wards, mundane traps, unstable and decaying magical experiments, and good old-fashioned monsters.  Some Cainite nerds have started referring to it as the “Tomb of Horrors.”&lt;br /&gt;
&lt;br /&gt;
Rumors of sightings of Goratrix himself continue to pop up, but most just treat those reports like the Kine used to treat sightings of Elvis or Hitler.  Then again, there are still persistent rumors that Elvis was embraced.  And those who&amp;#039;re aware of the movements of the Astors know that they&amp;#039;re &amp;#039;&amp;#039;very&amp;#039;&amp;#039; interested in leads on any Tremere who claims to have seen or spoken with Goratrix, not that any Warlock would be so foolish as to admit &amp;#039;&amp;#039;that&amp;#039;&amp;#039; openly.&lt;br /&gt;
&lt;br /&gt;
== Carna&amp;#039;s Rebellion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“Stronger than lover&amp;#039;s love is lover&amp;#039;s hate. Incurable, in each, the wounds they make.”&amp;lt;br /&amp;gt;-Euripides, Medea&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tremere play down Carna as an aberration to the rest of the Camarilla - an outlier, a fluke.  They denounce her and her followers as Sabbat defectors or diabolists who will in due course be hunted down and destroyed by the Tremere for their treachery.&lt;br /&gt;
&lt;br /&gt;
In reality, the clan&amp;#039;s elders are beginning to panic, as more and more Tremere - influential members of the clan and accomplished Thaumaturges - have disappeared only to re-appear in the Anarch Free State among the followers of the Princess Witch.  How did she do it?  If she&amp;#039;d figured out how to use the Vaulderie for her own ends, she and her followers would bear the Betrayers&amp;#039; Mark - they do not.  If she&amp;#039;s found a new ritual that allows her to shatter the blood bond, then it isn&amp;#039;t one the Tremere know anything about, and they&amp;#039;d very much like to. Those members of House Carna the clan has been able to capture have not been forthcoming, even under the most gruesome of tortures.  What&amp;#039;s more frightening, attempts to re-assert the blood bond to the clan over them have failed.  There is no sign that Carna&amp;#039;s followers are consorting with demons, either.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere suspect that Carna may have discovered a very, very old secret of Blood Magic, one which the rest of the clan knows nothing about.  Though they continue to dismiss Carna as a harmless lunatic in public, the Tremere know full well that she is both politically savvy, having successfully held one of the Ivory Tower&amp;#039;s most prestigious princedoms for many, many years, and she is also an exceptionally talented Thaumaturge.  They know she has a plan, one that she believes can succeed.&lt;br /&gt;
&lt;br /&gt;
The Warlocks are, in a word, shook by the Princess Witch.  They&amp;#039;re shook bad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4556</id>
		<title>Tremere</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4556"/>
		<updated>2022-01-23T06:59:14Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: /* The Goddess of War and Love */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla and display themselves as operating from a position of strength.  All setbacks are brushed off as minor, all rebellious elements simply the separation of the wheat from the chaff.  Privately, they know the precariousness of their situation; the strength of the Tremere in the Camarilla depends in part on its alliance with the Ventrue, an alliance that has been quietly going sour for the past century.  If the Ventrue decide the Tremere are more liability than asset, they’ll go looking for a more equitable arrangement - just like they did with the Salubri and the Cappadocians.  That makes the presence of the Banu Haqim even more uncomfortable - some Tremere wonder if their replacements have already been brought into the company.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere have to find a solution to their situation.  The simplest answer is to kiss the master’s ring and grovel at the feet of the Ventrue until they’ve weaseled their way back into their traditional place of prominence, but there’s no guarantee that will work a second time, and also it was pretty fucking humiliating the first time.  Now, if they could build a political bloc in the Camarilla that would let them face the Ventrue on equal footing, that would be a much better arrangement.  The elders of Clan Tremere have learned the hard way that they must betray before they are betrayed, after all. But to do that, they’d need an ally that plays to all their strengths - say, a clan of intelligence experts, scholars, and warriors - one with an ancient mystical pedigree that complements the Tremere’s own thaumaturgical excellence.  It’s absurd.  It’s unthinkable.  But the Tremere know better than anyone that it’s only unthinkable until you think it, and it’s only absurd until you do it…&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, the Tremere remain overwhelmingly a Pillar Clan of the Camarilla.  Though Carna&amp;#039;s rebellion grows in the shadow cast by the Pyramid over its slaves, it remains an existential threat to most Warlocks, who find the Anarch Movement to be no safe haven.  Though House Telyav has emerged to take House Goratrix&amp;#039;s place in the Sabbat, its strongholds are far away in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
= The Code of Tremere = &lt;br /&gt;
&lt;br /&gt;
The Tremere DO have an internal code of rules, purportedly written in blood through Thaumaturgical ritual as it was spoken aloud for the first time by Lord Tremere.  The eldest Tremere roll their eyes at this - they know that the whole thing is pretty much lifted straight from the Old Form of the Code of Hermes with minor tweaks to reflect the Tremere’s vampiric existence.  Tremere is remembered as being many things, but he was never much of an original thinker.&lt;br /&gt;
&lt;br /&gt;
Some Tremere ultra-loyalists use the Code as the ironclad rule and guide for their nightly existence.  Most Tremere know that the code is really only going to get enforced if they screw up, and note the fact that the Code has very few prohibitions, mostly admonishments not to get caught or injure the House and Clan through one’s Maleficia.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I, [initiate&amp;#039;s name], hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not deprive nor attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will abide by all decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, as supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes in any way that brings ruin upon my House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan, nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and Clan Tremere depends on the strength of the Masquerade.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder&amp;#039;s work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I demand that, should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I hereby swear this oath on [current date]. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tremere Hierarchy = &lt;br /&gt;
&lt;br /&gt;
Each faction of the Tremere is highly organized, and the Tremere are possibly the most organized and hierarchical clan in the Jyhad.  The capstone of the pyramid is Tremere himself, and beneath him the Council of Seven.  The hardest workers in the Pyramid’s scheme are probably the Regents and Magisters. Lords and Pontifices occasionally coordinate multi-chantry or regional rituals, but mostly do a little paper pushing, compiling reports and shifting around Apprentices or appointing new Regents. While the hierarchy of the Pyramid is ostensibly clear-cut, in practice where you’re assigned matters.  Aisling Sturbridge is High Regent of the New York City chantry network, giving her as much power as the Lord who technically commands her.  When Carna was forced to step down as Prince of Marseilles and reassigned to sit as regent of the Milwaukee Chantry, it was technically a promotion within the clan though it was a massive demotion in terms of her personal power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Do whatever it takes to get ahead. Understand that the rules are only strictly enforced on failures, betrayers, or people the Regent doesn’t like.&lt;br /&gt;
* Pursue secrets of other blood magic methodologies, such as Necromancy or Dur-An-Ki.&lt;br /&gt;
* Complete tasks handed down to you by clan elders.&lt;br /&gt;
* Increase the clan’s influence in your domain&lt;br /&gt;
* Foil the schemes of rivals and enemies of the clan, such as the Banu Haqim and the Tzimisce&lt;br /&gt;
* Do something helpful for the chantry.&lt;br /&gt;
* Take credit for someone else’s success in doing something helpful for the Chantry.&lt;br /&gt;
* Increase your knowledge of Thaumaturgy&lt;br /&gt;
* If pursuing your own goals, make sure your superiors get a juicy kickback from your successes, especially if using clan resources to pursue said personal goals&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Get caught with your hand in the cookie jar&lt;br /&gt;
* Fail without someone else to blame it on&lt;br /&gt;
* Cause the clan to lose face to the rest of your sect&lt;br /&gt;
* Pursue knowledge of Thaumaturgy your elders have decided they don’t want you to have (and get caught)&lt;br /&gt;
* Expend clan resources on personal goals with nothing to show for it that profits the clan&lt;br /&gt;
* Pursue your personal goals while neglecting or ignoring orders from your superiors&lt;br /&gt;
* Let secrets slip to outsiders… with nothing to show for it&lt;br /&gt;
* Show a lack of aptitude for blood magic or some other way of pulling your weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tremere Ranks and Titles ==&lt;br /&gt;
Beginning beneath the Council, from the top-down, the main body of the clan is organized as follows:&lt;br /&gt;
&lt;br /&gt;
* Pontifices - Tremere who govern large stretches of territory (the United States has a &amp;#039;&amp;#039;Pontifex orientem&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Pontifex occidens&amp;#039;&amp;#039;) or several smaller countries and report directly to the Council of Seven. &lt;br /&gt;
* Lord - Tremere who govern a subdivision of a territory and answer to a Pontifex.  Ex. Lord of California, Lord of Spain.&lt;br /&gt;
* Regent - Tremere responsible for leading a chantry, effectively the Tremere leader of a domain.  May or may not also sit as Primogen - if they don’t, the Tremere Primogen is subordinate to the Regent.  The Tremere recently implemented a new organization plan where a large metropolitan area under Camarilla control will have a central chantry that controls smaller satellite chantries.  The head of the central chantry in these networks is given the honorific of “High Regent.”&lt;br /&gt;
* Magister - Tremere who are sufficiently advanced to no longer be called Apprentices but are not (currently) Regent of a chantry.  May be traveling Tremere agents, direct representatives of a Councilor, Pontifex or Lord, or be assigned to a chantry to support a Regent and instruct Apprentices.&lt;br /&gt;
* Apprentice - the majority of House Tremere are organized in the seven circles of Apprenticeship, ranging from the First Circle (newly-minted Apprentices with almost no freedom or responsibility) to the Seventh Circle (well-seasoned apprentices with complex duties and a high degree of personal freedom)&lt;br /&gt;
* Fledgling - unreleased neonates.&lt;br /&gt;
&lt;br /&gt;
There are seven circles of Apprenticeship and seven circles of Magisterium through which a Tremere can advance.  Promotion through these circles is controlled by the Chantry Regent, and promotion brings with it increasing trust and freedom, along with greater access to more sensitive materials.&lt;br /&gt;
&lt;br /&gt;
The Tremere hierarchy being parallel (some might say perpendicular) to the Camarilla complicates matters of organization a bit.  For instance, a Primogen is supposed to sit as leader of the clan in a domain, but if the Regent doesn’t take the job for themselves, a Regent being seen pushing the Tremere Primogen around can cause the clan to lose face.  A Lord has administrative authority over a region and enough personal and political power to get what they want from a Prince usually, but not always.  And Tremere Pontifices have to contend with Justicars and Archons who aren’t beholden to them at all.  The Tremere Justicar is a sort of floating clan authority, mostly as a stick the Tremere can use to beat non-Tremere princes into submission.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tremere Houses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;House Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Camarilla.  Available for play.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Carna&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Anarch Movement.  Not currently available.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Telyav &amp;amp; Unbound Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Sabbat.  Applications limited.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Thaumaturgy]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tremere&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Auspex, Dominate, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telyavelic Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Prsence, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Celerity, Quietus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Tremere (The Camarilla) =&lt;br /&gt;
&lt;br /&gt;
Outsiders find the most confusing distinction within the Tremere the one between “Clan Tremere” and “House Tremere” as both ostensibly mean the same thing.  “Clan Tremere” enfolds the whole of Tremere’s bloodline, including all rebel sects.  Even when a Kindred has renounced House Tremere, they are still Clan Tremere.&lt;br /&gt;
&lt;br /&gt;
House Tremere are those Tremere who are loyal to the Pyramid and as such are part of the Camarilla.  Technically, it even includes their ghouls. While for centuries their position as a dominating force within the Ivory Tower was unchallenged, now their footing is once again precarious.  A series of setbacks has dogged House Tremere for more than two decades - a war with the Tremere’s mother Order of Hermes cost them precious resources and left them unable to prevent what turned into a cascade of disasters.  After the war with the Hermetic Order, the Tremere’s enemies within the Camarilla made their move, cashing in boons and making political maneuverings to dig more bloody chunks out of the clan.  This left House Tremere completely blindsided when a huge faction of the Banu Haqim petitioned to join the Ivory Tower - while the Tremere were able to slow down the admission of their enemies as a pillar clan, they were unable to stop it.&lt;br /&gt;
&lt;br /&gt;
Then, just as House Tremere crushed the Antitribu of House Goratrix and prepared to rebuild their power, Carna the Princess Witch found a new way to cheat the blood bond and led a faction of rebels to the West Coast and the Anarch Movement.  Carna’s rebellion continues to threaten the unity House Tremere needs, as it represents a temptation to disaffected Apprentices in a way the Sabbat never could.&lt;br /&gt;
&lt;br /&gt;
Despite these setbacks, House Tremere remains strong.  Its chantry network is vast, its resources tremendous, its Kindred are organized, its influence within the Camarilla second to none.  It’s clawed its way to the top from more precarious positions than the one it’s in now - and as they say, challenge defines the magus.  Magically speaking, the Tremere rigidly follow the precepts of Thaumaturgy (which they created) and practice blood magic that follows the classic Hermetic correspondences, though they do allow some deviation from the Hermetic model within the Thaumaturgical framework in the minor houses.&lt;br /&gt;
&lt;br /&gt;
Despite their reputation as D&amp;amp;D wizards, the leaders of the Tremere understand that “power is power.” They had a monopoly on reliable magical power within the Camarilla for centuries (and in the opinion of many, they still do) - but they leveraged that into money, favors, and access. They retain home-field advantage in the Camarilla, and they’ll use it - ruthlessly.  Just like they always have.  Whatever it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Concordant Bodies AKA Secret Societies =&lt;br /&gt;
&lt;br /&gt;
Each of the Concordant bodies (also known as Secret Societies) of the Tremere bring with them some benefit of membership and additional risks and responsibilities.  To join one of the concordant bodies, Camarilla Tremere must take the 1 point &amp;quot;Secret Society Member&amp;quot; feat.  The concordant bodies are not available to Tremere in the Sabbat or the Anarch Movement.  A concordant body often has privileges and benefits of membership, but membership in some concordant bodies includes attendant responsibilities and risks.&lt;br /&gt;
&lt;br /&gt;
== Political Concordant Bodies ==&lt;br /&gt;
* Astors - internal police within House Tremere who hunt down lawbreakers, traitors, infiltrators and diabolists&lt;br /&gt;
** Benefit of Membership: Astors have special dispensation to draw on clan resources and membership and ignore clan hierarchy and laws when in pursuit of their duties.&lt;br /&gt;
** Drawback of membership: Since most Tremere are guilty of some measure of infraction against the clan&amp;#039;s Code, a known Astor is regarded with fear and mistrust at best.  At worst, they may be actively targeted for sabotage or assassination.  ACAB.&lt;br /&gt;
* Brothers of Absinthe - transcendentalists who experiment with mind-altering thaumaturgy and substances.&lt;br /&gt;
** Benefit: May begin with The Focused Mind as primary path.  May study rituals that have to do with vampiric senses and consciousness with no special dispensation.&lt;br /&gt;
**Drawback: None.&lt;br /&gt;
* Children of the Pyramid - hardcore loyalists who believe the concept of the Pyramid has attained a quasi-divine reality and through it, House Tremere itself.&lt;br /&gt;
** Benefit: Members of this faction seem to have a supernatural ability to navigate its intrigues, and will often get favorable results when seeking dispensations or resolving disputes within the clan where others wouldn’t.&lt;br /&gt;
** Drawback: Children of the Pyramid willingly bind themselves to the clan elders, seeing this as a sacred communion.  You are three steps bound to Clan Tremere (and your lips are permanently bound to its ass).&lt;br /&gt;
* The Covenant (Aka the Cyclopean Covenant) - a faction dedicated to the pursuit of Necromancy.  Some say that the Covenant has been providing a secret safe haven to Cappadocian researchers for over six centuries.&lt;br /&gt;
** Benefit: The Covenant have &amp;#039;&amp;#039;conditional&amp;#039;&amp;#039; access to the Sepulchre Path, Bone Path, and Ash Path, and any Necromantic rituals from the V20 corebook that are not noted as proprietary to another clan or faction.  They learn Necromancy as an out-of-clan discipline.&lt;br /&gt;
** Drawback: Members of the Covenant are involved in centuries-old top-secret research, and are expected to do their part when called upon by other members of the Covenant.  Some of this research brings them into direct conflict with Clan Giovanni, into contact (not necessarily hostile!) with elements of the Sabbat such as the Harbingers of Skulls, and other mysterious foes not well-known outside of the Covenant.  Instruction in Necromancy and necromantic rituals is contingent on successfully completing tasks for the Covenant, some of which may involve considerable danger.&lt;br /&gt;
* The Elite - another faction of hardcore loyalists, the Elite believe the Tremere represent the next step in vampiric evolution and are dedicated to further perfecting its form.&lt;br /&gt;
** Benefit: May take Mastery of the Mortal Shell as their primary path, reflecting dividends of their studies.  The Elite may purchase blood magic rituals that hone or perfect the vampiric form without any special dispensation.&lt;br /&gt;
** Drawback: The beliefs of the Elite smack of the transcendental philosophies of the Tzimisce.  Some influential members of the clan mistrust them because of this.&lt;br /&gt;
* Guardians of Tradition - Tremere ultra-conservatives who oppose all deviations from the classic Hermetic model and are against any modernization of the clan or its magics.&lt;br /&gt;
** Benefit: May learn “classic” paths and rituals of Thaumaturgy without any special dispensation.&lt;br /&gt;
** Drawback: Guardians of Tradition not only shun the practice of magicks that deviate from the classical model at all (such as the Path of Technomancy) they actively seek to prevent the proliferation of these magicks and seek to discredit and even eliminate their users.&lt;br /&gt;
* The Unbowed Mundanes - in modern vulgar argot “The Muggles” - a faction that advocates for Tremere who have no aptitude for Thaumaturgy and their place in the clan.&lt;br /&gt;
** Benefit: Unbowed Mundanes often receive favorable treatment from Tremere ghouls and preferential treatment from sectors of the clan where the less Thaumaturgically talented send to settle, such as logistics and supply.&lt;br /&gt;
** Drawback: Muggle hate runs strong in the clan, and known Unbowed Mundanes may find their Thaumaturgical research slowed or stymied.  After all, magic’s not important to them, right?&lt;br /&gt;
* Traditionalists - loyalists to the clan’s traditional methodology and hierarchy.  “Default” Tremere who for some reason feel the need to politically organize.  Still more moderate than the Guardians of Tradition faction, in that they’re more likely to ignore progressives than challenge them to a Blood Certamen.&lt;br /&gt;
** Benefit: Many clan elders love a good brown-nosing suck-up and their reactions toward this faction tilt toward the favorable.&lt;br /&gt;
** Drawback: Many contemporary Tremere low-key hate these boot-licking ass-kissers, and their reactions toward this faction tilt toward the unfavorable.&lt;br /&gt;
* Transitionalists - modernists and progressives who believe that in order to adapt the Tremere should be willing to experiment with its hierarchy and methodologies.&lt;br /&gt;
** Benefit: May choose one of the non-traditional Thaumaturgical styles as indicated in the V20 Guide to the Anarchs and may learn the paths and rituals listed in that style without special dispensation.  List this style in your Secret Society Membership note.&lt;br /&gt;
** Drawback: Members of this faction often find that clan traditionalists close avenues of study that would be open to conventional members of the clan.  Special dispensation is required to learn all paths and rituals outside of the Transitionalist’s chosen methodology.&lt;br /&gt;
&lt;br /&gt;
==Outlawed Political Concordant Bodies==&lt;br /&gt;
* Quaesitori - a “boogieman” faction that purportedly swears allegiance to the Code of Hermes above the Code of Tremere and seeks reconciliation with the Tremere’s mother Order.&lt;br /&gt;
** Benefit: Quaesitori can take a Contact representing a member of the mortal Order of Hermes.  This is an exception to standard rules of the Contacts background.  This is usually a member of House Tytalus.&lt;br /&gt;
** Drawback: Quaesitori are in violation of the Oath of Tremere and subject to immediate recall and execution if discovered.&lt;br /&gt;
* The Eyes of the Serpent - A cult of Setite converts within the Tremere.&lt;br /&gt;
** Benefit: Members of the Eyes of the Serpent may take a dot of Contacts representing a member of the Followers of Set.  This is an exception to the standard rules of the Contacts background.  Many also take the Setite Initiate merit with accompanying benefits.&lt;br /&gt;
** Drawback: Members of this conspiracy are in violation of the oath they swore to the Code of Tremere, and subject to recall and execution if found.  Besides, what kind of Setite gets caught?&lt;br /&gt;
* The Third Eye - [Redacted on order of Counselor Grimgroth]&lt;br /&gt;
** Benefit: Hypothetically, a member of the Third Eye would be able to take a Contact representing a member of Clan Salubri they had helped in the past.  This would be an exception to the normal rules of the Contacts background.  They might also (MAYBE) be able to communicate with a member of the Salubri Antitribu in a non-hostile manner through this contact.  If the Third Eye existed, which it doesn’t.&lt;br /&gt;
** Drawback: If the Third Eye existed, which it doesn&amp;#039;t, any Tremere found to be a member of it would be subject to immediate recall and execution.  So it’s a good thing this faction doesn’t actually exist.&lt;br /&gt;
* Illuminated Brotherhood, Order of the Wyrm, Horned Society - Diabolists&lt;br /&gt;
** Benefit: Dark Thaumaturgy paths and rituals.  (This faction may not be open to PCs).&lt;br /&gt;
** Drawback: A diabolist who’s clumsy enough to get caught deserves what they get.  Game over.&lt;br /&gt;
&lt;br /&gt;
== Minor House Concordant Bodies==&lt;br /&gt;
Unlike the Tremere&amp;#039;s political secret societies, the Minor Houses of the clan are centered around Occult philosophies and thaumaturgical methodologies.  House Tremere tolerates most of these minor houses as controlled experiments.  Some of the minor houses have enjoyed high esteem, but the success of Carna’s rebellion has some conservative Tremere pushing to abolish all such concordant bodies entirely.  &lt;br /&gt;
&lt;br /&gt;
* Trismegistus - classical Hermeticism, especially symbology and numerology&lt;br /&gt;
** Benefit: Members of House Trismegistus may take Spirit Manipulation as their primary path of Thaumaturgy, reflecting an emphasis on traditional Hermetic invocations.  &lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Hashem - Kabbalah&lt;br /&gt;
** Benefit: Members of House Hashem may take the Path of the Focused Mind as their primary path reflecting their emphasis on Kabbalism.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Rodolfo - divination and geomancy&lt;br /&gt;
** Benefit: May learn protective rituals such as wards and rituals related to divination without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* High Saturday - Vodoun (allows non-Tremere members such as Samedi)&lt;br /&gt;
** Benefit: May take Spirit Manipulation as primary path.  May take a Samedi mentor and learn Vodoun Necromancy.&lt;br /&gt;
** Drawback: Subject to visitation and meddling from Baron Samedi in the same way the Samedi themselves are.&lt;br /&gt;
* Auram Guild - alchemy&lt;br /&gt;
** Benefit: May take the Path of Elemental Mastery as primary path representing classical elemental transmutation, and learn rituals relating to alchemy and transmutation of blood and other materials without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Massimo - creation and dissemination of rituals&lt;br /&gt;
** Benefit: If ritual research is stymied, may get around it with a successful Charisma + Contacts roll, difficulty 4+ level of ritual, successes required equivalent to level of ritual desired.  Each roll requires 4 downtime actions.  Success indicates you make contact with a ritual buddy who’ll teach the ritual on the sly.  A botch means you got caught going over your superior’s head.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Ipsissimus - “pure” study of Thaumaturgy&lt;br /&gt;
** Benefit: May choose any path available to Camarilla Tremere as primary path.  May learn any Thaumaturgical ritual listed in the V20 corebook without special dispensation unless specifically noted as proprietary to Thaumaturges of another sect, such as Paper Flesh.&lt;br /&gt;
** Drawback: All extensions of the occult self other than Thaumaturgy (meaning other disciplines and the like) are seen as distractions and are avoided unless supporting one’s study of Thaumaturgy.  Many members of this house have the Mage Blood flaw, not that they see it as one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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= House Telyav and the Unbound &amp;#039;&amp;#039;Antitribu&amp;#039;&amp;#039; (Sabbat Faction) = &lt;br /&gt;
The Telyavs were a sect of Lithuanian Tremere thought destroyed during the War of Princes, as their domain fell to Ventrue invaders.  Originally, the Telyavs were a cabal of Tremere sent to experiment with syncretizing the methodology of Thaumaturgy with pagan correspondences and practices, and were also charged with studying the magic of the Tzimisce Kolduns.  The Telyavs eventually “went native” and became independent from the main body of the clan, though they still paid tribute to Ceoris.  They also developed a distinct bloodline, evincing different proprietary disciplines than the main branch of the clan, and a distinct weakness.  When the Ventrue invaded Lithuania during the War of Princes, the Telyavs fought back, violently; as the Tremere were pursuing an alliance with the Ventrue at the time, they quietly withdrew their support from their errant bloodline, left the Telyavs to their doom, and spoke of them no more.  Most who knew of the Telyavelic Tremere assumed they had been wiped out, but on the Winter Solstice in the year 2012, a group of these Tremere emerged from a misty otherworld and were greeted by a group of Tzimisce Kolduns.  No one is sure precisely what arrangement was struck between old enemies that night, but the Telyavs then joined the Sabbat.&lt;br /&gt;
&lt;br /&gt;
Most Telyavs remain in Eastern Europe, though some have traveled abroad.  When questioned, members of House Telyav say their goals are revenge on the Ventrue that plundered their domains and the House and clanmates who left them to die.  Their version of Thaumaturgy takes the conceptual framework of Tremere practices and replaces Hermetic correspondences with Slavic pagan ones, though they are capable of studying and practicing traditional Hermetic thaumaturgy with no difficulty.  Structurally, House Telyav organizes itself into packs called “circles” and often prefers to maintain enclaves away from civilization, using spirit allies to protect themselves from lupines and other enemies.&lt;br /&gt;
&lt;br /&gt;
Tremere “Solutus” (meaning unbound) isn’t a real political entity - it’s a disparaging term for the few Tremere post the decimation of House Goratrix who’ve defected to the Sabbat, taken the Vaulderie and received the Betrayer’s Mark.  These sorcerers have got a hard lot; the Telyavs look down on them and most members of the Sabbat pause only long enough to spit on them (sometimes quite literally).  Theirs is an existence of singing for their supper, practicing Thaumaturgy for the Sabbat and teaching it to those rare Cainites of the Sword of Caine with the inclination and desire to learn it.  But Tremere have wills of iron, and to these rare defectors the harshness of the Sabbat is exhilarating freedom compared to the crushing weight of the pyramid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Carna (Anarch Faction)  =&lt;br /&gt;
Carna the blood witch.  Carna the pagan.  Carna, the knife in the back.&lt;br /&gt;
  &lt;br /&gt;
Carna, the rebel.  Carna the hero.  Carna, the Tremere who had enough.&lt;br /&gt;
&lt;br /&gt;
To Tremere loyalists, no greater clear and present danger faces the clan than Carna and her rebel house.  When Carna discovered a new way to shatter the bonds between the Tremere and their masters, she threatened the stability of the entire Pyramid.  Realizing the danger she was in, the charismatic sorceress called together disaffected Tremere, most but not all of them young, and decamped for the West Coast and the Anarch Free State.  House Carna’s covens tend to exist on the fringes of the Free State, and position themselves as magical problem-solvers and occult advisors to Barons and anarch gangs who are starved for both.&lt;br /&gt;
&lt;br /&gt;
House Carna professes to revel in the freedom the Anarch movement provides, and its current primary goal is to make sure the Anarchs keep control of Los Angeles.  As long as Los Angeles is free, House Carna has a haven that will allow them to build themselves into a faction that can stand up to the rest of the Tremere, and perhaps even overthrow the pyramid entirely.  Despite her rebel status, Carna is every inch a Tremere magus; ambitious as Hell and convinced that any obstacle can be overcome through an unyielding and enlightened Will.  Freedom and vengeance are hers for the taking, and she means to have ample amounts of both.&lt;br /&gt;
&lt;br /&gt;
In order to distinguish itself and make itself more appealing to younger Tremere, House Carna has adulterated the old High Ritual with more modern and remixed magical styles such as malefic witchcraft, darker versions of Wicca, Chaos Magick, and the Path of Technomancy.  &lt;br /&gt;
&lt;br /&gt;
As part of joining House Carna, Tremere go through a ritual derived from the Book of the Grave War that destroys their blood bond to the Council of Seven and severs any accompanying sympathetic links that could be used against them.  While similar in some ways to the Vaulderie, this ritual does not brand a member of House Carna with the betrayer&amp;#039;s mark.  However, the true weakness of Tremere blood (requiring only two drinks to become bound to another) remains intact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Fate of Goratrix ==&lt;br /&gt;
&lt;br /&gt;
House Goratrix was the dominant sect of Tremere antitribu for roughly five hundred years, created when the Tremere Archmagus Goratrix fled to the Sabbat with his closest followers and descendants sometime after the Anarch Revolt.  Despite being widely hated amongst the Sabbat, House Goratrix earned their keep by providing essential organized magical support to the sect.  In 1999, a convocation of the Tremere Antitribu was held at their main chantry in Mexico City, where the overwhelming majority of House Goratrix were destroyed, presumably as a result of some sort of failed magical ritual.  Only a few scattered survivors remained among the packs, so few that the entire House was effectively snuffed out.  House Goratrix’s Mexico City Chantry, the Universidad del Tercer Círculo de la Serpiente Dorada, is a deathtrap full of Thaumaturgical wards, mundane traps, unstable and decaying magical experiments, and good old-fashioned monsters.  Some Cainite nerds have started referring to it as the “Tomb of Horrors.”&lt;br /&gt;
&lt;br /&gt;
Rumors of sightings of Goratrix himself continue to pop up, but most just treat those reports like the Kine used to treat sightings of Elvis or Hitler.  Then again, there are still persistent rumors that Elvis was embraced.  And those who&amp;#039;re aware of the movements of the Astors know that they&amp;#039;re &amp;#039;&amp;#039;very&amp;#039;&amp;#039; interested in leads on any Tremere who claims to have seen or spoken with Goratrix, not that any Warlock would be so foolish as to admit &amp;#039;&amp;#039;that&amp;#039;&amp;#039; openly.&lt;br /&gt;
&lt;br /&gt;
== Carna&amp;#039;s Rebellion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“Stronger than lover&amp;#039;s love is lover&amp;#039;s hate. Incurable, in each, the wounds they make.”&amp;lt;br /&amp;gt;-Euripides, Medea&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tremere play down Carna as an aberration to the rest of the Camarilla - an outlier, a fluke.  They denounce her and her followers as Sabbat defectors or diabolists who will in due course be hunted down and destroyed by the Tremere for their treachery.&lt;br /&gt;
&lt;br /&gt;
In reality, the clan&amp;#039;s elders are beginning to panic, as more and more Tremere - influential members of the clan and accomplished Thaumaturges - have disappeared only to re-appear in the Anarch Free State among the followers of the Princess Witch.  How did she do it?  If she&amp;#039;d figured out how to use the Vaulderie for her own ends, she and her followers would bear the Betrayers&amp;#039; Mark - they do not.  If she&amp;#039;s found a new ritual that allows her to shatter the blood bond, then it isn&amp;#039;t one the Tremere know anything about, and they&amp;#039;d very much like to. Those members of House Carna the clan has been able to capture have not been forthcoming, even under the most gruesome of tortures.  What&amp;#039;s more frightening, attempts to re-assert the blood bond to the clan over them have failed.  There is no sign that Carna&amp;#039;s followers are consorting with demons, either.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere suspect that Carna may have discovered a very, very old secret of Blood Magic, one which the rest of the clan knows nothing about.  Though they continue to dismiss Carna as a harmless lunatic in public, the Tremere know full well that she is both politically savvy, having successfully held one of the Ivory Tower&amp;#039;s most prestigious princedoms for many, many years, and she is also an exceptionally talented Thaumaturge.  They know she has a plan, one that she believes can succeed.&lt;br /&gt;
&lt;br /&gt;
The Warlocks are, in a word, shook by the Princess Witch.  They&amp;#039;re shook bad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4555</id>
		<title>Tremere</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4555"/>
		<updated>2022-01-23T06:31:22Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: /* The Heart&amp;#039;s Blood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla and display themselves as operating from a position of strength.  All setbacks are brushed off as minor, all rebellious elements simply the separation of the wheat from the chaff.  Privately, they know the precariousness of their situation; the strength of the Tremere in the Camarilla depends in part on its alliance with the Ventrue, an alliance that has been quietly going sour for the past century.  If the Ventrue decide the Tremere are more liability than asset, they’ll go looking for a more equitable arrangement - just like they did with the Salubri and the Cappadocians.  That makes the presence of the Banu Haqim even more uncomfortable - some Tremere wonder if their replacements have already been brought into the company.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere have to find a solution to their situation.  The simplest answer is to kiss the master’s ring and grovel at the feet of the Ventrue until they’ve weaseled their way back into their traditional place of prominence, but there’s no guarantee that will work a second time, and also it was pretty fucking humiliating the first time.  Now, if they could build a political bloc in the Camarilla that would let them face the Ventrue on equal footing, that would be a much better arrangement.  The elders of Clan Tremere have learned the hard way that they must betray before they are betrayed, after all. But to do that, they’d need an ally that plays to all their strengths - say, a clan of intelligence experts, scholars, and warriors - one with an ancient mystical pedigree that complements the Tremere’s own thaumaturgical excellence.  It’s absurd.  It’s unthinkable.  But the Tremere know better than anyone that it’s only unthinkable until you think it, and it’s only absurd until you do it…&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, the Tremere remain overwhelmingly a Pillar Clan of the Camarilla.  Though Carna&amp;#039;s rebellion grows in the shadow cast by the Pyramid over its slaves, it remains an existential threat to most Warlocks, who find the Anarch Movement to be no safe haven.  Though House Telyav has emerged to take House Goratrix&amp;#039;s place in the Sabbat, its strongholds are far away in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
= The Code of Tremere = &lt;br /&gt;
&lt;br /&gt;
The Tremere DO have an internal code of rules, purportedly written in blood through Thaumaturgical ritual as it was spoken aloud for the first time by Lord Tremere.  The eldest Tremere roll their eyes at this - they know that the whole thing is pretty much lifted straight from the Old Form of the Code of Hermes with minor tweaks to reflect the Tremere’s vampiric existence.  Tremere is remembered as being many things, but he was never much of an original thinker.&lt;br /&gt;
&lt;br /&gt;
Some Tremere ultra-loyalists use the Code as the ironclad rule and guide for their nightly existence.  Most Tremere know that the code is really only going to get enforced if they screw up, and note the fact that the Code has very few prohibitions, mostly admonishments not to get caught or injure the House and Clan through one’s Maleficia.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I, [initiate&amp;#039;s name], hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not deprive nor attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will abide by all decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, as supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes in any way that brings ruin upon my House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan, nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and Clan Tremere depends on the strength of the Masquerade.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder&amp;#039;s work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I demand that, should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I hereby swear this oath on [current date]. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tremere Hierarchy = &lt;br /&gt;
&lt;br /&gt;
Each faction of the Tremere is highly organized, and the Tremere are possibly the most organized and hierarchical clan in the Jyhad.  The capstone of the pyramid is Tremere himself, and beneath him the Council of Seven.  The hardest workers in the Pyramid’s scheme are probably the Regents and Magisters. Lords and Pontifices occasionally coordinate multi-chantry or regional rituals, but mostly do a little paper pushing, compiling reports and shifting around Apprentices or appointing new Regents. While the hierarchy of the Pyramid is ostensibly clear-cut, in practice where you’re assigned matters.  Aisling Sturbridge is High Regent of the New York City chantry network, giving her as much power as the Lord who technically commands her.  When Carna was forced to step down as Prince of Marseilles and reassigned to sit as regent of the Milwaukee Chantry, it was technically a promotion within the clan though it was a massive demotion in terms of her personal power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Do whatever it takes to get ahead. Understand that the rules are only strictly enforced on failures, betrayers, or people the Regent doesn’t like.&lt;br /&gt;
* Pursue secrets of other blood magic methodologies, such as Necromancy or Dur-An-Ki.&lt;br /&gt;
* Complete tasks handed down to you by clan elders.&lt;br /&gt;
* Increase the clan’s influence in your domain&lt;br /&gt;
* Foil the schemes of rivals and enemies of the clan, such as the Banu Haqim and the Tzimisce&lt;br /&gt;
* Do something helpful for the chantry.&lt;br /&gt;
* Take credit for someone else’s success in doing something helpful for the Chantry.&lt;br /&gt;
* Increase your knowledge of Thaumaturgy&lt;br /&gt;
* If pursuing your own goals, make sure your superiors get a juicy kickback from your successes, especially if using clan resources to pursue said personal goals&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Get caught with your hand in the cookie jar&lt;br /&gt;
* Fail without someone else to blame it on&lt;br /&gt;
* Cause the clan to lose face to the rest of your sect&lt;br /&gt;
* Pursue knowledge of Thaumaturgy your elders have decided they don’t want you to have (and get caught)&lt;br /&gt;
* Expend clan resources on personal goals with nothing to show for it that profits the clan&lt;br /&gt;
* Pursue your personal goals while neglecting or ignoring orders from your superiors&lt;br /&gt;
* Let secrets slip to outsiders… with nothing to show for it&lt;br /&gt;
* Show a lack of aptitude for blood magic or some other way of pulling your weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tremere Ranks and Titles ==&lt;br /&gt;
Beginning beneath the Council, from the top-down, the main body of the clan is organized as follows:&lt;br /&gt;
&lt;br /&gt;
* Pontifices - Tremere who govern large stretches of territory (the United States has a &amp;#039;&amp;#039;Pontifex orientem&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Pontifex occidens&amp;#039;&amp;#039;) or several smaller countries and report directly to the Council of Seven. &lt;br /&gt;
* Lord - Tremere who govern a subdivision of a territory and answer to a Pontifex.  Ex. Lord of California, Lord of Spain.&lt;br /&gt;
* Regent - Tremere responsible for leading a chantry, effectively the Tremere leader of a domain.  May or may not also sit as Primogen - if they don’t, the Tremere Primogen is subordinate to the Regent.  The Tremere recently implemented a new organization plan where a large metropolitan area under Camarilla control will have a central chantry that controls smaller satellite chantries.  The head of the central chantry in these networks is given the honorific of “High Regent.”&lt;br /&gt;
* Magister - Tremere who are sufficiently advanced to no longer be called Apprentices but are not (currently) Regent of a chantry.  May be traveling Tremere agents, direct representatives of a Councilor, Pontifex or Lord, or be assigned to a chantry to support a Regent and instruct Apprentices.&lt;br /&gt;
* Apprentice - the majority of House Tremere are organized in the seven circles of Apprenticeship, ranging from the First Circle (newly-minted Apprentices with almost no freedom or responsibility) to the Seventh Circle (well-seasoned apprentices with complex duties and a high degree of personal freedom)&lt;br /&gt;
* Fledgling - unreleased neonates.&lt;br /&gt;
&lt;br /&gt;
There are seven circles of Apprenticeship and seven circles of Magisterium through which a Tremere can advance.  Promotion through these circles is controlled by the Chantry Regent, and promotion brings with it increasing trust and freedom, along with greater access to more sensitive materials.&lt;br /&gt;
&lt;br /&gt;
The Tremere hierarchy being parallel (some might say perpendicular) to the Camarilla complicates matters of organization a bit.  For instance, a Primogen is supposed to sit as leader of the clan in a domain, but if the Regent doesn’t take the job for themselves, a Regent being seen pushing the Tremere Primogen around can cause the clan to lose face.  A Lord has administrative authority over a region and enough personal and political power to get what they want from a Prince usually, but not always.  And Tremere Pontifices have to contend with Justicars and Archons who aren’t beholden to them at all.  The Tremere Justicar is a sort of floating clan authority, mostly as a stick the Tremere can use to beat non-Tremere princes into submission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tremere Houses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;House Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Camarilla.  Available for play.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Carna&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Anarch Movement.  Not currently available.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Telyav &amp;amp; Unbound Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Sabbat.  Applications limited.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Thaumaturgy]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tremere&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Auspex, Dominate, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telyavelic Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Prsence, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Celerity, Quietus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Tremere (The Camarilla) =&lt;br /&gt;
&lt;br /&gt;
Outsiders find the most confusing distinction within the Tremere the one between “Clan Tremere” and “House Tremere” as both ostensibly mean the same thing.  “Clan Tremere” enfolds the whole of Tremere’s bloodline, including all rebel sects.  Even when a Kindred has renounced House Tremere, they are still Clan Tremere.&lt;br /&gt;
&lt;br /&gt;
House Tremere are those Tremere who are loyal to the Pyramid and as such are part of the Camarilla.  Technically, it even includes their ghouls. While for centuries their position as a dominating force within the Ivory Tower was unchallenged, now their footing is once again precarious.  A series of setbacks has dogged House Tremere for more than two decades - a war with the Tremere’s mother Order of Hermes cost them precious resources and left them unable to prevent what turned into a cascade of disasters.  After the war with the Hermetic Order, the Tremere’s enemies within the Camarilla made their move, cashing in boons and making political maneuverings to dig more bloody chunks out of the clan.  This left House Tremere completely blindsided when a huge faction of the Banu Haqim petitioned to join the Ivory Tower - while the Tremere were able to slow down the admission of their enemies as a pillar clan, they were unable to stop it.&lt;br /&gt;
&lt;br /&gt;
Then, just as House Tremere crushed the Antitribu of House Goratrix and prepared to rebuild their power, Carna the Princess Witch found a new way to cheat the blood bond and led a faction of rebels to the West Coast and the Anarch Movement.  Carna’s rebellion continues to threaten the unity House Tremere needs, as it represents a temptation to disaffected Apprentices in a way the Sabbat never could.&lt;br /&gt;
&lt;br /&gt;
Despite these setbacks, House Tremere remains strong.  Its chantry network is vast, its resources tremendous, its Kindred are organized, its influence within the Camarilla second to none.  It’s clawed its way to the top from more precarious positions than the one it’s in now - and as they say, challenge defines the magus.  Magically speaking, the Tremere rigidly follow the precepts of Thaumaturgy (which they created) and practice blood magic that follows the classic Hermetic correspondences, though they do allow some deviation from the Hermetic model within the Thaumaturgical framework in the minor houses.&lt;br /&gt;
&lt;br /&gt;
Despite their reputation as D&amp;amp;D wizards, the leaders of the Tremere understand that “power is power.” They had a monopoly on reliable magical power within the Camarilla for centuries (and in the opinion of many, they still do) - but they leveraged that into money, favors, and access. They retain home-field advantage in the Camarilla, and they’ll use it - ruthlessly.  Just like they always have.  Whatever it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Concordant Bodies AKA Secret Societies =&lt;br /&gt;
&lt;br /&gt;
Each of the Concordant bodies (also known as Secret Societies) of the Tremere bring with them some benefit of membership and additional risks and responsibilities.  To join one of the concordant bodies, Camarilla Tremere must take the 1 point &amp;quot;Secret Society Member&amp;quot; feat.  The concordant bodies are not available to Tremere in the Sabbat or the Anarch Movement.  A concordant body often has privileges and benefits of membership, but membership in some concordant bodies includes attendant responsibilities and risks.&lt;br /&gt;
&lt;br /&gt;
== Political Concordant Bodies ==&lt;br /&gt;
* Astors - internal police within House Tremere who hunt down lawbreakers, traitors, infiltrators and diabolists&lt;br /&gt;
** Benefit of Membership: Astors have special dispensation to draw on clan resources and membership and ignore clan hierarchy and laws when in pursuit of their duties.&lt;br /&gt;
** Drawback of membership: Since most Tremere are guilty of some measure of infraction against the clan&amp;#039;s Code, a known Astor is regarded with fear and mistrust at best.  At worst, they may be actively targeted for sabotage or assassination.  ACAB.&lt;br /&gt;
* Brothers of Absinthe - transcendentalists who experiment with mind-altering thaumaturgy and substances.&lt;br /&gt;
** Benefit: May begin with The Focused Mind as primary path.  May study rituals that have to do with vampiric senses and consciousness with no special dispensation.&lt;br /&gt;
**Drawback: None.&lt;br /&gt;
* Children of the Pyramid - hardcore loyalists who believe the concept of the Pyramid has attained a quasi-divine reality and through it, House Tremere itself.&lt;br /&gt;
** Benefit: Members of this faction seem to have a supernatural ability to navigate its intrigues, and will often get favorable results when seeking dispensations or resolving disputes within the clan where others wouldn’t.&lt;br /&gt;
** Drawback: Children of the Pyramid willingly bind themselves to the clan elders, seeing this as a sacred communion.  You are three steps bound to Clan Tremere (and your lips are permanently bound to its ass).&lt;br /&gt;
* The Covenant (Aka the Cyclopean Covenant) - a faction dedicated to the pursuit of Necromancy.  Some say that the Covenant has been providing a secret safe haven to Cappadocian researchers for over six centuries.&lt;br /&gt;
** Benefit: The Covenant have &amp;#039;&amp;#039;conditional&amp;#039;&amp;#039; access to the Sepulchre Path, Bone Path, and Ash Path, and any Necromantic rituals from the V20 corebook that are not noted as proprietary to another clan or faction.  They learn Necromancy as an out-of-clan discipline.&lt;br /&gt;
** Drawback: Members of the Covenant are involved in centuries-old top-secret research, and are expected to do their part when called upon by other members of the Covenant.  Some of this research brings them into direct conflict with Clan Giovanni, into contact (not necessarily hostile!) with elements of the Sabbat such as the Harbingers of Skulls, and other mysterious foes not well-known outside of the Covenant.  Instruction in Necromancy and necromantic rituals is contingent on successfully completing tasks for the Covenant, some of which may involve considerable danger.&lt;br /&gt;
* The Elite - another faction of hardcore loyalists, the Elite believe the Tremere represent the next step in vampiric evolution and are dedicated to further perfecting its form.&lt;br /&gt;
** Benefit: May take Mastery of the Mortal Shell as their primary path, reflecting dividends of their studies.  The Elite may purchase blood magic rituals that hone or perfect the vampiric form without any special dispensation.&lt;br /&gt;
** Drawback: The beliefs of the Elite smack of the transcendental philosophies of the Tzimisce.  Some influential members of the clan mistrust them because of this.&lt;br /&gt;
* Guardians of Tradition - Tremere ultra-conservatives who oppose all deviations from the classic Hermetic model and are against any modernization of the clan or its magics.&lt;br /&gt;
** Benefit: May learn “classic” paths and rituals of Thaumaturgy without any special dispensation.&lt;br /&gt;
** Drawback: Guardians of Tradition not only shun the practice of magicks that deviate from the classical model at all (such as the Path of Technomancy) they actively seek to prevent the proliferation of these magicks and seek to discredit and even eliminate their users.&lt;br /&gt;
* The Unbowed Mundanes - in modern vulgar argot “The Muggles” - a faction that advocates for Tremere who have no aptitude for Thaumaturgy and their place in the clan.&lt;br /&gt;
** Benefit: Unbowed Mundanes often receive favorable treatment from Tremere ghouls and preferential treatment from sectors of the clan where the less Thaumaturgically talented send to settle, such as logistics and supply.&lt;br /&gt;
** Drawback: Muggle hate runs strong in the clan, and known Unbowed Mundanes may find their Thaumaturgical research slowed or stymied.  After all, magic’s not important to them, right?&lt;br /&gt;
* Traditionalists - loyalists to the clan’s traditional methodology and hierarchy.  “Default” Tremere who for some reason feel the need to politically organize.  Still more moderate than the Guardians of Tradition faction, in that they’re more likely to ignore progressives than challenge them to a Blood Certamen.&lt;br /&gt;
** Benefit: Many clan elders love a good brown-nosing suck-up and their reactions toward this faction tilt toward the favorable.&lt;br /&gt;
** Drawback: Many contemporary Tremere low-key hate these boot-licking ass-kissers, and their reactions toward this faction tilt toward the unfavorable.&lt;br /&gt;
* Transitionalists - modernists and progressives who believe that in order to adapt the Tremere should be willing to experiment with its hierarchy and methodologies.&lt;br /&gt;
** Benefit: May choose one of the non-traditional Thaumaturgical styles as indicated in the V20 Guide to the Anarchs and may learn the paths and rituals listed in that style without special dispensation.  List this style in your Secret Society Membership note.&lt;br /&gt;
** Drawback: Members of this faction often find that clan traditionalists close avenues of study that would be open to conventional members of the clan.  Special dispensation is required to learn all paths and rituals outside of the Transitionalist’s chosen methodology.&lt;br /&gt;
&lt;br /&gt;
==Outlawed Political Concordant Bodies==&lt;br /&gt;
* Quaesitori - a “boogieman” faction that purportedly swears allegiance to the Code of Hermes above the Code of Tremere and seeks reconciliation with the Tremere’s mother Order.&lt;br /&gt;
** Benefit: Quaesitori can take a Contact representing a member of the mortal Order of Hermes.  This is an exception to standard rules of the Contacts background.  This is usually a member of House Tytalus.&lt;br /&gt;
** Drawback: Quaesitori are in violation of the Oath of Tremere and subject to immediate recall and execution if discovered.&lt;br /&gt;
* The Eyes of the Serpent - A cult of Setite converts within the Tremere.&lt;br /&gt;
** Benefit: Members of the Eyes of the Serpent may take a dot of Contacts representing a member of the Followers of Set.  This is an exception to the standard rules of the Contacts background.  Many also take the Setite Initiate merit with accompanying benefits.&lt;br /&gt;
** Drawback: Members of this conspiracy are in violation of the oath they swore to the Code of Tremere, and subject to recall and execution if found.  Besides, what kind of Setite gets caught?&lt;br /&gt;
* The Third Eye - [Redacted on order of Counselor Grimgroth]&lt;br /&gt;
** Benefit: Hypothetically, a member of the Third Eye would be able to take a Contact representing a member of Clan Salubri they had helped in the past.  This would be an exception to the normal rules of the Contacts background.  They might also (MAYBE) be able to communicate with a member of the Salubri Antitribu in a non-hostile manner through this contact.  If the Third Eye existed, which it doesn’t.&lt;br /&gt;
** Drawback: If the Third Eye existed, which it doesn&amp;#039;t, any Tremere found to be a member of it would be subject to immediate recall and execution.  So it’s a good thing this faction doesn’t actually exist.&lt;br /&gt;
* Illuminated Brotherhood, Order of the Wyrm, Horned Society - Diabolists&lt;br /&gt;
** Benefit: Dark Thaumaturgy paths and rituals.  (This faction may not be open to PCs).&lt;br /&gt;
** Drawback: A diabolist who’s clumsy enough to get caught deserves what they get.  Game over.&lt;br /&gt;
&lt;br /&gt;
== Minor House Concordant Bodies==&lt;br /&gt;
Unlike the Tremere&amp;#039;s political secret societies, the Minor Houses of the clan are centered around Occult philosophies and thaumaturgical methodologies.  House Tremere tolerates most of these minor houses as controlled experiments.  Some of the minor houses have enjoyed high esteem, but the success of Carna’s rebellion has some conservative Tremere pushing to abolish all such concordant bodies entirely.  &lt;br /&gt;
&lt;br /&gt;
* Trismegistus - classical Hermeticism, especially symbology and numerology&lt;br /&gt;
** Benefit: Members of House Trismegistus may take Spirit Manipulation as their primary path of Thaumaturgy, reflecting an emphasis on traditional Hermetic invocations.  &lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Hashem - Kabbalah&lt;br /&gt;
** Benefit: Members of House Hashem may take the Path of the Focused Mind as their primary path reflecting their emphasis on Kabbalism.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Rodolfo - divination and geomancy&lt;br /&gt;
** Benefit: May learn protective rituals such as wards and rituals related to divination without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* High Saturday - Vodoun (allows non-Tremere members such as Samedi)&lt;br /&gt;
** Benefit: May take Spirit Manipulation as primary path.  May take a Samedi mentor and learn Vodoun Necromancy.&lt;br /&gt;
** Drawback: Subject to visitation and meddling from Baron Samedi in the same way the Samedi themselves are.&lt;br /&gt;
* Auram Guild - alchemy&lt;br /&gt;
** Benefit: May take the Path of Elemental Mastery as primary path representing classical elemental transmutation, and learn rituals relating to alchemy and transmutation of blood and other materials without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Massimo - creation and dissemination of rituals&lt;br /&gt;
** Benefit: If ritual research is stymied, may get around it with a successful Charisma + Contacts roll, difficulty 4+ level of ritual, successes required equivalent to level of ritual desired.  Each roll requires 4 downtime actions.  Success indicates you make contact with a ritual buddy who’ll teach the ritual on the sly.  A botch means you got caught going over your superior’s head.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Ipsissimus - “pure” study of Thaumaturgy&lt;br /&gt;
** Benefit: May choose any path available to Camarilla Tremere as primary path.  May learn any Thaumaturgical ritual listed in the V20 corebook without special dispensation unless specifically noted as proprietary to Thaumaturges of another sect, such as Paper Flesh.&lt;br /&gt;
** Drawback: All extensions of the occult self other than Thaumaturgy (meaning other disciplines and the like) are seen as distractions and are avoided unless supporting one’s study of Thaumaturgy.  Many members of this house have the Mage Blood flaw, not that they see it as one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Telyav and the Unbound &amp;#039;&amp;#039;Antitribu&amp;#039;&amp;#039; (Sabbat Faction) = &lt;br /&gt;
The Telyavs were a sect of Lithuanian Tremere thought destroyed during the War of Princes, as their domain fell to Ventrue invaders.  Originally, the Telyavs were a cabal of Tremere sent to experiment with syncretizing the methodology of Thaumaturgy with pagan correspondences and practices, and were also charged with studying the magic of the Tzimisce Kolduns.  The Telyavs eventually “went native” and became independent from the main body of the clan, though they still paid tribute to Ceoris.  They also developed a distinct bloodline, evincing different proprietary disciplines than the main branch of the clan, and a distinct weakness.  When the Ventrue invaded Lithuania during the War of Princes, the Telyavs fought back, violently; as the Tremere were pursuing an alliance with the Ventrue at the time, they quietly withdrew their support from their errant bloodline, left the Telyavs to their doom, and spoke of them no more.  Most who knew of the Telyavelic Tremere assumed they had been wiped out, but on the Winter Solstice in the year 2012, a group of these Tremere emerged from a misty otherworld and were greeted by a group of Tzimisce Kolduns.  No one is sure precisely what arrangement was struck between old enemies that night, but the Telyavs then joined the Sabbat.&lt;br /&gt;
&lt;br /&gt;
Most Telyavs remain in Eastern Europe, though some have traveled abroad.  When questioned, members of House Telyav say their goals are revenge on the Ventrue that plundered their domains and the House and clanmates who left them to die.  Their version of Thaumaturgy takes the conceptual framework of Tremere practices and replaces Hermetic correspondences with Slavic pagan ones, though they are capable of studying and practicing traditional Hermetic thaumaturgy with no difficulty.  Structurally, House Telyav organizes itself into packs called “circles” and often prefers to maintain enclaves away from civilization, using spirit allies to protect themselves from lupines and other enemies.&lt;br /&gt;
&lt;br /&gt;
Tremere “Solutus” (meaning unbound) isn’t a real political entity - it’s a disparaging term for the few Tremere post the decimation of House Goratrix who’ve defected to the Sabbat, taken the Vaulderie and received the Betrayer’s Mark.  These sorcerers have got a hard lot; the Telyavs look down on them and most members of the Sabbat pause only long enough to spit on them (sometimes quite literally).  Theirs is an existence of singing for their supper, practicing Thaumaturgy for the Sabbat and teaching it to those rare Cainites of the Sword of Caine with the inclination and desire to learn it.  But Tremere have wills of iron, and to these rare defectors the harshness of the Sabbat is exhilarating freedom compared to the crushing weight of the pyramid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Carna (Anarch Faction)  =&lt;br /&gt;
Carna the blood witch.  Carna the pagan.  Carna, the knife in the back.&lt;br /&gt;
  &lt;br /&gt;
Carna, the rebel.  Carna the hero.  Carna, the Tremere who had enough.&lt;br /&gt;
&lt;br /&gt;
To Tremere loyalists, no greater clear and present danger faces the clan than Carna and her rebel house.  When Carna discovered a new way to shatter the bonds between the Tremere and their masters, she threatened the stability of the entire Pyramid.  Realizing the danger she was in, the charismatic sorceress called together disaffected Tremere, most but not all of them young, and decamped for the West Coast and the Anarch Free State.  House Carna’s covens tend to exist on the fringes of the Free State, and position themselves as magical problem-solvers and occult advisors to Barons and anarch gangs who are starved for both.&lt;br /&gt;
&lt;br /&gt;
House Carna professes to revel in the freedom the Anarch movement provides, and its current primary goal is to make sure the Anarchs keep control of Los Angeles.  As long as Los Angeles is free, House Carna has a haven that will allow them to build themselves into a faction that can stand up to the rest of the Tremere, and perhaps even overthrow the pyramid entirely.  Despite her rebel status, Carna is every inch a Tremere magus; ambitious as Hell and convinced that any obstacle can be overcome through an unyielding and enlightened Will.  Freedom and vengeance are hers for the taking, and she means to have ample amounts of both.&lt;br /&gt;
&lt;br /&gt;
In order to distinguish itself and make itself more appealing to younger Tremere, House Carna has adulterated the old High Ritual with more modern and remixed magical styles such as malefic witchcraft, darker versions of Wicca, Chaos Magick, and the Path of Technomancy.  &lt;br /&gt;
&lt;br /&gt;
As part of joining House Carna, Tremere go through a ritual derived from the Book of the Grave War that destroys their blood bond to the Council of Seven and severs any accompanying sympathetic links that could be used against them.  While similar in some ways to the Vaulderie, this ritual does not brand a member of House Carna with the betrayer&amp;#039;s mark.  However, the true weakness of Tremere blood (requiring only two drinks to become bound to another) remains intact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Fate of Goratrix ==&lt;br /&gt;
&lt;br /&gt;
House Goratrix was the dominant sect of Tremere antitribu for roughly five hundred years, created when the Tremere Archmagus Goratrix fled to the Sabbat with his closest followers and descendants sometime after the Anarch Revolt.  Despite being widely hated amongst the Sabbat, House Goratrix earned their keep by providing essential organized magical support to the sect.  In 1999, a convocation of the Tremere Antitribu was held at their main chantry in Mexico City, where the overwhelming majority of House Goratrix were destroyed, presumably as a result of some sort of failed magical ritual.  Only a few scattered survivors remained among the packs, so few that the entire House was effectively snuffed out.  House Goratrix’s Mexico City Chantry, the Universidad del Tercer Círculo de la Serpiente Dorada, is a deathtrap full of Thaumaturgical wards, mundane traps, unstable and decaying magical experiments, and good old-fashioned monsters.  Some Cainite nerds have started referring to it as the “Tomb of Horrors.”&lt;br /&gt;
&lt;br /&gt;
Rumors of sightings of Goratrix himself continue to pop up, but most just treat those reports like the Kine used to treat sightings of Elvis or Hitler.  Then again, there are still persistent rumors that Elvis was embraced.  And those who&amp;#039;re aware of the movements of the Astors know that they&amp;#039;re &amp;#039;&amp;#039;very&amp;#039;&amp;#039; interested in leads on any Tremere who claims to have seen or spoken with Goratrix, not that any Warlock would be so foolish as to admit &amp;#039;&amp;#039;that&amp;#039;&amp;#039; openly.&lt;br /&gt;
&lt;br /&gt;
== The Goddess of War and Love ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”&amp;lt;br /&amp;gt;-Galadriel, The Lord of the Rings: The Fellowship of the Ring&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canaanites called her “Anath”, and they worshipped her as a goddess.  Clan lore says she may have been Haqim’s first childe, an outspoken scholar and star-gazer who he saved from being stoned to death during the time of the Second City.  The historical texts describe her as a dervish of death like Mother Kali incarnate when roused to battle, but also passionate and deeply intellectual, prized by Haqim for her inquisitiveness and commitment to reason.  &lt;br /&gt;
&lt;br /&gt;
She is Tegyrius’ sire, and it is said that she is the blood-mother of both the Vizier and Warrior Castes.  She departed the Mountain for the last time more than two thousand years ago when Tegyrius was still a neonate, and vanished into history. If Anath were found and awakened, she would be able to easily challenge ur-Shulgi’s personal and political power, as the clan records state she is more than two thousand years the Herald’s elder.  As the Mother of Warriors and the Eldest Childe of Haqim, the Caliph of Alamut would be honor-bound to surrender his sword to her should she demand it.&lt;br /&gt;
&lt;br /&gt;
Some say that one of the motivations driving Tegyrius and al-Ashrad to join the Camarilla is to use its greater global reach as a means to search for Anath’s resting place.  Perhaps they’ve already found her, and the fear that they will awaken her is another factor staying the hand of ur-Shulgi. If they find her, or have found her, that leaves the Banu Haqim with the ramifications of awakening a seven thousand year-old Methuselah, one remembered for being as deadly as she was brilliant - with no guarantee of what she might do should she assume leadership of the Clan of Killers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4554</id>
		<title>Tremere</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4554"/>
		<updated>2022-01-23T06:25:18Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: /* Minor House Concordant Bodies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla and display themselves as operating from a position of strength.  All setbacks are brushed off as minor, all rebellious elements simply the separation of the wheat from the chaff.  Privately, they know the precariousness of their situation; the strength of the Tremere in the Camarilla depends in part on its alliance with the Ventrue, an alliance that has been quietly going sour for the past century.  If the Ventrue decide the Tremere are more liability than asset, they’ll go looking for a more equitable arrangement - just like they did with the Salubri and the Cappadocians.  That makes the presence of the Banu Haqim even more uncomfortable - some Tremere wonder if their replacements have already been brought into the company.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere have to find a solution to their situation.  The simplest answer is to kiss the master’s ring and grovel at the feet of the Ventrue until they’ve weaseled their way back into their traditional place of prominence, but there’s no guarantee that will work a second time, and also it was pretty fucking humiliating the first time.  Now, if they could build a political bloc in the Camarilla that would let them face the Ventrue on equal footing, that would be a much better arrangement.  The elders of Clan Tremere have learned the hard way that they must betray before they are betrayed, after all. But to do that, they’d need an ally that plays to all their strengths - say, a clan of intelligence experts, scholars, and warriors - one with an ancient mystical pedigree that complements the Tremere’s own thaumaturgical excellence.  It’s absurd.  It’s unthinkable.  But the Tremere know better than anyone that it’s only unthinkable until you think it, and it’s only absurd until you do it…&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, the Tremere remain overwhelmingly a Pillar Clan of the Camarilla.  Though Carna&amp;#039;s rebellion grows in the shadow cast by the Pyramid over its slaves, it remains an existential threat to most Warlocks, who find the Anarch Movement to be no safe haven.  Though House Telyav has emerged to take House Goratrix&amp;#039;s place in the Sabbat, its strongholds are far away in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
= The Code of Tremere = &lt;br /&gt;
&lt;br /&gt;
The Tremere DO have an internal code of rules, purportedly written in blood through Thaumaturgical ritual as it was spoken aloud for the first time by Lord Tremere.  The eldest Tremere roll their eyes at this - they know that the whole thing is pretty much lifted straight from the Old Form of the Code of Hermes with minor tweaks to reflect the Tremere’s vampiric existence.  Tremere is remembered as being many things, but he was never much of an original thinker.&lt;br /&gt;
&lt;br /&gt;
Some Tremere ultra-loyalists use the Code as the ironclad rule and guide for their nightly existence.  Most Tremere know that the code is really only going to get enforced if they screw up, and note the fact that the Code has very few prohibitions, mostly admonishments not to get caught or injure the House and Clan through one’s Maleficia.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I, [initiate&amp;#039;s name], hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not deprive nor attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will abide by all decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, as supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes in any way that brings ruin upon my House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan, nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and Clan Tremere depends on the strength of the Masquerade.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder&amp;#039;s work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I demand that, should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I hereby swear this oath on [current date]. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tremere Hierarchy = &lt;br /&gt;
&lt;br /&gt;
Each faction of the Tremere is highly organized, and the Tremere are possibly the most organized and hierarchical clan in the Jyhad.  The capstone of the pyramid is Tremere himself, and beneath him the Council of Seven.  The hardest workers in the Pyramid’s scheme are probably the Regents and Magisters. Lords and Pontifices occasionally coordinate multi-chantry or regional rituals, but mostly do a little paper pushing, compiling reports and shifting around Apprentices or appointing new Regents. While the hierarchy of the Pyramid is ostensibly clear-cut, in practice where you’re assigned matters.  Aisling Sturbridge is High Regent of the New York City chantry network, giving her as much power as the Lord who technically commands her.  When Carna was forced to step down as Prince of Marseilles and reassigned to sit as regent of the Milwaukee Chantry, it was technically a promotion within the clan though it was a massive demotion in terms of her personal power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Do whatever it takes to get ahead. Understand that the rules are only strictly enforced on failures, betrayers, or people the Regent doesn’t like.&lt;br /&gt;
* Pursue secrets of other blood magic methodologies, such as Necromancy or Dur-An-Ki.&lt;br /&gt;
* Complete tasks handed down to you by clan elders.&lt;br /&gt;
* Increase the clan’s influence in your domain&lt;br /&gt;
* Foil the schemes of rivals and enemies of the clan, such as the Banu Haqim and the Tzimisce&lt;br /&gt;
* Do something helpful for the chantry.&lt;br /&gt;
* Take credit for someone else’s success in doing something helpful for the Chantry.&lt;br /&gt;
* Increase your knowledge of Thaumaturgy&lt;br /&gt;
* If pursuing your own goals, make sure your superiors get a juicy kickback from your successes, especially if using clan resources to pursue said personal goals&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Get caught with your hand in the cookie jar&lt;br /&gt;
* Fail without someone else to blame it on&lt;br /&gt;
* Cause the clan to lose face to the rest of your sect&lt;br /&gt;
* Pursue knowledge of Thaumaturgy your elders have decided they don’t want you to have (and get caught)&lt;br /&gt;
* Expend clan resources on personal goals with nothing to show for it that profits the clan&lt;br /&gt;
* Pursue your personal goals while neglecting or ignoring orders from your superiors&lt;br /&gt;
* Let secrets slip to outsiders… with nothing to show for it&lt;br /&gt;
* Show a lack of aptitude for blood magic or some other way of pulling your weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tremere Ranks and Titles ==&lt;br /&gt;
Beginning beneath the Council, from the top-down, the main body of the clan is organized as follows:&lt;br /&gt;
&lt;br /&gt;
* Pontifices - Tremere who govern large stretches of territory (the United States has a &amp;#039;&amp;#039;Pontifex orientem&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Pontifex occidens&amp;#039;&amp;#039;) or several smaller countries and report directly to the Council of Seven. &lt;br /&gt;
* Lord - Tremere who govern a subdivision of a territory and answer to a Pontifex.  Ex. Lord of California, Lord of Spain.&lt;br /&gt;
* Regent - Tremere responsible for leading a chantry, effectively the Tremere leader of a domain.  May or may not also sit as Primogen - if they don’t, the Tremere Primogen is subordinate to the Regent.  The Tremere recently implemented a new organization plan where a large metropolitan area under Camarilla control will have a central chantry that controls smaller satellite chantries.  The head of the central chantry in these networks is given the honorific of “High Regent.”&lt;br /&gt;
* Magister - Tremere who are sufficiently advanced to no longer be called Apprentices but are not (currently) Regent of a chantry.  May be traveling Tremere agents, direct representatives of a Councilor, Pontifex or Lord, or be assigned to a chantry to support a Regent and instruct Apprentices.&lt;br /&gt;
* Apprentice - the majority of House Tremere are organized in the seven circles of Apprenticeship, ranging from the First Circle (newly-minted Apprentices with almost no freedom or responsibility) to the Seventh Circle (well-seasoned apprentices with complex duties and a high degree of personal freedom)&lt;br /&gt;
* Fledgling - unreleased neonates.&lt;br /&gt;
&lt;br /&gt;
There are seven circles of Apprenticeship and seven circles of Magisterium through which a Tremere can advance.  Promotion through these circles is controlled by the Chantry Regent, and promotion brings with it increasing trust and freedom, along with greater access to more sensitive materials.&lt;br /&gt;
&lt;br /&gt;
The Tremere hierarchy being parallel (some might say perpendicular) to the Camarilla complicates matters of organization a bit.  For instance, a Primogen is supposed to sit as leader of the clan in a domain, but if the Regent doesn’t take the job for themselves, a Regent being seen pushing the Tremere Primogen around can cause the clan to lose face.  A Lord has administrative authority over a region and enough personal and political power to get what they want from a Prince usually, but not always.  And Tremere Pontifices have to contend with Justicars and Archons who aren’t beholden to them at all.  The Tremere Justicar is a sort of floating clan authority, mostly as a stick the Tremere can use to beat non-Tremere princes into submission.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tremere Houses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;House Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Camarilla.  Available for play.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Carna&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Anarch Movement.  Not currently available.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Telyav &amp;amp; Unbound Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Sabbat.  Applications limited.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Thaumaturgy]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tremere&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Auspex, Dominate, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telyavelic Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Prsence, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Celerity, Quietus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Tremere (The Camarilla) =&lt;br /&gt;
&lt;br /&gt;
Outsiders find the most confusing distinction within the Tremere the one between “Clan Tremere” and “House Tremere” as both ostensibly mean the same thing.  “Clan Tremere” enfolds the whole of Tremere’s bloodline, including all rebel sects.  Even when a Kindred has renounced House Tremere, they are still Clan Tremere.&lt;br /&gt;
&lt;br /&gt;
House Tremere are those Tremere who are loyal to the Pyramid and as such are part of the Camarilla.  Technically, it even includes their ghouls. While for centuries their position as a dominating force within the Ivory Tower was unchallenged, now their footing is once again precarious.  A series of setbacks has dogged House Tremere for more than two decades - a war with the Tremere’s mother Order of Hermes cost them precious resources and left them unable to prevent what turned into a cascade of disasters.  After the war with the Hermetic Order, the Tremere’s enemies within the Camarilla made their move, cashing in boons and making political maneuverings to dig more bloody chunks out of the clan.  This left House Tremere completely blindsided when a huge faction of the Banu Haqim petitioned to join the Ivory Tower - while the Tremere were able to slow down the admission of their enemies as a pillar clan, they were unable to stop it.&lt;br /&gt;
&lt;br /&gt;
Then, just as House Tremere crushed the Antitribu of House Goratrix and prepared to rebuild their power, Carna the Princess Witch found a new way to cheat the blood bond and led a faction of rebels to the West Coast and the Anarch Movement.  Carna’s rebellion continues to threaten the unity House Tremere needs, as it represents a temptation to disaffected Apprentices in a way the Sabbat never could.&lt;br /&gt;
&lt;br /&gt;
Despite these setbacks, House Tremere remains strong.  Its chantry network is vast, its resources tremendous, its Kindred are organized, its influence within the Camarilla second to none.  It’s clawed its way to the top from more precarious positions than the one it’s in now - and as they say, challenge defines the magus.  Magically speaking, the Tremere rigidly follow the precepts of Thaumaturgy (which they created) and practice blood magic that follows the classic Hermetic correspondences, though they do allow some deviation from the Hermetic model within the Thaumaturgical framework in the minor houses.&lt;br /&gt;
&lt;br /&gt;
Despite their reputation as D&amp;amp;D wizards, the leaders of the Tremere understand that “power is power.” They had a monopoly on reliable magical power within the Camarilla for centuries (and in the opinion of many, they still do) - but they leveraged that into money, favors, and access. They retain home-field advantage in the Camarilla, and they’ll use it - ruthlessly.  Just like they always have.  Whatever it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Concordant Bodies AKA Secret Societies =&lt;br /&gt;
&lt;br /&gt;
Each of the Concordant bodies (also known as Secret Societies) of the Tremere bring with them some benefit of membership and additional risks and responsibilities.  To join one of the concordant bodies, Camarilla Tremere must take the 1 point &amp;quot;Secret Society Member&amp;quot; feat.  The concordant bodies are not available to Tremere in the Sabbat or the Anarch Movement.  A concordant body often has privileges and benefits of membership, but membership in some concordant bodies includes attendant responsibilities and risks.&lt;br /&gt;
&lt;br /&gt;
== Political Concordant Bodies ==&lt;br /&gt;
* Astors - internal police within House Tremere who hunt down lawbreakers, traitors, infiltrators and diabolists&lt;br /&gt;
** Benefit of Membership: Astors have special dispensation to draw on clan resources and membership and ignore clan hierarchy and laws when in pursuit of their duties.&lt;br /&gt;
** Drawback of membership: Since most Tremere are guilty of some measure of infraction against the clan&amp;#039;s Code, a known Astor is regarded with fear and mistrust at best.  At worst, they may be actively targeted for sabotage or assassination.  ACAB.&lt;br /&gt;
* Brothers of Absinthe - transcendentalists who experiment with mind-altering thaumaturgy and substances.&lt;br /&gt;
** Benefit: May begin with The Focused Mind as primary path.  May study rituals that have to do with vampiric senses and consciousness with no special dispensation.&lt;br /&gt;
**Drawback: None.&lt;br /&gt;
* Children of the Pyramid - hardcore loyalists who believe the concept of the Pyramid has attained a quasi-divine reality and through it, House Tremere itself.&lt;br /&gt;
** Benefit: Members of this faction seem to have a supernatural ability to navigate its intrigues, and will often get favorable results when seeking dispensations or resolving disputes within the clan where others wouldn’t.&lt;br /&gt;
** Drawback: Children of the Pyramid willingly bind themselves to the clan elders, seeing this as a sacred communion.  You are three steps bound to Clan Tremere (and your lips are permanently bound to its ass).&lt;br /&gt;
* The Covenant (Aka the Cyclopean Covenant) - a faction dedicated to the pursuit of Necromancy.  Some say that the Covenant has been providing a secret safe haven to Cappadocian researchers for over six centuries.&lt;br /&gt;
** Benefit: The Covenant have &amp;#039;&amp;#039;conditional&amp;#039;&amp;#039; access to the Sepulchre Path, Bone Path, and Ash Path, and any Necromantic rituals from the V20 corebook that are not noted as proprietary to another clan or faction.  They learn Necromancy as an out-of-clan discipline.&lt;br /&gt;
** Drawback: Members of the Covenant are involved in centuries-old top-secret research, and are expected to do their part when called upon by other members of the Covenant.  Some of this research brings them into direct conflict with Clan Giovanni, into contact (not necessarily hostile!) with elements of the Sabbat such as the Harbingers of Skulls, and other mysterious foes not well-known outside of the Covenant.  Instruction in Necromancy and necromantic rituals is contingent on successfully completing tasks for the Covenant, some of which may involve considerable danger.&lt;br /&gt;
* The Elite - another faction of hardcore loyalists, the Elite believe the Tremere represent the next step in vampiric evolution and are dedicated to further perfecting its form.&lt;br /&gt;
** Benefit: May take Mastery of the Mortal Shell as their primary path, reflecting dividends of their studies.  The Elite may purchase blood magic rituals that hone or perfect the vampiric form without any special dispensation.&lt;br /&gt;
** Drawback: The beliefs of the Elite smack of the transcendental philosophies of the Tzimisce.  Some influential members of the clan mistrust them because of this.&lt;br /&gt;
* Guardians of Tradition - Tremere ultra-conservatives who oppose all deviations from the classic Hermetic model and are against any modernization of the clan or its magics.&lt;br /&gt;
** Benefit: May learn “classic” paths and rituals of Thaumaturgy without any special dispensation.&lt;br /&gt;
** Drawback: Guardians of Tradition not only shun the practice of magicks that deviate from the classical model at all (such as the Path of Technomancy) they actively seek to prevent the proliferation of these magicks and seek to discredit and even eliminate their users.&lt;br /&gt;
* The Unbowed Mundanes - in modern vulgar argot “The Muggles” - a faction that advocates for Tremere who have no aptitude for Thaumaturgy and their place in the clan.&lt;br /&gt;
** Benefit: Unbowed Mundanes often receive favorable treatment from Tremere ghouls and preferential treatment from sectors of the clan where the less Thaumaturgically talented send to settle, such as logistics and supply.&lt;br /&gt;
** Drawback: Muggle hate runs strong in the clan, and known Unbowed Mundanes may find their Thaumaturgical research slowed or stymied.  After all, magic’s not important to them, right?&lt;br /&gt;
* Traditionalists - loyalists to the clan’s traditional methodology and hierarchy.  “Default” Tremere who for some reason feel the need to politically organize.  Still more moderate than the Guardians of Tradition faction, in that they’re more likely to ignore progressives than challenge them to a Blood Certamen.&lt;br /&gt;
** Benefit: Many clan elders love a good brown-nosing suck-up and their reactions toward this faction tilt toward the favorable.&lt;br /&gt;
** Drawback: Many contemporary Tremere low-key hate these boot-licking ass-kissers, and their reactions toward this faction tilt toward the unfavorable.&lt;br /&gt;
* Transitionalists - modernists and progressives who believe that in order to adapt the Tremere should be willing to experiment with its hierarchy and methodologies.&lt;br /&gt;
** Benefit: May choose one of the non-traditional Thaumaturgical styles as indicated in the V20 Guide to the Anarchs and may learn the paths and rituals listed in that style without special dispensation.  List this style in your Secret Society Membership note.&lt;br /&gt;
** Drawback: Members of this faction often find that clan traditionalists close avenues of study that would be open to conventional members of the clan.  Special dispensation is required to learn all paths and rituals outside of the Transitionalist’s chosen methodology.&lt;br /&gt;
&lt;br /&gt;
==Outlawed Political Concordant Bodies==&lt;br /&gt;
* Quaesitori - a “boogieman” faction that purportedly swears allegiance to the Code of Hermes above the Code of Tremere and seeks reconciliation with the Tremere’s mother Order.&lt;br /&gt;
** Benefit: Quaesitori can take a Contact representing a member of the mortal Order of Hermes.  This is an exception to standard rules of the Contacts background.  This is usually a member of House Tytalus.&lt;br /&gt;
** Drawback: Quaesitori are in violation of the Oath of Tremere and subject to immediate recall and execution if discovered.&lt;br /&gt;
* The Eyes of the Serpent - A cult of Setite converts within the Tremere.&lt;br /&gt;
** Benefit: Members of the Eyes of the Serpent may take a dot of Contacts representing a member of the Followers of Set.  This is an exception to the standard rules of the Contacts background.  Many also take the Setite Initiate merit with accompanying benefits.&lt;br /&gt;
** Drawback: Members of this conspiracy are in violation of the oath they swore to the Code of Tremere, and subject to recall and execution if found.  Besides, what kind of Setite gets caught?&lt;br /&gt;
* The Third Eye - [Redacted on order of Counselor Grimgroth]&lt;br /&gt;
** Benefit: Hypothetically, a member of the Third Eye would be able to take a Contact representing a member of Clan Salubri they had helped in the past.  This would be an exception to the normal rules of the Contacts background.  They might also (MAYBE) be able to communicate with a member of the Salubri Antitribu in a non-hostile manner through this contact.  If the Third Eye existed, which it doesn’t.&lt;br /&gt;
** Drawback: If the Third Eye existed, which it doesn&amp;#039;t, any Tremere found to be a member of it would be subject to immediate recall and execution.  So it’s a good thing this faction doesn’t actually exist.&lt;br /&gt;
* Illuminated Brotherhood, Order of the Wyrm, Horned Society - Diabolists&lt;br /&gt;
** Benefit: Dark Thaumaturgy paths and rituals.  (This faction may not be open to PCs).&lt;br /&gt;
** Drawback: A diabolist who’s clumsy enough to get caught deserves what they get.  Game over.&lt;br /&gt;
&lt;br /&gt;
== Minor House Concordant Bodies==&lt;br /&gt;
Unlike the Tremere&amp;#039;s political secret societies, the Minor Houses of the clan are centered around Occult philosophies and thaumaturgical methodologies.  House Tremere tolerates most of these minor houses as controlled experiments.  Some of the minor houses have enjoyed high esteem, but the success of Carna’s rebellion has some conservative Tremere pushing to abolish all such concordant bodies entirely.  &lt;br /&gt;
&lt;br /&gt;
* Trismegistus - classical Hermeticism, especially symbology and numerology&lt;br /&gt;
** Benefit: Members of House Trismegistus may take Spirit Manipulation as their primary path of Thaumaturgy, reflecting an emphasis on traditional Hermetic invocations.  &lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Hashem - Kabbalah&lt;br /&gt;
** Benefit: Members of House Hashem may take the Path of the Focused Mind as their primary path reflecting their emphasis on Kabbalism.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Rodolfo - divination and geomancy&lt;br /&gt;
** Benefit: May learn protective rituals such as wards and rituals related to divination without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* High Saturday - Vodoun (allows non-Tremere members such as Samedi)&lt;br /&gt;
** Benefit: May take Spirit Manipulation as primary path.  May take a Samedi mentor and learn Vodoun Necromancy.&lt;br /&gt;
** Drawback: Subject to visitation and meddling from Baron Samedi in the same way the Samedi themselves are.&lt;br /&gt;
* Auram Guild - alchemy&lt;br /&gt;
** Benefit: May take the Path of Elemental Mastery as primary path representing classical elemental transmutation, and learn rituals relating to alchemy and transmutation of blood and other materials without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Massimo - creation and dissemination of rituals&lt;br /&gt;
** Benefit: If ritual research is stymied, may get around it with a successful Charisma + Contacts roll, difficulty 4+ level of ritual, successes required equivalent to level of ritual desired.  Each roll requires 4 downtime actions.  Success indicates you make contact with a ritual buddy who’ll teach the ritual on the sly.  A botch means you got caught going over your superior’s head.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Ipsissimus - “pure” study of Thaumaturgy&lt;br /&gt;
** Benefit: May choose any path available to Camarilla Tremere as primary path.  May learn any Thaumaturgical ritual listed in the V20 corebook without special dispensation unless specifically noted as proprietary to Thaumaturges of another sect, such as Paper Flesh.&lt;br /&gt;
** Drawback: All extensions of the occult self other than Thaumaturgy (meaning other disciplines and the like) are seen as distractions and are avoided unless supporting one’s study of Thaumaturgy.  Many members of this house have the Mage Blood flaw, not that they see it as one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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= House Telyav and the Unbound &amp;#039;&amp;#039;Antitribu&amp;#039;&amp;#039; (Sabbat Faction) = &lt;br /&gt;
The Telyavs were a sect of Lithuanian Tremere thought destroyed during the War of Princes, as their domain fell to Ventrue invaders.  Originally, the Telyavs were a cabal of Tremere sent to experiment with syncretizing the methodology of Thaumaturgy with pagan correspondences and practices, and were also charged with studying the magic of the Tzimisce Kolduns.  The Telyavs eventually “went native” and became independent from the main body of the clan, though they still paid tribute to Ceoris.  They also developed a distinct bloodline, evincing different proprietary disciplines than the main branch of the clan, and a distinct weakness.  When the Ventrue invaded Lithuania during the War of Princes, the Telyavs fought back, violently; as the Tremere were pursuing an alliance with the Ventrue at the time, they quietly withdrew their support from their errant bloodline, left the Telyavs to their doom, and spoke of them no more.  Most who knew of the Telyavelic Tremere assumed they had been wiped out, but on the Winter Solstice in the year 2012, a group of these Tremere emerged from a misty otherworld and were greeted by a group of Tzimisce Kolduns.  No one is sure precisely what arrangement was struck between old enemies that night, but the Telyavs then joined the Sabbat.&lt;br /&gt;
&lt;br /&gt;
Most Telyavs remain in Eastern Europe, though some have traveled abroad.  When questioned, members of House Telyav say their goals are revenge on the Ventrue that plundered their domains and the House and clanmates who left them to die.  Their version of Thaumaturgy takes the conceptual framework of Tremere practices and replaces Hermetic correspondences with Slavic pagan ones, though they are capable of studying and practicing traditional Hermetic thaumaturgy with no difficulty.  Structurally, House Telyav organizes itself into packs called “circles” and often prefers to maintain enclaves away from civilization, using spirit allies to protect themselves from lupines and other enemies.&lt;br /&gt;
&lt;br /&gt;
Tremere “Solutus” (meaning unbound) isn’t a real political entity - it’s a disparaging term for the few Tremere post the decimation of House Goratrix who’ve defected to the Sabbat, taken the Vaulderie and received the Betrayer’s Mark.  These sorcerers have got a hard lot; the Telyavs look down on them and most members of the Sabbat pause only long enough to spit on them (sometimes quite literally).  Theirs is an existence of singing for their supper, practicing Thaumaturgy for the Sabbat and teaching it to those rare Cainites of the Sword of Caine with the inclination and desire to learn it.  But Tremere have wills of iron, and to these rare defectors the harshness of the Sabbat is exhilarating freedom compared to the crushing weight of the pyramid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Carna (Anarch Faction)  =&lt;br /&gt;
Carna the blood witch.  Carna the pagan.  Carna, the knife in the back.&lt;br /&gt;
  &lt;br /&gt;
Carna, the rebel.  Carna the hero.  Carna, the Tremere who had enough.&lt;br /&gt;
&lt;br /&gt;
To Tremere loyalists, no greater clear and present danger faces the clan than Carna and her rebel house.  When Carna discovered a new way to shatter the bonds between the Tremere and their masters, she threatened the stability of the entire Pyramid.  Realizing the danger she was in, the charismatic sorceress called together disaffected Tremere, most but not all of them young, and decamped for the West Coast and the Anarch Free State.  House Carna’s covens tend to exist on the fringes of the Free State, and position themselves as magical problem-solvers and occult advisors to Barons and anarch gangs who are starved for both.&lt;br /&gt;
&lt;br /&gt;
House Carna professes to revel in the freedom the Anarch movement provides, and its current primary goal is to make sure the Anarchs keep control of Los Angeles.  As long as Los Angeles is free, House Carna has a haven that will allow them to build themselves into a faction that can stand up to the rest of the Tremere, and perhaps even overthrow the pyramid entirely.  Despite her rebel status, Carna is every inch a Tremere magus; ambitious as Hell and convinced that any obstacle can be overcome through an unyielding and enlightened Will.  Freedom and vengeance are hers for the taking, and she means to have ample amounts of both.&lt;br /&gt;
&lt;br /&gt;
In order to distinguish itself and make itself more appealing to younger Tremere, House Carna has adulterated the old High Ritual with more modern and remixed magical styles such as malefic witchcraft, darker versions of Wicca, Chaos Magick, and the Path of Technomancy.  &lt;br /&gt;
&lt;br /&gt;
As part of joining House Carna, Tremere go through a ritual derived from the Book of the Grave War that destroys their blood bond to the Council of Seven and severs any accompanying sympathetic links that could be used against them.  While similar in some ways to the Vaulderie, this ritual does not brand a member of House Carna with the betrayer&amp;#039;s mark.  However, the true weakness of Tremere blood (requiring only two drinks to become bound to another) remains intact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Heart&amp;#039;s Blood ==&lt;br /&gt;
&lt;br /&gt;
Though they do not speak of it to outsiders, one of the secrets of the Assamites was that at the heart of the fortress of Alamut the Banu Haqim maintained a massive pool of vitae, including the blood of countless Banu Haqim all the way back to the Eldest himself.  This vitae unified the clan, enabled the elders to maintain control over it, and provided mystical insight to the Sorcerers charged with tending it.  In theory ur-Shulgi could use this pool to strike at every Schismatic who contributed blood to it,  and that is most of them.  So why hasn’t it?&lt;br /&gt;
&lt;br /&gt;
Al-Ashrad stole a large amount of the Heart’s Blood before his departure from Alamut and used it to incept a second pool; between al-Ashrad and Tegyrius, any attempt to strike at the clan through the Heart’s Blood would result in mutually assured destruction.  No one except the Amr and the Grand Vizier know where the second pool is: speculation runs rampant, from a secret temple in the Amazon rainforest to a hidden lair beneath an ordinary Midwestern town to a compound in the Appalachian Mountains.&lt;br /&gt;
&lt;br /&gt;
This new Eagle’s Nest is in many ways more of a secret than Alamut itself.  Some of the Assamites’ most important Dur-An-Ki rituals depend on this blood, and tiny vials of it are provided to the eldest of a domain by agents of the Amr to dole out as needed.  Needless to say, they are not to be used lightly or cavalierly by sorcerers.&lt;br /&gt;
&lt;br /&gt;
== The Goddess of War and Love ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”&amp;lt;br /&amp;gt;-Galadriel, The Lord of the Rings: The Fellowship of the Ring&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canaanites called her “Anath”, and they worshipped her as a goddess.  Clan lore says she may have been Haqim’s first childe, an outspoken scholar and star-gazer who he saved from being stoned to death during the time of the Second City.  The historical texts describe her as a dervish of death like Mother Kali incarnate when roused to battle, but also passionate and deeply intellectual, prized by Haqim for her inquisitiveness and commitment to reason.  &lt;br /&gt;
&lt;br /&gt;
She is Tegyrius’ sire, and it is said that she is the blood-mother of both the Vizier and Warrior Castes.  She departed the Mountain for the last time more than two thousand years ago when Tegyrius was still a neonate, and vanished into history. If Anath were found and awakened, she would be able to easily challenge ur-Shulgi’s personal and political power, as the clan records state she is more than two thousand years the Herald’s elder.  As the Mother of Warriors and the Eldest Childe of Haqim, the Caliph of Alamut would be honor-bound to surrender his sword to her should she demand it.&lt;br /&gt;
&lt;br /&gt;
Some say that one of the motivations driving Tegyrius and al-Ashrad to join the Camarilla is to use its greater global reach as a means to search for Anath’s resting place.  Perhaps they’ve already found her, and the fear that they will awaken her is another factor staying the hand of ur-Shulgi. If they find her, or have found her, that leaves the Banu Haqim with the ramifications of awakening a seven thousand year-old Methuselah, one remembered for being as deadly as she was brilliant - with no guarantee of what she might do should she assume leadership of the Clan of Killers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4553</id>
		<title>Tremere</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4553"/>
		<updated>2022-01-23T06:16:27Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: /* Concordant Bodies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla and display themselves as operating from a position of strength.  All setbacks are brushed off as minor, all rebellious elements simply the separation of the wheat from the chaff.  Privately, they know the precariousness of their situation; the strength of the Tremere in the Camarilla depends in part on its alliance with the Ventrue, an alliance that has been quietly going sour for the past century.  If the Ventrue decide the Tremere are more liability than asset, they’ll go looking for a more equitable arrangement - just like they did with the Salubri and the Cappadocians.  That makes the presence of the Banu Haqim even more uncomfortable - some Tremere wonder if their replacements have already been brought into the company.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere have to find a solution to their situation.  The simplest answer is to kiss the master’s ring and grovel at the feet of the Ventrue until they’ve weaseled their way back into their traditional place of prominence, but there’s no guarantee that will work a second time, and also it was pretty fucking humiliating the first time.  Now, if they could build a political bloc in the Camarilla that would let them face the Ventrue on equal footing, that would be a much better arrangement.  The elders of Clan Tremere have learned the hard way that they must betray before they are betrayed, after all. But to do that, they’d need an ally that plays to all their strengths - say, a clan of intelligence experts, scholars, and warriors - one with an ancient mystical pedigree that complements the Tremere’s own thaumaturgical excellence.  It’s absurd.  It’s unthinkable.  But the Tremere know better than anyone that it’s only unthinkable until you think it, and it’s only absurd until you do it…&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, the Tremere remain overwhelmingly a Pillar Clan of the Camarilla.  Though Carna&amp;#039;s rebellion grows in the shadow cast by the Pyramid over its slaves, it remains an existential threat to most Warlocks, who find the Anarch Movement to be no safe haven.  Though House Telyav has emerged to take House Goratrix&amp;#039;s place in the Sabbat, its strongholds are far away in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
= The Code of Tremere = &lt;br /&gt;
&lt;br /&gt;
The Tremere DO have an internal code of rules, purportedly written in blood through Thaumaturgical ritual as it was spoken aloud for the first time by Lord Tremere.  The eldest Tremere roll their eyes at this - they know that the whole thing is pretty much lifted straight from the Old Form of the Code of Hermes with minor tweaks to reflect the Tremere’s vampiric existence.  Tremere is remembered as being many things, but he was never much of an original thinker.&lt;br /&gt;
&lt;br /&gt;
Some Tremere ultra-loyalists use the Code as the ironclad rule and guide for their nightly existence.  Most Tremere know that the code is really only going to get enforced if they screw up, and note the fact that the Code has very few prohibitions, mostly admonishments not to get caught or injure the House and Clan through one’s Maleficia.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I, [initiate&amp;#039;s name], hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not deprive nor attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will abide by all decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, as supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes in any way that brings ruin upon my House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan, nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and Clan Tremere depends on the strength of the Masquerade.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder&amp;#039;s work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I demand that, should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I hereby swear this oath on [current date]. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tremere Hierarchy = &lt;br /&gt;
&lt;br /&gt;
Each faction of the Tremere is highly organized, and the Tremere are possibly the most organized and hierarchical clan in the Jyhad.  The capstone of the pyramid is Tremere himself, and beneath him the Council of Seven.  The hardest workers in the Pyramid’s scheme are probably the Regents and Magisters. Lords and Pontifices occasionally coordinate multi-chantry or regional rituals, but mostly do a little paper pushing, compiling reports and shifting around Apprentices or appointing new Regents. While the hierarchy of the Pyramid is ostensibly clear-cut, in practice where you’re assigned matters.  Aisling Sturbridge is High Regent of the New York City chantry network, giving her as much power as the Lord who technically commands her.  When Carna was forced to step down as Prince of Marseilles and reassigned to sit as regent of the Milwaukee Chantry, it was technically a promotion within the clan though it was a massive demotion in terms of her personal power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Do whatever it takes to get ahead. Understand that the rules are only strictly enforced on failures, betrayers, or people the Regent doesn’t like.&lt;br /&gt;
* Pursue secrets of other blood magic methodologies, such as Necromancy or Dur-An-Ki.&lt;br /&gt;
* Complete tasks handed down to you by clan elders.&lt;br /&gt;
* Increase the clan’s influence in your domain&lt;br /&gt;
* Foil the schemes of rivals and enemies of the clan, such as the Banu Haqim and the Tzimisce&lt;br /&gt;
* Do something helpful for the chantry.&lt;br /&gt;
* Take credit for someone else’s success in doing something helpful for the Chantry.&lt;br /&gt;
* Increase your knowledge of Thaumaturgy&lt;br /&gt;
* If pursuing your own goals, make sure your superiors get a juicy kickback from your successes, especially if using clan resources to pursue said personal goals&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Get caught with your hand in the cookie jar&lt;br /&gt;
* Fail without someone else to blame it on&lt;br /&gt;
* Cause the clan to lose face to the rest of your sect&lt;br /&gt;
* Pursue knowledge of Thaumaturgy your elders have decided they don’t want you to have (and get caught)&lt;br /&gt;
* Expend clan resources on personal goals with nothing to show for it that profits the clan&lt;br /&gt;
* Pursue your personal goals while neglecting or ignoring orders from your superiors&lt;br /&gt;
* Let secrets slip to outsiders… with nothing to show for it&lt;br /&gt;
* Show a lack of aptitude for blood magic or some other way of pulling your weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tremere Ranks and Titles ==&lt;br /&gt;
Beginning beneath the Council, from the top-down, the main body of the clan is organized as follows:&lt;br /&gt;
&lt;br /&gt;
* Pontifices - Tremere who govern large stretches of territory (the United States has a &amp;#039;&amp;#039;Pontifex orientem&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Pontifex occidens&amp;#039;&amp;#039;) or several smaller countries and report directly to the Council of Seven. &lt;br /&gt;
* Lord - Tremere who govern a subdivision of a territory and answer to a Pontifex.  Ex. Lord of California, Lord of Spain.&lt;br /&gt;
* Regent - Tremere responsible for leading a chantry, effectively the Tremere leader of a domain.  May or may not also sit as Primogen - if they don’t, the Tremere Primogen is subordinate to the Regent.  The Tremere recently implemented a new organization plan where a large metropolitan area under Camarilla control will have a central chantry that controls smaller satellite chantries.  The head of the central chantry in these networks is given the honorific of “High Regent.”&lt;br /&gt;
* Magister - Tremere who are sufficiently advanced to no longer be called Apprentices but are not (currently) Regent of a chantry.  May be traveling Tremere agents, direct representatives of a Councilor, Pontifex or Lord, or be assigned to a chantry to support a Regent and instruct Apprentices.&lt;br /&gt;
* Apprentice - the majority of House Tremere are organized in the seven circles of Apprenticeship, ranging from the First Circle (newly-minted Apprentices with almost no freedom or responsibility) to the Seventh Circle (well-seasoned apprentices with complex duties and a high degree of personal freedom)&lt;br /&gt;
* Fledgling - unreleased neonates.&lt;br /&gt;
&lt;br /&gt;
There are seven circles of Apprenticeship and seven circles of Magisterium through which a Tremere can advance.  Promotion through these circles is controlled by the Chantry Regent, and promotion brings with it increasing trust and freedom, along with greater access to more sensitive materials.&lt;br /&gt;
&lt;br /&gt;
The Tremere hierarchy being parallel (some might say perpendicular) to the Camarilla complicates matters of organization a bit.  For instance, a Primogen is supposed to sit as leader of the clan in a domain, but if the Regent doesn’t take the job for themselves, a Regent being seen pushing the Tremere Primogen around can cause the clan to lose face.  A Lord has administrative authority over a region and enough personal and political power to get what they want from a Prince usually, but not always.  And Tremere Pontifices have to contend with Justicars and Archons who aren’t beholden to them at all.  The Tremere Justicar is a sort of floating clan authority, mostly as a stick the Tremere can use to beat non-Tremere princes into submission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tremere Houses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;House Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Camarilla.  Available for play.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Carna&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Anarch Movement.  Not currently available.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Telyav &amp;amp; Unbound Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Sabbat.  Applications limited.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Thaumaturgy]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tremere&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Auspex, Dominate, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telyavelic Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Prsence, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Celerity, Quietus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Tremere (The Camarilla) =&lt;br /&gt;
&lt;br /&gt;
Outsiders find the most confusing distinction within the Tremere the one between “Clan Tremere” and “House Tremere” as both ostensibly mean the same thing.  “Clan Tremere” enfolds the whole of Tremere’s bloodline, including all rebel sects.  Even when a Kindred has renounced House Tremere, they are still Clan Tremere.&lt;br /&gt;
&lt;br /&gt;
House Tremere are those Tremere who are loyal to the Pyramid and as such are part of the Camarilla.  Technically, it even includes their ghouls. While for centuries their position as a dominating force within the Ivory Tower was unchallenged, now their footing is once again precarious.  A series of setbacks has dogged House Tremere for more than two decades - a war with the Tremere’s mother Order of Hermes cost them precious resources and left them unable to prevent what turned into a cascade of disasters.  After the war with the Hermetic Order, the Tremere’s enemies within the Camarilla made their move, cashing in boons and making political maneuverings to dig more bloody chunks out of the clan.  This left House Tremere completely blindsided when a huge faction of the Banu Haqim petitioned to join the Ivory Tower - while the Tremere were able to slow down the admission of their enemies as a pillar clan, they were unable to stop it.&lt;br /&gt;
&lt;br /&gt;
Then, just as House Tremere crushed the Antitribu of House Goratrix and prepared to rebuild their power, Carna the Princess Witch found a new way to cheat the blood bond and led a faction of rebels to the West Coast and the Anarch Movement.  Carna’s rebellion continues to threaten the unity House Tremere needs, as it represents a temptation to disaffected Apprentices in a way the Sabbat never could.&lt;br /&gt;
&lt;br /&gt;
Despite these setbacks, House Tremere remains strong.  Its chantry network is vast, its resources tremendous, its Kindred are organized, its influence within the Camarilla second to none.  It’s clawed its way to the top from more precarious positions than the one it’s in now - and as they say, challenge defines the magus.  Magically speaking, the Tremere rigidly follow the precepts of Thaumaturgy (which they created) and practice blood magic that follows the classic Hermetic correspondences, though they do allow some deviation from the Hermetic model within the Thaumaturgical framework in the minor houses.&lt;br /&gt;
&lt;br /&gt;
Despite their reputation as D&amp;amp;D wizards, the leaders of the Tremere understand that “power is power.” They had a monopoly on reliable magical power within the Camarilla for centuries (and in the opinion of many, they still do) - but they leveraged that into money, favors, and access. They retain home-field advantage in the Camarilla, and they’ll use it - ruthlessly.  Just like they always have.  Whatever it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Concordant Bodies AKA Secret Societies =&lt;br /&gt;
&lt;br /&gt;
Each of the Concordant bodies (also known as Secret Societies) of the Tremere bring with them some benefit of membership and additional risks and responsibilities.  To join one of the concordant bodies, Camarilla Tremere must take the 1 point &amp;quot;Secret Society Member&amp;quot; feat.  The concordant bodies are not available to Tremere in the Sabbat or the Anarch Movement.  A concordant body often has privileges and benefits of membership, but membership in some concordant bodies includes attendant responsibilities and risks.&lt;br /&gt;
&lt;br /&gt;
== Political Concordant Bodies ==&lt;br /&gt;
* Astors - internal police within House Tremere who hunt down lawbreakers, traitors, infiltrators and diabolists&lt;br /&gt;
** Benefit of Membership: Astors have special dispensation to draw on clan resources and membership and ignore clan hierarchy and laws when in pursuit of their duties.&lt;br /&gt;
** Drawback of membership: Since most Tremere are guilty of some measure of infraction against the clan&amp;#039;s Code, a known Astor is regarded with fear and mistrust at best.  At worst, they may be actively targeted for sabotage or assassination.  ACAB.&lt;br /&gt;
* Brothers of Absinthe - transcendentalists who experiment with mind-altering thaumaturgy and substances.&lt;br /&gt;
** Benefit: May begin with The Focused Mind as primary path.  May study rituals that have to do with vampiric senses and consciousness with no special dispensation.&lt;br /&gt;
**Drawback: None.&lt;br /&gt;
* Children of the Pyramid - hardcore loyalists who believe the concept of the Pyramid has attained a quasi-divine reality and through it, House Tremere itself.&lt;br /&gt;
** Benefit: Members of this faction seem to have a supernatural ability to navigate its intrigues, and will often get favorable results when seeking dispensations or resolving disputes within the clan where others wouldn’t.&lt;br /&gt;
** Drawback: Children of the Pyramid willingly bind themselves to the clan elders, seeing this as a sacred communion.  You are three steps bound to Clan Tremere (and your lips are permanently bound to its ass).&lt;br /&gt;
* The Covenant (Aka the Cyclopean Covenant) - a faction dedicated to the pursuit of Necromancy.  Some say that the Covenant has been providing a secret safe haven to Cappadocian researchers for over six centuries.&lt;br /&gt;
** Benefit: The Covenant have &amp;#039;&amp;#039;conditional&amp;#039;&amp;#039; access to the Sepulchre Path, Bone Path, and Ash Path, and any Necromantic rituals from the V20 corebook that are not noted as proprietary to another clan or faction.  They learn Necromancy as an out-of-clan discipline.&lt;br /&gt;
** Drawback: Members of the Covenant are involved in centuries-old top-secret research, and are expected to do their part when called upon by other members of the Covenant.  Some of this research brings them into direct conflict with Clan Giovanni, into contact (not necessarily hostile!) with elements of the Sabbat such as the Harbingers of Skulls, and other mysterious foes not well-known outside of the Covenant.  Instruction in Necromancy and necromantic rituals is contingent on successfully completing tasks for the Covenant, some of which may involve considerable danger.&lt;br /&gt;
* The Elite - another faction of hardcore loyalists, the Elite believe the Tremere represent the next step in vampiric evolution and are dedicated to further perfecting its form.&lt;br /&gt;
** Benefit: May take Mastery of the Mortal Shell as their primary path, reflecting dividends of their studies.  The Elite may purchase blood magic rituals that hone or perfect the vampiric form without any special dispensation.&lt;br /&gt;
** Drawback: The beliefs of the Elite smack of the transcendental philosophies of the Tzimisce.  Some influential members of the clan mistrust them because of this.&lt;br /&gt;
* Guardians of Tradition - Tremere ultra-conservatives who oppose all deviations from the classic Hermetic model and are against any modernization of the clan or its magics.&lt;br /&gt;
** Benefit: May learn “classic” paths and rituals of Thaumaturgy without any special dispensation.&lt;br /&gt;
** Drawback: Guardians of Tradition not only shun the practice of magicks that deviate from the classical model at all (such as the Path of Technomancy) they actively seek to prevent the proliferation of these magicks and seek to discredit and even eliminate their users.&lt;br /&gt;
* The Unbowed Mundanes - in modern vulgar argot “The Muggles” - a faction that advocates for Tremere who have no aptitude for Thaumaturgy and their place in the clan.&lt;br /&gt;
** Benefit: Unbowed Mundanes often receive favorable treatment from Tremere ghouls and preferential treatment from sectors of the clan where the less Thaumaturgically talented send to settle, such as logistics and supply.&lt;br /&gt;
** Drawback: Muggle hate runs strong in the clan, and known Unbowed Mundanes may find their Thaumaturgical research slowed or stymied.  After all, magic’s not important to them, right?&lt;br /&gt;
* Traditionalists - loyalists to the clan’s traditional methodology and hierarchy.  “Default” Tremere who for some reason feel the need to politically organize.  Still more moderate than the Guardians of Tradition faction, in that they’re more likely to ignore progressives than challenge them to a Blood Certamen.&lt;br /&gt;
** Benefit: Many clan elders love a good brown-nosing suck-up and their reactions toward this faction tilt toward the favorable.&lt;br /&gt;
** Drawback: Many contemporary Tremere low-key hate these boot-licking ass-kissers, and their reactions toward this faction tilt toward the unfavorable.&lt;br /&gt;
* Transitionalists - modernists and progressives who believe that in order to adapt the Tremere should be willing to experiment with its hierarchy and methodologies.&lt;br /&gt;
** Benefit: May choose one of the non-traditional Thaumaturgical styles as indicated in the V20 Guide to the Anarchs and may learn the paths and rituals listed in that style without special dispensation.  List this style in your Secret Society Membership note.&lt;br /&gt;
** Drawback: Members of this faction often find that clan traditionalists close avenues of study that would be open to conventional members of the clan.  Special dispensation is required to learn all paths and rituals outside of the Transitionalist’s chosen methodology.&lt;br /&gt;
&lt;br /&gt;
==Outlawed Political Concordant Bodies==&lt;br /&gt;
* Quaesitori - a “boogieman” faction that purportedly swears allegiance to the Code of Hermes above the Code of Tremere and seeks reconciliation with the Tremere’s mother Order.&lt;br /&gt;
** Benefit: Quaesitori can take a Contact representing a member of the mortal Order of Hermes.  This is an exception to standard rules of the Contacts background.  This is usually a member of House Tytalus.&lt;br /&gt;
** Drawback: Quaesitori are in violation of the Oath of Tremere and subject to immediate recall and execution if discovered.&lt;br /&gt;
* The Eyes of the Serpent - A cult of Setite converts within the Tremere.&lt;br /&gt;
** Benefit: Members of the Eyes of the Serpent may take a dot of Contacts representing a member of the Followers of Set.  This is an exception to the standard rules of the Contacts background.  Many also take the Setite Initiate merit with accompanying benefits.&lt;br /&gt;
** Drawback: Members of this conspiracy are in violation of the oath they swore to the Code of Tremere, and subject to recall and execution if found.  Besides, what kind of Setite gets caught?&lt;br /&gt;
* The Third Eye - [Redacted on order of Counselor Grimgroth]&lt;br /&gt;
** Benefit: Hypothetically, a member of the Third Eye would be able to take a Contact representing a member of Clan Salubri they had helped in the past.  This would be an exception to the normal rules of the Contacts background.  They might also (MAYBE) be able to communicate with a member of the Salubri Antitribu in a non-hostile manner through this contact.  If the Third Eye existed, which it doesn’t.&lt;br /&gt;
** Drawback: If the Third Eye existed, which it doesn&amp;#039;t, any Tremere found to be a member of it would be subject to immediate recall and execution.  So it’s a good thing this faction doesn’t actually exist.&lt;br /&gt;
* Illuminated Brotherhood, Order of the Wyrm, Horned Society - Diabolists&lt;br /&gt;
** Benefit: Dark Thaumaturgy paths and rituals.  (This faction may not be open to PCs).&lt;br /&gt;
** Drawback: A diabolist who’s clumsy enough to get caught deserves what they get.  Game over.&lt;br /&gt;
&lt;br /&gt;
== Minor House Concordant Bodies==&lt;br /&gt;
Unlike the Tremere&amp;#039;s political secret societies, the Minor Houses of the clan are centered around Occult philosophies and thaumaturgical methodologies.  House Tremere tolerates most of these minor houses as controlled experiments.  Some of the minor houses have enjoyed high esteem, but the success of Carna’s rebellion has some conservative Tremere pushing to abolish all such concordant bodies entirely.  &lt;br /&gt;
&lt;br /&gt;
* Trismegistus - classical Hermeticism, especially symbology and numerology&lt;br /&gt;
** Benefit: Members of House Trismegistus may take Spirit Manipulation as their primary path of Thaumaturgy, reflecting an emphasis on traditional Hermetic invocations.  &lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Hashem - Kabbalah&lt;br /&gt;
** Benefit: Members of House Hashem may take the Path of the Focused Mind as their primary path reflecting their emphasis on Kabbalism.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* Rodolfo - divination and geomancy&lt;br /&gt;
** Benefit: May learn protective rituals such as wards and rituals related to divination without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
* High Saturday - Vodoun (allows non-Tremere members such as Samedi)&lt;br /&gt;
** Benefit: May take Spirit Manipulation as primary path.  May take a Samedi mentor and learn Vodoun Necromancy.&lt;br /&gt;
** Drawback: Subject to visitation and meddling from Baron Samedi in the same way the Samedi themselves are.&lt;br /&gt;
* Auram Guild - alchemy&lt;br /&gt;
** Benefit: May take the Path of Elemental Mastery as primary path representing classical elemental transmutation, and learn rituals relating to alchemy and transmutation of blood and other materials without special dispensation.&lt;br /&gt;
** Drawback: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
= House Telyav and the Unbound &amp;#039;&amp;#039;Antitribu&amp;#039;&amp;#039; (Sabbat Faction) = &lt;br /&gt;
The Telyavs were a sect of Lithuanian Tremere thought destroyed during the War of Princes, as their domain fell to Ventrue invaders.  Originally, the Telyavs were a cabal of Tremere sent to experiment with syncretizing the methodology of Thaumaturgy with pagan correspondences and practices, and were also charged with studying the magic of the Tzimisce Kolduns.  The Telyavs eventually “went native” and became independent from the main body of the clan, though they still paid tribute to Ceoris.  They also developed a distinct bloodline, evincing different proprietary disciplines than the main branch of the clan, and a distinct weakness.  When the Ventrue invaded Lithuania during the War of Princes, the Telyavs fought back, violently; as the Tremere were pursuing an alliance with the Ventrue at the time, they quietly withdrew their support from their errant bloodline, left the Telyavs to their doom, and spoke of them no more.  Most who knew of the Telyavelic Tremere assumed they had been wiped out, but on the Winter Solstice in the year 2012, a group of these Tremere emerged from a misty otherworld and were greeted by a group of Tzimisce Kolduns.  No one is sure precisely what arrangement was struck between old enemies that night, but the Telyavs then joined the Sabbat.&lt;br /&gt;
&lt;br /&gt;
Most Telyavs remain in Eastern Europe, though some have traveled abroad.  When questioned, members of House Telyav say their goals are revenge on the Ventrue that plundered their domains and the House and clanmates who left them to die.  Their version of Thaumaturgy takes the conceptual framework of Tremere practices and replaces Hermetic correspondences with Slavic pagan ones, though they are capable of studying and practicing traditional Hermetic thaumaturgy with no difficulty.  Structurally, House Telyav organizes itself into packs called “circles” and often prefers to maintain enclaves away from civilization, using spirit allies to protect themselves from lupines and other enemies.&lt;br /&gt;
&lt;br /&gt;
Tremere “Solutus” (meaning unbound) isn’t a real political entity - it’s a disparaging term for the few Tremere post the decimation of House Goratrix who’ve defected to the Sabbat, taken the Vaulderie and received the Betrayer’s Mark.  These sorcerers have got a hard lot; the Telyavs look down on them and most members of the Sabbat pause only long enough to spit on them (sometimes quite literally).  Theirs is an existence of singing for their supper, practicing Thaumaturgy for the Sabbat and teaching it to those rare Cainites of the Sword of Caine with the inclination and desire to learn it.  But Tremere have wills of iron, and to these rare defectors the harshness of the Sabbat is exhilarating freedom compared to the crushing weight of the pyramid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Carna (Anarch Faction)  =&lt;br /&gt;
Carna the blood witch.  Carna the pagan.  Carna, the knife in the back.&lt;br /&gt;
  &lt;br /&gt;
Carna, the rebel.  Carna the hero.  Carna, the Tremere who had enough.&lt;br /&gt;
&lt;br /&gt;
To Tremere loyalists, no greater clear and present danger faces the clan than Carna and her rebel house.  When Carna discovered a new way to shatter the bonds between the Tremere and their masters, she threatened the stability of the entire Pyramid.  Realizing the danger she was in, the charismatic sorceress called together disaffected Tremere, most but not all of them young, and decamped for the West Coast and the Anarch Free State.  House Carna’s covens tend to exist on the fringes of the Free State, and position themselves as magical problem-solvers and occult advisors to Barons and anarch gangs who are starved for both.&lt;br /&gt;
&lt;br /&gt;
House Carna professes to revel in the freedom the Anarch movement provides, and its current primary goal is to make sure the Anarchs keep control of Los Angeles.  As long as Los Angeles is free, House Carna has a haven that will allow them to build themselves into a faction that can stand up to the rest of the Tremere, and perhaps even overthrow the pyramid entirely.  Despite her rebel status, Carna is every inch a Tremere magus; ambitious as Hell and convinced that any obstacle can be overcome through an unyielding and enlightened Will.  Freedom and vengeance are hers for the taking, and she means to have ample amounts of both.&lt;br /&gt;
&lt;br /&gt;
In order to distinguish itself and make itself more appealing to younger Tremere, House Carna has adulterated the old High Ritual with more modern and remixed magical styles such as malefic witchcraft, darker versions of Wicca, Chaos Magick, and the Path of Technomancy.  &lt;br /&gt;
&lt;br /&gt;
As part of joining House Carna, Tremere go through a ritual derived from the Book of the Grave War that destroys their blood bond to the Council of Seven and severs any accompanying sympathetic links that could be used against them.  While similar in some ways to the Vaulderie, this ritual does not brand a member of House Carna with the betrayer&amp;#039;s mark.  However, the true weakness of Tremere blood (requiring only two drinks to become bound to another) remains intact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Heart&amp;#039;s Blood ==&lt;br /&gt;
&lt;br /&gt;
Though they do not speak of it to outsiders, one of the secrets of the Assamites was that at the heart of the fortress of Alamut the Banu Haqim maintained a massive pool of vitae, including the blood of countless Banu Haqim all the way back to the Eldest himself.  This vitae unified the clan, enabled the elders to maintain control over it, and provided mystical insight to the Sorcerers charged with tending it.  In theory ur-Shulgi could use this pool to strike at every Schismatic who contributed blood to it,  and that is most of them.  So why hasn’t it?&lt;br /&gt;
&lt;br /&gt;
Al-Ashrad stole a large amount of the Heart’s Blood before his departure from Alamut and used it to incept a second pool; between al-Ashrad and Tegyrius, any attempt to strike at the clan through the Heart’s Blood would result in mutually assured destruction.  No one except the Amr and the Grand Vizier know where the second pool is: speculation runs rampant, from a secret temple in the Amazon rainforest to a hidden lair beneath an ordinary Midwestern town to a compound in the Appalachian Mountains.&lt;br /&gt;
&lt;br /&gt;
This new Eagle’s Nest is in many ways more of a secret than Alamut itself.  Some of the Assamites’ most important Dur-An-Ki rituals depend on this blood, and tiny vials of it are provided to the eldest of a domain by agents of the Amr to dole out as needed.  Needless to say, they are not to be used lightly or cavalierly by sorcerers.&lt;br /&gt;
&lt;br /&gt;
== The Goddess of War and Love ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”&amp;lt;br /&amp;gt;-Galadriel, The Lord of the Rings: The Fellowship of the Ring&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canaanites called her “Anath”, and they worshipped her as a goddess.  Clan lore says she may have been Haqim’s first childe, an outspoken scholar and star-gazer who he saved from being stoned to death during the time of the Second City.  The historical texts describe her as a dervish of death like Mother Kali incarnate when roused to battle, but also passionate and deeply intellectual, prized by Haqim for her inquisitiveness and commitment to reason.  &lt;br /&gt;
&lt;br /&gt;
She is Tegyrius’ sire, and it is said that she is the blood-mother of both the Vizier and Warrior Castes.  She departed the Mountain for the last time more than two thousand years ago when Tegyrius was still a neonate, and vanished into history. If Anath were found and awakened, she would be able to easily challenge ur-Shulgi’s personal and political power, as the clan records state she is more than two thousand years the Herald’s elder.  As the Mother of Warriors and the Eldest Childe of Haqim, the Caliph of Alamut would be honor-bound to surrender his sword to her should she demand it.&lt;br /&gt;
&lt;br /&gt;
Some say that one of the motivations driving Tegyrius and al-Ashrad to join the Camarilla is to use its greater global reach as a means to search for Anath’s resting place.  Perhaps they’ve already found her, and the fear that they will awaken her is another factor staying the hand of ur-Shulgi. If they find her, or have found her, that leaves the Banu Haqim with the ramifications of awakening a seven thousand year-old Methuselah, one remembered for being as deadly as she was brilliant - with no guarantee of what she might do should she assume leadership of the Clan of Killers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4552</id>
		<title>Tremere</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4552"/>
		<updated>2022-01-23T05:44:14Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: /* House Carna (Anarch Faction) */&lt;/p&gt;
&lt;hr /&gt;
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__TOC__&lt;br /&gt;
Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla and display themselves as operating from a position of strength.  All setbacks are brushed off as minor, all rebellious elements simply the separation of the wheat from the chaff.  Privately, they know the precariousness of their situation; the strength of the Tremere in the Camarilla depends in part on its alliance with the Ventrue, an alliance that has been quietly going sour for the past century.  If the Ventrue decide the Tremere are more liability than asset, they’ll go looking for a more equitable arrangement - just like they did with the Salubri and the Cappadocians.  That makes the presence of the Banu Haqim even more uncomfortable - some Tremere wonder if their replacements have already been brought into the company.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere have to find a solution to their situation.  The simplest answer is to kiss the master’s ring and grovel at the feet of the Ventrue until they’ve weaseled their way back into their traditional place of prominence, but there’s no guarantee that will work a second time, and also it was pretty fucking humiliating the first time.  Now, if they could build a political bloc in the Camarilla that would let them face the Ventrue on equal footing, that would be a much better arrangement.  The elders of Clan Tremere have learned the hard way that they must betray before they are betrayed, after all. But to do that, they’d need an ally that plays to all their strengths - say, a clan of intelligence experts, scholars, and warriors - one with an ancient mystical pedigree that complements the Tremere’s own thaumaturgical excellence.  It’s absurd.  It’s unthinkable.  But the Tremere know better than anyone that it’s only unthinkable until you think it, and it’s only absurd until you do it…&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, the Tremere remain overwhelmingly a Pillar Clan of the Camarilla.  Though Carna&amp;#039;s rebellion grows in the shadow cast by the Pyramid over its slaves, it remains an existential threat to most Warlocks, who find the Anarch Movement to be no safe haven.  Though House Telyav has emerged to take House Goratrix&amp;#039;s place in the Sabbat, its strongholds are far away in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
= The Code of Tremere = &lt;br /&gt;
&lt;br /&gt;
The Tremere DO have an internal code of rules, purportedly written in blood through Thaumaturgical ritual as it was spoken aloud for the first time by Lord Tremere.  The eldest Tremere roll their eyes at this - they know that the whole thing is pretty much lifted straight from the Old Form of the Code of Hermes with minor tweaks to reflect the Tremere’s vampiric existence.  Tremere is remembered as being many things, but he was never much of an original thinker.&lt;br /&gt;
&lt;br /&gt;
Some Tremere ultra-loyalists use the Code as the ironclad rule and guide for their nightly existence.  Most Tremere know that the code is really only going to get enforced if they screw up, and note the fact that the Code has very few prohibitions, mostly admonishments not to get caught or injure the House and Clan through one’s Maleficia.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I, [initiate&amp;#039;s name], hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not deprive nor attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will abide by all decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, as supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes in any way that brings ruin upon my House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan, nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and Clan Tremere depends on the strength of the Masquerade.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder&amp;#039;s work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I demand that, should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I hereby swear this oath on [current date]. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tremere Hierarchy = &lt;br /&gt;
&lt;br /&gt;
Each faction of the Tremere is highly organized, and the Tremere are possibly the most organized and hierarchical clan in the Jyhad.  The capstone of the pyramid is Tremere himself, and beneath him the Council of Seven.  The hardest workers in the Pyramid’s scheme are probably the Regents and Magisters. Lords and Pontifices occasionally coordinate multi-chantry or regional rituals, but mostly do a little paper pushing, compiling reports and shifting around Apprentices or appointing new Regents. While the hierarchy of the Pyramid is ostensibly clear-cut, in practice where you’re assigned matters.  Aisling Sturbridge is High Regent of the New York City chantry network, giving her as much power as the Lord who technically commands her.  When Carna was forced to step down as Prince of Marseilles and reassigned to sit as regent of the Milwaukee Chantry, it was technically a promotion within the clan though it was a massive demotion in terms of her personal power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Do whatever it takes to get ahead. Understand that the rules are only strictly enforced on failures, betrayers, or people the Regent doesn’t like.&lt;br /&gt;
* Pursue secrets of other blood magic methodologies, such as Necromancy or Dur-An-Ki.&lt;br /&gt;
* Complete tasks handed down to you by clan elders.&lt;br /&gt;
* Increase the clan’s influence in your domain&lt;br /&gt;
* Foil the schemes of rivals and enemies of the clan, such as the Banu Haqim and the Tzimisce&lt;br /&gt;
* Do something helpful for the chantry.&lt;br /&gt;
* Take credit for someone else’s success in doing something helpful for the Chantry.&lt;br /&gt;
* Increase your knowledge of Thaumaturgy&lt;br /&gt;
* If pursuing your own goals, make sure your superiors get a juicy kickback from your successes, especially if using clan resources to pursue said personal goals&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Get caught with your hand in the cookie jar&lt;br /&gt;
* Fail without someone else to blame it on&lt;br /&gt;
* Cause the clan to lose face to the rest of your sect&lt;br /&gt;
* Pursue knowledge of Thaumaturgy your elders have decided they don’t want you to have (and get caught)&lt;br /&gt;
* Expend clan resources on personal goals with nothing to show for it that profits the clan&lt;br /&gt;
* Pursue your personal goals while neglecting or ignoring orders from your superiors&lt;br /&gt;
* Let secrets slip to outsiders… with nothing to show for it&lt;br /&gt;
* Show a lack of aptitude for blood magic or some other way of pulling your weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tremere Ranks and Titles ==&lt;br /&gt;
Beginning beneath the Council, from the top-down, the main body of the clan is organized as follows:&lt;br /&gt;
&lt;br /&gt;
* Pontifices - Tremere who govern large stretches of territory (the United States has a &amp;#039;&amp;#039;Pontifex orientem&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Pontifex occidens&amp;#039;&amp;#039;) or several smaller countries and report directly to the Council of Seven. &lt;br /&gt;
* Lord - Tremere who govern a subdivision of a territory and answer to a Pontifex.  Ex. Lord of California, Lord of Spain.&lt;br /&gt;
* Regent - Tremere responsible for leading a chantry, effectively the Tremere leader of a domain.  May or may not also sit as Primogen - if they don’t, the Tremere Primogen is subordinate to the Regent.  The Tremere recently implemented a new organization plan where a large metropolitan area under Camarilla control will have a central chantry that controls smaller satellite chantries.  The head of the central chantry in these networks is given the honorific of “High Regent.”&lt;br /&gt;
* Magister - Tremere who are sufficiently advanced to no longer be called Apprentices but are not (currently) Regent of a chantry.  May be traveling Tremere agents, direct representatives of a Councilor, Pontifex or Lord, or be assigned to a chantry to support a Regent and instruct Apprentices.&lt;br /&gt;
* Apprentice - the majority of House Tremere are organized in the seven circles of Apprenticeship, ranging from the First Circle (newly-minted Apprentices with almost no freedom or responsibility) to the Seventh Circle (well-seasoned apprentices with complex duties and a high degree of personal freedom)&lt;br /&gt;
* Fledgling - unreleased neonates.&lt;br /&gt;
&lt;br /&gt;
There are seven circles of Apprenticeship and seven circles of Magisterium through which a Tremere can advance.  Promotion through these circles is controlled by the Chantry Regent, and promotion brings with it increasing trust and freedom, along with greater access to more sensitive materials.&lt;br /&gt;
&lt;br /&gt;
The Tremere hierarchy being parallel (some might say perpendicular) to the Camarilla complicates matters of organization a bit.  For instance, a Primogen is supposed to sit as leader of the clan in a domain, but if the Regent doesn’t take the job for themselves, a Regent being seen pushing the Tremere Primogen around can cause the clan to lose face.  A Lord has administrative authority over a region and enough personal and political power to get what they want from a Prince usually, but not always.  And Tremere Pontifices have to contend with Justicars and Archons who aren’t beholden to them at all.  The Tremere Justicar is a sort of floating clan authority, mostly as a stick the Tremere can use to beat non-Tremere princes into submission.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tremere Houses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;House Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Camarilla.  Available for play.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Carna&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Anarch Movement.  Not currently available.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Telyav &amp;amp; Unbound Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Sabbat.  Applications limited.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Thaumaturgy]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tremere&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Auspex, Dominate, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telyavelic Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Prsence, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Celerity, Quietus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Tremere (The Camarilla) =&lt;br /&gt;
&lt;br /&gt;
Outsiders find the most confusing distinction within the Tremere the one between “Clan Tremere” and “House Tremere” as both ostensibly mean the same thing.  “Clan Tremere” enfolds the whole of Tremere’s bloodline, including all rebel sects.  Even when a Kindred has renounced House Tremere, they are still Clan Tremere.&lt;br /&gt;
&lt;br /&gt;
House Tremere are those Tremere who are loyal to the Pyramid and as such are part of the Camarilla.  Technically, it even includes their ghouls. While for centuries their position as a dominating force within the Ivory Tower was unchallenged, now their footing is once again precarious.  A series of setbacks has dogged House Tremere for more than two decades - a war with the Tremere’s mother Order of Hermes cost them precious resources and left them unable to prevent what turned into a cascade of disasters.  After the war with the Hermetic Order, the Tremere’s enemies within the Camarilla made their move, cashing in boons and making political maneuverings to dig more bloody chunks out of the clan.  This left House Tremere completely blindsided when a huge faction of the Banu Haqim petitioned to join the Ivory Tower - while the Tremere were able to slow down the admission of their enemies as a pillar clan, they were unable to stop it.&lt;br /&gt;
&lt;br /&gt;
Then, just as House Tremere crushed the Antitribu of House Goratrix and prepared to rebuild their power, Carna the Princess Witch found a new way to cheat the blood bond and led a faction of rebels to the West Coast and the Anarch Movement.  Carna’s rebellion continues to threaten the unity House Tremere needs, as it represents a temptation to disaffected Apprentices in a way the Sabbat never could.&lt;br /&gt;
&lt;br /&gt;
Despite these setbacks, House Tremere remains strong.  Its chantry network is vast, its resources tremendous, its Kindred are organized, its influence within the Camarilla second to none.  It’s clawed its way to the top from more precarious positions than the one it’s in now - and as they say, challenge defines the magus.  Magically speaking, the Tremere rigidly follow the precepts of Thaumaturgy (which they created) and practice blood magic that follows the classic Hermetic correspondences, though they do allow some deviation from the Hermetic model within the Thaumaturgical framework in the minor houses.&lt;br /&gt;
&lt;br /&gt;
Despite their reputation as D&amp;amp;D wizards, the leaders of the Tremere understand that “power is power.” They had a monopoly on reliable magical power within the Camarilla for centuries (and in the opinion of many, they still do) - but they leveraged that into money, favors, and access. They retain home-field advantage in the Camarilla, and they’ll use it - ruthlessly.  Just like they always have.  Whatever it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
= Concordant Bodies =&lt;br /&gt;
&lt;br /&gt;
Each of the Concordant bodies of the Tremere bring with them some benefit of membership and additional risks and responsibilities.  To join one of the concordant bodies, Tremere must take the 1 point &amp;quot;Secret Society Member&amp;quot; feat.&lt;br /&gt;
&lt;br /&gt;
== The Leopards of Zion ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“I survived Bergen-Belsen, and devoted the rest of my mortal life to hunting down the monsters who sent my people there and killed my family.  My sire slit Roman throats in the dead of night.  Her sire crept down from the mountains to knife Philistines asleep in their tents.  Go back to your demonic master on its mountain, and tell it ‘Judges 6:31.’  We’ll be waiting.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopards of Zion are Jewish Banu Haqim who have dedicated themselves to the protection of the Jewish people and the preservation of the nation of Israel.  Almost a sub-sect in and of themselves, they effectively rule the Kindred domains of Israel, where they have aligned themselves with the Ashirra and accept non-Banu Haqim whose views align with theirs as full members of their faction.  Outside of Israel, the Leopards have joined their clanmates in the Camarilla.  When ur-Shulgi and the Web of Knives sent seasoned killers to purge the Leopards, the bags of ash sent back to Alamut were each tagged with a note in Hebrew containing the text of Judges book 6 verse 31:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“And Joash said unto all that stood against him, Will ye plead for Baal? will ye save him? he that will plead for him, let him be put to death whilst it is yet morning: if he be a god, let him plead for himself, because one hath cast down his altar.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Shango ==&lt;br /&gt;
The Shango are a lineage of the Banu Haqim who journeyed into Sub-Saharan Africa millennia ago via the clan’s presence in Egypt (before the Followers of Set came to dominate there) and the Kingdom of Kush.  As time passed these vampires grew more distant from the Mountain and eventually their ties to it atrophied completely.  Now the Shango see themselves as wholly Laibon and not part of the struggle between the Schismatics and Loyalists, though they have welcomed the Dispossessed seeking refuge in their domains as long-lost cousins, especially the sorcerers.&lt;br /&gt;
&lt;br /&gt;
The Shango practice a version of Dur-An-Ki heavily influenced by the animistic beliefs of the Yoruba peoples of West Africa, where their domains are strongest.  Dispossessed who have renewed ties with the Shango find it curious that the entire bloodline has been infected with the Curse of Hunger, when most of the Sorcerer Caste avoided it.  The lack of strong lineages of Banu Haqim warriors and viziers in West Africa indicates the three bloodlines may have at some point co-mingled back into what are now the Shango.  The Schismatics and the Loyalists have both sent emissaries to these powerful sorcerers asking for their allegiance, but all such emissaries have thus far been politely dismissed.  Some Shango have begun to journey abroad in order to gain knowledge of the Schism and the Jyhad for themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; If you want to play a ‘Shango’, pick the Sorcerer bloodline, hail from West Africa in your backstory. You are effectively Dispossessed now that you have journeyed to America. Take the 3 point ‘Multiple Curses’ flaw to reflect the bloodline’s infection with the Curse of Hunger.  Remember: the Disposessed are neither Camarilla nor Sabbat, and so you will want to choose Anarch as your Sect.&lt;br /&gt;
&lt;br /&gt;
== The Thousand-Meter Club ==&lt;br /&gt;
A sort of informal society among Banu Haqim warriors who practice the arts of modern soldiery, the Thousand-Meter Club is a mutual recognition society of Assamite snipers. Both the Schismatics and Loyalists have chapters of the club, and Assamites of any bloodline can join - all you have to do is take down another vampire at a distance of 1,000 meters or more without using blood magic or an offensive discipline power (enhanced senses from Auspex are legitimate).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; To play a member of the Thousand Meter Club, take the Thousand-Meter Killer merit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
= House Telyav and the Unbound &amp;#039;&amp;#039;Antitribu&amp;#039;&amp;#039; (Sabbat Faction) = &lt;br /&gt;
The Telyavs were a sect of Lithuanian Tremere thought destroyed during the War of Princes, as their domain fell to Ventrue invaders.  Originally, the Telyavs were a cabal of Tremere sent to experiment with syncretizing the methodology of Thaumaturgy with pagan correspondences and practices, and were also charged with studying the magic of the Tzimisce Kolduns.  The Telyavs eventually “went native” and became independent from the main body of the clan, though they still paid tribute to Ceoris.  They also developed a distinct bloodline, evincing different proprietary disciplines than the main branch of the clan, and a distinct weakness.  When the Ventrue invaded Lithuania during the War of Princes, the Telyavs fought back, violently; as the Tremere were pursuing an alliance with the Ventrue at the time, they quietly withdrew their support from their errant bloodline, left the Telyavs to their doom, and spoke of them no more.  Most who knew of the Telyavelic Tremere assumed they had been wiped out, but on the Winter Solstice in the year 2012, a group of these Tremere emerged from a misty otherworld and were greeted by a group of Tzimisce Kolduns.  No one is sure precisely what arrangement was struck between old enemies that night, but the Telyavs then joined the Sabbat.&lt;br /&gt;
&lt;br /&gt;
Most Telyavs remain in Eastern Europe, though some have traveled abroad.  When questioned, members of House Telyav say their goals are revenge on the Ventrue that plundered their domains and the House and clanmates who left them to die.  Their version of Thaumaturgy takes the conceptual framework of Tremere practices and replaces Hermetic correspondences with Slavic pagan ones, though they are capable of studying and practicing traditional Hermetic thaumaturgy with no difficulty.  Structurally, House Telyav organizes itself into packs called “circles” and often prefers to maintain enclaves away from civilization, using spirit allies to protect themselves from lupines and other enemies.&lt;br /&gt;
&lt;br /&gt;
Tremere “Solutus” (meaning unbound) isn’t a real political entity - it’s a disparaging term for the few Tremere post the decimation of House Goratrix who’ve defected to the Sabbat, taken the Vaulderie and received the Betrayer’s Mark.  These sorcerers have got a hard lot; the Telyavs look down on them and most members of the Sabbat pause only long enough to spit on them (sometimes quite literally).  Theirs is an existence of singing for their supper, practicing Thaumaturgy for the Sabbat and teaching it to those rare Cainites of the Sword of Caine with the inclination and desire to learn it.  But Tremere have wills of iron, and to these rare defectors the harshness of the Sabbat is exhilarating freedom compared to the crushing weight of the pyramid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Carna (Anarch Faction)  =&lt;br /&gt;
Carna the blood witch.  Carna the pagan.  Carna, the knife in the back.&lt;br /&gt;
  &lt;br /&gt;
Carna, the rebel.  Carna the hero.  Carna, the Tremere who had enough.&lt;br /&gt;
&lt;br /&gt;
To Tremere loyalists, no greater clear and present danger faces the clan than Carna and her rebel house.  When Carna discovered a new way to shatter the bonds between the Tremere and their masters, she threatened the stability of the entire Pyramid.  Realizing the danger she was in, the charismatic sorceress called together disaffected Tremere, most but not all of them young, and decamped for the West Coast and the Anarch Free State.  House Carna’s covens tend to exist on the fringes of the Free State, and position themselves as magical problem-solvers and occult advisors to Barons and anarch gangs who are starved for both.&lt;br /&gt;
&lt;br /&gt;
House Carna professes to revel in the freedom the Anarch movement provides, and its current primary goal is to make sure the Anarchs keep control of Los Angeles.  As long as Los Angeles is free, House Carna has a haven that will allow them to build themselves into a faction that can stand up to the rest of the Tremere, and perhaps even overthrow the pyramid entirely.  Despite her rebel status, Carna is every inch a Tremere magus; ambitious as Hell and convinced that any obstacle can be overcome through an unyielding and enlightened Will.  Freedom and vengeance are hers for the taking, and she means to have ample amounts of both.&lt;br /&gt;
&lt;br /&gt;
In order to distinguish itself and make itself more appealing to younger Tremere, House Carna has adulterated the old High Ritual with more modern and remixed magical styles such as malefic witchcraft, darker versions of Wicca, Chaos Magick, and the Path of Technomancy.  &lt;br /&gt;
&lt;br /&gt;
As part of joining House Carna, Tremere go through a ritual derived from the Book of the Grave War that destroys their blood bond to the Council of Seven and severs any accompanying sympathetic links that could be used against them.  While similar in some ways to the Vaulderie, this ritual does not brand a member of House Carna with the betrayer&amp;#039;s mark.  However, the true weakness of Tremere blood (requiring only two drinks to become bound to another) remains intact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Heart&amp;#039;s Blood ==&lt;br /&gt;
&lt;br /&gt;
Though they do not speak of it to outsiders, one of the secrets of the Assamites was that at the heart of the fortress of Alamut the Banu Haqim maintained a massive pool of vitae, including the blood of countless Banu Haqim all the way back to the Eldest himself.  This vitae unified the clan, enabled the elders to maintain control over it, and provided mystical insight to the Sorcerers charged with tending it.  In theory ur-Shulgi could use this pool to strike at every Schismatic who contributed blood to it,  and that is most of them.  So why hasn’t it?&lt;br /&gt;
&lt;br /&gt;
Al-Ashrad stole a large amount of the Heart’s Blood before his departure from Alamut and used it to incept a second pool; between al-Ashrad and Tegyrius, any attempt to strike at the clan through the Heart’s Blood would result in mutually assured destruction.  No one except the Amr and the Grand Vizier know where the second pool is: speculation runs rampant, from a secret temple in the Amazon rainforest to a hidden lair beneath an ordinary Midwestern town to a compound in the Appalachian Mountains.&lt;br /&gt;
&lt;br /&gt;
This new Eagle’s Nest is in many ways more of a secret than Alamut itself.  Some of the Assamites’ most important Dur-An-Ki rituals depend on this blood, and tiny vials of it are provided to the eldest of a domain by agents of the Amr to dole out as needed.  Needless to say, they are not to be used lightly or cavalierly by sorcerers.&lt;br /&gt;
&lt;br /&gt;
== The Goddess of War and Love ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”&amp;lt;br /&amp;gt;-Galadriel, The Lord of the Rings: The Fellowship of the Ring&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canaanites called her “Anath”, and they worshipped her as a goddess.  Clan lore says she may have been Haqim’s first childe, an outspoken scholar and star-gazer who he saved from being stoned to death during the time of the Second City.  The historical texts describe her as a dervish of death like Mother Kali incarnate when roused to battle, but also passionate and deeply intellectual, prized by Haqim for her inquisitiveness and commitment to reason.  &lt;br /&gt;
&lt;br /&gt;
She is Tegyrius’ sire, and it is said that she is the blood-mother of both the Vizier and Warrior Castes.  She departed the Mountain for the last time more than two thousand years ago when Tegyrius was still a neonate, and vanished into history. If Anath were found and awakened, she would be able to easily challenge ur-Shulgi’s personal and political power, as the clan records state she is more than two thousand years the Herald’s elder.  As the Mother of Warriors and the Eldest Childe of Haqim, the Caliph of Alamut would be honor-bound to surrender his sword to her should she demand it.&lt;br /&gt;
&lt;br /&gt;
Some say that one of the motivations driving Tegyrius and al-Ashrad to join the Camarilla is to use its greater global reach as a means to search for Anath’s resting place.  Perhaps they’ve already found her, and the fear that they will awaken her is another factor staying the hand of ur-Shulgi. If they find her, or have found her, that leaves the Banu Haqim with the ramifications of awakening a seven thousand year-old Methuselah, one remembered for being as deadly as she was brilliant - with no guarantee of what she might do should she assume leadership of the Clan of Killers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4551</id>
		<title>Tremere</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4551"/>
		<updated>2022-01-23T05:40:45Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: /* Loyalists (NPC Faction) */&lt;/p&gt;
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__TOC__&lt;br /&gt;
Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla and display themselves as operating from a position of strength.  All setbacks are brushed off as minor, all rebellious elements simply the separation of the wheat from the chaff.  Privately, they know the precariousness of their situation; the strength of the Tremere in the Camarilla depends in part on its alliance with the Ventrue, an alliance that has been quietly going sour for the past century.  If the Ventrue decide the Tremere are more liability than asset, they’ll go looking for a more equitable arrangement - just like they did with the Salubri and the Cappadocians.  That makes the presence of the Banu Haqim even more uncomfortable - some Tremere wonder if their replacements have already been brought into the company.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere have to find a solution to their situation.  The simplest answer is to kiss the master’s ring and grovel at the feet of the Ventrue until they’ve weaseled their way back into their traditional place of prominence, but there’s no guarantee that will work a second time, and also it was pretty fucking humiliating the first time.  Now, if they could build a political bloc in the Camarilla that would let them face the Ventrue on equal footing, that would be a much better arrangement.  The elders of Clan Tremere have learned the hard way that they must betray before they are betrayed, after all. But to do that, they’d need an ally that plays to all their strengths - say, a clan of intelligence experts, scholars, and warriors - one with an ancient mystical pedigree that complements the Tremere’s own thaumaturgical excellence.  It’s absurd.  It’s unthinkable.  But the Tremere know better than anyone that it’s only unthinkable until you think it, and it’s only absurd until you do it…&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, the Tremere remain overwhelmingly a Pillar Clan of the Camarilla.  Though Carna&amp;#039;s rebellion grows in the shadow cast by the Pyramid over its slaves, it remains an existential threat to most Warlocks, who find the Anarch Movement to be no safe haven.  Though House Telyav has emerged to take House Goratrix&amp;#039;s place in the Sabbat, its strongholds are far away in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
= The Code of Tremere = &lt;br /&gt;
&lt;br /&gt;
The Tremere DO have an internal code of rules, purportedly written in blood through Thaumaturgical ritual as it was spoken aloud for the first time by Lord Tremere.  The eldest Tremere roll their eyes at this - they know that the whole thing is pretty much lifted straight from the Old Form of the Code of Hermes with minor tweaks to reflect the Tremere’s vampiric existence.  Tremere is remembered as being many things, but he was never much of an original thinker.&lt;br /&gt;
&lt;br /&gt;
Some Tremere ultra-loyalists use the Code as the ironclad rule and guide for their nightly existence.  Most Tremere know that the code is really only going to get enforced if they screw up, and note the fact that the Code has very few prohibitions, mostly admonishments not to get caught or injure the House and Clan through one’s Maleficia.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I, [initiate&amp;#039;s name], hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not deprive nor attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will abide by all decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, as supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes in any way that brings ruin upon my House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan, nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and Clan Tremere depends on the strength of the Masquerade.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder&amp;#039;s work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I demand that, should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I hereby swear this oath on [current date]. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tremere Hierarchy = &lt;br /&gt;
&lt;br /&gt;
Each faction of the Tremere is highly organized, and the Tremere are possibly the most organized and hierarchical clan in the Jyhad.  The capstone of the pyramid is Tremere himself, and beneath him the Council of Seven.  The hardest workers in the Pyramid’s scheme are probably the Regents and Magisters. Lords and Pontifices occasionally coordinate multi-chantry or regional rituals, but mostly do a little paper pushing, compiling reports and shifting around Apprentices or appointing new Regents. While the hierarchy of the Pyramid is ostensibly clear-cut, in practice where you’re assigned matters.  Aisling Sturbridge is High Regent of the New York City chantry network, giving her as much power as the Lord who technically commands her.  When Carna was forced to step down as Prince of Marseilles and reassigned to sit as regent of the Milwaukee Chantry, it was technically a promotion within the clan though it was a massive demotion in terms of her personal power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Do whatever it takes to get ahead. Understand that the rules are only strictly enforced on failures, betrayers, or people the Regent doesn’t like.&lt;br /&gt;
* Pursue secrets of other blood magic methodologies, such as Necromancy or Dur-An-Ki.&lt;br /&gt;
* Complete tasks handed down to you by clan elders.&lt;br /&gt;
* Increase the clan’s influence in your domain&lt;br /&gt;
* Foil the schemes of rivals and enemies of the clan, such as the Banu Haqim and the Tzimisce&lt;br /&gt;
* Do something helpful for the chantry.&lt;br /&gt;
* Take credit for someone else’s success in doing something helpful for the Chantry.&lt;br /&gt;
* Increase your knowledge of Thaumaturgy&lt;br /&gt;
* If pursuing your own goals, make sure your superiors get a juicy kickback from your successes, especially if using clan resources to pursue said personal goals&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Get caught with your hand in the cookie jar&lt;br /&gt;
* Fail without someone else to blame it on&lt;br /&gt;
* Cause the clan to lose face to the rest of your sect&lt;br /&gt;
* Pursue knowledge of Thaumaturgy your elders have decided they don’t want you to have (and get caught)&lt;br /&gt;
* Expend clan resources on personal goals with nothing to show for it that profits the clan&lt;br /&gt;
* Pursue your personal goals while neglecting or ignoring orders from your superiors&lt;br /&gt;
* Let secrets slip to outsiders… with nothing to show for it&lt;br /&gt;
* Show a lack of aptitude for blood magic or some other way of pulling your weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tremere Ranks and Titles ==&lt;br /&gt;
Beginning beneath the Council, from the top-down, the main body of the clan is organized as follows:&lt;br /&gt;
&lt;br /&gt;
* Pontifices - Tremere who govern large stretches of territory (the United States has a &amp;#039;&amp;#039;Pontifex orientem&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Pontifex occidens&amp;#039;&amp;#039;) or several smaller countries and report directly to the Council of Seven. &lt;br /&gt;
* Lord - Tremere who govern a subdivision of a territory and answer to a Pontifex.  Ex. Lord of California, Lord of Spain.&lt;br /&gt;
* Regent - Tremere responsible for leading a chantry, effectively the Tremere leader of a domain.  May or may not also sit as Primogen - if they don’t, the Tremere Primogen is subordinate to the Regent.  The Tremere recently implemented a new organization plan where a large metropolitan area under Camarilla control will have a central chantry that controls smaller satellite chantries.  The head of the central chantry in these networks is given the honorific of “High Regent.”&lt;br /&gt;
* Magister - Tremere who are sufficiently advanced to no longer be called Apprentices but are not (currently) Regent of a chantry.  May be traveling Tremere agents, direct representatives of a Councilor, Pontifex or Lord, or be assigned to a chantry to support a Regent and instruct Apprentices.&lt;br /&gt;
* Apprentice - the majority of House Tremere are organized in the seven circles of Apprenticeship, ranging from the First Circle (newly-minted Apprentices with almost no freedom or responsibility) to the Seventh Circle (well-seasoned apprentices with complex duties and a high degree of personal freedom)&lt;br /&gt;
* Fledgling - unreleased neonates.&lt;br /&gt;
&lt;br /&gt;
There are seven circles of Apprenticeship and seven circles of Magisterium through which a Tremere can advance.  Promotion through these circles is controlled by the Chantry Regent, and promotion brings with it increasing trust and freedom, along with greater access to more sensitive materials.&lt;br /&gt;
&lt;br /&gt;
The Tremere hierarchy being parallel (some might say perpendicular) to the Camarilla complicates matters of organization a bit.  For instance, a Primogen is supposed to sit as leader of the clan in a domain, but if the Regent doesn’t take the job for themselves, a Regent being seen pushing the Tremere Primogen around can cause the clan to lose face.  A Lord has administrative authority over a region and enough personal and political power to get what they want from a Prince usually, but not always.  And Tremere Pontifices have to contend with Justicars and Archons who aren’t beholden to them at all.  The Tremere Justicar is a sort of floating clan authority, mostly as a stick the Tremere can use to beat non-Tremere princes into submission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tremere Houses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;House Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Camarilla.  Available for play.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Carna&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Anarch Movement.  Not currently available.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Telyav &amp;amp; Unbound Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Sabbat.  Applications limited.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Thaumaturgy]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tremere&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Auspex, Dominate, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telyavelic Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Prsence, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Celerity, Quietus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Tremere (The Camarilla) =&lt;br /&gt;
&lt;br /&gt;
Outsiders find the most confusing distinction within the Tremere the one between “Clan Tremere” and “House Tremere” as both ostensibly mean the same thing.  “Clan Tremere” enfolds the whole of Tremere’s bloodline, including all rebel sects.  Even when a Kindred has renounced House Tremere, they are still Clan Tremere.&lt;br /&gt;
&lt;br /&gt;
House Tremere are those Tremere who are loyal to the Pyramid and as such are part of the Camarilla.  Technically, it even includes their ghouls. While for centuries their position as a dominating force within the Ivory Tower was unchallenged, now their footing is once again precarious.  A series of setbacks has dogged House Tremere for more than two decades - a war with the Tremere’s mother Order of Hermes cost them precious resources and left them unable to prevent what turned into a cascade of disasters.  After the war with the Hermetic Order, the Tremere’s enemies within the Camarilla made their move, cashing in boons and making political maneuverings to dig more bloody chunks out of the clan.  This left House Tremere completely blindsided when a huge faction of the Banu Haqim petitioned to join the Ivory Tower - while the Tremere were able to slow down the admission of their enemies as a pillar clan, they were unable to stop it.&lt;br /&gt;
&lt;br /&gt;
Then, just as House Tremere crushed the Antitribu of House Goratrix and prepared to rebuild their power, Carna the Princess Witch found a new way to cheat the blood bond and led a faction of rebels to the West Coast and the Anarch Movement.  Carna’s rebellion continues to threaten the unity House Tremere needs, as it represents a temptation to disaffected Apprentices in a way the Sabbat never could.&lt;br /&gt;
&lt;br /&gt;
Despite these setbacks, House Tremere remains strong.  Its chantry network is vast, its resources tremendous, its Kindred are organized, its influence within the Camarilla second to none.  It’s clawed its way to the top from more precarious positions than the one it’s in now - and as they say, challenge defines the magus.  Magically speaking, the Tremere rigidly follow the precepts of Thaumaturgy (which they created) and practice blood magic that follows the classic Hermetic correspondences, though they do allow some deviation from the Hermetic model within the Thaumaturgical framework in the minor houses.&lt;br /&gt;
&lt;br /&gt;
Despite their reputation as D&amp;amp;D wizards, the leaders of the Tremere understand that “power is power.” They had a monopoly on reliable magical power within the Camarilla for centuries (and in the opinion of many, they still do) - but they leveraged that into money, favors, and access. They retain home-field advantage in the Camarilla, and they’ll use it - ruthlessly.  Just like they always have.  Whatever it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Concordant Bodies =&lt;br /&gt;
&lt;br /&gt;
Each of the Concordant bodies of the Tremere bring with them some benefit of membership and additional risks and responsibilities.  To join one of the concordant bodies, Tremere must take the 1 point &amp;quot;Secret Society Member&amp;quot; feat.&lt;br /&gt;
&lt;br /&gt;
== The Leopards of Zion ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“I survived Bergen-Belsen, and devoted the rest of my mortal life to hunting down the monsters who sent my people there and killed my family.  My sire slit Roman throats in the dead of night.  Her sire crept down from the mountains to knife Philistines asleep in their tents.  Go back to your demonic master on its mountain, and tell it ‘Judges 6:31.’  We’ll be waiting.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopards of Zion are Jewish Banu Haqim who have dedicated themselves to the protection of the Jewish people and the preservation of the nation of Israel.  Almost a sub-sect in and of themselves, they effectively rule the Kindred domains of Israel, where they have aligned themselves with the Ashirra and accept non-Banu Haqim whose views align with theirs as full members of their faction.  Outside of Israel, the Leopards have joined their clanmates in the Camarilla.  When ur-Shulgi and the Web of Knives sent seasoned killers to purge the Leopards, the bags of ash sent back to Alamut were each tagged with a note in Hebrew containing the text of Judges book 6 verse 31:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“And Joash said unto all that stood against him, Will ye plead for Baal? will ye save him? he that will plead for him, let him be put to death whilst it is yet morning: if he be a god, let him plead for himself, because one hath cast down his altar.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Shango ==&lt;br /&gt;
The Shango are a lineage of the Banu Haqim who journeyed into Sub-Saharan Africa millennia ago via the clan’s presence in Egypt (before the Followers of Set came to dominate there) and the Kingdom of Kush.  As time passed these vampires grew more distant from the Mountain and eventually their ties to it atrophied completely.  Now the Shango see themselves as wholly Laibon and not part of the struggle between the Schismatics and Loyalists, though they have welcomed the Dispossessed seeking refuge in their domains as long-lost cousins, especially the sorcerers.&lt;br /&gt;
&lt;br /&gt;
The Shango practice a version of Dur-An-Ki heavily influenced by the animistic beliefs of the Yoruba peoples of West Africa, where their domains are strongest.  Dispossessed who have renewed ties with the Shango find it curious that the entire bloodline has been infected with the Curse of Hunger, when most of the Sorcerer Caste avoided it.  The lack of strong lineages of Banu Haqim warriors and viziers in West Africa indicates the three bloodlines may have at some point co-mingled back into what are now the Shango.  The Schismatics and the Loyalists have both sent emissaries to these powerful sorcerers asking for their allegiance, but all such emissaries have thus far been politely dismissed.  Some Shango have begun to journey abroad in order to gain knowledge of the Schism and the Jyhad for themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; If you want to play a ‘Shango’, pick the Sorcerer bloodline, hail from West Africa in your backstory. You are effectively Dispossessed now that you have journeyed to America. Take the 3 point ‘Multiple Curses’ flaw to reflect the bloodline’s infection with the Curse of Hunger.  Remember: the Disposessed are neither Camarilla nor Sabbat, and so you will want to choose Anarch as your Sect.&lt;br /&gt;
&lt;br /&gt;
== The Thousand-Meter Club ==&lt;br /&gt;
A sort of informal society among Banu Haqim warriors who practice the arts of modern soldiery, the Thousand-Meter Club is a mutual recognition society of Assamite snipers. Both the Schismatics and Loyalists have chapters of the club, and Assamites of any bloodline can join - all you have to do is take down another vampire at a distance of 1,000 meters or more without using blood magic or an offensive discipline power (enhanced senses from Auspex are legitimate).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; To play a member of the Thousand Meter Club, take the Thousand-Meter Killer merit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Telyav and the Unbound &amp;#039;&amp;#039;Antitribu&amp;#039;&amp;#039; (Sabbat Faction) = &lt;br /&gt;
The Telyavs were a sect of Lithuanian Tremere thought destroyed during the War of Princes, as their domain fell to Ventrue invaders.  Originally, the Telyavs were a cabal of Tremere sent to experiment with syncretizing the methodology of Thaumaturgy with pagan correspondences and practices, and were also charged with studying the magic of the Tzimisce Kolduns.  The Telyavs eventually “went native” and became independent from the main body of the clan, though they still paid tribute to Ceoris.  They also developed a distinct bloodline, evincing different proprietary disciplines than the main branch of the clan, and a distinct weakness.  When the Ventrue invaded Lithuania during the War of Princes, the Telyavs fought back, violently; as the Tremere were pursuing an alliance with the Ventrue at the time, they quietly withdrew their support from their errant bloodline, left the Telyavs to their doom, and spoke of them no more.  Most who knew of the Telyavelic Tremere assumed they had been wiped out, but on the Winter Solstice in the year 2012, a group of these Tremere emerged from a misty otherworld and were greeted by a group of Tzimisce Kolduns.  No one is sure precisely what arrangement was struck between old enemies that night, but the Telyavs then joined the Sabbat.&lt;br /&gt;
&lt;br /&gt;
Most Telyavs remain in Eastern Europe, though some have traveled abroad.  When questioned, members of House Telyav say their goals are revenge on the Ventrue that plundered their domains and the House and clanmates who left them to die.  Their version of Thaumaturgy takes the conceptual framework of Tremere practices and replaces Hermetic correspondences with Slavic pagan ones, though they are capable of studying and practicing traditional Hermetic thaumaturgy with no difficulty.  Structurally, House Telyav organizes itself into packs called “circles” and often prefers to maintain enclaves away from civilization, using spirit allies to protect themselves from lupines and other enemies.&lt;br /&gt;
&lt;br /&gt;
Tremere “Solutus” (meaning unbound) isn’t a real political entity - it’s a disparaging term for the few Tremere post the decimation of House Goratrix who’ve defected to the Sabbat, taken the Vaulderie and received the Betrayer’s Mark.  These sorcerers have got a hard lot; the Telyavs look down on them and most members of the Sabbat pause only long enough to spit on them (sometimes quite literally).  Theirs is an existence of singing for their supper, practicing Thaumaturgy for the Sabbat and teaching it to those rare Cainites of the Sword of Caine with the inclination and desire to learn it.  But Tremere have wills of iron, and to these rare defectors the harshness of the Sabbat is exhilarating freedom compared to the crushing weight of the pyramid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Dispossessed (Anarch Faction)  =&lt;br /&gt;
In the wake of the Schism a large number of Banu Haqim chose no side.  While they could not bear bending the knee to ur-Shulgi, neither could they stomach joining the conniving Camarilla or the monstrous Sabbat.  They chose to strike out on their own.  The Dispossessed come from all three castes in a roughly equal mix.  They seek shelter where they can, and patronage where they can find it - among the Ashirra, in the Red Courts of India, the Ebony Courts of the African Laibon, and in the places where it is strong, among the Anarchs.&lt;br /&gt;
&lt;br /&gt;
Dispossessed Banu Haqim will often hide their light under a bushel, downplaying their abilities and pretending to be Caitiff or another clan (young viziers can easily pass for Toreador and will often do so).  Both the Schismatics and the Loyalists have a vested interest in finding their dispossessed clanmates and convincing them to come in from the cold.  Most simply want their freedom, if the Jyhad can be said to have such a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Heart&amp;#039;s Blood ==&lt;br /&gt;
&lt;br /&gt;
Though they do not speak of it to outsiders, one of the secrets of the Assamites was that at the heart of the fortress of Alamut the Banu Haqim maintained a massive pool of vitae, including the blood of countless Banu Haqim all the way back to the Eldest himself.  This vitae unified the clan, enabled the elders to maintain control over it, and provided mystical insight to the Sorcerers charged with tending it.  In theory ur-Shulgi could use this pool to strike at every Schismatic who contributed blood to it,  and that is most of them.  So why hasn’t it?&lt;br /&gt;
&lt;br /&gt;
Al-Ashrad stole a large amount of the Heart’s Blood before his departure from Alamut and used it to incept a second pool; between al-Ashrad and Tegyrius, any attempt to strike at the clan through the Heart’s Blood would result in mutually assured destruction.  No one except the Amr and the Grand Vizier know where the second pool is: speculation runs rampant, from a secret temple in the Amazon rainforest to a hidden lair beneath an ordinary Midwestern town to a compound in the Appalachian Mountains.&lt;br /&gt;
&lt;br /&gt;
This new Eagle’s Nest is in many ways more of a secret than Alamut itself.  Some of the Assamites’ most important Dur-An-Ki rituals depend on this blood, and tiny vials of it are provided to the eldest of a domain by agents of the Amr to dole out as needed.  Needless to say, they are not to be used lightly or cavalierly by sorcerers.&lt;br /&gt;
&lt;br /&gt;
== The Goddess of War and Love ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”&amp;lt;br /&amp;gt;-Galadriel, The Lord of the Rings: The Fellowship of the Ring&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canaanites called her “Anath”, and they worshipped her as a goddess.  Clan lore says she may have been Haqim’s first childe, an outspoken scholar and star-gazer who he saved from being stoned to death during the time of the Second City.  The historical texts describe her as a dervish of death like Mother Kali incarnate when roused to battle, but also passionate and deeply intellectual, prized by Haqim for her inquisitiveness and commitment to reason.  &lt;br /&gt;
&lt;br /&gt;
She is Tegyrius’ sire, and it is said that she is the blood-mother of both the Vizier and Warrior Castes.  She departed the Mountain for the last time more than two thousand years ago when Tegyrius was still a neonate, and vanished into history. If Anath were found and awakened, she would be able to easily challenge ur-Shulgi’s personal and political power, as the clan records state she is more than two thousand years the Herald’s elder.  As the Mother of Warriors and the Eldest Childe of Haqim, the Caliph of Alamut would be honor-bound to surrender his sword to her should she demand it.&lt;br /&gt;
&lt;br /&gt;
Some say that one of the motivations driving Tegyrius and al-Ashrad to join the Camarilla is to use its greater global reach as a means to search for Anath’s resting place.  Perhaps they’ve already found her, and the fear that they will awaken her is another factor staying the hand of ur-Shulgi. If they find her, or have found her, that leaves the Banu Haqim with the ramifications of awakening a seven thousand year-old Methuselah, one remembered for being as deadly as she was brilliant - with no guarantee of what she might do should she assume leadership of the Clan of Killers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4434</id>
		<title>Tremere</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Tremere&amp;diff=4434"/>
		<updated>2022-01-18T00:05:43Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: Created page with &amp;quot;&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt; __TOC__ Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
Politically speaking, the Tremere contrive to present themselves a unified front to the rest of the Camarilla and display themselves as operating from a position of strength.  All setbacks are brushed off as minor, all rebellious elements simply the separation of the wheat from the chaff.  Privately, they know the precariousness of their situation; the strength of the Tremere in the Camarilla depends in part on its alliance with the Ventrue, an alliance that has been quietly going sour for the past century.  If the Ventrue decide the Tremere are more liability than asset, they’ll go looking for a more equitable arrangement - just like they did with the Salubri and the Cappadocians.  That makes the presence of the Banu Haqim even more uncomfortable - some Tremere wonder if their replacements have already been brought into the company.&lt;br /&gt;
&lt;br /&gt;
Now the Tremere have to find a solution to their situation.  The simplest answer is to kiss the master’s ring and grovel at the feet of the Ventrue until they’ve weaseled their way back into their traditional place of prominence, but there’s no guarantee that will work a second time, and also it was pretty fucking humiliating the first time.  Now, if they could build a political bloc in the Camarilla that would let them face the Ventrue on equal footing, that would be a much better arrangement.  The elders of Clan Tremere have learned the hard way that they must betray before they are betrayed, after all. But to do that, they’d need an ally that plays to all their strengths - say, a clan of intelligence experts, scholars, and warriors - one with an ancient mystical pedigree that complements the Tremere’s own thaumaturgical excellence.  It’s absurd.  It’s unthinkable.  But the Tremere know better than anyone that it’s only unthinkable until you think it, and it’s only absurd until you do it…&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, the Tremere remain overwhelmingly a Pillar Clan of the Camarilla.  Though Carna&amp;#039;s rebellion grows in the shadow cast by the Pyramid over its slaves, it remains an existential threat to most Warlocks, who find the Anarch Movement to be no safe haven.  Though House Telyav has emerged to take House Goratrix&amp;#039;s place in the Sabbat, its strongholds are far away in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
= The Code of Tremere = &lt;br /&gt;
&lt;br /&gt;
The Tremere DO have an internal code of rules, purportedly written in blood through Thaumaturgical ritual as it was spoken aloud for the first time by Lord Tremere.  The eldest Tremere roll their eyes at this - they know that the whole thing is pretty much lifted straight from the Old Form of the Code of Hermes with minor tweaks to reflect the Tremere’s vampiric existence.  Tremere is remembered as being many things, but he was never much of an original thinker.&lt;br /&gt;
&lt;br /&gt;
Some Tremere ultra-loyalists use the Code as the ironclad rule and guide for their nightly existence.  Most Tremere know that the code is really only going to get enforced if they screw up, and note the fact that the Code has very few prohibitions, mostly admonishments not to get caught or injure the House and Clan through one’s Maleficia.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I, [initiate&amp;#039;s name], hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not deprive nor attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will abide by all decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, as supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes in any way that brings ruin upon my House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan, nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and Clan Tremere depends on the strength of the Masquerade.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder&amp;#039;s work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I demand that, should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I hereby swear this oath on [current date]. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tremere Hierarchy = &lt;br /&gt;
&lt;br /&gt;
Each faction of the Tremere is highly organized, and the Tremere are possibly the most organized and hierarchical clan in the Jyhad.  The capstone of the pyramid is Tremere himself, and beneath him the Council of Seven.  The hardest workers in the Pyramid’s scheme are probably the Regents and Magisters. Lords and Pontifices occasionally coordinate multi-chantry or regional rituals, but mostly do a little paper pushing, compiling reports and shifting around Apprentices or appointing new Regents. While the hierarchy of the Pyramid is ostensibly clear-cut, in practice where you’re assigned matters.  Aisling Sturbridge is High Regent of the New York City chantry network, giving her as much power as the Lord who technically commands her.  When Carna was forced to step down as Prince of Marseilles and reassigned to sit as regent of the Milwaukee Chantry, it was technically a promotion within the clan though it was a massive demotion in terms of her personal power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Do whatever it takes to get ahead. Understand that the rules are only strictly enforced on failures, betrayers, or people the Regent doesn’t like.&lt;br /&gt;
* Pursue secrets of other blood magic methodologies, such as Necromancy or Dur-An-Ki.&lt;br /&gt;
* Complete tasks handed down to you by clan elders.&lt;br /&gt;
* Increase the clan’s influence in your domain&lt;br /&gt;
* Foil the schemes of rivals and enemies of the clan, such as the Banu Haqim and the Tzimisce&lt;br /&gt;
* Do something helpful for the chantry.&lt;br /&gt;
* Take credit for someone else’s success in doing something helpful for the Chantry.&lt;br /&gt;
* Increase your knowledge of Thaumaturgy&lt;br /&gt;
* If pursuing your own goals, make sure your superiors get a juicy kickback from your successes, especially if using clan resources to pursue said personal goals&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Get caught with your hand in the cookie jar&lt;br /&gt;
* Fail without someone else to blame it on&lt;br /&gt;
* Cause the clan to lose face to the rest of your sect&lt;br /&gt;
* Pursue knowledge of Thaumaturgy your elders have decided they don’t want you to have (and get caught)&lt;br /&gt;
* Expend clan resources on personal goals with nothing to show for it that profits the clan&lt;br /&gt;
* Pursue your personal goals while neglecting or ignoring orders from your superiors&lt;br /&gt;
* Let secrets slip to outsiders… with nothing to show for it&lt;br /&gt;
* Show a lack of aptitude for blood magic or some other way of pulling your weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tremere Ranks and Titles ==&lt;br /&gt;
Beginning beneath the Council, from the top-down, the main body of the clan is organized as follows:&lt;br /&gt;
&lt;br /&gt;
* Pontifices - Tremere who govern large stretches of territory (the United States has a &amp;#039;&amp;#039;Pontifex orientem&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Pontifex occidens&amp;#039;&amp;#039;) or several smaller countries and report directly to the Council of Seven. &lt;br /&gt;
* Lord - Tremere who govern a subdivision of a territory and answer to a Pontifex.  Ex. Lord of California, Lord of Spain.&lt;br /&gt;
* Regent - Tremere responsible for leading a chantry, effectively the Tremere leader of a domain.  May or may not also sit as Primogen - if they don’t, the Tremere Primogen is subordinate to the Regent.  The Tremere recently implemented a new organization plan where a large metropolitan area under Camarilla control will have a central chantry that controls smaller satellite chantries.  The head of the central chantry in these networks is given the honorific of “High Regent.”&lt;br /&gt;
* Magister - Tremere who are sufficiently advanced to no longer be called Apprentices but are not (currently) Regent of a chantry.  May be traveling Tremere agents, direct representatives of a Councilor, Pontifex or Lord, or be assigned to a chantry to support a Regent and instruct Apprentices.&lt;br /&gt;
* Apprentice - the majority of House Tremere are organized in the seven circles of Apprenticeship, ranging from the First Circle (newly-minted Apprentices with almost no freedom or responsibility) to the Seventh Circle (well-seasoned apprentices with complex duties and a high degree of personal freedom)&lt;br /&gt;
* Fledgling - unreleased neonates.&lt;br /&gt;
&lt;br /&gt;
There are seven circles of Apprenticeship and seven circles of Magisterium through which a Tremere can advance.  Promotion through these circles is controlled by the Chantry Regent, and promotion brings with it increasing trust and freedom, along with greater access to more sensitive materials.&lt;br /&gt;
&lt;br /&gt;
The Tremere hierarchy being parallel (some might say perpendicular) to the Camarilla complicates matters of organization a bit.  For instance, a Primogen is supposed to sit as leader of the clan in a domain, but if the Regent doesn’t take the job for themselves, a Regent being seen pushing the Tremere Primogen around can cause the clan to lose face.  A Lord has administrative authority over a region and enough personal and political power to get what they want from a Prince usually, but not always.  And Tremere Pontifices have to contend with Justicars and Archons who aren’t beholden to them at all.  The Tremere Justicar is a sort of floating clan authority, mostly as a stick the Tremere can use to beat non-Tremere princes into submission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tremere Houses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;House Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Camarilla.  Available for play.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Carna&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Anarch Movement.  Not currently available.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;House Telyav &amp;amp; Unbound Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Affiliated with the Sabbat.  Applications limited.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Thaumaturgy]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tremere&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Auspex, Dominate, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telyavelic Tremere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Prsence, Thaumaturgy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Celerity, Quietus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= House Tremere (The Camarilla) =&lt;br /&gt;
&lt;br /&gt;
Outsiders find the most confusing distinction within the Tremere the one between “Clan Tremere” and “House Tremere” as both ostensibly mean the same thing.  “Clan Tremere” enfolds the whole of Tremere’s bloodline, including all rebel sects.  Even when a Kindred has renounced House Tremere, they are still Clan Tremere.&lt;br /&gt;
&lt;br /&gt;
House Tremere are those Tremere who are loyal to the Pyramid and as such are part of the Camarilla.  Technically, it even includes their ghouls. While for centuries their position as a dominating force within the Ivory Tower was unchallenged, now their footing is once again precarious.  A series of setbacks has dogged House Tremere for more than two decades - a war with the Tremere’s mother Order of Hermes cost them precious resources and left them unable to prevent what turned into a cascade of disasters.  After the war with the Hermetic Order, the Tremere’s enemies within the Camarilla made their move, cashing in boons and making political maneuverings to dig more bloody chunks out of the clan.  This left House Tremere completely blindsided when a huge faction of the Banu Haqim petitioned to join the Ivory Tower - while the Tremere were able to slow down the admission of their enemies as a pillar clan, they were unable to stop it.&lt;br /&gt;
&lt;br /&gt;
Then, just as House Tremere crushed the Antitribu of House Goratrix and prepared to rebuild their power, Carna the Princess Witch found a new way to cheat the blood bond and led a faction of rebels to the West Coast and the Anarch Movement.  Carna’s rebellion continues to threaten the unity House Tremere needs, as it represents a temptation to disaffected Apprentices in a way the Sabbat never could.&lt;br /&gt;
&lt;br /&gt;
Despite these setbacks, House Tremere remains strong.  Its chantry network is vast, its resources tremendous, its Kindred are organized, its influence within the Camarilla second to none.  It’s clawed its way to the top from more precarious positions than the one it’s in now - and as they say, challenge defines the magus.  Magically speaking, the Tremere rigidly follow the precepts of Thaumaturgy (which they created) and practice blood magic that follows the classic Hermetic correspondences, though they do allow some deviation from the Hermetic model within the Thaumaturgical framework in the minor houses.&lt;br /&gt;
&lt;br /&gt;
Despite their reputation as D&amp;amp;D wizards, the leaders of the Tremere understand that “power is power.” They had a monopoly on reliable magical power within the Camarilla for centuries (and in the opinion of many, they still do) - but they leveraged that into money, favors, and access. They retain home-field advantage in the Camarilla, and they’ll use it - ruthlessly.  Just like they always have.  Whatever it takes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Concordant Bodies =&lt;br /&gt;
&lt;br /&gt;
Each of the Concordant bodies of the Tremere bring with them some benefit of membership and additional risks and responsibilities.  To join one of the concordant bodies, Tremere must take the 1 point &amp;quot;Secret Society Member&amp;quot; feat.&lt;br /&gt;
&lt;br /&gt;
== The Leopards of Zion ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“I survived Bergen-Belsen, and devoted the rest of my mortal life to hunting down the monsters who sent my people there and killed my family.  My sire slit Roman throats in the dead of night.  Her sire crept down from the mountains to knife Philistines asleep in their tents.  Go back to your demonic master on its mountain, and tell it ‘Judges 6:31.’  We’ll be waiting.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopards of Zion are Jewish Banu Haqim who have dedicated themselves to the protection of the Jewish people and the preservation of the nation of Israel.  Almost a sub-sect in and of themselves, they effectively rule the Kindred domains of Israel, where they have aligned themselves with the Ashirra and accept non-Banu Haqim whose views align with theirs as full members of their faction.  Outside of Israel, the Leopards have joined their clanmates in the Camarilla.  When ur-Shulgi and the Web of Knives sent seasoned killers to purge the Leopards, the bags of ash sent back to Alamut were each tagged with a note in Hebrew containing the text of Judges book 6 verse 31:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“And Joash said unto all that stood against him, Will ye plead for Baal? will ye save him? he that will plead for him, let him be put to death whilst it is yet morning: if he be a god, let him plead for himself, because one hath cast down his altar.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Shango ==&lt;br /&gt;
The Shango are a lineage of the Banu Haqim who journeyed into Sub-Saharan Africa millennia ago via the clan’s presence in Egypt (before the Followers of Set came to dominate there) and the Kingdom of Kush.  As time passed these vampires grew more distant from the Mountain and eventually their ties to it atrophied completely.  Now the Shango see themselves as wholly Laibon and not part of the struggle between the Schismatics and Loyalists, though they have welcomed the Dispossessed seeking refuge in their domains as long-lost cousins, especially the sorcerers.&lt;br /&gt;
&lt;br /&gt;
The Shango practice a version of Dur-An-Ki heavily influenced by the animistic beliefs of the Yoruba peoples of West Africa, where their domains are strongest.  Dispossessed who have renewed ties with the Shango find it curious that the entire bloodline has been infected with the Curse of Hunger, when most of the Sorcerer Caste avoided it.  The lack of strong lineages of Banu Haqim warriors and viziers in West Africa indicates the three bloodlines may have at some point co-mingled back into what are now the Shango.  The Schismatics and the Loyalists have both sent emissaries to these powerful sorcerers asking for their allegiance, but all such emissaries have thus far been politely dismissed.  Some Shango have begun to journey abroad in order to gain knowledge of the Schism and the Jyhad for themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; If you want to play a ‘Shango’, pick the Sorcerer bloodline, hail from West Africa in your backstory. You are effectively Dispossessed now that you have journeyed to America. Take the 3 point ‘Multiple Curses’ flaw to reflect the bloodline’s infection with the Curse of Hunger.  Remember: the Disposessed are neither Camarilla nor Sabbat, and so you will want to choose Anarch as your Sect.&lt;br /&gt;
&lt;br /&gt;
== The Thousand-Meter Club ==&lt;br /&gt;
A sort of informal society among Banu Haqim warriors who practice the arts of modern soldiery, the Thousand-Meter Club is a mutual recognition society of Assamite snipers. Both the Schismatics and Loyalists have chapters of the club, and Assamites of any bloodline can join - all you have to do is take down another vampire at a distance of 1,000 meters or more without using blood magic or an offensive discipline power (enhanced senses from Auspex are legitimate).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; To play a member of the Thousand Meter Club, take the Thousand-Meter Killer merit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Loyalists (NPC Faction) = &lt;br /&gt;
The Loyalist faction of the Banu Haqim are the hard-liners who follow the methuselah ur-Shulgi, based out of the hidden fortress of Alamut.  These Loyalists believe the blood of all vampires who will not recant their sins and embrace the worship of Haqim is forfeit.  Loyalists function much as the clan traditionally has, by selling their services as mercenaries and assassins.  While the Schism has bit into the clan’s bottom line, there are always Kindred looking for hired blades.&lt;br /&gt;
&lt;br /&gt;
The Warrior bloodline dominates among the Loyalists, and in turn the Warriors are dominated by the ultra-hardline assassins of the Web of Knives.  A sizeable number of Sorcerers have also remained with the Loyalists, and ur-Shulgi has rewarded their loyalty with a return to prominence and increasing emphasis on the importance of Sorcerers to the success of the clan’s endeavors.&lt;br /&gt;
&lt;br /&gt;
Only a very few viziers have remained among the Loyalists, and they face a challenging road, one where they must prove their loyalty every night under suspicion of being schismatic spies, along with attempting to rebuild the intelligence and influence networks that were gutted when the rest of the viziers left, while teaching Loyalist warriors who lack the skill and patience for such intricate work how to carry out the necessary tasks once delegated to the viziers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
= The Dispossessed (Anarch Faction)  =&lt;br /&gt;
In the wake of the Schism a large number of Banu Haqim chose no side.  While they could not bear bending the knee to ur-Shulgi, neither could they stomach joining the conniving Camarilla or the monstrous Sabbat.  They chose to strike out on their own.  The Dispossessed come from all three castes in a roughly equal mix.  They seek shelter where they can, and patronage where they can find it - among the Ashirra, in the Red Courts of India, the Ebony Courts of the African Laibon, and in the places where it is strong, among the Anarchs.&lt;br /&gt;
&lt;br /&gt;
Dispossessed Banu Haqim will often hide their light under a bushel, downplaying their abilities and pretending to be Caitiff or another clan (young viziers can easily pass for Toreador and will often do so).  Both the Schismatics and the Loyalists have a vested interest in finding their dispossessed clanmates and convincing them to come in from the cold.  Most simply want their freedom, if the Jyhad can be said to have such a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Heart&amp;#039;s Blood ==&lt;br /&gt;
&lt;br /&gt;
Though they do not speak of it to outsiders, one of the secrets of the Assamites was that at the heart of the fortress of Alamut the Banu Haqim maintained a massive pool of vitae, including the blood of countless Banu Haqim all the way back to the Eldest himself.  This vitae unified the clan, enabled the elders to maintain control over it, and provided mystical insight to the Sorcerers charged with tending it.  In theory ur-Shulgi could use this pool to strike at every Schismatic who contributed blood to it,  and that is most of them.  So why hasn’t it?&lt;br /&gt;
&lt;br /&gt;
Al-Ashrad stole a large amount of the Heart’s Blood before his departure from Alamut and used it to incept a second pool; between al-Ashrad and Tegyrius, any attempt to strike at the clan through the Heart’s Blood would result in mutually assured destruction.  No one except the Amr and the Grand Vizier know where the second pool is: speculation runs rampant, from a secret temple in the Amazon rainforest to a hidden lair beneath an ordinary Midwestern town to a compound in the Appalachian Mountains.&lt;br /&gt;
&lt;br /&gt;
This new Eagle’s Nest is in many ways more of a secret than Alamut itself.  Some of the Assamites’ most important Dur-An-Ki rituals depend on this blood, and tiny vials of it are provided to the eldest of a domain by agents of the Amr to dole out as needed.  Needless to say, they are not to be used lightly or cavalierly by sorcerers.&lt;br /&gt;
&lt;br /&gt;
== The Goddess of War and Love ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”&amp;lt;br /&amp;gt;-Galadriel, The Lord of the Rings: The Fellowship of the Ring&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canaanites called her “Anath”, and they worshipped her as a goddess.  Clan lore says she may have been Haqim’s first childe, an outspoken scholar and star-gazer who he saved from being stoned to death during the time of the Second City.  The historical texts describe her as a dervish of death like Mother Kali incarnate when roused to battle, but also passionate and deeply intellectual, prized by Haqim for her inquisitiveness and commitment to reason.  &lt;br /&gt;
&lt;br /&gt;
She is Tegyrius’ sire, and it is said that she is the blood-mother of both the Vizier and Warrior Castes.  She departed the Mountain for the last time more than two thousand years ago when Tegyrius was still a neonate, and vanished into history. If Anath were found and awakened, she would be able to easily challenge ur-Shulgi’s personal and political power, as the clan records state she is more than two thousand years the Herald’s elder.  As the Mother of Warriors and the Eldest Childe of Haqim, the Caliph of Alamut would be honor-bound to surrender his sword to her should she demand it.&lt;br /&gt;
&lt;br /&gt;
Some say that one of the motivations driving Tegyrius and al-Ashrad to join the Camarilla is to use its greater global reach as a means to search for Anath’s resting place.  Perhaps they’ve already found her, and the fear that they will awaken her is another factor staying the hand of ur-Shulgi. If they find her, or have found her, that leaves the Banu Haqim with the ramifications of awakening a seven thousand year-old Methuselah, one remembered for being as deadly as she was brilliant - with no guarantee of what she might do should she assume leadership of the Clan of Killers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Buster&amp;diff=3852</id>
		<title>Buster</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Buster&amp;diff=3852"/>
		<updated>2021-11-28T04:28:32Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Officer Bork Bork&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Click dat &amp;#039;view source&amp;#039; (or edit) and copy this shit man.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Buster01.jpg|200px]]&lt;br /&gt;
[[File:Buster02.jpg|200px]]&lt;br /&gt;
[[File:Buster04.jpg|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Buster03.jpg|200px]]&lt;br /&gt;
[[File:Buster05.jpg|200px]]&lt;br /&gt;
[[File:Buster06.JPG|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Buster07.jpg|200px]]&lt;br /&gt;
[[File:Buster08.jpg|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Buster05.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Buster&amp;diff=3851</id>
		<title>Buster</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Buster&amp;diff=3851"/>
		<updated>2021-11-28T04:27:07Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Officer Bork Bork&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Click dat &amp;#039;view source&amp;#039; (or edit) and copy this shit man.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Buster01.jpg|200px]]&lt;br /&gt;
[[File:Buster02.jpg|200px]]&lt;br /&gt;
[[File:Buster04.jpg|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Buster03.jpg|200px]]&lt;br /&gt;
[[File:Buster05.jpg|200px]]&lt;br /&gt;
[[File:Buster06.JPG|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Buster07.jpg|200px]]&lt;br /&gt;
[[File:Buster08.jpg|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster08.jpg&amp;diff=3850</id>
		<title>File:Buster08.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster08.jpg&amp;diff=3850"/>
		<updated>2021-11-28T04:25:07Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster07.jpg&amp;diff=3849</id>
		<title>File:Buster07.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster07.jpg&amp;diff=3849"/>
		<updated>2021-11-28T04:24:43Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster06.JPG&amp;diff=3848</id>
		<title>File:Buster06.JPG</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster06.JPG&amp;diff=3848"/>
		<updated>2021-11-28T04:24:26Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster05.jpg&amp;diff=3847</id>
		<title>File:Buster05.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster05.jpg&amp;diff=3847"/>
		<updated>2021-11-28T04:24:11Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster03.jpg&amp;diff=3846</id>
		<title>File:Buster03.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster03.jpg&amp;diff=3846"/>
		<updated>2021-11-28T04:23:55Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: HARDAC uploaded a new version of File:Buster03.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Buster&amp;diff=3845</id>
		<title>Buster</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Buster&amp;diff=3845"/>
		<updated>2021-11-28T04:10:20Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Officer Bork Bork&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Click dat &amp;#039;view source&amp;#039; (or edit) and copy this shit man.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Buster01.jpg|200px]]&lt;br /&gt;
[[File:Buster02.jpg|200px]]&lt;br /&gt;
[[File:Buster04.jpg|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Buster&amp;diff=3844</id>
		<title>Buster</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Buster&amp;diff=3844"/>
		<updated>2021-11-28T04:08:47Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: Created page with &amp;quot;__NOTOC__   &amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;  &amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt; Officer Bork Bork &amp;lt;/div&amp;gt;  &amp;lt;div class=&amp;quot;character-page_quo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Officer Bork Bork&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Click dat &amp;#039;view source&amp;#039; (or edit) and copy this shit man.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster04.jpg&amp;diff=3843</id>
		<title>File:Buster04.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster04.jpg&amp;diff=3843"/>
		<updated>2021-11-28T04:07:14Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster03.jpg&amp;diff=3842</id>
		<title>File:Buster03.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster03.jpg&amp;diff=3842"/>
		<updated>2021-11-28T04:07:00Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster02.jpg&amp;diff=3841</id>
		<title>File:Buster02.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster02.jpg&amp;diff=3841"/>
		<updated>2021-11-28T04:06:40Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Buster01.jpg&amp;diff=3840</id>
		<title>File:Buster01.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Buster01.jpg&amp;diff=3840"/>
		<updated>2021-11-28T04:06:22Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3839</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3839"/>
		<updated>2021-11-27T23:08:38Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Mickey Case&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&amp;quot;And Death is not real, even in the Relative sense — it is but Birth to a new life — and You shall go on, and on, and on, to higher and still higher planes of life, for aeons upon aeons of time.&amp;quot;&amp;lt;br&amp;gt;-&amp;#039;&amp;#039;The Kybalion&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The All-Night Society ==&lt;br /&gt;
&lt;br /&gt;
He has an impressive mouthful of a name, but everyone just calls him &amp;quot;Mickey.&amp;quot;  He&amp;#039;s a Tremere, who specializes in Archaeology, specifically the socio-religious rites of indigenous American tribes.  Unlike most Tremere, he seems to be a square-dealing, forward-facing type, which surely means he&amp;#039;s got some sort of treacherous double-whammy in wait.  Then again, he&amp;#039;s been a vampire for at least 40 years and he&amp;#039;s still just an Apprentice of the 2nd Circle or whatever damn-near the bottom of the Tremere barrel is.&lt;br /&gt;
&lt;br /&gt;
== IC Endeavors ==&lt;br /&gt;
Mickey has been assigned to San Francisco by his clan, for some endeavor he&amp;#039;s almost certainly not prepared for.&lt;br /&gt;
&lt;br /&gt;
== The Camarilla ==&lt;br /&gt;
Mickey regularly, dutifully attends Camarilla events as one of the Regent&amp;#039;s courtiers.  He&amp;#039;s mostly in it for the free drinks, because really wouldn&amp;#039;t you be?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey01.jpg|175px]]&lt;br /&gt;
[[File:Mickey03.jpg|175px]]&lt;br /&gt;
[[File:Mickey04.JPG|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey05.JPG|175px]]&lt;br /&gt;
[[File:Mickey06.JPG|225px]]&lt;br /&gt;
[[File:Mickey07.JPG|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey08.jpg|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey02.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dr. Percival Michael &amp;quot;Mickey&amp;quot; Case, PhD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| American&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Benefactor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gallant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Midnight Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:And they&amp;#039;ll tell you black is really white&lt;br /&gt;
:The moon is just the sun at night&lt;br /&gt;
:And when you walk in golden halls&lt;br /&gt;
:You get to keep the gold that falls&lt;br /&gt;
:It&amp;#039;s heaven and hell&lt;br /&gt;
- [https://www.youtube.com/watch?v=5FRA7UXlGu8 Black Sabbath, &amp;quot;Heaven and Hell&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Désolé, désolé contrebande&lt;br /&gt;
:Désolé, c&amp;#039;est une long file d&amp;#039;attente&lt;br /&gt;
:Désolé, tous mes fantômes sont bleus&lt;br /&gt;
:Désolé&lt;br /&gt;
:Désolé, try to hold on to you&lt;br /&gt;
- [https://www.youtube.com/watch?v=ZLKZKmdZEjM Gorillaz ft. Fatoumata Diawara, &amp;quot;Désolé&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:I turn my camera on&lt;br /&gt;
:I cut my fingers on the way, on the way&lt;br /&gt;
:The way I&amp;#039;m slippin&amp;#039; away&lt;br /&gt;
:I turn my feelings off&lt;br /&gt;
:You made me untouchable for life&lt;br /&gt;
:And you wasn&amp;#039;t polite&lt;br /&gt;
- [https://www.youtube.com/watch?v=OUpP02enWgU Spoon, &amp;quot;I Turn My Camera On&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[Category:Camarilla]]&lt;br /&gt;
[[Category:Tremere]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3838</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3838"/>
		<updated>2021-11-27T23:00:17Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Mickey Case&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&amp;quot;And Death is not real, even in the Relative sense — it is but Birth to a new life — and You shall go on, and on, and on, to higher and still higher planes of life, for aeons upon aeons of time.&amp;quot;&amp;lt;br&amp;gt;-&amp;#039;&amp;#039;The Kybalion&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The All-Night Society ==&lt;br /&gt;
&lt;br /&gt;
He has an impressive mouthful of a name, but everyone just calls him &amp;quot;Mickey.&amp;quot;  He&amp;#039;s a Tremere, who specializes in Archaeology, specifically the socio-religious rites of indigenous American tribes.  Unlike most Tremere, he seems to be a square-dealing, forward-facing type, which surely means he&amp;#039;s got some sort of treacherous double-whammy in wait.  Then again, he&amp;#039;s been a vampire for at least 40 years and he&amp;#039;s still just an Apprentice of the 2nd Circle or whatever damn-near the bottom of the Tremere barrel is.&lt;br /&gt;
&lt;br /&gt;
== IC Endeavors ==&lt;br /&gt;
Mickey has been assigned to San Francisco by his clan, for some endeavor he&amp;#039;s almost certainly not prepared for.&lt;br /&gt;
&lt;br /&gt;
== The Camarilla ==&lt;br /&gt;
Mickey regularly, dutifully attends Camarilla events as one of the Regent&amp;#039;s courtiers.  He&amp;#039;s mostly in it for the free drinks, because really wouldn&amp;#039;t you be?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey01.jpg|175px]]&lt;br /&gt;
[[File:Mickey03.jpg|175px]]&lt;br /&gt;
[[File:Mickey04.JPG|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey05.JPG|175px]]&lt;br /&gt;
[[File:Mickey06.JPG|225px]]&lt;br /&gt;
[[File:Mickey07.JPG|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey08.jpg|175px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey02.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dr. Percival Michael &amp;quot;Mickey&amp;quot; Case, PhD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| American&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Benefactor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gallant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Midnight Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:And they&amp;#039;ll tell you black is really white&lt;br /&gt;
:The moon is just the sun at night&lt;br /&gt;
:And when you walk in golden halls&lt;br /&gt;
:You get to keep the gold that falls&lt;br /&gt;
:It&amp;#039;s heaven and hell&lt;br /&gt;
- [https://www.youtube.com/watch?v=5FRA7UXlGu8 Black Sabbath, &amp;quot;Heaven and Hell&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Désolé, désolé contrebande&lt;br /&gt;
:Désolé, c&amp;#039;est une long file d&amp;#039;attente&lt;br /&gt;
:Désolé, tous mes fantômes sont bleus&lt;br /&gt;
:Désolé&lt;br /&gt;
:Désolé, try to hold on to you&lt;br /&gt;
- [https://www.youtube.com/watch?v=ZLKZKmdZEjM Gorillaz ft. Fatoumata Diawara, &amp;quot;Désolé&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:I turn my camera on&lt;br /&gt;
:I cut my fingers on the way, on the way&lt;br /&gt;
:The way I&amp;#039;m slippin&amp;#039; away&lt;br /&gt;
:I turn my feelings off&lt;br /&gt;
:You made me untouchable for life&lt;br /&gt;
:And you wasn&amp;#039;t polite&lt;br /&gt;
- [https://www.youtube.com/watch?v=OUpP02enWgU Spoon, &amp;quot;I Turn My Camera On&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[Category:Camarilla]]&lt;br /&gt;
[[Category:Tremere]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Mickey08.jpg&amp;diff=3837</id>
		<title>File:Mickey08.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Mickey08.jpg&amp;diff=3837"/>
		<updated>2021-11-27T22:58:44Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3836</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3836"/>
		<updated>2021-11-27T22:58:23Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Mickey Case&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&amp;quot;And Death is not real, even in the Relative sense — it is but Birth to a new life — and You shall go on, and on, and on, to higher and still higher planes of life, for aeons upon aeons of time.&amp;quot;&amp;lt;br&amp;gt;-&amp;#039;&amp;#039;The Kybalion&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The All-Night Society ==&lt;br /&gt;
&lt;br /&gt;
He has an impressive mouthful of a name, but everyone just calls him &amp;quot;Mickey.&amp;quot;  He&amp;#039;s a Tremere, who specializes in Archaeology, specifically the socio-religious rites of indigenous American tribes.  Unlike most Tremere, he seems to be a square-dealing, forward-facing type, which surely means he&amp;#039;s got some sort of treacherous double-whammy in wait.  Then again, he&amp;#039;s been a vampire for at least 40 years and he&amp;#039;s still just an Apprentice of the 2nd Circle or whatever damn-near the bottom of the Tremere barrel is.&lt;br /&gt;
&lt;br /&gt;
== IC Endeavors ==&lt;br /&gt;
Mickey has been assigned to San Francisco by his clan, for some endeavor he&amp;#039;s almost certainly not prepared for.&lt;br /&gt;
&lt;br /&gt;
== The Camarilla ==&lt;br /&gt;
Mickey regularly, dutifully attends Camarilla events as one of the Regent&amp;#039;s courtiers.  He&amp;#039;s mostly in it for the free drinks, because really wouldn&amp;#039;t you be?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey01.jpg|175px]]&lt;br /&gt;
[[File:Mickey03.jpg|175px]]&lt;br /&gt;
[[File:Mickey04.JPG|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey05.JPG|175px]]&lt;br /&gt;
[[File:Mickey06.JPG|225px]]&lt;br /&gt;
[[File:Mickey07.JPG|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Mickey08.jpg|175px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey02.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dr. Percival Michael &amp;quot;Mickey&amp;quot; Case, PhD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| American&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Benefactor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gallant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Midnight Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:And they&amp;#039;ll tell you black is really white&lt;br /&gt;
:The moon is just the sun at night&lt;br /&gt;
:And when you walk in golden halls&lt;br /&gt;
:You get to keep the gold that falls&lt;br /&gt;
:It&amp;#039;s heaven and hell&lt;br /&gt;
- [https://www.youtube.com/watch?v=5FRA7UXlGu8 Black Sabbath, &amp;quot;Heaven and Hell&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Désolé, désolé contrebande&lt;br /&gt;
:Désolé, c&amp;#039;est une long file d&amp;#039;attente&lt;br /&gt;
:Désolé, tous mes fantômes sont bleus&lt;br /&gt;
:Désolé&lt;br /&gt;
:Désolé, try to hold on to you&lt;br /&gt;
- [https://www.youtube.com/watch?v=ZLKZKmdZEjM Gorillaz ft. Fatoumata Diawara, &amp;quot;Désolé&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:I turn my camera on&lt;br /&gt;
:I cut my fingers on the way, on the way&lt;br /&gt;
:The way I&amp;#039;m slippin&amp;#039; away&lt;br /&gt;
:I turn my feelings off&lt;br /&gt;
:You made me untouchable for life&lt;br /&gt;
:And you wasn&amp;#039;t polite&lt;br /&gt;
- [https://www.youtube.com/watch?v=OUpP02enWgU Spoon, &amp;quot;I Turn My Camera On&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[Category:Camarilla]]&lt;br /&gt;
[[Category:Tremere]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3831</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3831"/>
		<updated>2021-11-27T06:58:26Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Mickey Case&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&amp;quot;And Death is not real, even in the Relative sense — it is but Birth to a new life — and You shall go on, and on, and on, to higher and still higher planes of life, for aeons upon aeons of time.&amp;quot;&amp;lt;br&amp;gt;-&amp;#039;&amp;#039;The Kybalion&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The All-Night Society ==&lt;br /&gt;
&lt;br /&gt;
He has an impressive mouthful of a name, but everyone just calls him &amp;quot;Mickey.&amp;quot;  He&amp;#039;s a Tremere, who specializes in Archaeology, specifically the socio-religious rites of indigenous American tribes.  Unlike most Tremere, he seems to be a square-dealing, forward-facing type, which surely means he&amp;#039;s got some sort of treacherous double-whammy in wait.  Then again, he&amp;#039;s been a vampire for at least 40 years and he&amp;#039;s still just an Apprentice of the 2nd Circle or whatever damn-near the bottom of the Tremere barrel is.&lt;br /&gt;
&lt;br /&gt;
== IC Endeavors ==&lt;br /&gt;
Mickey has been assigned to San Francisco by his clan, for some endeavor he&amp;#039;s almost certainly not prepared for.&lt;br /&gt;
&lt;br /&gt;
== The Camarilla ==&lt;br /&gt;
Mickey regularly, dutifully attends Camarilla events as one of the Regent&amp;#039;s courtiers.  He&amp;#039;s mostly in it for the free drinks, because really wouldn&amp;#039;t you be?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey01.jpg|175px]]&lt;br /&gt;
[[File:Mickey03.jpg|175px]]&lt;br /&gt;
[[File:Mickey04.JPG|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey05.JPG|175px]]&lt;br /&gt;
[[File:Mickey06.JPG|225px]]&lt;br /&gt;
[[File:Mickey07.JPG|175px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey02.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dr. Percival Michael &amp;quot;Mickey&amp;quot; Case, PhD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| American&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Benefactor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gallant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Midnight Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:And they&amp;#039;ll tell you black is really white&lt;br /&gt;
:The moon is just the sun at night&lt;br /&gt;
:And when you walk in golden halls&lt;br /&gt;
:You get to keep the gold that falls&lt;br /&gt;
:It&amp;#039;s heaven and hell&lt;br /&gt;
- [https://www.youtube.com/watch?v=5FRA7UXlGu8 Black Sabbath, &amp;quot;Heaven and Hell&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Désolé, désolé contrebande&lt;br /&gt;
:Désolé, c&amp;#039;est une long file d&amp;#039;attente&lt;br /&gt;
:Désolé, tous mes fantômes sont bleus&lt;br /&gt;
:Désolé&lt;br /&gt;
:Désolé, try to hold on to you&lt;br /&gt;
- [https://www.youtube.com/watch?v=ZLKZKmdZEjM Gorillaz ft. Fatoumata Diawara, &amp;quot;Désolé&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:I turn my camera on&lt;br /&gt;
:I cut my fingers on the way, on the way&lt;br /&gt;
:The way I&amp;#039;m slippin&amp;#039; away&lt;br /&gt;
:I turn my feelings off&lt;br /&gt;
:You made me untouchable for life&lt;br /&gt;
:And you wasn&amp;#039;t polite&lt;br /&gt;
- [https://www.youtube.com/watch?v=OUpP02enWgU Spoon, &amp;quot;I Turn My Camera On&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[Category:Camarilla]]&lt;br /&gt;
[[Category:Tremere]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3829</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3829"/>
		<updated>2021-11-27T02:37:02Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Mickey Case&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&amp;quot;And Death is not real, even in the Relative sense — it is but Birth to a new life — and You shall go on, and on, and on, to higher and still higher planes of life, for aeons upon aeons of time.&amp;quot;&amp;lt;br&amp;gt;-&amp;#039;&amp;#039;The Kybalion&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey01.jpg]]&lt;br /&gt;
[[File:Mickey03.jpg]]&lt;br /&gt;
[[File:Mickey04.JPG]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey05.JPG]]&lt;br /&gt;
[[File:Mickey06.JPG]]&lt;br /&gt;
[[File:Mickey07.JPG]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey02.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dr. Percival Michael &amp;quot;Mickey&amp;quot; Case, PhD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| American&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Benefactor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gallant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Midnight Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:And they&amp;#039;ll tell you black is really white&lt;br /&gt;
:The moon is just the sun at night&lt;br /&gt;
:And when you walk in golden halls&lt;br /&gt;
:You get to keep the gold that falls&lt;br /&gt;
:It&amp;#039;s heaven and hell&lt;br /&gt;
- [https://www.youtube.com/watch?v=5FRA7UXlGu8 Black Sabbath, &amp;quot;Heaven and Hell&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Désolé, désolé contrebande&lt;br /&gt;
:Désolé, c&amp;#039;est une long file d&amp;#039;attente&lt;br /&gt;
:Désolé, tous mes fantômes sont bleus&lt;br /&gt;
:Désolé&lt;br /&gt;
:Désolé, try to hold on to you&lt;br /&gt;
- [https://www.youtube.com/watch?v=ZLKZKmdZEjM Gorillaz ft. Fatoumata Diawara, &amp;quot;Désolé&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:I turn my camera on&lt;br /&gt;
:I cut my fingers on the way, on the way&lt;br /&gt;
:The way I&amp;#039;m slippin&amp;#039; away&lt;br /&gt;
:I turn my feelings off&lt;br /&gt;
:You made me untouchable for life&lt;br /&gt;
:And you wasn&amp;#039;t polite&lt;br /&gt;
- [https://www.youtube.com/watch?v=OUpP02enWgU Spoon, &amp;quot;I Turn My Camera On&amp;quot;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[Category:Camarilla]]&lt;br /&gt;
[[Category:Tremere]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3828</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3828"/>
		<updated>2021-11-27T02:33:20Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Mickey Case&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&amp;quot;And Death is not real, even in the Relative sense — it is but Birth to a new life — and You shall go on, and on, and on, to higher and still higher planes of life, for aeons upon aeons of time.&amp;quot;&amp;lt;br&amp;gt;-&amp;#039;&amp;#039;The Kybalion&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey01.jpg]]&lt;br /&gt;
[[File:Mickey03.jpg]]&lt;br /&gt;
[[File:Mickey04.JPG]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey05.JPG]]&lt;br /&gt;
[[File:Mickey06.JPG]]&lt;br /&gt;
[[File:Mickey07.JPG]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey02.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dr. Percival Michael &amp;quot;Mickey&amp;quot; Case, PhD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| American&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Benefactor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gallant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Midnight Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:And they&amp;#039;ll tell you black is really white&lt;br /&gt;
:The moon is just the sun at night&lt;br /&gt;
:And when you walk in golden halls&lt;br /&gt;
:You get to keep the gold that falls&lt;br /&gt;
:It&amp;#039;s heaven and hell&lt;br /&gt;
- [https://www.youtube.com/watch?v=5FRA7UXlGu8 Black Sabbath, &amp;#039;&amp;#039;Heaven and Hell&amp;#039;&amp;#039;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Désolé, désolé contrebande&lt;br /&gt;
:Désolé, c&amp;#039;est une long file d&amp;#039;attente&lt;br /&gt;
:Désolé, tous mes fantômes sont bleus&lt;br /&gt;
:Désolé&lt;br /&gt;
:Désolé, try to hold on to you&lt;br /&gt;
- [https://www.youtube.com/watch?v=ZLKZKmdZEjM Gorillaz ft. Fatoumata Diawara, &amp;#039;&amp;#039;Désolé&amp;#039;&amp;#039;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:I turn my camera on&lt;br /&gt;
:I cut my fingers on the way, on the way&lt;br /&gt;
:The way I&amp;#039;m slippin&amp;#039; away&lt;br /&gt;
:I turn my feelings off&lt;br /&gt;
:You made me untouchable for life&lt;br /&gt;
:And you wasn&amp;#039;t polite&lt;br /&gt;
- [https://www.youtube.com/watch?v=OUpP02enWgU Spoon, &amp;#039;&amp;#039;I Turn My Camera On&amp;#039;&amp;#039;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3827</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3827"/>
		<updated>2021-11-27T02:12:00Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Mickey Case&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&amp;quot;And Death is not real, even in the Relative sense — it is but Birth to a new life — and You shall go on, and on, and on, to higher and still higher planes of life, for aeons upon aeons of time.&amp;quot;&amp;lt;br&amp;gt;-&amp;#039;&amp;#039;The Kybalion&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey01.jpg]]&lt;br /&gt;
[[File:Mickey03.jpg]]&lt;br /&gt;
[[File:Mickey04.JPG]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey05.JPG]]&lt;br /&gt;
[[File:Mickey06.JPG]]&lt;br /&gt;
[[File:Mickey07.JPG]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey02.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dr. Percival Michael &amp;quot;Mickey&amp;quot; Case, PhD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| American&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Benefactor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gallant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3826</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3826"/>
		<updated>2021-11-27T02:09:43Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Mickey Case&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&amp;quot;And Death is not real, even in the Relative sense — it is but Birth to a new life — and You shall go on, and on, and on, to higher and still higher planes of life, for aeons upon aeons of time.&amp;quot;&amp;lt;br&amp;gt;-&amp;#039;&amp;#039;The Kybalion&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey01.jpg]]&lt;br /&gt;
[[File:Mickey03.jpg]]&lt;br /&gt;
[[File:Mickey04.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey05.jpg]]&lt;br /&gt;
[[File:Mickey06.jpg]]&lt;br /&gt;
[[File:Mickey07.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mickey02.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dr. Percival Michael &amp;quot;Mickey&amp;quot; Case, PhD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| American&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Benefactor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gallant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3825</id>
		<title>Mickey</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Mickey&amp;diff=3825"/>
		<updated>2021-11-27T01:54:54Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: Created page with &amp;quot;__NOTOC__   &amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;  &amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt; Officer Bork Bork &amp;lt;/div&amp;gt;  &amp;lt;div class=&amp;quot;character-page_quo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page Teal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Officer Bork Bork&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Click dat &amp;#039;view source&amp;#039; (or edit) and copy this shit man.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customize Me ==&lt;br /&gt;
When you copy this code, you&amp;#039;ll see that it says &amp;quot;character-page Teal&amp;quot; up top on the first line.  You can replace &amp;quot;Teal&amp;quot; with the word &amp;quot;Pink&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Gray&amp;quot;, &amp;quot;Green&amp;quot;, or &amp;quot;Purple&amp;quot; and voila, the rest of your page will have the appropriately colored headings. &lt;br /&gt;
&lt;br /&gt;
Why not use your own CSS and hex values?  You *can*, but by God this is simpler and makes a more uniform site. 10/10, recommend.  And besides, these colors have been pre-selected for ease of use and for WCAG AA compliant contrast ratios (that is, you can&amp;#039;t fuck these up and make it so that the colors that it picks are illegible against the background color choice).&lt;br /&gt;
&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Mickey07.JPG&amp;diff=3824</id>
		<title>File:Mickey07.JPG</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Mickey07.JPG&amp;diff=3824"/>
		<updated>2021-11-27T01:51:54Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Mickey06.JPG&amp;diff=3823</id>
		<title>File:Mickey06.JPG</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Mickey06.JPG&amp;diff=3823"/>
		<updated>2021-11-27T01:51:39Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Mickey05.JPG&amp;diff=3822</id>
		<title>File:Mickey05.JPG</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Mickey05.JPG&amp;diff=3822"/>
		<updated>2021-11-27T01:51:15Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Mickey04.JPG&amp;diff=3821</id>
		<title>File:Mickey04.JPG</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Mickey04.JPG&amp;diff=3821"/>
		<updated>2021-11-27T01:51:01Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Mickey03.jpg&amp;diff=3820</id>
		<title>File:Mickey03.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Mickey03.jpg&amp;diff=3820"/>
		<updated>2021-11-27T01:50:42Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Mickey02.jpg&amp;diff=3819</id>
		<title>File:Mickey02.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Mickey02.jpg&amp;diff=3819"/>
		<updated>2021-11-27T01:50:25Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=File:Mickey01.jpg&amp;diff=3818</id>
		<title>File:Mickey01.jpg</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=File:Mickey01.jpg&amp;diff=3818"/>
		<updated>2021-11-27T01:50:08Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=1367</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=1367"/>
		<updated>2021-08-04T22:47:49Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Andy Amber, Self-Proclaimed Voivode of San Francisco&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;She was all of that, so I hooked her up&amp;lt;br&amp;gt;With them rhinestone, red-bottom ruby pumps&amp;lt;br&amp;gt;She can whip that thing like a cyclone&amp;lt;br&amp;gt;Hope you got slow-motion on your iPhone&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turn up, I&amp;#039;m the wizard I pronounce you to&amp;lt;br&amp;gt;Like somebody dropped a motherfuckin&amp;#039; house on you ==&lt;br /&gt;
Andy Amber is the world&amp;#039;s worst Tzimisce.  He lives in a big house that he moved into and locked the nice gay couple that were going to flip it in the basement and the story goes that one of them &amp;#039;&amp;#039;ate the other one&amp;#039;&amp;#039; because he forgot to feed them.  He has giant dogs that rumor has it occasionally get out, hunt and eat the local homeless people. &lt;br /&gt;
&lt;br /&gt;
He thinks most of his clan are a bunch of imaginationless degenerates who cover themselves in dick-nipples because they have a conceptualization of what&amp;#039;s shocking akin to that of a fuckbaby blend of Garth Ennis and a teenage Canadian Incel with ADHD.&lt;br /&gt;
&lt;br /&gt;
He became a Koldun because he thought that magic powers sounded bitchin&amp;#039;.  And he was right, they &amp;#039;&amp;#039;are&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
He co-habitates and co-dependents with a Malkavian who between the two of them &amp;#039;&amp;#039;seems&amp;#039;&amp;#039; to be the more mature and sane of the pair.&lt;br /&gt;
&lt;br /&gt;
His stated goals include creating a Revenant family bred for maximum hotness.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s expressed a hatred for Tremere not because they&amp;#039;re a bunch of dirty sneakin&amp;#039; thieves but because they made magic &amp;#039;&amp;#039;boring&amp;#039;&amp;#039;. WHO DOES THAT?&lt;br /&gt;
&lt;br /&gt;
Wait.&lt;br /&gt;
&lt;br /&gt;
Did I say he was the world&amp;#039;s &amp;#039;&amp;#039;worst&amp;#039;&amp;#039; Tzimisce?&lt;br /&gt;
&lt;br /&gt;
== Turn upside-down like an hourglass&amp;lt;br&amp;gt;Like somebody made it rain, tried to melt that ass ==&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://open.spotify.com/embed/playlist/6Ud91z1M9tSDFpgDekZAd4&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;380&amp;quot; frameBorder=&amp;quot;0&amp;quot; allowtransparency=&amp;quot;true&amp;quot; allow=&amp;quot;encrypted-media&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt; (I&amp;#039;m gonna find out if I can embed this later, for right now I&amp;#039;m just putting it here)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AndyMain.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Andy Amber&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Clan:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Tzimisce&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Celebrant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Deviant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Additional Category]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=1365</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=1365"/>
		<updated>2021-08-04T22:46:06Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Andy Amber, Self-Proclaimed Voivode of San Francisco&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;She was all of that, so I hooked her up&amp;lt;br&amp;gt;With the rhinestone, red-bottom ruby pumps&amp;lt;br&amp;gt;She can whip that thing like a cyclone&amp;lt;br&amp;gt;Hope you got slow-motion on your iPhone&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turn up, I&amp;#039;m the wizard I pronounce you to&amp;lt;br&amp;gt;Like somebody dropped a motherfuckin&amp;#039; house on you ==&lt;br /&gt;
Andy Amber is the world&amp;#039;s worst Tzimisce.  He lives in a big house that he moved into and locked the nice gay couple that were going to flip it in the basement and the story goes that one of them &amp;#039;&amp;#039;ate the other one&amp;#039;&amp;#039; because he forgot to feed them.  He has giant dogs that rumor has it occasionally get out, hunt and eat the local homeless people. &lt;br /&gt;
&lt;br /&gt;
He thinks most of his clan are a bunch of imaginationless degenerates who cover themselves in dick-nipples because they have a conceptualization of what&amp;#039;s shocking akin to that of a fuckbaby blend of Garth Ennis and a teenage Canadian Incel with ADHD.&lt;br /&gt;
&lt;br /&gt;
He became a Koldun because he thought that magic powers sounded bitchin&amp;#039;.  And he was right, they &amp;#039;&amp;#039;are&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
He co-habitates and co-dependents with a Malkavian who between the two of them &amp;#039;&amp;#039;seems&amp;#039;&amp;#039; to be the more mature and sane of the pair.&lt;br /&gt;
&lt;br /&gt;
His stated goals include creating a Revenant family bred for maximum hotness.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s expressed a hatred for Tremere not because they&amp;#039;re a bunch of dirty sneakin&amp;#039; thieves but because they made magic &amp;#039;&amp;#039;boring&amp;#039;&amp;#039;. WHO DOES THAT?&lt;br /&gt;
&lt;br /&gt;
Wait.&lt;br /&gt;
&lt;br /&gt;
Did I say he was the world&amp;#039;s &amp;#039;&amp;#039;worst&amp;#039;&amp;#039; Tzimisce?&lt;br /&gt;
&lt;br /&gt;
== Turn upside-down like an hourglass&amp;lt;br&amp;gt;Like somebody made it rain, tried to melt that ass ==&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://open.spotify.com/embed/playlist/6Ud91z1M9tSDFpgDekZAd4&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;380&amp;quot; frameBorder=&amp;quot;0&amp;quot; allowtransparency=&amp;quot;true&amp;quot; allow=&amp;quot;encrypted-media&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt; (I&amp;#039;m gonna find out if I can embed this later, for right now I&amp;#039;m just putting it here)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AndyMain.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Andy Amber&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Clan:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Tzimisce&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Celebrant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Deviant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Additional Category]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Played_Bys&amp;diff=1344</id>
		<title>Played Bys</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Played_Bys&amp;diff=1344"/>
		<updated>2021-08-04T22:23:57Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are the sort of player to want to have your character look strangely like Chris Hemsworth, here&amp;#039;s where you tell everybody that Chris Hemsworth is taken.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Andy]]:&amp;#039;&amp;#039;&amp;#039; Ross Lynch with guest appearances by Your Mom&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Coda]]:&amp;#039;&amp;#039;&amp;#039; Aarón Díaz&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Khoi]]:&amp;#039;&amp;#039;&amp;#039; Pierre Tran&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Rune]]:&amp;#039;&amp;#039;&amp;#039; Marlon Teixeira&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Tyler]]:&amp;#039;&amp;#039;&amp;#039; Only Tyler may use sweaty thirst trap photos of Chris Hemsworth.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Willow]]:&amp;#039;&amp;#039;&amp;#039; Marina Laswick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Winder|Sarah Anne Winder]]:&amp;#039;&amp;#039;&amp;#039; Vera Brezhneva&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Raphael Lyndon-Jenson]]:&amp;#039;&amp;#039;&amp;#039; Tom Ellis&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Sam&amp;diff=1258</id>
		<title>Sam</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Sam&amp;diff=1258"/>
		<updated>2021-08-04T19:55:20Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Officer Bork Bork&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;The path of the wicked do not enter,&amp;lt;br&amp;gt;nor walk in the way of the evil;&amp;lt;br&amp;gt;Shun it, do not cross it,&amp;lt;br&amp;gt;turn aside from it, pass on.&amp;lt;br&amp;gt;For they cannot rest unless they have done evil;&amp;lt;br&amp;gt;if they do not trip anyone they lose sleep.&amp;lt;br&amp;gt;For they eat the bread of wickedness&amp;lt;br&amp;gt;and drink the wine of violence.&amp;lt;br&amp;gt;But the path of the just is like shining light,&amp;lt;br&amp;gt;that grows in brilliance till perfect day.&amp;lt;br&amp;gt;The way of the wicked is like darkness;&amp;lt;br&amp;gt;they do not know on what they stumble.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-Proverbs 4:14-19&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Sam&amp;diff=1251</id>
		<title>Sam</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Sam&amp;diff=1251"/>
		<updated>2021-08-04T19:48:23Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: Created page with &amp;quot;__NOTOC__   &amp;lt;div class=&amp;quot;character-page&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;  &amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt; Officer Bork Bork &amp;lt;/div&amp;gt;  &amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Officer Bork Bork&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Click dat &amp;#039;view source&amp;#039; (or edit) and copy this shit man.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
== OOC Masq Policy ==&lt;br /&gt;
You can uphold your OOC masquerade or you can gallagher that shit and tell the world that you&amp;#039;re secretly the evil Dr. Tzimisce. We don&amp;#039;t care. Just don&amp;#039;t out other people who haven&amp;#039;t outed themselves.&lt;br /&gt;
&lt;br /&gt;
== Content Policy ==&lt;br /&gt;
No animated content such as GIFs.  You can link to this content, but do not embed it in the page. No autoplay stuff. No NSFW images.  You can link to NSFW content but you need to give a brother a warning. No reproducing book contents.  You can do page references to notate where the mechanics are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Contacts&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jimbo]]&amp;#039;&amp;#039;&amp;#039; Jimbo&amp;#039;s very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_contact&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Jambo]]&amp;#039;&amp;#039;&amp;#039; Jambo&amp;#039;s not very OK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Gallery&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_gallery-set Row&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:officer-bork-bork.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Sick Tunes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
:My daughter died in a rowboat&lt;br /&gt;
:And I never told anyone&lt;br /&gt;
:Until now!&lt;br /&gt;
- [https://www.youtube.com/watch?v=1MWIhM6T09g Trixie Mattel, My Daughter Died In A Rowboat]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Banu_Haqim&amp;diff=1138</id>
		<title>Banu Haqim</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Banu_Haqim&amp;diff=1138"/>
		<updated>2021-07-30T01:58:55Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
The Banu Haqim have only been full members of the Camarilla for the past two decades, and as newcomers, the Schismatics know they must make themselves useful, acquire allies and boons, and build their clan network from the ground up.  It will be an upward climb with foes pushing back against them the whole way, but the alternative was worse. Their fearsome reputation precedes them, and often leads to them receiving a cool welcome in the Ivory Tower’s domains.  Many of the Kindred expect bloodthirsty, murderous killers; they are surprised when most of the new arrivals are erudite, inquisitive scholars.  All Kindred expect deception though, and they still watch for the knife when dealing with the Banu Haqim.&lt;br /&gt;
&lt;br /&gt;
On Modern Nights, you can play an Assamite as part of any sect: the Sabbat, the Anarchs, or the Camarilla.  We encourage Assamites in the Camarilla specifically, and so have expanded on them further to cultivate more creativity and give prospective players more meat to chew on with the interesting inclusion of them in the Ivory Tower.&lt;br /&gt;
&lt;br /&gt;
= Unlife In The Camarilla = &lt;br /&gt;
&lt;br /&gt;
In a Camarilla domain, a Banu Haqim Sorcerer or Vizier will be designated the eldest and have leadership of the clan in the region.  The eldest also often sits as Banu Haqim primogen, if the Domain follows the Camarilla’s traditional model.  Beneath them, rank will be designated based on seniority and title.  Warriors are generally expected to defer to viziers and sorcerers, though a low-ranking member of those castes has no authority to give orders to a seasoned warrior.&lt;br /&gt;
&lt;br /&gt;
The Banu Haqim prepare safehouses in domains that are similar to Tremere chantries and are protected with a mixture of mundane security and sorcery.  Banu Haqim of Master rank or higher and Warriors of roughly Status 3 or greater are also allowed to maintain their own private havens.  &lt;br /&gt;
&lt;br /&gt;
As part of the Banu Haqim’s bid to join the Camarilla, [https://whitewolf.fandom.com/wiki/Tegyrius Tegyrius] laid bare the true nature of the warriors’ curse.  As a result, most Princes will extend what Harpies call the “un-vitation” to warriors excusing them from all summonses to Elysia and other gatherings.  While many warriors are glad of it, some warriors make a point of showing up anyway, just to soak up the fear on the faces of other Kindred or to test their own discipline.&lt;br /&gt;
&lt;br /&gt;
= The Laws Of Haqim = &lt;br /&gt;
&lt;br /&gt;
Members of the clan approach Haqim’s laws individually.  An Anarch Banu Haqim may have renounced obedience to the elders but still labor intensely to protect the kine from vampiric excess.  Another may have renounced all their clan’s traditions, and consider themselves Banu Haqim in name only. That said, among the close-knit and organized ideological network of the Viziers and Sorcerers of the Schismatics, there still is a party line. &lt;br /&gt;
&lt;br /&gt;
== The Law Of Leadership == &lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Honor the Eldest among you, for he is to rule my House when I am absent.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The simplest interpretation of the Law of Leadership is that leadership of the clan as a whole goes to the eldest Banu Haqim not currently in torpor.  The Schismatics are currently disputing the Law of Leadership as they feel ur-Shulgi is unfit to rule.  In individual domains, this law expresses itself through rule by seniority - the eldest and most accomplished Banu Haqim in a domain leads, and authority beneath them is determined the same way.  This isn’t uniform, of course; a Banu Haqim elder who doesn’t know how the Camarilla works is expected to acknowledge the expertise of a younger Kindred who does, and a Schismatic warrior is expected to defer to a Vizier or Sorcerer of comparable rank.&lt;br /&gt;
&lt;br /&gt;
== The Law Of Protection ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Ward the mortals from Caine’s descendants and treat them with honor in all things.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though they keep the Law of Protection quiet, the Banu Haqim consider it a sacred charge to intervene when a Kindred engages in gratuitous abuse of the Kine, excessively violent or sloppy hunting, or threatens the Masquerade, which the Banu Haqim traditionally consider part of the Law of Protection.  The Banu Haqim acknowledge that Kindred must hunt and kill humans, but there is a difference between the hunt and the kill and acts of sadism and grotesquerie.&lt;br /&gt;
&lt;br /&gt;
== The Law Of Destruction ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Slay not those of the Blood, for that judgement is for the Eldest alone.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Law of Destruction nominally aligns with the Second Tradition, but the Banu Haqim consider “of the Blood” to mean “Haqim’s Blood,” not “Caine’s Blood.”  Schismatics follow both the Law of Destruction and the Second Tradition out of necessity.  Schismatics and Loyalists alike feel the Law of Destruction no longer applies to the other side and the Assamite Antitribu.  The traditional punishment for violation of this law is beheading of the offender.  The Camarilla adds an additional wrinkle to this law, as even the eldest of a domain must cede authority to the Prince under the Sixth Tradition.&lt;br /&gt;
&lt;br /&gt;
== The Law Of The Word ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Deceive not those of the Blood, for my House is founded on Truth.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Law of the Word covers internal conduct within the clan, with proscriptions on criminal action against other Banu Haqim such as slander and theft.  The clan must be a refuge from vampiric intrigues - especially now that the Schismatics are immersed in them as part of the Camarilla.  Punishment for infractions is typically harsh, including amputated tongues and limbs.&lt;br /&gt;
&lt;br /&gt;
== The Law Of Judgement ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;Judge those of Caine’s Blood and punish them should they be found wanting.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Law of Judgment is the most sacred charge of the Banu Haqim, and the clan’s most contentious law.  The Loyalists believe that the Children of Caine have been weighed in the balance and found wanting, that the claim of all vampires other than the Banu Haqim to the blood was forfeited long ago.  The Schismatics believe that the Banu Haqim exist within the society of the Kindred, not above it.  They argue that each Kindred must be judged as an individual, and if need be punished as an individual.  Enforcement of this law is complicated for the Banu Haqim of the Camarilla, as its most direct interpretation would infringe on numerous Traditions and the powers reserved for Princes; however, nothing says the Banu Haqim cannot use the Camarilla’s mechanisms to engineer the downfall of a Kindred whose doom is ordained by Assamite elders.  Let the Ivory Tower be a silver noose and golden scaffold from which to hang the unfit, then.&lt;br /&gt;
&lt;br /&gt;
= Hierarchy And Status = &lt;br /&gt;
&lt;br /&gt;
The Assamites are one of the most disciplined clans of the Jyhad, and they have developed a rigorous schema for evaluating members of each of the three castes.  Among the Schismatics, this system provides a metric by which the capabilities of a Banu Haqim might be known and designates the tasks allotted to them.&lt;br /&gt;
&lt;br /&gt;
Status is available to Anarch and Camarilla characters.  Both the Schismatics and the Loyalists believe Assamite Antitribu to be in egregious violation of the Laws of Haqim.  As such, their gaining status through the clan is largely out of the question.  This binds them even more tightly to the Sabbat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Gaining Status == &lt;br /&gt;
* Uphold and, if necessary, enforce Haqim’s Laws both openly within the clan, and covertly within your Sect.&lt;br /&gt;
* Carry out the duties of your caste.&lt;br /&gt;
* Successfully complete assignments given to you by the clan Elders.&lt;br /&gt;
* Increase the standing of the Banu Haqim within your sect.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sorcerers and Viziers:&amp;#039;&amp;#039;&amp;#039; Essay the degrees of advancement for your caste.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Warriors:&amp;#039;&amp;#039;&amp;#039; Engage in acts of martial skill and discipline&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div calss=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
== Losing Status ==&lt;br /&gt;
* Ignore or violate Haqim’s Laws.&lt;br /&gt;
* Ignore the responsibilities of your caste.&lt;br /&gt;
* Engage in behavior that causes the Banu Haqim to lose face in your sect.&lt;br /&gt;
* Ignore or egregiously fail at tasks given to you by the Elders.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Warriors:&amp;#039;&amp;#039;&amp;#039; Display cowardice or undisciplined behavior.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Viziers:&amp;#039;&amp;#039;&amp;#039; Display boorish or unintelligent behavior.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sorcerers:&amp;#039;&amp;#039;&amp;#039; Behave in an unenlightened or cowardly manner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vizier Ranks ==&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Aspirant&amp;#039;&amp;#039;&amp;#039; (Status 0) is a Neonate who is either still undergoing training or one who has yet to cultivate their skills enough to graduate into the status of Associate.&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Associate&amp;#039;&amp;#039;&amp;#039; (Status 1) has a rating of 4 in their primary field of study ability with an appropriate specialty (such as Politics: Camarilla).  Two abilities that compliment the primary ability (such as Law and Academics for the aforementioned political animal) at 3 or better.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Master&amp;#039;&amp;#039;&amp;#039; (Status 2) has achieved a rating of 5 in their primary field of study (5 dots). In addition, the Vizier must be able to present tangible evidence of achievement in their field such as a published book, a superlative work of art, or other evidence of success to Elders of the clan for evaluation and judgment (can be reflected through a dot of Fame or taking the Prestigious Academic merit).&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Distinguished Master&amp;#039;&amp;#039;&amp;#039; (Status 3) additionally has two abilities related to the vizier’s primary field of study at 5 dots, numerous (3 or more) other supporting abilities at 3 dots or better.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;&amp;#039;Full Master&amp;#039;&amp;#039;&amp;#039; (Status 4) has 5 dots in at least 3 abilities related to but separate from the Vizier’s primary field of study.&lt;br /&gt;
&lt;br /&gt;
The Vizier sits as the leader of the Vizier caste and chief intellectual and political adviser to the Eldest.  The current Vizier is [https://whitewolf.fandom.com/wiki/Tegyrius Tegyrius].  While most Banu Haqim know him by the subtle intonation of the Vizier, the title Grand Vizier has also come into vogue when talking about Tegyrius, so as not to confuse members of the Camarilla.  The Loyalists have appointed no new Vizier and now openly disdain the position.&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Ranks ==&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Aspirant&amp;#039;&amp;#039;&amp;#039; (Status 0) is a Neonate who is either still undergoing training or one who has yet to cultivate their skills enough to graduate into the status of Associate.&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Associate&amp;#039;&amp;#039;&amp;#039; (Status 1) has a rating of 4 in the Sorcerer’s primary path, and demonstrated mastery of two level 4 Assamite Sorcery rituals.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Master&amp;#039;&amp;#039;&amp;#039; (Status 2) has demonstrated mastery of Assamite Sorcery (Level 5 in the Sorcerer’s primary path plus command of a Level 5 ritual) in addition to the creation of a new ritual or the rediscovery or revitalization of old knowledge of the Mastery of Heaven and Earth.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Distinguished Master&amp;#039;&amp;#039;&amp;#039; (Status 3) has mastered a second magical path in addition to their primary path. &lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Full Master&amp;#039;&amp;#039;&amp;#039; (Status 4) has mastered three paths in addition to the Sorcerer’s primary path.  Demonstrated knowledge of a large number of Dur-An-Ki rituals (at least two rituals in all 5 levels).&lt;br /&gt;
&lt;br /&gt;
The Amr sits as the leader of the Sorcerer caste.  For much of recent history, the unquestioned Amr was [https://whitewolf.fandom.com/wiki/Al-Ashrad Al-Ashrad].  After the Schism, al-Ashrad ascended to the role of the Eldest but is still seen as Amr; to the Banu Haqim of the Camarilla, the title could not be held by another.  Among the Loyalists, al-Ashrad’s childe [https://whitewolf.fandom.com/wiki/Amaravati Amaravati] sits as Amr.&lt;br /&gt;
&lt;br /&gt;
== Warrior Accomplishments ==&lt;br /&gt;
The Warrior caste does not prescribe as regimented of a hierarchy as placed on the Viziers and Sorcerers (there is no Status background to buy), but that is not to say they lack it.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Fidai’i/Devotee&amp;#039;&amp;#039;&amp;#039; is a Neonate who is still undergoing training.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Rafiq/Companion&amp;#039;&amp;#039;&amp;#039; is a Warrior who has demonstrated their ability to function in a domain and carry out assigned tasks.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;D’ai/Missionary&amp;#039;&amp;#039;&amp;#039; is a Warrior who serves as a moral paragon and teacher of Humanity or a Path of Enlightenment (such as Honorable Accord for Schismatics).&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Ace&amp;#039;&amp;#039;&amp;#039; is a title for a warrior who has killed five or more non-Assamite Kindred of equal or greater strength than themselves.&lt;br /&gt;
&lt;br /&gt;
The Caliph is the traditional leader of the Warrior caste, and for over a millennium held an amount of sway against the other two castes one might politely call “disproportionate.”  After the Schism and ur-Shulgi’s purges, the Loyalist Caliph is [https://whitewolf.fandom.com/wiki/Thetmes Thetmes].  al-Ashrad has not officially appointed a new Caliph among the Schismatics, though most consider [https://whitewolf.fandom.com/wiki/Fatima_al-Faqadi Fatima al-Faqadi] the de facto holder of the office.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bloodlines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Warriors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Available in all 3 sects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sorcerers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Available in all 3 sects&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Available in all 3 sects&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Magic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Assamite Sorcery]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warriors&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Celerity, Obfuscate, Quietus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sorcerers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Assamite Sorcery, Obfuscate, Quietus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viziers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Auspex, Celerity, Quietus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevant House Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Celerity]]&lt;br /&gt;
* [[Quietus]]&lt;br /&gt;
* [[Learning Rituals]]&lt;br /&gt;
&amp;#039;&amp;#039;Worldbuilding content by H.A.R.D.A.C. (treeOfWoe)&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Schismatics (Camarilla Faction) =&lt;br /&gt;
== The Castes ==&lt;br /&gt;
=== Viziers ===&lt;br /&gt;
The majority of the Banu Haqim in the Camarilla are Viziers, the portion of the clan responsible for its scholarly and influential endeavors.  These Viziers broke ties with Alamut for various reasons.  Even before the rise of ur-Shulgi, the domineering arrogance of the Warrior caste was growing unbearable.  With each passing year, factions of hardcore killers like the Web of Knives were treating the Viziers more and more like servants, and growing more and more dismissive of the essential services the Viziers provided for the clan.  This discontent simmered with no outlet, for while a Vizier can be quite fierce, making war is not their ordained task.  &lt;br /&gt;
&lt;br /&gt;
Immersed in the culture of the Kine as they are, many of the Viziers had retained or adopted mortal religions.  When the ancient ur-Shulgi arose and seized control of the clan, one of its strictures was the cessation of all faith practices except veneration of the clan’s Antediluvian founder.  In response, most of the Viziers slipped the noose and decamped en masse for the Camarilla, forging a faction known as the Preservationist Conspiracy.  Their departure was poetic in how it exposed the pricelessness of the very qualities that the Warriors of Alamut saw so fit to mock and abuse. Without the Schismatics, the Loyalists had no grip on mortal society, and Alamut’s intelligence network crumbled into disarray, leaving the Warriors  unfit and unprepared to prevent their exodus. &lt;br /&gt;
&lt;br /&gt;
The Viziers paid their way into the Camarilla with knowledge of the domains of the Middle East and West Asia, caches of lore and artifacts long thought lost.  One Toreador Prince who was adamant that he would never accept a “blood-drinking Assamite savage” in his city was moved to bloody tears when the Viziers petitioning to settle in his domain presented him with cherished personal belongings he had thought lost when the Mamluks destroyed the city of Acre in 1281.  &lt;br /&gt;
&lt;br /&gt;
In Camarilla domains Viziers often gravitate to scholarly and investigatory roles - their affinities and disciplines make them superlative Sheriffs and possibly the best interrogators in the Jyhad.  Their Weakness is also the Viziers’ strength: whatever the focus of their intellectual obsession, they will be without peer in their field, whether that be politics, computers, technology, ancient lore, music, art, writing… and the Camarilla is showing itself to be a more appreciative master than the Warriors ever were. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerers ===&lt;br /&gt;
Where the majority of the Banu Haqim Viziers joined the Camarilla, a slightly smaller fraction of the clan’s Sorcerers defected with them.  Already the smallest caste, approximately one third of the Sorcerers joined the Camarilla.  Another third stayed loyal to Alamut, and the last scattered to the winds, choosing to become dispossessed rather than submit to the Camarilla or ur-Shulgi.  Like the Viziers, many sorcerers defected in the name of sincerely-held religious belief, or out of fear of the Warriors or of ur-Shulgi itself.&lt;br /&gt;
&lt;br /&gt;
The Sorcerers arrived in the Camarilla at an opportune time.  The hated Tremere were scrambling to make up ground after a costly war with a sect of mortal Magi; the Warlocks’ disadvantaged position led their many enemies in the sect to flex against them, calling in boons and undercutting their power in domains where they had been a dominant force for centuries.  That meant that when a new cabal of sorcerers hung out their shingle in the Camarilla, they had no shortage of customers tired of being raked over the coals by the Tremere and their unchallenged monopoly on sorcery.  The Sorcerers aren’t fools, and avoid overtly inciting the Tremere. Even after all their setbacks the Warlocks still have the advantage.  For now.&lt;br /&gt;
&lt;br /&gt;
In the Camarilla the Sorcerers continue to fill their traditional role; they provide firepower, occult support and coordination for clan operations and maintain the rituals that give the Banu Haqim clan its structure, in addition to providing occult services to Camarilla courts.  The Amr and Grand Vizier have instituted a careful but rigorous program of seeking out worthy candidates to embrace as Sorcerers and training candidates from the ground up for embrace.  While they are still a minority, the plan is to place the Sorcerers on an equal footing with the Viziers by the middle of the 21st century.  They do this with full knowledge that it binds them more and more tightly to the Camarilla.  Unlike the Gangrel, the Banu Haqim do not have the option of fleeing into the wilderness.&lt;br /&gt;
&lt;br /&gt;
=== Warriors ===&lt;br /&gt;
The Warrior caste makes up a distant minority of the Banu Haqim of the Camarilla, and existence in the Ivory Tower is more difficult for them.  But when asked, most Warriors of the Camarilla are adamant they made the right choice.  As one put it, “I know it is right, because it is difficult.  Staying at Alamut would have been easy; easy to kneel, easy to kill, easy to glut myself on vitae.  Easy to throw away discipline, morality, honor, and faith.  So I am in the Camarilla… where my life is difficult.”  Schismatic Warriors tend to isolate themselves from the main body of the Camarilla’s Kindred, serving as the enforcers and bodyguards for sorcerers and viziers.  They are, as a rule, deferential to members of the other castes.&lt;br /&gt;
&lt;br /&gt;
== Schismatic Embraces == &lt;br /&gt;
Before the Anarch Revolt, it was Law that neonate Banu Haqim were to be presented at the Fortress of Alamut, where they would be tested by the Keepers of the Clan’s Heart’s Blood and receive the mystic rituals ordaining their caste.  Although the Loyalists have revived the old form and strengthened their ties to the mountain and the Black Shepherd, the Schismatics have reconciled themselves to the idea that they might never see Alamut again. They have  adapted a new tradition of the Becoming, where the eldest of a domain (after obtaining permission from the Prince, of course) sanctions the embrace of one or more candidates.&lt;br /&gt;
&lt;br /&gt;
As the Banu Haqim are the shepherds of Mankind and the ordained judges of the Kindred, these candidates have their circumstances explained to them, the truth of the Jyhad laid out to them along with the Banu Haqim’s role in the great game, and they are given a choice - damnation or ignorance.  If the candidate chooses ignorance, their memories are purged using Dominate and they are returned from whence they came.  &lt;br /&gt;
&lt;br /&gt;
If they choose damnation, then they are embraced and a sample of their vitae is drawn to be taken to the Amr to become one with the Heart’s Blood, and a presiding Sorcerer (who may or may not be the Eldest) divines their proper role in the clan (usually the bloodline into which they were embraced, but not always) and performs the Dur-An-Ki rituals that confirm the neonate’s caste.  After that, their training begins.&lt;br /&gt;
&lt;br /&gt;
Of course, that’s if everything goes the way it’s supposed to.  Banu Haqim are as prone to impulsive embraces and embraces of urgent necessity as any other Kindred.  When that happens, unless the childe is grossly unfit the elders will deal with whatever strife the embrace stirs up in the Camarilla, perform the necessary divinations and mystical ordinations (which are now arguably more important) and then train the childe as best as they are able.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Joinable Sub-Factions =&lt;br /&gt;
&lt;br /&gt;
== The Leopards of Zion ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“I survived Bergen-Belsen, and devoted the rest of my mortal life to hunting down the monsters who sent my people there and killed my family.  My sire slit Roman throats in the dead of night.  Her sire crept down from the mountains to knife Philistines asleep in their tents.  Go back to your demonic master on its mountain, and tell it ‘Judges 6:31.’  We’ll be waiting.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopards of Zion are Jewish Banu Haqim who have dedicated themselves to the protection of the Jewish people and the preservation of the nation of Israel.  Almost a sub-sect in and of themselves, they effectively rule the Kindred domains of Israel, where they have aligned themselves with the Ashirra and accept non-Banu Haqim whose views align with theirs as full members of their faction.  Outside of Israel, the Leopards have joined their clanmates in the Camarilla.  When ur-Shulgi and the Web of Knives sent seasoned killers to purge the Leopards, the bags of ash sent back to Alamut were each tagged with a note in Hebrew containing the text of Judges book 6 verse 31:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“And Joash said unto all that stood against him, Will ye plead for Baal? will ye save him? he that will plead for him, let him be put to death whilst it is yet morning: if he be a god, let him plead for himself, because one hath cast down his altar.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Shango ==&lt;br /&gt;
The Shango are a lineage of the Banu Haqim who journeyed into Sub-Saharan Africa millennia ago via the clan’s presence in Egypt (before the Followers of Set came to dominate there) and the Kingdom of Kush.  As time passed these vampires grew more distant from the Mountain and eventually their ties to it atrophied completely.  Now the Shango see themselves as wholly Laibon and not part of the struggle between the Schismatics and Loyalists, though they have welcomed the Dispossessed seeking refuge in their domains as long-lost cousins, especially the sorcerers.&lt;br /&gt;
&lt;br /&gt;
The Shango practice a version of Dur-An-Ki heavily influenced by the animistic beliefs of the Yoruba peoples of West Africa, where their domains are strongest.  Dispossessed who have renewed ties with the Shango find it curious that the entire bloodline has been infected with the Curse of Hunger, when most of the Sorcerer Caste avoided it.  The lack of strong lineages of Banu Haqim warriors and viziers in West Africa indicates the three bloodlines may have at some point co-mingled back into what are now the Shango.  The Schismatics and the Loyalists have both sent emissaries to these powerful sorcerers asking for their allegiance, but all such emissaries have thus far been politely dismissed.  Some Shango have begun to journey abroad in order to gain knowledge of the Schism and the Jyhad for themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; If you want to play a ‘Shango’, pick the Sorcerer bloodline, hail from West Africa in your backstory. You are effectively Dispossessed now that you have journeyed to America. Take the 3 point ‘Multiple Curses’ flaw to reflect the bloodline’s infection with the Curse of Hunger.  Remember: the Disposessed are neither Camarilla nor Sabbat, and so you will want to choose Anarch as your Sect.&lt;br /&gt;
&lt;br /&gt;
== The Thousand-Meter Club ==&lt;br /&gt;
A sort of informal society among Banu Haqim warriors who practice the arts of modern soldiery, the Thousand-Meter Club is a mutual recognition society of Assamite snipers. Both the Schismatics and Loyalists have chapters of the club, and Assamites of any bloodline can join - all you have to do is take down another vampire at a distance of 1,000 meters or more without using blood magic or an offensive discipline power (enhanced senses from Auspex are legitimate).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; To play a member of the Thousand Meter Club, take the Thousand-Meter Killer merit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Loyalists (NPC Faction) = &lt;br /&gt;
The Loyalist faction of the Banu Haqim are the hard-liners who follow the methuselah ur-Shulgi, based out of the hidden fortress of Alamut.  These Loyalists believe the blood of all vampires who will not recant their sins and embrace the worship of Haqim is forfeit.  Loyalists function much as the clan traditionally has, by selling their services as mercenaries and assassins.  While the Schism has bit into the clan’s bottom line, there are always Kindred looking for hired blades.&lt;br /&gt;
&lt;br /&gt;
The Warrior bloodline dominates among the Loyalists, and in turn the Warriors are dominated by the ultra-hardline assassins of the Web of Knives.  A sizeable number of Sorcerers have also remained with the Loyalists, and ur-Shulgi has rewarded their loyalty with a return to prominence and increasing emphasis on the importance of Sorcerers to the success of the clan’s endeavors.&lt;br /&gt;
&lt;br /&gt;
Only a very few viziers have remained among the Loyalists, and they face a challenging road, one where they must prove their loyalty every night under suspicion of being schismatic spies, along with attempting to rebuild the intelligence and influence networks that were gutted when the rest of the viziers left, while teaching Loyalist warriors who lack the skill and patience for such intricate work how to carry out the necessary tasks once delegated to the viziers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
= The Dispossessed (Anarch Faction)  =&lt;br /&gt;
In the wake of the Schism a large number of Banu Haqim chose no side.  While they could not bear bending the knee to ur-Shulgi, neither could they stomach joining the conniving Camarilla or the monstrous Sabbat.  They chose to strike out on their own.  The Dispossessed come from all three castes in a roughly equal mix.  They seek shelter where they can, and patronage where they can find it - among the Ashirra, in the Red Courts of India, the Ebony Courts of the African Laibon, and in the places where it is strong, among the Anarchs.&lt;br /&gt;
&lt;br /&gt;
Dispossessed Banu Haqim will often hide their light under a bushel, downplaying their abilities and pretending to be Caitiff or another clan (young viziers can easily pass for Toreador and will often do so).  Both the Schismatics and the Loyalists have a vested interest in finding their dispossessed clanmates and convincing them to come in from the cold.  Most simply want their freedom, if the Jyhad can be said to have such a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mn-content_panel&amp;quot;&amp;gt;&lt;br /&gt;
= Modern Nights Game Lore =&lt;br /&gt;
== The Heart&amp;#039;s Blood ==&lt;br /&gt;
&lt;br /&gt;
Though they do not speak of it to outsiders, one of the secrets of the Assamites was that at the heart of the fortress of Alamut the Banu Haqim maintained a massive pool of vitae, including the blood of countless Banu Haqim all the way back to the Eldest himself.  This vitae unified the clan, enabled the elders to maintain control over it, and provided mystical insight to the Sorcerers charged with tending it.  In theory ur-Shulgi could use this pool to strike at every Schismatic who contributed blood to it,  and that is most of them.  So why hasn’t it?&lt;br /&gt;
&lt;br /&gt;
Al-Ashrad stole a large amount of the Heart’s Blood before his departure from Alamut and used it to incept a second pool; between al-Ashrad and Tegyrius, any attempt to strike at the clan through the Heart’s Blood would result in mutually assured destruction.  No one except the Amr and the Grand Vizier know where the second pool is: speculation runs rampant, from a secret temple in the Amazon rainforest to a hidden lair beneath an ordinary Midwestern town to a compound in the Appalachian Mountains.&lt;br /&gt;
&lt;br /&gt;
This new Eagle’s Nest is in many ways more of a secret than Alamut itself.  Some of the Assamites’ most important Dur-An-Ki rituals depend on this blood, and tiny vials of it are provided to the eldest of a domain by agents of the Amr to dole out as needed.  Needless to say, they are not to be used lightly or cavalierly by sorcerers.&lt;br /&gt;
&lt;br /&gt;
== The Goddess of War and Love ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;“In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”&amp;lt;br /&amp;gt;-Galadriel, The Lord of the Rings: The Fellowship of the Ring&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canaanites called her “Anath”, and they worshipped her as a goddess.  Clan lore says she may have been Haqim’s first childe, an outspoken scholar and star-gazer who he saved from being stoned to death during the time of the Second City.  The historical texts describe her as a dervish of death like Mother Kali incarnate when roused to battle, but also passionate and deeply intellectual, prized by Haqim for her inquisitiveness and commitment to reason.  &lt;br /&gt;
&lt;br /&gt;
She is Tegyrius’ sire, and it is said that she is the blood-mother of both the Vizier and Warrior Castes.  She departed the Mountain for the last time more than two thousand years ago when Tegyrius was still a neonate, and vanished into history. If Anath were found and awakened, she would be able to easily challenge ur-Shulgi’s personal and political power, as the clan records state she is more than two thousand years the Herald’s elder.  As the Mother of Warriors and the Eldest Childe of Haqim, the Caliph of Alamut would be honor-bound to surrender his sword to her should she demand it.&lt;br /&gt;
&lt;br /&gt;
Some say that one of the motivations driving Tegyrius and al-Ashrad to join the Camarilla is to use its greater global reach as a means to search for Anath’s resting place.  Perhaps they’ve already found her, and the fear that they will awaken her is another factor staying the hand of ur-Shulgi. If they find her, or have found her, that leaves the Banu Haqim with the ramifications of awakening a seven thousand year-old Methuselah, one remembered for being as deadly as she was brilliant - with no guarantee of what she might do should she assume leadership of the Clan of Killers.&lt;br /&gt;
&lt;br /&gt;
== Clan Lore ==&lt;br /&gt;
=== Lore 1 ===&lt;br /&gt;
{{Assamite Lore 1}}&lt;br /&gt;
=== Lore 2 ===&lt;br /&gt;
{{Assamite Lore 2}}&lt;br /&gt;
=== Lore 3 ===&lt;br /&gt;
{{Assamite Lore 3}}&lt;br /&gt;
=== Lore 4 ===&lt;br /&gt;
{{Assamite Lore 4}}&lt;br /&gt;
=== Lore 5 ===&lt;br /&gt;
{{Assamite Lore 5}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Vampire]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=947</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=947"/>
		<updated>2021-07-27T06:16:02Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Andy Amber, Self-Proclaimed Voivode of San Francisco&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
Cheryl: I&amp;#039;m gonna use the money to buy an orphanage and then bulldoze it.&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Why?!&amp;lt;br&amp;gt;&lt;br /&gt;
Cheryl: Shits and grins. And screams. &amp;quot;Wah, porridge, wah!&amp;quot; Hahahahahaha!&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Well, maybe she&amp;#039;ll die.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;#039;&amp;#039;Archer&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== You&amp;#039;re Not My Supervisor! ==&lt;br /&gt;
Andy Amber is the world&amp;#039;s worst Tzimisce.  He lives in a big house that he moved into and locked the nice gay couple that were going to flip it in the basement and the story goes that one of them &amp;#039;&amp;#039;ate the other one&amp;#039;&amp;#039; because he forgot to feed them.  He has giant dogs that rumor has it occasionally get out, hunt and eat the local homeless people. &lt;br /&gt;
&lt;br /&gt;
He thinks most of his clan are a bunch of imaginationless degenerates who cover themselves in dick-nipples because they have a conceptualization of what&amp;#039;s shocking akin to that of a fuckbaby blend of Garth Ennis and a teenage Canadian Incel with ADHD.&lt;br /&gt;
&lt;br /&gt;
He became a Koldun because he thought that magic powers sounded bitchin&amp;#039;.  And he was right, they &amp;#039;&amp;#039;are&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
He co-habitates and co-dependents with a Malkavian who between the two of them &amp;#039;&amp;#039;seems&amp;#039;&amp;#039; to be the more mature and sane of the pair.&lt;br /&gt;
&lt;br /&gt;
His stated goals include creating a Revenant family bred for maximum hotness.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s expressed a hatred for Tremere not because they&amp;#039;re a bunch of dirty sneakin&amp;#039; thieves but because they made magic &amp;#039;&amp;#039;boring&amp;#039;&amp;#039;. WHO DOES THAT?&lt;br /&gt;
&lt;br /&gt;
Wait.&lt;br /&gt;
&lt;br /&gt;
Did I say he was the world&amp;#039;s &amp;#039;&amp;#039;worst&amp;#039;&amp;#039; Tzimisce?&lt;br /&gt;
&lt;br /&gt;
== *Gasp* I said that would happen, and it did!  Omigod, what if I have psychokinetic powers?&amp;lt;br&amp;gt;I don&amp;#039;t know.  Just try to only use &amp;#039;em for good.&amp;lt;br&amp;gt;...No. ==&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://open.spotify.com/embed/playlist/6Ud91z1M9tSDFpgDekZAd4&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;380&amp;quot; frameBorder=&amp;quot;0&amp;quot; allowtransparency=&amp;quot;true&amp;quot; allow=&amp;quot;encrypted-media&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt; (I&amp;#039;m gonna find out if I can embed this later, for right now I&amp;#039;m just putting it here)&lt;br /&gt;
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[[File:AndyMain.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Andy Amber&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Clan:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Tzimisce&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Celebrant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Deviant&lt;br /&gt;
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|}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Additional Category]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=946</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=946"/>
		<updated>2021-07-27T06:12:08Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Andy Amber, Self-Proclaimed Voivode of San Francisco&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
Cheryl: I&amp;#039;m gonna use the money to buy an orphanage and then bulldoze it.&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Why?!&amp;lt;br&amp;gt;&lt;br /&gt;
Cheryl: Shits and grins. And screams. &amp;quot;Wah, porridge, wah!&amp;quot; Hahahahahaha!&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Well, maybe she&amp;#039;ll die.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;#039;&amp;#039;Archer&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== You&amp;#039;re Not My Supervisor! ==&lt;br /&gt;
Andy Amber is the world&amp;#039;s worst Tzimisce.  He lives in a big house that he moved into and locked the nice gay couple that were going to flip it in the basement and the story goes that one of them &amp;#039;&amp;#039;ate the other one&amp;#039;&amp;#039; because he forgot to feed them.  He has giant dogs that rumor has it occasionally get out, hunt and eat the local homeless people. &lt;br /&gt;
&lt;br /&gt;
He thinks most of his clan are a bunch of imaginationless degenerates who cover themselves in dick-nipples because they have a conceptualization of what&amp;#039;s shocking akin to that of a fuckbaby blend of Garth Ennis and a teenage Canadian Incel with ADHD.&lt;br /&gt;
&lt;br /&gt;
He became a Koldun because he thought that magic powers sounded bitchin&amp;#039;.  And he was right, they &amp;#039;&amp;#039;are&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
He co-habitates and co-dependents with a Malkavian who between the two of them &amp;#039;&amp;#039;seems&amp;#039;&amp;#039; to be the more mature and sane of the pair.&lt;br /&gt;
&lt;br /&gt;
His stated goals include creating a Revenant family bred for maximum hotness.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s expressed a hatred for Tremere not because they&amp;#039;re a bunch of dirty sneakin&amp;#039; thieves but because they made magic &amp;#039;&amp;#039;boring&amp;#039;&amp;#039;. WHO DOES THAT?&lt;br /&gt;
&lt;br /&gt;
Wait.&lt;br /&gt;
&lt;br /&gt;
Did I say he was the world&amp;#039;s &amp;#039;&amp;#039;worst&amp;#039;&amp;#039; Tzimisce?&lt;br /&gt;
&lt;br /&gt;
== *Gasp* I said that would happen, and it did!  Omigod, what if I have psychokinetic powers?&amp;lt;br&amp;gt;I don&amp;#039;t know.  Just try to only use &amp;#039;em for good.&amp;lt;br&amp;gt;...No. ==&lt;br /&gt;
Now that we know who you are, I know who I am. I&amp;#039;m not a mistake! It all makes sense! In a comic, you know how you can tell who the arch-villain&amp;#039;s going to be? He&amp;#039;s the exact opposite of the hero. And most times they&amp;#039;re friends, like you and me! I should&amp;#039;ve known way back when... You know why, David? Because of the kids. They called me Mr Glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AndyMain.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Andy Amber&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Clan:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Tzimisce&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Celebrant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Deviant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Additional Category]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=945</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=945"/>
		<updated>2021-07-27T06:02:04Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Andy Amber, Self-Proclaimed Voivode of San Francisco&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
Cheryl: I&amp;#039;m gonna use the money to buy an orphanage and then bulldoze it.&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Why?!&amp;lt;br&amp;gt;&lt;br /&gt;
Cheryl: Shits and grins. And screams. &amp;quot;Wah, porridge, wah!&amp;quot; Hahahahahaha!&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Well, maybe she&amp;#039;ll die.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;#039;&amp;#039;Archer&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== You&amp;#039;re Not My Supervisor! ==&lt;br /&gt;
Andy Amber is the world&amp;#039;s worst Tzimisce.  He lives in a big house that he moved into and locked the nice gay couple that were going to flip it in the basement and rumor has it one of them &amp;#039;&amp;#039;ate the other one&amp;#039;&amp;#039; because he forgot to feed them.  He has giant dogs that rumor has it occasionally get out, hunt and eat the local homeless people.  He thinks most of his clan are a bunch of imaginationless degenerates who cover themselves in dick-nipples because they have a conceptualization of what&amp;#039;s shocking akin to that of a fuckbaby blend of Garth Ennis and a teenage Canadian Incel with ADHD.&lt;br /&gt;
&lt;br /&gt;
He became a Koldun because he thought that magic powers sounded bitchin&amp;#039;.  And he was right, they &amp;#039;&amp;#039;are&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
He co-habitates and co-dependents with a Malkavian who between the two of them &amp;#039;&amp;#039;seems&amp;#039;&amp;#039; to be the more mature and sane of the pair.&lt;br /&gt;
&lt;br /&gt;
His stated goals include creating a Revenant family bred for maximum hotness.&lt;br /&gt;
&lt;br /&gt;
Wait.&lt;br /&gt;
&lt;br /&gt;
Did I say he was the world&amp;#039;s &amp;#039;&amp;#039;worst&amp;#039;&amp;#039; Tzimisce?&lt;br /&gt;
&lt;br /&gt;
== *Gasp* I said that would happen, and it did!  Omigod, what if I have psychokinetic powers?&amp;lt;br&amp;gt;I don&amp;#039;t know.  Just try to only use &amp;#039;em for good.&amp;lt;br&amp;gt;...No. ==&lt;br /&gt;
Now that we know who you are, I know who I am. I&amp;#039;m not a mistake! It all makes sense! In a comic, you know how you can tell who the arch-villain&amp;#039;s going to be? He&amp;#039;s the exact opposite of the hero. And most times they&amp;#039;re friends, like you and me! I should&amp;#039;ve known way back when... You know why, David? Because of the kids. They called me Mr Glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AndyMain.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Andy Amber&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Clan:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Tzimisce&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Celebrant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Deviant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Additional Category]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=944</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=944"/>
		<updated>2021-07-27T05:49:20Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Andy Amber, Self-Proclaimed Voivode of San Francisco&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
Cheryl: I&amp;#039;m gonna use the money to buy an orphanage and then bulldoze it.&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Why?!&amp;lt;br&amp;gt;&lt;br /&gt;
Cheryl: Shits and grins. And screams. &amp;quot;Wah, porridge, wah!&amp;quot; Hahahahahaha!&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Well, maybe she&amp;#039;ll die.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;#039;&amp;#039;Archer&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== You&amp;#039;re Not My Supervisor! ==&lt;br /&gt;
My money&amp;#039;s in that office, right? If she start giving me some bullshit about it ain&amp;#039;t there, and we got to go someplace else and get it, I&amp;#039;m gonna shoot you in the head then and there. Then I&amp;#039;m gonna shoot that bitch in the kneecaps, find out where my goddamn money is. She gonna tell me too. Hey, look at me when I&amp;#039;m talking to you, motherfucker. You listen: we go in there, and that fucker Winston or anybody else is in there, you the first motherfucker to get shot. You understand?&lt;br /&gt;
&lt;br /&gt;
== *Gasp* I said that would happen, and it did!  Omigod, what if I have psychokinetic powers?&amp;lt;br&amp;gt;I don&amp;#039;t know.  Just try to only use &amp;#039;em for good.&amp;lt;br&amp;gt;...No. ==&lt;br /&gt;
Now that we know who you are, I know who I am. I&amp;#039;m not a mistake! It all makes sense! In a comic, you know how you can tell who the arch-villain&amp;#039;s going to be? He&amp;#039;s the exact opposite of the hero. And most times they&amp;#039;re friends, like you and me! I should&amp;#039;ve known way back when... You know why, David? Because of the kids. They called me Mr Glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AndyMain.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Andy Amber&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Clan:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Tzimisce&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Celebrant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Deviant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Additional Category]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=943</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=943"/>
		<updated>2021-07-27T05:43:01Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Andy Amber, Self-Proclaimed Voivode of San Francisco&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
Cheryl: I&amp;#039;m gonna use the money to buy an orphanage and then bulldoze it.&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Why?!&amp;lt;br&amp;gt;&lt;br /&gt;
Cheryl: Shits and grins. And screams. &amp;quot;Wah, porridge, wah!&amp;quot; Hahahahahaha!&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Well, maybe she&amp;#039;ll die.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;#039;&amp;#039;Archer&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== You&amp;#039;re Not My Supervisor! ==&lt;br /&gt;
My money&amp;#039;s in that office, right? If she start giving me some bullshit about it ain&amp;#039;t there, and we got to go someplace else and get it, I&amp;#039;m gonna shoot you in the head then and there. Then I&amp;#039;m gonna shoot that bitch in the kneecaps, find out where my goddamn money is. She gonna tell me too. Hey, look at me when I&amp;#039;m talking to you, motherfucker. You listen: we go in there, and that fucker Winston or anybody else is in there, you the first motherfucker to get shot. You understand?&lt;br /&gt;
&lt;br /&gt;
== *Gasp* I said that would happen, and it did!  Omigod, what if I have psychokinetic powers?&amp;lt;br&amp;gt;I don&amp;#039;t know.  Just try to only use &amp;#039;em for good.&amp;lt;br&amp;gt;...No. ==&lt;br /&gt;
Now that we know who you are, I know who I am. I&amp;#039;m not a mistake! It all makes sense! In a comic, you know how you can tell who the arch-villain&amp;#039;s going to be? He&amp;#039;s the exact opposite of the hero. And most times they&amp;#039;re friends, like you and me! I should&amp;#039;ve known way back when... You know why, David? Because of the kids. They called me Mr Glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AndyMain.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Additional Category]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
	<entry>
		<id>https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=613</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://modernnights.bigdamnmush.com/index.php?title=Andy&amp;diff=613"/>
		<updated>2021-07-23T04:52:15Z</updated>

		<summary type="html">&lt;p&gt;HARDAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_heading&amp;quot;&amp;gt;&lt;br /&gt;
Andy Amber, Self-Proclaimed Voivode of San Francisco&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_quote&amp;quot;&amp;gt;&lt;br /&gt;
Cheryl: I&amp;#039;m gonna use the money to buy an orphanage and then bulldoze it.&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Why?!&amp;lt;br&amp;gt;&lt;br /&gt;
Cheryl: Shits and grins. And screams. &amp;quot;Wah, porridge, wah!&amp;quot; Hahahahahaha!&amp;lt;br&amp;gt;&lt;br /&gt;
Pam: Well, maybe she&amp;#039;ll die.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;#039;&amp;#039;Archer&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
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Click dat &amp;#039;view source&amp;#039; (or edit) and copy this shit man&lt;br /&gt;
&lt;br /&gt;
== I Am A Heading ==&lt;br /&gt;
My money&amp;#039;s in that office, right? If she start giving me some bullshit about it ain&amp;#039;t there, and we got to go someplace else and get it, I&amp;#039;m gonna shoot you in the head then and there. Then I&amp;#039;m gonna shoot that bitch in the kneecaps, find out where my goddamn money is. She gonna tell me too. Hey, look at me when I&amp;#039;m talking to you, motherfucker. You listen: we go in there, and that fucker Winston or anybody else is in there, you the first motherfucker to get shot. You understand?&lt;br /&gt;
&lt;br /&gt;
== Lorem fukken ipsum m8 ==&lt;br /&gt;
Now that we know who you are, I know who I am. I&amp;#039;m not a mistake! It all makes sense! In a comic, you know how you can tell who the arch-villain&amp;#039;s going to be? He&amp;#039;s the exact opposite of the hero. And most times they&amp;#039;re friends, like you and me! I should&amp;#039;ve known way back when... You know why, David? Because of the kids. They called me Mr Glass.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_panel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;character-page_section&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AndyMain.jpg]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jane Doe&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Apparent Age:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Young adult&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nationality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| English&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conniver&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Demeanor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Autocrat&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Additional Category]]&lt;/div&gt;</summary>
		<author><name>HARDAC</name></author>
		
	</entry>
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